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| Category: Combat Flight Simulator 1 and 2 - Aircraft | |
| B25-B Mitchell Doolittle's Raiders A/C No. 40-2282 for The B24 Guy's OH |
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File Description:
B25-B Mitchell Doolittle's Raiders A/C No. 40-2282, April 18, 1942. Painted over The B24 Guy's B25 Mitchell Overhaul Model. This was mission plane # 4. Pilot: Lt. Everett W. Holstrom, Jr., Co-pilot: LT Lucian N. Youngblood, Navigator: LT Harry C. McCool, Bombardier:
SGT Robert J. Stephens, Engineer/Gunner: CPL Bert M. Jordan. This bomb group attacked targets in the Tokyo area. The North American B-25B was not designed or intended for aircraft carrier use, but there they were, sixteen highly modified bombers sitting on the deck of the USS Hornet (CV-8). They were modified to carry bombs to Tokyo. The B-25s are launched from their maximum range, and flew over Tokyo, bombing several installations. The bombs did little damage, but managed to damage the Japanese carrier Ryuho while it is in drydock. Many of the planes then head to wherever they can make it, since the fuel will be empty before they reach a friendly airbase. All of the B-25 bombers are forced to bail out or crash land except one. Eleven crews are forced to bail out over China, 3 crash land, and the last landed safely at Vladivostok. The crew that landed in Russia was interned, along with the plane, for a while. The crews were all volunteer, and had no carrier experience, yet all sixteen of the bombers were successful on take-off. Texture, and Damage Files included. Note the three windows in both port and starboard bulkheads. By revev. Enjoy!
| Filename: | B25B_Mitchell_Doolittles_Raiders_AC_No_402282_for_.zip |
| License: | Freeware |
| Added: | 30th July 2006, 20:11:20 |
| Downloads: | 69 |
| Author: | Evan G. Butterbrodt |
| Size: | 1.57 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| B-24 USAAF 376th BG "Lady be Good" |
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File Description:
Following an April 4, 1943 bombing raid on Naples, Italy, conducted by the 376th Bomb Group, the Lady Be Good of the 514th Bomb Squadron failed to return to base. After attempts to locate the plane, its nine crewmen were classified as MIA, and presumed dead, believed to have perished after crashing in the Mediterranean.
Almost 16 years later on Nov. 9, 1958, several British geologists were flying over the desolate, sun-baked Libyan Desert. At approximately 400 miles south of Soluch, they spotted an aircraft on the sand. A ground party that reached the site in March 1959 discovered the plane to be a B-24D. The "Lady Be Good" had been found.
Evidence at the site indicated that the crew had become lost in the dark on return from Naples and had flown over their base and southward into the desert. As their fuel supply became depleted, the nine men aboard had bailed out but had disappeared while attempting to walk northward to civilization.
Intensive searches were made for clues as to the fate of the crew, and in 1960 the remains of eight were found, one near the plane and the other seven far to the north. Five had trekked 78 miles across the tortuous sand before perishing and one had gone an amazing 109 miles. In addition, they had lived eight days rather than only two expected of men in this area with little or no water. The body of the ninth man was never found.
Repaint for the Alphasim B-24 by Jan Kees Blom.
| Filename: | B24_USAAF_376th_BG_Lady_be_Good.zip |
| License: | Freeware |
| Added: | 11th October 2008, 13:11:09 |
| Downloads: | 386 |
| Author: | Jan Kees Blom |
| Size: | 7.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Deering PADE in Alaska |
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File Description:
Deering is a coastal village around 55 miles southwest of Kotzebue, living from fishing and the land and with a population of around 130. The airfield is inland from the coast and has two gravel runways, 11-29 of just under 3,000 feet and 2-20 of 3,700 feet; the US is the only country that names runways with single numerals, hence 2-20 that in Canada would be 02-20. And Canada, which is a metric country and gives speed limits on roads in kilometres per hour, flies in feet and not metres for runway lengths and flight levels. The two runways could have something to do with there being a National Guard Armoury in the village, and perhaps personnel being flown in for exercises in the local countryside. Apart from the airfield itself, and it's buildings, this scenery modifies the local (mostly treeless) land class, reduces the village size to reality, and creates a new airfield background. Bering Air flies into Deering from Kotzebue and is included in the AI. A note here about my scenery making. This is post number 504 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Deering_PADE_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2019, 16:37:12 |
| Downloads: | 138 |
| Author: | Roger Wensley |
| Size: | 4.32 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Southwest Florida Int'l (KRSW) |
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File Description:
This is not an airport I fly into often but I did and I realized there was no good AFCAD for this airport aside from the dreadful default one that MS did so I decided to make my own. I made it as accuarate as I could. I wanted to include a blank ramp area to denote the new midfield terminal but that area is covered with trees and such in the scenery and I don't really know how to work with removing all that. I have, however, included the new parallel taxi way that is being built to accomodate the new midfield terminal. This taxiway is not open in real life and it has been modeled as such an in incomplete state.
