Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Southwest Airlines Boeing 737-700 v2.2 Final Package |
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File Description:
**** THIS FILE SUPERCEEDS MY ORIGINAL FILE b737_700_southwest_v21.zip **** v2.2 - REPORTED BUGS HAVE BEEN CORRECTED. The 737 was born out of Boeing's need to field a competitor in the short-range, small capacity jetliner market which had been opened up by the BAC 1-11 and the Douglas DC-9. Boeing was badly behind however when the 737 program was initiated in 1964, as both of these rivals were already into their flight certification programmes. The 737 was cheaper and quicker to design, featuring six-abreast seating compared to the 1-11 and DC-9's five-abreast layout.By the 1990s, the 737 had lost ground technologically to the newer Airbus A320. In 1993, Boeing initiated the 737-X or Next Generation (NG) program. The Next-Generation 737 encompasses the -600, -700, -800 and -900, and amounted to a complete redesign of the 30-year old airliner. The 737NG is an entirely new aircraft, sharing very little with previous 737s, other than fuselage frames. New wings, new avionics and revised engines were the biggest engineering changes. The 737 was given a glass cockpit with CRT screens (except the -900, which had newer and higher tech LCD screens) and digital systems inspired by the ones that were used on the 777. The parts count is down by about 33%, reducing weight and simplifying maintenance. Additional changes since its introduction include a new interior and performance enhancing winglets which reduce fuel consumption and improve take-off and climb performance. All textures have been modified in DXT-3 format for crisp visuals without comprimising frame rates. Includes the default FS-X Boeing 737 panel. Sounds have been defaulted to the FS-X 737-800, however I recommend the excellent 737 CFM56 "the real deal" version 2 soundpack (file name:737_cfm56__the_real_deal_version_2.zip located at AVSIM.com) for this aircraft series. Additionally, this aircraft series has no Virtual Cockpit (VC), therefore you must fly them using the 2-D default panel view only! This package includes Southwest Airlines liveries (Canyon Blue, Maryland One, Nevada One, Old Color & Shamu).
| Filename: | Southwest_Airlines_Boeing_737700__v22_Final_Packag.zip |
| License: | Freeware |
| Added: | 9th December 2006, 20:24:49 |
| Downloads: | 11,832 |
| Author: | Brian C. Selb |
| Size: | 13.59 MB |
| Category: Miscellaneous Files - Demos from Commercial Vendors | |
| Latin VFR Cuzco Photo and Airport Scenery |
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File Description:
Cuzco or how is also formally known today as “Cusco” is one of the most important cities of Peru and is the historic capital of the Inca empire, it is also the historical capital of Peru designated by its constitution. The city is located in the Andes mountains and its elevation is above 3310 metres or 10860 feet above sea level. The city is nearby the ancient historical symbol of the Incas, Machu Picchu which is about 80 kilometers from Cusco, which became one of the New seven wonders of the world back in 2007.
This airport (SPZO) or (CUZ) has a visibility restriction and only operates during daylight due to the requirement of a visual approach to land. The aircraft operate mainly in one direction of flight in and out of this airport, they land on runway 28 and depart on runway 10. During weather situations in which no visual approach can be made the airport is closed until the weather gets better. No pilot dares to land with an overcast sky into an airport completely surrounded by mountains and no precision guidance navaid in order to assist for the landing. Therefore all landings conducted are SOLELY visual, and strict VFR rules apply. American Airlines (AA) briefly operated in this airport in the late 90’s and the word out there was that they kept doing miss approaches having difficulties with the approach, so it is widely known to be an airport dominated by veterans of the Cuzco approach, mainly Peruvian pilots or Andean pilots that know how difficult it is to have such restrictions. This is certainly the Madeira or the Innsbruck of all Latin American airports, it would be wise to say that this one is harder due to the lack of a precision approach. And by the way the largest aircraft permitted to operate here is a B757-200, however, anything bigger than a B737-200 needs government approval.
