Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| RAF Polebrook |
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File Description:
On June 28, 1942, RAF Polebrook was officially turned over to the USAAF and the airbase became the base of the 97th Bombardment Group, the first USAAF heavy bomber organization to arrive in the UK. It was designated USAAF Station 110.
The 97th BG was assigned to the 1st Combat Wing, at RAF Bassingbourn. It's operational squadrons were divided between Polebrook and RAF Grafton Underwood:
340th Bomb Squadron (RAF Polebrook)
341st Bomb Squadron (RAF Polebrook)
The 97th BG conducted a total of 14 missions from Polebrook, attacking airfields, marshalling yards, industries, naval installations, and other targets in France and the Low Countries.
The group sortied 247 aircraft, dropped 395 tons of bombs on Nazi-controlled territory, and lost 14 aircraft. On October 21, 1942, the 97th Bomb Group was transferred to the Twelfth Air Force in the Mediterranean theater and Polebrook was unoccupied until April 1943.
351st Bombardment Group (Heavy)
On April 15, 1943, the 351st Bomb Group arrived at RAF Polebrook. It was assigned to the 94th Combat Wing, also at Polebrook. The group tail code was a "Triangle J". It's operational squadrons were:
508th Bomb Squadron (YB)
509th Bomb Squadron (RQ)
510th Bomb Squadron (TU)
511th Bomb Squadron (DS)
Boeing B-17G-85-BO Flying Fortress, Serial 43-38465 of the 510th Bomb Squadron. This aircraft survived the war and returned to USA on 8 June 1945
Douglas-Long Beach B-17G-30-DL Flying Fortress Serial 43-38116 of the 509th Bomb Squadron.The 351st's first completed combat mission took place on May 14, 1943, when 18 B-17's targeted a German Luftwaffe airfield at Kortrijk, Belgium. As the war progressed, the 351st operated primarily against strategic objectives in Germany, striking such targets as ball-bearing plants at Schweinfurt, communications at Mayen, marshalling yards at Koblenz, a locomotive and tank factory at Hannover, industries at Berlin, bridges at Cologne, an armaments factory at Mannheim, and oil refineries at Hamburg.This is for FSX and you will need to have Ted Andrews's RAF Hangars Library and his other great RAF Buildings. They can
be found on AVSIM. Search the FSX section for "Ted Andrews" - you'll find loads of his scenery object files for
RAF airfields. Follow his instructions on how to install them.
| Filename: | RAF_Polebrook.zip |
| License: | Freeware |
| Added: | 21st January 2009, 13:27:45 |
| Downloads: | 1,058 |
| Author: | Scott Berge |
| Size: | 15.01 KB |
| Category: Flight Simulator X - Scenery | |
| Rybachiy Submarine Base "The Hornet's Nest" |
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File Description:
Rybachiy Nuclear Submarine Base, NATO reporting name "The Hornet's Nest." This scenery is specific to the Aerosoft addon "Kamchatka - the Lost Continent." You are welcome to use it, regardless, but in testing, only half the peninsula showed with the Aerosoft scenery inactive.
Rybachiy has a long and chequered past as the home of the Soviet Pacific submarine fleet. It launched the ill fated K-129 in 1968 and is the final stop for submarines before being "disposed" of, a process that includes either sinking the nuclear core, or interring it indefinitely on a floating platform.
I more or less copied the state depicted in Wikimapia, it shows the docks relatively clear of excess retired subs and 10 or 12 Grumble launchers at the SAM site, which is no longer the case. I wonder who's buying up the retired SA-10's..
The odd looking torpedo on the loading dock is the 240 mph, super-cavitating VA-111 Shkval, which is essentially a rocket engined defensive weapon. A consequence of the presumed and persistent superiority of Western underwater acoustics, it is understood that the enemy would "get the drop." In such a circumstance, the crew would load a Shkval and fire it in the direction of the approaching torpedo, which would force the attacking sub to sever the control wire to avoid being hit.
