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| Category: Flight Simulator 2004 - Scenery | |
| Lac des Plages grass strip in Quebec Canada |
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File Description:
Lac des Plages is in Quebec on the north shore of the lake (and village) of the same name, some 55 miles northeast of Ottawa. It is an old grass strip and next to a tourist trailer park ("caravan" to the English). The runway is almost north-south and 2,200 feet long, and I went there to see if it is still in use. It is in good condition but there was nobody to ask (in early April) if it is still used and nobody turned up see if a plane had landed. I doubt if it is used regularly as there are no "wear" marks that show up on a grass strip, and the flare pots (actually old wheel rims with charcoal in them?) beside the runway could have been lit three months ago or three years ago, there was no way to tell. The single hangar is obviously no longer in use as a hangar, and the lack of a fence between the trailers and the grass strip would be a danger to pilot and strolling pedestrian alike. However, the runway still exists and here it is and as in real life the northern end slopes unevenly up.
| Filename: | Lac_des_Plages_grass_strip_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th May 2010, 16:03:42 |
| Downloads: | 284 |
| Author: | Roger Wensley |
| Size: | 1.33 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| FS2004/X PIA 747-367 AP-BFY "Ziarat" |
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File Description:
Pakistan International Airlines (PIA) B747-367 Megatop Jumbo, AP-BFY, titled "Ziarat - The City of Flowers". This aircraft, delivered to PIA in 1999, was previously B-HOM for Cathay Pacific Airways. Contains photoreal tail, accurately placed titles and door surround repainted to match the actual airplane. Engines repainted with large yellow stickers on the left side of the casing to match the actual airplane. Being a later model 747, unlike PIA's other 747s, AP-BFY is one without the HF wingtip antennas and a different style wing root and the relevant model has been included. Repainted on the stunning Project Opensky 747v4 Advanced model, with all updates till March 2010. Contains ground service vehicles, stairs,tow truck, catering trucks, luggage loaders and containers painted in standard PIA colors. Luggage containers specially repainted to give a more realistic look. Registration of the aircraft painted on the bottom of the left wing, as on the real airplane. Panel updated to include utility gauge and tow truck gauge. Updated model and fde. Complete pack,requires no external downloads. Textures in high quality 32 bit format to conserve quality. NOT tested in FSX, but should work fine. Repaint by Irfan Khan & Ahmed Ahsen, exclusively from Virtual PIA (WWW.VPIA.ORG)
| Filename: | FS2004X_PIA_747367_APBFY_Ziarat.zip |
| License: | Freeware, limited distribution |
| Added: | 25th March 2010, 18:29:43 |
| Downloads: | 427 |
| Author: | Ahmed Ahsen / Irfan Khan(Virtual PIA/WWW.VPIA.ORG) |
| Size: | 16.42 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Bridgeport-Cahill Field Airport (6NJ9), NJ |
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File Description:
Located 01 miles SW of Bridgeport, New Jersey on 167 acres of land, this airport is non-existent in real life, as far as I am able to determine. although it is still listed as Active, no visible trace of anything remotely suitable for a landing strip is visible anywhere in this area. The strip mining operation nearby in some satellite/aerial photos shows a long narrow grass strip that could be used as a runway, but then others show it stripped down to bare dirt as part of the apparent mining operation, and the MegaSceneryEarth textures depict this latter representation as well. So I have simply removed visible evidence of this strip, although FSX will still try to tell you it's there in the airport directory.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | BridgeportCahill_Field_Airport_6NJ9_NJ.zip |
| License: | Freeware |
| Added: | 10th February 2011, 05:01:38 |
| Downloads: | 197 |
| Author: | Drew Sikora |
| Size: | 209.8 KB |
| Category: Flight Simulator X - AFCAD Files | |
| CYWG - Winnipeg James Armstrong Richardson International Airport / Winnipeg, Manitoba, Canada |
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File Description:
CYWG - Winnipeg James Armstrong Richardson International Airport / Winnipeg, Manitoba, Canada
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport was rather inaccurate. I've made several additions to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in the beautiful Canada!
