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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| WASP PT-17 Stearman (N59293) |
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File Description:
This is a repaint only, for the payware Vertigo Studios Stearman Vol.1 set. This repaint depicts the restored Stearman PT-17 N59293, owned/operated by Andrew and Mike Porter, based at Spring Lake, New Jersey. The aircraft was manufactured as USAAF 41-25714 and was used continually from June 1942 until June 1945. During WWII the aircraft had multiple assignments, one of which included Avenger Field in Sweetwater, Texas, home of the WASP (Women's Airforce Service Pilots), where it was based from February 1943 until August 1944. Sold surplus after the war, the aircraft was used as a crop duster in New Mexico all the way until 1981. Starting in 2006, the aircraft was restored to factory-original award-winning condition, and painted in the same markings it wore while stationed at Avenger Field, flying as a tribute to all of the WASP pilots. (In one of the aircraft's other WWII training assignments, Donald Strait flew this aircraft during flight training and would go on to become a double-ace flying P-51's with the 361st Fighter Squadron).
| Filename: | WASP_PT17_Stearman_N59293.zip |
| License: | Freeware |
| Added: | 22nd January 2017, 04:09:36 |
| Downloads: | 161 |
| Author: | John Terrell |
| Size: | 24.37 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Lockheed L-10A Electra 42-56640 USAAF |
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File Description:
This folder contains a repaint for the Lockheed L-10A Electra by Just Flight, in the colors of USAAF UC-36A 42-56640, L-10A c/n #1084 which was built as a Model 10A. During World War II, The U.S. Army Air Corps impressed into service 15 Lockheed Model 10 Electras for use during the wartime emergency. This paint is of 42-56640 (NC16058). Although the Lockheed 10's were built in the late 1930's, they were all serialized with 1942 issued contract numbers.
This particular aircraft was c/n #1084, Was operated by Hanford Airlines which became Mid Continent Airlines before the 10A was "drafted" into service on June 8, 1942. It was civilianised back to NC16058 in 1944. After the war it found its way down to South America to TACA Airlines. Registered as XH-TAT, it was involved in an accident at Rio Cuarto, Cordoba Argentina on 7 March 1946 and written off. Repaint by Jan Kees Blom, based on the paintkit by JustFlight.
| Filename: | Lockheed_L10A_Electra_4256640_USAAF.zip |
| License: | Freeware |
| Added: | 14th July 2018, 16:53:57 |
| Downloads: | 156 |
| Author: | Jan Kees Blom |
| Size: | 27.01 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel upgrade Part 8.2 |
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File Description:
This is an important additional update for David Maltby's Super VC10 model regarding the engines, also requiring download of the previous updates 1 to 8 and 8.1.
This update overcomes the bug that Microsoft introduced (left behind) in FS9 with regard to engine ignition (but corrected in FSX). In FS9 engine ignition is hard coded to 22%n2.
Not all engines can be modelled in that way so in effect the ignition sequence has to be made to run "outside" the sim. Niot a new concept by any means but it does
make the coding much more complex as lots of other factors have to be taken into account. In reality the RR Conway engines light-up at 11-12%n2 with the ignition being held on until about 24%n2.
This has now been correctly modelled. The hot start procedure has also been re-modelled to fit the new code. In the process of coding i noticed that one of the engines tends to run a bit on the hot side
so keep a watchfull eye.
| Filename: | Super_VC10_Panel_upgrade_Part_82.zip |
| License: | Freeware |
| Added: | 3rd March 2017, 15:24:28 |
| Downloads: | 215 |
| Author: | Nicholas Weber |
| Size: | 49.73 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| CYUL AI Traffic to All Runways Including Non-Parallel 10/28 |
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File Description:
The BIG BIG improvment in this AFCAD file is the use of ALL the runways for AI traffic (even non parallel runway 10|28 over 06L|24R). The only limitation i put is not to have departing aircraft on runway 10 (you can remove that limitation using AFCAD). I did it that way because ATC is not handling the traffic correctly with departing 06L and 10 at the same time - it is creating a nightmare on taxi to take off and hold shorts. However the landing on both 06L and 10 are working fine.