| Filename: | Latin_VFR_Cuzco_Photo_and_Airport_Scenery.zip |
| License: | Commercial demo |
| Added: | 2nd May 2009, 01:50:57 |
| Downloads: | 1,200 |
| Author: | LatinVFR |
| Size: | 34.22 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIFlow SimConnect Utility for P3D v4 |
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Images related to this file:
File Description:
AIFlow v1.1 is a simconnect utility designed to ease AI congestion and go-arounds at the airport the user is departing from and arriving at. AIFlow does this by enforcing spacing minimums between arriving AI aircraft resulting in more orderly arrival patterns. AIFlow also supports spacing spacing minimums between the AI aircraft and the USER’s aircraft when the user is flying (during all phases of the user's flight). For added realism, AIFlow adds landing effects (e.g., micro bank and pitch corrections that scale up during crosswind conditions) to the AI on short final approach. The user can also briefly squawk 1234 in their aircraft to temporarily suspend landings so that the user can find a slot to depart a busy runway. AIFlow is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIFlow is targeted to Prepar3D version 4.5 or 5.0, specifically SimConnect Version 4.5.0.0 or later. AIFlow operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) detect and correct AI performing poor approaches (e.g., dive-bombing, descent into terrain) under control of the P3D AI engine, (2) user can specify minimum and maximum AI approach speeds in terminal area, (3) prevent AI from stopping on runway when user landing, (4) AI plane spotting mode only, (5) external database fallback in case simconnect fails to provide local airport data, (6) adjustable in-sim message level, (7) periodic read of .ini file to tweak parameters more easily, (8) AIFlow starts minimized. FIXES for v1.1 include: sequencing in heavy AI traffic would sometimes cause excessive go-arounds, going around AI would sometimes improperly hold, changing AI spacing from default value did not have any effect, sometimes user aircraft would get controlled, .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIFlow_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:57:52 |
| Downloads: | 2,018 |
| Author: | Roland Foster |
| Size: | 1.18 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Consolidated PBY Catalina C-FCRR |
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Images related to this file:
File Description:
This folder contains a repaint for the Aerosoft PBY Catalina for FSX. It is shown here as C-FCRR, with Air France colors. Built by Boeing of Canada at Vancouver, it became RCAF Canso 9767 on March 4, 1943, and was allocated to Squadron 162, coded S, at Reykjavik, Iceland. In 1944, piloted by Flying Officers Thomas Charles Cooke and Eric Walter Wiskin, 9767 sank the German U-boat U-342 off the coast of Iceland on April 17. The amphibian was removed from the military service on April 1, 1946. The same year it was sold to Canadian Pacific Airlines, registered CF-CRR and assigned fleet number 233 (later 933), it was operated until 1959, thereafter by Northland Airlines (1960-1968), Midwest Airlines (1969-1970), and Ilford Riverton until 1973. The registration was changed to C-FCRR when Avalon Aviation acquired it as a water bomber in 1977, listed as Tanker number 791.
In 1995 the aircraft was bought by Powell Eorp. Of Parry Sound, Ontario, subsequently it was owned by the Canadian Air Legend. The French pilot Franklin Devaux bought C-FCRR in 1995 and converted it to a flying television studio, it was based at Le Bourget, Paris, France. During 1996 C-FCRR was the star of monthly French television programme Operation Okavango, while in September 1998 it was the eye catcher of the three-week Champs-Elysees (Paris) static air show. The following October the aircraft started an 8,078 mls (13,000 km) trip to Chile via Dakar (Senegal) and Natal (Brazil) to commemorate early Air France South Atlantic mail service, returning to France in June 1999. On January 19, 2002 the aircraft was stored at Orly Airport, Paris, and has not flown since. Its Canadian registration was cancelled on October 7, 2005. At present it seems to be registered as N9767, and in airworthy condition again. Here's a youtube movie on this aircraft: http://www.youtube.com/watch?v=s6jyzV8Gawc. Repaint by Jan Kees Blom, based on the repaint kit by Aerosoft.