Elsewhere, at the SLBM dock, you can see the R-29 Vysota being loaded. It is being advertized as a launch platform for low orbit satellites, besides MIRV's, of course. The SLBM dock is removed from the main base. Steer north of west from the docks, or use Wikimapia to find it.
This is an edit and enhancement of a scenery addon already published by Blaunarwal. He did an excellent job adding detail to Yelizovo, Petropavlovsk-Kamchatsky and Avachinskiy Bay. I contacted him and asked if he would collaborate and edit his AI boat traffic to match the docks I moved and he graciously agreed. I tried to arrange the files so it would be equally easy to install to the previous version or as an original.
| Filename: | Rybachiy_Submarine_Base_The_Hornets_Nest.zip |
| License: | Freeware, limited distribution |
| Added: | 18th August 2013, 19:32:26 |
| Downloads: | 781 |
| Author: | Rick Keller |
| Size: | 198.88 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Victoria, Canada area scenery |
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File Description:
This is a complete upgrade of vicenh05, Victoria, Canada area scenery for FS9. New in this version: automated installer and configurator from Ken Peters; several detailed models including the Empress Hotel, the Legislature, the Regent Hotel and the Johnson St. Bridge; greatly enhanced Inner Harbour; many generic buildings representing buildings throughout the area; 7 new small airfields with sloping runways; seven new floatplane bases (owners of Vancouver+ get extensive floatplane traffic in local liveries); 7 new heliports (Vancouver+ users get additional heli AI traffic) and a myriad of minor fixes and improvements. Included from previous versions are revised shorelines, landclass and 19m mesh and buffer meshes for South-Eastern Vancouver Island; boat docks with static boats, seaplane docks and terminal buildings for Harbour Air, Kenmore Air and West Coast Air; piers, buildings, breakwater and other components of the Ogden Point Terminal; dock, service building and pilot boats of the Pacific Pilotage Authority; Odgen Point Cafe and Dive Shop; marine navigational lights for Victoria Harbour and area, including Esquimalt harbour and Oak Bay; antennae location corrections for the area; AFCADs included: Land based (CML2), Floatplane (CAB3, CAP5, CAP8, CAV8, CAW7, CAX6, CMAP, CYWH), Heli (CAL7, CBF5, CBF7, CBK8, CBW7, CBW9, CBZ7, CMBH); AI craft models and repaints (Cruise ships are repaints of Asuka model by Mitsuya Hamaguchi: MS Amsterdam of the Holland America Line travelling from Victoria to Vancouver, MS Summit of the Celebrity Cruise Line travelling from Seattle to Victoria); S-61 Sea-King helicopter in Helijet colours; Pacific Pilot custom vessel working from the Pilot dock; 22, 30 and 40 foot vessels plying the harbour and nearby Straight of Juan de Fuca. Effects included for lights, water, smoke effects. Many flights are offered, including two flights for owners of the Aerosoft Beaver (not required). Ultimate Terrain compatible (not required). Users of Misty Fjords will also get additional cruise ship traffic: the Island Princess and the Volendam alternating with the Amsterdam and Summit. Fully compatible with Don Grovestine's excellent CYYJ 2007. Replaces viflat.zip, ve4_tr1.zip, vicenh02.zip, vicenh03.zip, vicenh04.zip and vicenh05.zip. Detailed documentation included. By Jon Patch and Holger Sandmann.