This is an AFCAD file for the default FS2004 CYUL airport. Lots of parking (similar to real life with some adjusments to parkings and taxiways to comply with the limited default scenery). It is sadly not compatible with CYUL2004 from Pilotes Virtuels du Quebec - but if someone from that team want it i could create a similar addon for you guys. Parking numbers are not accurate as in real life - same limitation here with the default scenery.
| Filename: | CYUL_AI_Traffic_to_All_Runways_Including_NonParall.zip |
| License: | Freeware |
| Added: | 28th September 2004, 16:08:47 |
| Downloads: | 1,174 |
| Author: | Rejean Boudreau |
| Size: | 10.19 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Dutch Harbour PADU and St Paul PASN - UPDATES |
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File Description:
This has revised runway circulation for both Dutch Harbour (dutchplus.zip) and St Paul (st_paul.zip) to better reflect reality in helicopter and aircraft operation. It is not realistic for a helicopter to land, continue in a straight line along 6,000' of runway, turn at the far end, then taxi back along the same 6,000' to the aprons. Similarly, a Cessna does not need the same runway length as a 747.
This fix incorporates intermediate turnaround points to allow helicopters and small aircraft to turn around soon after slowing to taxi speed and to taxi back to the aprons at the end of the runway, instead of trudging along the whole length of the runway twice. There are some things that cannot be improved; a plane or helicopter will always taxi all the way from the aprons to the far end of the runway before turning and taking off, and a helicopter or light plane will not "land long" to minimise the taxi length.
The pictures show different turning points. There are also revised AI bgl's to provide better time separation between flights.
| Filename: | Dutch_Harbour_PADU_and_St_Paul_PASN__UPDATES.zip |
| License: | Freeware, limited distribution |
| Added: | 16th August 2012, 19:37:32 |
| Downloads: | 941 |
| Author: | Roger Wensley |
| Size: | 2.53 MB |
| Category: Prepar3D V1-4 - Utilities | |
| Kneeboard Viewer 2 for P3D/FSX/X-Plane |
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File Description:
Kneeboard Viewer 2 (KV2) allows the user to open one or two ‘on-top-windows’ to view programs of choice, such as a web page like SkyVector, or a pdf reader for approach charts, in ‘kneeboard windows’ on top of FSX/P3D/X-Plane. The kneeboard windows may be sized and positioned as desired, and will stay visible on top of FSX/P3D/X-Plane while you fly, or may be toggled on and off (shown or hidden) by user selectable keys (or key combinations). There is also an option to control both kneeboard windows together as a unit with a single key. KV2 works in window or full screen mode with FSX/P3D/X-Plane. KV2 was developed as a possible replacement for the PDFkneeboard program which, unfortunately, does not currently work in the latest versions of P3D. However, KV2 does not depend on FSX, P3D or X-plane in any way, and in fact can be used as a general ‘window-on-top’ type of utility.
| Filename: | Kneeboard_Viewer_2_for_P3DFSXXPlane.zip |
| License: | Freeware |
| Added: | 13th February 2018, 03:30:35 |
| Downloads: | 1,669 |
| Author: | Al Klayton |
| Size: | 785.28 KB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| FU3 JoyKey.CFG for MS Sidewinder Precision Pro Joystick v3 |
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File Description:
This file is for Flight Unlimited III using MS Sidewinder Precision Pro joystick only. I believe you can adapt it to any joystick, but I have no way of testing this.
JoyKeys_v3 corrects the trim function so that you DON'T have to "tap" the trim buttons to trim the aircraft. Just press and hold as it should be. Thanks Allan Dawson for the tip.