| Filename: | Consolidated_PBY_Catalina_CFCRR.zip |
| License: | Freeware, limited distribution |
| Added: | 26th September 2010, 11:33:47 |
| Downloads: | 1,197 |
| Author: | Jan Kees Blom |
| Size: | 9.83 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing B-17G 91st BG (LL-E) "Shoo shoo shoo baby" |
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Images related to this file:
File Description:
This folder contains a repaint for the A2A WoP2 B-17G in the colors B-17G-35-BO 42-32076, which rolled off Boeing's production line in Seattle in march 1944. This was around the transition from camouflaged to bare metal aircraft, which led to the odd situation that the datablock was stencilled onto a OD panel, while the rest of the aircraft was left bare metal. This was because the datablock was sprayed on right at the beginning of production. The aircraft was assigned to the 401st BS of the 91st BG, and was collected at the depot in Burtonwood by Paul McDuffee, who was so impressed with its smooth handling that he asked to be assigned to it. The aircraft was named by its crew chief, Hank Cordes, and was named after a popular song by the Andrews Sisters. Originally, the name was 'Shoo shoo baby', applied in gothic letters, which was later replaced by a Vargas girl and an additional 'shoo', painted by Cpl. Tony Starcer. McDuffee flew 13 missions with 076, before completing his tour of duty. On completion of his last flight, he buzzed the airfield and flew so low that fencing wire became entangled in the tail wheel. On the plane's 23rd mission, on 29 may 1944, Lt. Robert Guenther was flying 076 on a raid to Poznan when he suffered engine failure on one engine, and a while later, flak knocked out a second engine. 'Shoo shoo shoo baby' started to fall behind, and when a third engine started to falter, Lt Guenther decided to turn to neutral Sweden, with the crew jettisoning all loose equipment. A group of FW190's closed in, but did not open fire, peeling away. By the time 076 reached Bulltofta airfield near Malmö, it had only one engine left, but it did manage to perform a safe landing. The crew were interned, and the aircraft was impounded. The crew returned to the UK in October 1944, and 'Shoo shoo shoo baby' would later tour the world...
Repaint by Jan Kees Blom, based on the paintkit by A2A.
| Filename: | Boeing_B17G_91st_BG_LLE_Shoo_shoo_shoo_baby.zip |
| License: | Freeware |
| Added: | 7th October 2019, 18:22:46 |
| Downloads: | 106 |
| Author: | Jan Kees Blom |
| Size: | 18.03 MB |
| Category: Flight Simulator X - Original Aircraft | |
| C-17 Globemaster III/ER |
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Images related to this file:
File Description:
The C-17 Globemaster III/ER is a heavy cargo aircraft used by several foreign militaries, but primarily the U.S. Air Force. She is designed to do many things that other cargo aircraft cannot, based on her unique design. This version incorporates the extended range fuel tanks. The real world aircraft can actually use reverse thrust in flight, up to 100% reverse power, during descents or on the ground. It is also the only heavy aircraft in the world with a wing efficiency factor over 1.0, which is theoretically impossible, but true. All of the dynamics in this model are correct down to the inch, so she does almost everything the real aircraft does. Some things are not possible in FSX, including reverse thrust while in flight, but full flaps/slats employed in a steep descent will adequately simulate this effect without damage to the model while in flight. The landing gear are authentic and capable of heavy loads. The weight and balance is authentic. The fuel tanks are authentic. The aircraft name, tail number, location, and callsign are authentic. The calculated range(s) listed are all authentic, understanding that most public data released is based on average range, at average altitude, and normal payload missions. The sound is authentic. The engine dynamics are authentic. The panel used is the best I could find, is fairly authentic, and requires some pre-flight study before flight. All-in-All the aircraft is very simple to fly, but requires some study to operate correctly, so I recommend all simmers watch as many "You Tube" videos, read as many authentic sites, and study as much as possible about this aircraft before operation. Model by: Bob Chicilo, Sound by: Devyn Silverstein, Panel by: Phillip Wallaert, Auto Smoke Effects by Richard Wisman/Douglas E. Trapp, Real World Aero/Engine Dynamics and modifications by: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], July 2018, FOR EDUCATIONAL USE ONLY. This aircraft is designed for educational use protected under the Fair Use Doctrine:
(http://www.expertlaw.com/library/intellectual_property/fair_use.html). It cannot be sold or bundled for sale, and such will never be approved by me or the original authors. FREEWARE DISTRIBUTION ONLY!!! Douglas E. Trapp, [email protected], July 2018
| Filename: | C17_Globemaster_IIIER.zip |
| License: | Freeware |
| Added: | 14th July 2018, 17:41:34 |
| Downloads: | 776 |
| Author: | Dougals E. Trapp |
| Size: | 13.5 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bella Coola CYBD in British Columbia, Canada |
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File Description:
Bella Coola is in one of the deep east-west fjords amid the Coastal Range on the coast of BC, approximately mid way between Vancouver and the Alaskan border and some 70 miles inland from the open ocean. The town of Bella Coola has a small population of around 150, while the population of the whole Bella Coola Valley is around 2,000. The valley is warmer in both summer and winter than the surrounding area, and tourism flourishes along with forestry, fishing, and local government administration. Although there is road access, the ferry service is the main connection to larger coastal towns or cities such as Vancouver. The airport, 7 miles east of the town, is connected by daily Pacific Coastal flights to Vancouver and Anahim Lake (to the east). The asphalt runway is 4,200 feet long and aligned 04-22 in FS9 (by 2010 this had changed to 05-23 in reality) and is without lighting of any sort, so it is restricted to daylight hours only. At the eastern end is the terminal building and in the middle the West Coast Helicopter hangar, which has a large fenced paddock-like enclosure in front of it. The helicopters hop over the three feet high fence as they "taxi" to the apron in front of the hanger (but not in FS9!). Between the two there are four other company hangars spread out along the roadway beside the fence. I have never seen the airfield in Summer, and I have not attempted to replicate the apron as it now shows in Google Earth. The screenshots show the main and overwhelming feature of Bella Coola, the large valley amid the steep mountains. This terrain has an inevitable effect on the ai, in that you will never see a plane land as it hits solid rock before it makes it to the runway. You will, however, see them take off. Pacific Coastal currently flies Beechcraft 1900's to Bella Coola; I have used the Saab 340 which I have seen there some years ago and which I prefer.
| Filename: | Bella_Coola_CYBD_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 25th October 2018, 17:57:06 |
| Downloads: | 286 |
| Author: | Roger Wensley |
| Size: | 14.57 MB |
| Category: Flight Simulator X - Missions | |
| Discover FSX Flights (FMCH - FMCZ) 160 NM |
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File Description:
Flight 12 (FMCH - FMCZ)
With all the many airports and various terrains on FSX, I have decided to contribute to the wonderful FSX flight community by providing pre-selected
Flight plans which i have created using pre-selected VOR's , NDB's and way points, with careful selection of realistic departure and arrival tracks.
Weather your flying commercial Jets, or props or cargo, I am sure there is something here for you..check it out (Just place the included PLN file in your
saved routes folder) and Load it from the FSX flight planner and it will show up on your aircraft GPS and Flight Managment display, Pilots are strongly
recommended to adhere to altitude and speed restrictions, as that will make the flight more comfortable for both pilots and passengers, and will allow for
the enjoyment of the scenery and flight. I have included a Paint version of the flight plan with notes. The route is designed to be as as realistic as
possible, so pilots and aircraft are expected to follow strict departure and arrival stations.
Included here is my first flight : (Prince Said Ibrahim international / Comoros islands (FMCH) - Pamandazi / mayotte (FMCZ) (169 - nm)
Recommended departure time (05:00 AM DAwn)
Recommended Aircraft CantuEMB120.zip by Mr.Eric Cantu availabe at Avsim.com
recommended Weather (fair on departure) (grey and rainy on arrival)
Recommended call sign (Yankee 1 Foxtrot)
Flight number 12
Flight Time 33 minutes
Situation orientation (Fictional) : A struggling Morani based aviation company makes its bucks on a single boeing 707 servicing mombasa,
as well as two Embraer120 servicing the adjacent islands and airports, Flight 12 is a twice a week flight to Pamandzi (160 nm South of Morani / 30 mins hop)
Due to the timing of the flight (4:45 AM), its infamous with the pilots and passangers who despise getting this flight,but work is work and life goes on.
