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| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel upgrade Part 8.1 |
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File Description:
This additional update for David Maltby's Super VC10 model contains a handfull of small enhancements and tweaks, requiring download of the previous updates 1 to 8.
Some small tweaks have been made to the aircraft.cfg and sound.cfg. When the passenger and galley doors are open you will now hear real ambient passenger sounds. The original released sound has been reworked and is also less repetitive. No fake sounds here as they are taken from inside a real VC10! There is also an "Easter Egg". It is dependant on certain conditions and will require some intelligent flying. Enjoy.
| Filename: | Super_VC10_Panel_upgrade_Part_81.zip |
| License: | Freeware |
| Added: | 3rd February 2017, 14:45:47 |
| Downloads: | 305 |
| Author: | Nicholas Weber |
| Size: | 45.67 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 5 |
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File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_5.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:51:08 |
| Downloads: | 348 |
| Author: | Nicholas Weber |
| Size: | 121 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 6 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_6.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:57:25 |
| Downloads: | 358 |
| Author: | Nicholas Weber |
| Size: | 145.96 MB |
| Category: Flight Simulator 2004 - Panels | |
| FS Announcement Panel v2.2 |
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File Description:
The program will update the FS Announcement Panel to version v2.2 with buttons by Robert L. Clark. The 'Push On' button is now without green illuminating like in version v2.0 yet no more problems with the button animation at night when panel lights are on in some addon aircraft. The update will only affect version v2.0 so version v2.1 Ñan still be used if you installed it previously. The panel will serve as a virtual cabin crew for your aircraft. IMPORTANT: FS Announcement Panel v2.0 is required and should be installed prior to installing the update
| Filename: | FS_Announcement_Panel_v22.zip |
| License: | Freeware, limited distribution |
| Added: | 29th October 2018, 21:22:19 |
| Downloads: | 135 |
| Author: | Gene Churumov |
| Size: | 551.27 KB |
| Category: Flight Simulator 2004 - Panels | |
| No Logo Skin for FS Announcement Panel v2.0 & v2.2 |
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File Description:
This update will add a No Logo skin for FS Announcement Panel v2.0 & v2.2. IMPORTANT: FS Announcement Panel v2.0 or v2.2 is required and should be installed prior to installing the update
| Filename: | No_Logo_Skin_for_FS_Announcement_Panel_v20__v22.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd November 2018, 23:37:48 |
| Downloads: | 55 |
| Author: | Gene Churumov |
| Size: | 921.94 KB |
| Category: Flight Simulator 2004 - Panels | |
| FS Announcement Panel v3.1: AUTOMATIC SCS Tu-134 Edition |
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File Description:
The update will add a photorealistic 2D Tupolev Tu-134 FO Electrical Panel with fully functioning SPU-7B Interphone Mini Panel used to listen to VOR / ADF Morse Code signals and select COM-1 or COM-2 radios for ATC communications. It is also designed to choose from up to 4 pre-installed landing announcements and is ready for using Pushback Panel v3.0.
FSAP v3.1 Features:
☑ Landing announcement preset
☑ Pushback Panel v3.0 ready
SCS Tu-134 v2.0 (FS9 / FSX) Features:
☑ SPU-7B Interphone Mini Panel
☑ Lights Test button
☑ STAB Trim switch
The panel also has Pax Sign switches and other Tu-134 buttons and switches.
IMPORTANT: Both FS Announcement Panel v3.0: AUTOMATIC and v3.1 Update are required and should be installed prior to installing the SCS Tu-134 Edition.
Tupolev Tu-134 FO Electrical Panel Review: https://youtu.be/8ZVsTMpWzw8
FSAP v3.0 REVIEW: https://youtu.be/ohqpI3j7tds
| Filename: | FS_Announcement_Panel_v31_AUTOMATIC_SCS_Tu134_Edit.zip |
| License: | Freeware, limited distribution |
| Added: | 27th July 2019, 03:01:24 |
| Downloads: | 142 |
| Author: | Gene Churumov |
| Size: | 3.86 MB |
| Category: Flight Simulator 2004 - Panels | |
| Fix for FS Announcement Panel v3.1: AUTOMATIC |
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File Description:
The patch is for those users who have a problem with the crew halts. For FS Announcement Panel v3.1: AUTOMATIC and v3.1 SCS Tu-134 Edition.
| Filename: | Fix_for_FS_Announcement_Panel_v31_AUTOMATIC.zip |
| License: | Freeware, limited distribution |
| Added: | 1st August 2019, 22:12:21 |
| Downloads: | 66 |
| Author: | Gene Churumov |
| Size: | 344.3 KB |
| Category: Flight Simulator 2004 - Panels | |
| Golovin N93 and Solomon AK26 in Alaska |
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File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Golovin_N93_and_Solomon_AK26_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 5th August 2019, 16:19:07 |
| Downloads: | 82 |
| Author: | Roger Wensley |
| Size: | 4.23 MB |
| Category: Flight Simulator 2004 - Panels | |
| Speed Cards for Manfreds C47 |
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File Description:
Two replacement textures for either the raf style panel or usa style panel for Manfreds c47 these will add some white speed cards to the panels.... search for c-47_basepack_fs9.zip on flightsim.com
| Filename: | Speed_Cards_for_Manfreds_C47.zip |
| License: | Freeware |
| Added: | 2nd September 2017, 18:15:16 |
| Downloads: | 82 |
| Author: | Peter Mercy |
| Size: | 2.46 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel upgrade Part 8.2 |
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File Description:
This is an important additional update for David Maltby's Super VC10 model regarding the engines, also requiring download of the previous updates 1 to 8 and 8.1.
This update overcomes the bug that Microsoft introduced (left behind) in FS9 with regard to engine ignition (but corrected in FSX). In FS9 engine ignition is hard coded to 22%n2.
Not all engines can be modelled in that way so in effect the ignition sequence has to be made to run "outside" the sim. Niot a new concept by any means but it does
make the coding much more complex as lots of other factors have to be taken into account. In reality the RR Conway engines light-up at 11-12%n2 with the ignition being held on until about 24%n2.
This has now been correctly modelled. The hot start procedure has also been re-modelled to fit the new code. In the process of coding i noticed that one of the engines tends to run a bit on the hot side
so keep a watchfull eye.
| Filename: | Super_VC10_Panel_upgrade_Part_82.zip |
| License: | Freeware |
| Added: | 3rd March 2017, 15:24:28 |
| Downloads: | 215 |
| Author: | Nicholas Weber |
| Size: | 49.73 KB |