| Filename: | Victoria_Canada_area_scenery.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:22:09 |
| Downloads: | 5,317 |
| Author: | Jon Patch and Holger Sandmann |
| Size: | 24.28 MB |
| Category: Flight Simulator 2004 - Panels | |
| Golovin N93 and Solomon AK26 in Alaska |
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File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Golovin_N93_and_Solomon_AK26_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 5th August 2019, 16:19:07 |
| Downloads: | 83 |
| Author: | Roger Wensley |
| Size: | 4.23 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Parker Airport (70NJ), NJ |
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File Description:
Located 02 miles S of Asbury, New Jersey on 13 acres of land, Parker Airport is a private turf strip located on residential property. This airport is challenging in many ways. For one, when approaching from the southeast the airport is located immediately after a tall ridge, so when topping this ridge at altitude you may not even see the airport over the nose of your aircraft before you overfly it. The runway for this airport is 1600' feet long but it is curved and slightly sloped perpendicular to your roll, so significant rudder will be needed to stay aligned - be careful when operating with any crosswind component! It is highly recommended that you only depart via Runway 25 and arrive via Runway 07 to avoid having to clear significant obstacles prior to landing or after taking off. This airport has no hard-surfaced runway and there is a very noticeable "bump" in the terrain halfway down the runway that will literally bounce your aircraft into the air - I tried my best to smooth it over but could not get rid of it entirely. When taking off make sure you have back pressure applied so your main gear only bounce you high enough to remain within ground effect - hitting your nose wheel can cause an extreme pitch up leading to a stall. Trees close in tight to the runway at the end of Runway 07 or the start of Runway 25, however collision has been disabled with the trees nearest the runway so you can scrape some branches if needed on the takeoff/landing rolls. The author has successfully departed and arrived on both runways in the default Cessna 172 under moderate crosswind from the northeast. This field may definitely require some practice but it is usable!! This airport has no edge lighting, so daytime VFR operations only are recommended.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Parker_Airport_70NJ_NJ.zip |
| License: | Freeware |
| Added: | 10th February 2011, 05:04:30 |
| Downloads: | 215 |
| Author: | Drew Sikora |
| Size: | 559.02 KB |
| Category: Flight Simulator 2004 - Utilities | |
| LJSceneGen V 1.0 |
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File Description: LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft". Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft". This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.
| Filename: | LJSceneGen_V_10.zip |
| License: | Freeware, limited distribution |
| Added: | 14th March 2004, 01:10:12 |
| Downloads: | 2,411 |
| Author: | Larry Jones |
| Size: | 469.34 KB |
| Category: Flight Simulator 2004 - Utilities | |
| FlightSim Manager v2.6.1 |
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File Description:
Compatible with both FS2002 and FS2004
FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.
You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.
Lan View feature allows you to create virtual cockpits with multiple monitor support, using networked PCs.
With FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.
You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.
Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.
You can find the latest version from: http://www.ranainside.com/
To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at: http://softwares.ranainside.com/forum/
You may not distribute the original archive/setup utility of the program(s) to anyone else, any Bulletin Board System, Portable Media or any web-site unless EXPRESS PERMISSION FROM THE AUTHOR is granted. You may not sell, lease, rent, or include this program or its original archive by any media without EXPRESS PERMISSION FROM THE AUTHOR. You are not required to pay for this program in any way, shape or form, but you are not licensed to distribute this program or its original archive for any financial gain.
| Filename: | FlightSim_Manager_v261.zip |
| License: | Freeware, limited distribution |
| Added: | 15th September 2004, 12:51:52 |
| Downloads: | 5,441 |
| Author: | Rana Hossain |
| Size: | 4.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada UPDATED |
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File Description:
This is a revised version of Dawson Creek CYDQ and the floats base CBD3, made primarily to provide one of the parked planes with it's textures but also to improve the apron markings and the AI. The float AI now includes Beavers and I also removed two planes that were not properly showing their textures in my current FS9 installation. The Beavers were included in my post of Nimpo Lake CAF8 and will need to be installed to show up here. This version is complete in itself and can be installed as-is if you do not have the original scenery. Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border and where the Rockies are at their narrowest. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942, starting from Dawsons Creek. In the 1950's the town was linked through the Rockies by a railway and a road to the BC interior, and the town grew again. Now it is static at just under 12,000 and once again has become a farming centre, with Fort St John and Grand Prairie winning out for new industry and commerce. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is also a water runway for float planes, separately designated as Dawson Creek CBD3. The two effectively operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields (or float fields) operates as if they are nowhere near each other and takes no notice of near misses between the two lots of planes. As a result I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots, either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada_UPDAT.zip |