Features:
*Greatly expanded parking apron
*Brand new main terminal building with its 11 jetways and regional airline parking and parking garage
*Old terminal (soon to be demolished) with construction vehicles
*Hangar and other airport buildings added
*Cargo terminal with parking
*Military cargo area
*Airport vehicles and objects throughout the airport
*Main road in front of airport added with static vehicles
*Airport fire station with fire trucks
*Static de-icing area with vehicles
*Old runway 7/25 which was demolished in the 1990s and FSX inexplicably included has been removed
| Filename: | CYWG__Winnipeg_James_Armstrong_Richardson_Internat.zip |
| License: | Freeware |
| Added: | 24th July 2012, 08:12:46 |
| Downloads: | 2,961 |
| Author: | Jaison Diaz |
| Size: | 163.14 KB |
| Category: Flight Simulator X - AFCAD Files | |
| MTPP - Toussaint Louverture International Airport / Port-au-Prince, Haiti |
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File Description:
MTPP - Toussaint Louverture International Airport / Port-au-Prince, Haiti
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport was rather inaccurate. I've made several additions to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Haiti!
Features:
*Expanded parking apron
*Seperate parking aprons for GA traffic
*Main terminal building with its 3 jetways
*Cargo area
*Hangars and other airport buildings added
*Airport vehicles and objects throughout the airport
*Corrected runway length and numbering
*Corrected taxiway signs
*Birds near the airport
*More ships and smaller fishing vessels added to the Port-au-Prince bay
*Fishing marina added in the bay
*Main road in front of airport added with static vehicles
*Parking lots with static vehicles
*Vegetation in front of airport
| Filename: | MTPP__Toussaint_Louverture_International_Airport__.zip |
| License: | Freeware |
| Added: | 15th July 2012, 06:44:51 |
| Downloads: | 1,165 |
| Author: | Jaison Diaz |
| Size: | 10.19 KB |
| Category: Flight Simulator 2004 - Scenery | |
| PAAT (ATU) - Attu - Alaska, USA |
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File Description:
Attu is AT the western end of the Aleutian chain of islands in Alaska, around 40 miles west of Shemya. There was small village on Attu before the Japanese invasion in mid 1942, but the island is now uninhabited. The Coast Guard Loran navigation station remains in place, though it is no longer in operation and visitors to the island are now either tourists or wildlife experts conducting surveys of numbers of nesting birds, etc. The runway still usable is aligned 02-20 and 5,800 feet long; right hand circuits on 02 to stay away from rising ground to the west. The "terminal" building has lost its sign regarding the Horny Bird, removed in 2010 by one of the last of the station operators, but the building is still there, as are some sheds and shacks that lately were used for the uncomfortable accommodation of bird counters. FS9 has used an incorrect icao identification for Attu but correcting it now would make life complicated so ATU it is and shall remain. I have removed the default FS9 roads that came complete with streetlights and telephone poles and replaced and amended the layout with gravel roads to better resemble real life, though the island shape is at best approximate, as is usual in FS9.
| Filename: | PAAT_ATU__Attu__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd March 2015, 20:58:09 |
| Downloads: | 280 |
| Author: | Roger Wensley |
| Size: | 3.27 MB |
| Category: Flight Simulator 2002 - Scenery | |
| Mikonos and Ikaria Island Airports |
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File Description:
FS2002 Mikonos LGMK and Ikaria LGIK of the Aegean sea in Greece. Two typical summer holiday destinations in Hellas. The scenery represents Mikonos and Ikaria Island Regional Airports. Several objects like trucks, houses, stones, fences, and proper photorealistic textures have been used to make this airport as real as it gets and help the scale perception of the pilot. Special care has been taken for night lighting. Ikaria, a mountainous, thickly forested island, perpetuates the myth of Ikarus and his fall into the sea near its south shores after his bold attempt to reach the sun with his waxen wings. Mikonos in the center of Aegean sea, has been one of the best keeper of traditional Aegean architecture and is well known for it's popular golden sandy beaches and ecstatic nightlife. It is called "The island of winds" and indeed it is. Most frequent North winds have no physical barrier, all the way from Northern Greece, to weaken them and the constant seabed from there helps the increase of wind's speed by the time it reaches Mikonos. Beware of steep rising terrain and the wind gusts and downdrafts on short finals. Use this scenery preferably tohether with the free Greek Mesh Scenery by Babis Perivolas.