JoyKeys_v2 added the air brakes function to the reverser fuction already active on button 7. The reverser only works while the aircraft is on the ground. The air brakes work in the air and on the ground if the plane you have selected is equipped. These fuctions ONLY work with JETS. This file will assign the most common flight control functions to your joystick buttons for MS Sidewinder Precision Pro Joystick. These are my preferences. You can change them around at your discretion. All the documentation is in the readme from the FU3 patch. You can try this file... if you don't like it, delete it. All will be as before.
| Filename: | FU3_JoyKeyCFG_for_MS_Sidewinder_Precision_Pro_Joys.zip |
| License: | Freeware |
| Added: | 27th October 2002, 14:59:38 |
| Downloads: | 715 |
| Author: | Earl Buice |
| Size: | 2.12 KB |
| Category: Flight Simulator 2002 - AI Flight Plans | |
| Project Airlift Royal New Zealand Air Force No. 40 Squadron #0 |
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File Description:
This is Project Airlift's (mis)interpretation of the No. 40 Squadron of the Royal New Zealand Air Force. Only the two 757-200s are included as there is no appropriate AI model for the C-130. At this point in time (May 2003), the RNZAF has only taken delivery of one 757-200 (from United) and will be taking delivery of the other one in the next few months. If it makes you feel better, you can insert one of the flightplans in now and wait until August to insert the other one to better "simulate reality". The two planes visit sites mentioned by the Royal New Zealand Air Force as well as a few "virtual training missions" with the Royal Australian Air Force and other interesting places. Please download the RNZAF bases by PAL Pat Brown and the 757-200 by Cees Melieste (incredibly GPU & eye friendly model by Aardvark). The best way to find any PAL file is by searching the Avsim.com library with "Project Airlift".
| Filename: | Project_Airlift_Royal_New_Zealand_Air_Force_No_40_.zip |
| License: | Freeware, limited distribution |
| Added: | 9th May 2003, 16:59:24 |
| Downloads: | 738 |
| Author: | Michael Hartshorn |
| Size: | 2.02 KB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| New Elevation data GeoTiles.tag for FU3 Seattle Region |
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File Description:
The test elevation meshes for Switzerland and UK Region using the data from
NASA SRTM_V2 program ( 3 arc second resolution, about 90m grid ) was so successful that I have tried to do a new elevation file for the Seattle Region using the 1 arc second elevation from the same source ( US area only ) 30m grid resolution. Each elevation point ( 64m grid in FU3 ) is now converted from the UTM coordinate to the exact Lat/Long WGS84 coordinate and for this point the elevation data are picked up and stored.
The Geotiles.tag file residing in the /region/seattle/geos/ folder contains this data.
To benefit from this new elevation experience FIRST RENAME YOUR ORIGINAL GEOTILES.DAT FILE INTO XGEOTILES.DAT then copy the geotiles.tag from this zip into the geos folder of the Seattle region. Start FU3 and enjoy the new perfect fitted landscape. Best way is to start directly from the air and not from an airport then all airport are no more flat, have hills and holes. Models and runways are floating over the ground or are into the ground.
| Filename: | New_Elevation_data_GeoTilestag_for_FU3_Seattle_Reg.zip |
| License: | Freeware, limited distribution |
| Added: | 26th September 2006, 23:37:55 |
| Downloads: | 168 |
| Author: | Andre Meystre |
| Size: | 19.28 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| KR1 for AI |
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File Description:
Ken Rand's small, single-seat, retractable-gear homebuilt, built using Styrofoam and Dynel/epoxy model aircraft techniques. This model was designed using FSDS v3.51, principally for ai use, so there is a relatively low polygon-count main model, with several LOD models and a reduced-detail shadow for optimal fps. Not a short-field aircraft, it's quite streamlined and there are no flaps, so the stall speed is quite high for a small 'plane, 45kts., but as it's such fun to fly I fitted a basic VC with a functional panel using mostly default gauges. This is a "slippery" little aircraft, needing rather more runway to land than you might expect, so line up early and get your speed down if you don't want to have to go around. The flight dynamics were prepared with Gerry Beckwith's AirWrench, but, as is the way with many homebuilt aircraft, the figures I worked from, hence my final result, will probably vary from other published data. Please see the enclosed text file for further details.
| Filename: | KR1_for_AI.zip |
| License: | Freeware, limited distribution |
| Added: | 6th October 2007, 19:28:31 |
| Downloads: | 359 |
| Author: | Chris Eve |
| Size: | 289.84 KB |