The residents of Dzaoudzi (arrival airport)
always look forward for flight 12's arrival as it brings home relatives, friends, the once in a while tourists as well as mail and supplies.
Your the captain of this flight today , Flight 12 to Pamandzi is now boarding, please display your boarding slips at the door and walk directly to the
aircraft.Goodmorning captain, coffee?
| Filename: | Discover_FSX_Flights__FMCH__FMCZ__160_NM.zip |
| License: | Freeware |
| Added: | 24th September 2007, 13:06:33 |
| Downloads: | 3,498 |
| Author: | Ali Zied |
| Size: | 375.37 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Louisiana State Police Texture Updates Bell/Textron 430 |
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File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates
This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge.
These fixes add the gold stripe on the tail and reflect the readjusted bottom
gold cheat stripe and a few more small tweaks that make the textures more accurate.
There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C.
Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!!
As always....Enjoy!!
**P.S.***
I am finishing up on a custom scenery to compliment these repaints.
The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following:
Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c.....
The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS.
This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills.
This scenery will integrate seemlessly with the upcoming release of KBTR v2.
The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!!
Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz
| Filename: | Louisiana_State_Police_Texture_Updates_BellTextron.zip |
| License: | Freeware |
| Added: | 25th May 2008, 19:00:07 |
| Downloads: | 358 |
| Author: | Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins |
| Size: | 2.96 MB |
| Category: Flight Simulator X - Scenery | |
| "Your Own Sea Port"..Part II of "Your Own" |
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File Description:
This scenery is Part II of "Your Own" Series. The first one is "Your own AirPort"....
slowly but surely a community is being born!!!!!!...what do you get with YOSP??
--
"YO Airport" has contracted the " Marching Band and Construction Ltd" to construct the " YO-Seaport" near the rich Oil Fields of the coast. MBC Ltd, has thus proceeded full blast on this major important Sea Port which will give traffic to YO Airport and sorroundings.....Now planes will fly on rigid schedules between these two airfields......
later YO-Hill Airfields(Part III) will come along in the mountains in small lakes and Sea Stops...or small seaplane destinations....for more Fun and activities!!!!
What does "Your Own Sea Port" has for you.....?and what can you do there??
1) Two Airfields, one grass for small private planes and one Concrete for Commercial traffic ( new technique so it won´t be "sunk" with whatever mesh you have!!!) ...........+ Floatplane Base!!!
2) Helicopter Pad at the Port Hospital...(lighted)
3) Rescue Sailors at burning ship!!!!---(ship sinking fast!!)...take them to the Port´s Hospital.
4) Check moving traffic with any chopper.( There is a red corvette which must be checked with some women driving too fast!!!)
5) Participate in:
Road Race ( Need a car!!)...Prices galore!!!
Boat Race around Red Bull Pylons (need a Boat!!)...RedBull guys left them here for good!!!
Fly a Race at the same Pylons...(Really Hard!!!!)
6) Fly Tourists to Fishing Lake where Bass Abounds..(Need Floatplane).
8) Fly with your Navy Patrol plane and check on some "Strange Submarine
taking pictures of the port"...if necessary blow it to smitherins!!!!!!!
9) Open a New Airline....YO Air Service Inc...
10) Fly around and take pictures.
11) Take executives to the Oil Facilities in the Interior (EpisodeIII)...
or just fly around with your gal, wife or hummmm, hummmm.............or go fly under its three bridges!!!!!
12) Take passenger from the "Float Plane" Airpark, near the hospital, to lakes and rivers. The Mayor of YOSP will be giving the "city Keys" to all Pilots
who makes four consecutive loops in a helicopter on Sunday at 11:42:45.
| Filename: | Your_Own_Sea_PortPart_II_of_Your_Own.zip |
| License: | Freeware, limited distribution |
| Added: | 28th November 2008, 15:48:14 |
| Downloads: | 1,513 |
| Author: | Gera Godoy Canova |
| Size: | 900.13 KB |