A ramp area for cargo and general aviation is included. Appropriate cargo airlines are assigned parking space. The current terminal also has accuate gate space with the exact number of gates that the real airport has along with accurate gate numbers as per the airport's website. Airlines are assigned to the correct terminal, it seems that airlines with smaller schedules don't have one specific arrival gate but rather arrive at whichever gate ground assigns them in their respective concourse so you might so airlines at different gates on different days but they all arrive/depart from the terminal they operate out of. All airlines operating into the airport are assigned gates.
Hope this helps to make your trips in and out of the RSW airport a little more realistic and enjoyable.
| Filename: | Southwest_Florida_Intl_KRSW.zip |
| License: | Freeware |
| Added: | 27th June 2004, 05:13:58 |
| Downloads: | 1,100 |
| Author: | Jason Diaz |
| Size: | 220.05 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Embraer EMB-120 Brasilia Private/Business Version |
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File Description:
Flyable...
A repaint of a great flight model, the AI-AARDVARK EMB-120 as a private or
Businessaircraft. There are an increasing number of these around... thisis just one
idea for a color scheme for one. I have not included a registration number.. that is
left up to you as to what number (based on where it is you want to fly it) and where
you want to place it.
Also.. in the complete model you will find a panel file ... the only item in that
file is a rear view in case you are like me and like panels that offer cockpit views..
I use a slightly modified panel that comes with the Project Fokker F100/70 series.
This rear view is of an executive interior, sadly I could not find an exact one for
the 120, however after comparing many interior shots, I have really found little
difference between the interiors of the EMB120 and the ERJ135...although I am sure
there are, at least visually they seem close. Close enough that I included a rear
view of an exec 135 i case you choose to "Gussy up" a 120 panel with a luxury
interior shot. To me, at least... the interior dimensions are close enough for
government work... hope you enjoy. ANy questions or comments.. please, would love to
hear from you as I am still new at this and am using only the standard Microsoft
paint program that comes with Windows... have never mastered the paint pro
programs... no matter how hard I tried.
| Filename: | Embraer_EMB120_Brasilia__PrivateBusiness_Version.zip |
| License: | Freeware |
| Added: | 29th December 2004, 18:54:13 |
| Downloads: | 982 |
| Author: | AI-AARDVARK, Dale Caruso |
| Size: | 2.6 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYFD Brantford Municipal Airport, Ontario, Canada Version 1.0 |
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File Description:
I decided to make Brantford a little more like the real thing. I also changed the landclass in the area to make it more realistic as this is where I live. Here are the changes I have made.
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Modified the airport in AFCAD2 to have the aircraft park on either side of the large apron as they do in real life
, Corrected the runway lengths and added the connector between the runway ends at the north side of the airport
, Added AI Flightplans (see details below)
, Added a landclass update so that the area appears as it does in real life. There are now more farms around the airport as well as in the Burford area. The towns of Burford (my hometown) and Scotland are added, the Long Point Conservation Authority Forest is added to the west of Burford, and the Burford Golf Links appear beside the 403 (divided highway) to the north west of town.
--AI Flightplans
I tried to make the AI traffic as realistic as possible. I have training aircraft doing touch and goes 7 days a week. A few DC-3's have been restored at the airport so I have a DC-3 that flies for testflights on Monday, Wednesday, and Friday from 7am to 12:30pm. A learjet flies to Chicago on business days. It departs at 8am and arrives at 1:59pm. Also, a 182 flies up to Timmins on the weekends. It departs on Saturday at 9am and arrives home on Sunday at 11:36am.
| Filename: | CYFD_Brantford_Municipal_Airport_Ontario_Canada_Ve.zip |
| License: | Freeware, limited distribution |
| Added: | 9th November 2003, 02:46:05 |
| Downloads: | 2,575 |
| Author: | David Voogd |
| Size: | 425.3 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| NBA Team 2 "Beechcraft Twin Bonanza" |
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File Description:
Simmers and Basketball fans. These 1951 D Model Beechcraft Twin Bonanzas are pristine,no dirt,grease or oil leaks on these babies! Just fresh out of the paint booth, these are the 2nd set of repaints of my in progress NBA collection. All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All NBA teams will be represented. These repaints are not layered so each one has to be redrawn in its offical colors. All repaints will have two liveries,one with team logos and one without logos. Both include matching interiors. This first repaint was picked out of a hat. The rest of this collection will be done in the order of most request,so e-mail with yours. To ad a little fun to this collection, I will no longer announce the next team or provide any screenshots. Surprise is the name of the game in this collection! Now you could use the zipdrive link to find out the team you will be downloading, but then it's your surprise, why ruin it?