| License: | Freeware, limited distribution |
| Added: | 17th December 2018, 17:50:08 |
| Downloads: | 206 |
| Author: | Roger Wensley |
| Size: | 26.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nenana Municipal Airport PANN in Alaska |
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File Description:
Nenana is a village on the river of the same name around 40 miles west of Fairbanks, which is the second largest urban area in Alaska after Anchorage. Nenana, as a result of this proximity, is served by road and railway and unlike other Alaskan villages is not reliant on air cargo for necessities. The current population is just under 400, which is way down from its peak of 5,000 in the 1920's when gold was being mined and the railroad being built. Nenana's main claim to fame is as the starting point for the 1925 mushing delivery to Nome of the serum to combat an outbreak of diphtheria. Any Nenana Municipal Airport history is difficult to find, even the date of construction. It has two runways 3L-21R and 3R-21L, the first being asphalt and just under 5,000 feet with PAPI at both ends, the second grass and 1,800 feet. Both are lit. It also has a further water runway similarly aligned and 3,000 feet long. Maintenance is available and there is also fuel at the end of the northern apron, close to the crashed and stripped DC4 that sits among other unwanted items that are too large to make it worth the cost of moving them off the site. There are no regular scheduled flights to the airport, with air taxi or owner operated being in the majority. The scenery, in addition to the terrain, town, bridges, and airport items also modifies the terrain in an area further south where FS9 depicted as a city an Air Force base that is mainly concerned with radar and communications and in fact has very few buildings. The AI includes some Beavers on floats that were used in previous BC scenery with the kind permission of FSAddon. As I have already posted them I have not included them again here. The float plane AI uses the same radio frequency as the land based planes, but they fly to PANX and not to PANN as FS9 has problems with getting floats and wheels separated. Or maybe I just haven't worked out how to cope with FS9. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Nenana_Municipal_Airport_PANN_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2019, 18:12:42 |
| Downloads: | 156 |
| Author: | Roger Wensley |
| Size: | 7.36 MB |
| Category: X-Plane - Utilities | |
| X-Camera 2.2.1 |
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File Description:
The X-Camera 2.1.1 plugin for X-Plane 9 and 10 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera is similar to EzDok for FSX only for X-Plane. Watch this short X-Camera demo on YouTube: https://www.youtube.com/watch?v=PgOxG8ejq9A
Each view can have options:
- TrackIR:
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.
- HeadShake:
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.
- Scenic Flyer:
If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel.
- Smooth Transition:
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.
- Views can be controlled in a number of ways:
> Each view can be positioned by using keyboard keys or a control panel
> The camera'™s X, Y, Z, Heading, and Pitch can all be adjusted for each view
> Views can be assigned to a HotKey or JoyStick button for easy selection
> HotKey or JoyStick button can be used to navigate to next or previous views
> The views for a specific aircraft can be saved to a CSV file for easy editing
- Walk Mode:
Any view'™s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can "Walk" the camera around checking out your landing gear, props, etc.
- Linear Transitions and Auto Advance:
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.
- Bezier Curve Transitions:
Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points.
- Many Unique Camera Attributes:
Tracking Cameras - Camera Leveling - Smooth Camera Joining - Auto Advance to the Next Camera - Individual Zoom and Field of View Setting - External Cameras - Free Cameras - Target Following Cameras - Cineflex Cameras - Automatically Generate Unique Orbit and Fly-By Animations
X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters
- Airport Cameras:
You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport.
- Target Following Cameras:
Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to you plane.
X-Camera Tutorial Videos: There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page: https://www.stickandrudderstudios.com/x-camera-tutorial-videos/
The full manual is included in the zip file you can also view it here: https://www.stickandrudderstudios.com/downloads/User_Guide.pdf
| Filename: | XCamera_221.zip |
| License: | Shareware, limited functionality |
| Added: | 27th January 2017, 15:14:21 |
| Downloads: | 478 |
| Author: | Mark Ellis |
| Size: | 4.61 MB |