| Filename: | Mikonos_and_Ikaria_Island_Airports.zip |
| License: | Freeware |
| Added: | 12th November 2002, 19:49:45 |
| Downloads: | 6,075 |
| Author: | Vangelis Generalis |
| Size: | 2.93 MB |
| Category: X-Plane - Miscellaneous Files | |
| Thrust SSC |
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File Description:
Thrust SCC (speed of sound car) X-Plane � 6.40
Originally developed for x-plane 5, now updated to 6.40. The whole idea of this vehicle is to break the sound barrier without taking off. In 1997 the British in a Richard Noble car driven by Andy Green set a new unlimited Land Speed Record and officially broke the sound barrier on land for the first time with a record speed of 763.035 (Mach 1.0175). Two runs were made. The first was 759.333 MPH, at Mach 1.015. The all-important backup run was made within the hour, at 766.609 MPH, which is Mach 1.020. A goal that many among us had thought unattainable has been reached. And now, if you want to set a new world unlimited land speed record, you're going to have to break the sound barrier first. For more on the LSR see my web page �. http://members.rogers.com/appster�.. This is a take off of the British car that did the job with the help of 2 F4 Phantom jet engines. Find a flat piece of land and this car can do as much as mach 1.4 or 1.6. The trick is to get stopped before you run out of real estate.
| Filename: | Thrust_SSC.zip |
| License: | Freeware, limited distribution |
| Added: | 24th January 2003, 03:13:15 |
| Downloads: | 260 |
| Author: | Robert L. App |
| Size: | 262.48 KB |
| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Qantas Airways Boeing 747-400 RR |
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File Description:
Ladies and gentlemen,tonight,it is the honor for me to introduce Project Opensky's " Gorgeous " Boeing 747-400 RR which I repainted ! As you know I started to trans my QF FSPainter's Boeing 747-400 RR to POSKY's Boeing 747-400 V3 RR. Today I finished. Many thanks to FSpainter to use his base texture of fuselage and my friends hiro and Karasu who check my errors of texture.
Complete with model, default panel and sound. Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting bogies, rolling wheels, animated thrust reversers, fully reflective textures ( each part has different degree of reflection based on material ), accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, new FS2002 effects, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Vincent C. Cho. Flight Dynamics Designer Warren C. Daniel. FDE Advisors Nick Peterson, Simon Ng Hin Tat.
I hope you enjoy them. Thank you.
| Filename: | Qantas_Airways_Boeing_747400_RR.zip |
| License: | Freeware |
| Added: | 3rd January 2003, 18:16:38 |
| Downloads: | 1,778 |
| Author: | Jun Kazama / POSKY |
| Size: | 7.51 MB |
| Category: Orbiter - Spaceships | |
| Minuteman II Missile |
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File Description:
The Minuteman was Americas Third Operational ICBM System. During the Cuban Missile Crisis it was America's "Ace In The Hole". It has been operational at U.S. bases since 1962 reaching a peak of 1,000 missiles.
The Minuteman II program was economically crucial to the development of integrated circuits. It was the first mass-produced system to use a computer constructed from integrated circuits, and used most of the production of such circuits from 1962 through 1967. The other major customer of these circuits was the Apollo Guidance Computer, which had similar weight and ruggedness constraints.
The Orbiter version keeps up with the historical aspect of this horrible weapon. This add-on is created for historical purposes only, and we do not condone using Orbiter to simulate nuclear war. No active Minuteman II missiles currently exist today. The only way to see one now is at a museum or on display at various Air Force bases world wide. This add-on simulates the flight plan and package delivery of a real Minuteman II missile.
The warhead included in this add-on is from the Trinity package created by Dave Rowbothham. The warhead activates at about 4 minutes to impact. It arms at 2000 feet and detonation occurs at 1800 feet.
| Filename: | Minuteman_II_Missile.zip |
| License: | Freeware |
| Added: | 27th September 2004, 16:24:26 |
| Downloads: | 1,380 |
| Author: | Jim Williams |
| Size: | 1.12 MB |