This file includes the texture. Lakers"(Los Angeles Lakers Edition Edition)",texture.NBA Los Angeles,"(The NBA Los Angeles Edition)NO..LOGOS,panel.Lakers and panel.NBA Los Angeles folders.
The following additional file is required: -------twinstar__twin__bonanza_v2.zip----------
IMPORTANT NOTE: The-------twinstar__twin__bonanza_v2.zip---------- has a corrupt aircraft.cfg file! Please download my updated aircraft.cfg(twin_bonanza_cfg_fix.zip) file to insure all aircraft are available. These files can be downloaded @ http://www.avsim.com/
Again I THANK each of you for your downloads.
| Filename: | NBA_Team_2_Beechcraft_Twin_Bonanza.zip |
| License: | Freeware |
| Added: | 5th March 2009, 18:13:07 |
| Downloads: | 186 |
| Author: | Chris Tuinstra |
| Size: | 6 MB |
| Category: Flight Simulator X - AFCAD Files | |
| MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica |
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Images related to this file:
File Description:
MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica.
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and I've tried to fix that a little bit. The stock airport file for the Liberia airport was sub par to say the least. There were absolutely no parking spots for commercial aircraft and no terminal buildings.
I've done major reworking to this airport and added the brand new terminal, which opened several months ago, I hope you enjoy. Below is a list of changes/additions. All these enhancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Costa Rica!
Features:
*Greatly expanded parking apron
*Old terminal building added with GA parking area
*Brand new terminal building added with its 4 jetways and 3 additional ramp parking spots
*Parking lots with static vehicles
*Small current construction area
*Road that connects the airport to the main highway w/ static vehicles
*Hilton Garden Inn hotel south of runway 25
*Static vehicles and GA aircraft on the ramp
*Fire station
*Birds in the vicinity of the airport
| Filename: | MRLB__Daniel_Oduber_Quiros_International_Airport__.zip |
| License: | Freeware |
| Added: | 12th July 2012, 16:35:27 |
| Downloads: | 883 |
| Author: | Jaison Diaz |
| Size: | 7.63 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Chance-Vought F-8 Crusader (Part 4) |
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File Description:
Chance-Vought F-8 Crusader (Part 4). I present a comprehensive AI traffic model package for this classic aircraft of modern military history.
This is an original 8-LOD model, with many animations and features thanks to a growing confidence in XML-coding and making FSDS work for me instead of the other way around.
Nicknamed "The Last Gunfighter", this aircraft was the last production aircraft for the US Navy and Marine Corps which used guns as primary armament, and was in service at the twilight of this age, as well as the dawn of the missile age. Like all combat-experience aircraft, it had a relatively short life during its operational use (only about twenty years or so as a fighter), but was used a little longer as a recce aircraft; and beyond that in export service to France and the Philippines. The Crusader was used extensively in combat operations in Vietnam, played a crucial role in the Cuban Missile Crisis, and gave the newer F-4 Phantoms a fair run for their money in terms of air combat capability during this time. It is interesting to note that the 'elderly' F-8 Crusader had a better kill overall ratio in air combat in Vietnam than its F-4 successor.
This is the fourth and final part of this model series, covering the export French F-8E(FN) and Philippine F-8P base models; with a total of 20 model options and 77 paints. Additionally, with this release I am including a universal PSD paint kit which will serve all variants. Base model and paint by Michael Pearson, flight dynamics by Michael McIntyre.
| Filename: | ChanceVought_F8_Crusader_Part_4.zip |
| License: | Freeware |
| Added: | 14th January 2013, 16:01:07 |
| Downloads: | 833 |
| Author: | Michael Pearson |
| Size: | 24.74 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Elim ELI and Moses Point MOS in Alaska |
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Images related to this file:
File Description:
Elim is a coastal village 90 miles east of Nome, living from fishing and with a population of around 330. The airfield has a gravel runway 3,000 feet long. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Golovin, Unalakleet, Shaktoolik, and Koyuk. A further 7 miles or so east of Elim is another field called Moses Point MOS, which is included here and was an Army Airforce field before being transferred to the private ownership of the Elim Native Corporation. Until Elim ELI was established (date unknown, but after 1988) this served the village of Elim and although the runway is now unlit and not in very good condition (translate that as "full of potholes") it is stated that the longer runway can still be used if Elim is not adequate. However, the note is undated and there are no details of how often it is used or even if it is actually still currently in use. There is one hangar still in existence; all the rest has been demolished and (mostly) removed. A note here about my scenery making. This is post number 502 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Elim_ELI_and_Moses_Point_MOS_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd August 2019, 16:11:35 |
| Downloads: | 102 |
| Author: | Roger Wensley |
| Size: | 4.69 MB |