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| Category: Flight Simulator 2004 - Original Aircraft | |
| Mitsubishi G4M1 "Betty" |
|
File Description:
Mitsubishi G4M1 “Betty” twin engined attack aircraft.
Multi res model made with Abacus Flight Sim Design studio version2,
this model is specifically for FS9 (there is/will be a CFS2 version).
The “Betty” was a surprisingly agile aircraft with a long range. Used to
deliver a varied payload, ranging from single torpedo to multiple bombs
it’s mission were many and varied. In truth it was often sent where 4
engined bombers should have flown.
Animations
This model has the usual surface animations, detailed landing gear and
working cowl flaps and also includes the following:
Co pilot directions: In use, it was common practice for the co pilot to
stand on his seat and give the pilot taxiing instructions.
This is reproduced by using SHIFT + E
Action stations can be called by using the SHIFT+E+2 combination. Watch
the crew spring in to action!
Side door and ladder. This is actioned by using whatever combination you
use for concorde nose raise and lower.
Bomb bay: The Betty didn’t have traditional opening and closing bomb bay
doors but a series of different fitted panels depending on what payload was
being carried. This model is represented with a torpedo payload that can be
seen by using the spoiler key /
| Filename: | Mitsubishi_G4M1_Betty.zip |
| License: | Freeware |
| Added: | 22nd July 2006, 13:57:00 |
| Downloads: | 4,182 |
| Author: | Stuart Green |
| Size: | 3.45 MB |
| Category: Flight Simulator X - Original Aircraft | |
| HMS Bounty for FSX - VERSION 1.1 |
|
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File Description:
HMS Bounty for FSX - VERSION 1.1 - Built Specifically for FSX - (separate package required for FS9) by Milton Shupe, Nigel Richards, Rob Barendregt, Sasha Rieger, and Rob Ibey. Helmsman by Craig "Full" Richardson.
HMS Bounty 18th Century Tall Ship square rigger completely wind driven, individually animated and controlled sails, animated flags with direction and wind speeds, animated helm, and Sail Management Window to control all ship functions. Ship responds to wind speeds and direction with yaw, keeling, and pitch depending on sails deployed and yard arm positions. Ambient sounds, variable wind and gale storm sounds, ship's bell, "Salute", anchor weigh/drop all add to immersion.
WILL NOT WORK IN FS9 as it contains FSX native texture formatting and FSX specific sim interfaces. (Separate FS9 package available). BIG NOTE: The latest version of FSUIPC is Required for the HMS Bounty to work. Note: Realism settings should be set to "Hard" for best Wind Effects (Will not work on "Easy" realism in FSX).
Version 1.1 upgrades:
1) Even more realistic wind effects on yaw and roll based on the confluence of sails deployed, wind speeds and direction relative to ship heading, yard arms angle to the wind, and ground speed.
2) Tugboat function added.
3) Corrected lights positions.
4) Documentation updates.
| Filename: | HMS_Bounty_for_FSX__VERSION_11.zip |
| License: | Freeware |
| Added: | 9th May 2015, 00:30:01 |
| Downloads: | 1,067 |
| Author: | Milton Shupe, Nigel Richards, Rob Barendregt |
| Size: | 67.9 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active ILS - KMIA (Miami International Airport) |
|
File Description:
By design KMIA is now the most advanced ATC controlled airport in the FS9 database. This is the 4th Airport and the most complex in a series of new ILS runways. As most know initiating the ILS at certain airports for AI Traffic is not a function at this time when using AFCAD2. If you add a new ILS runway to an airport such as KMIA (Miami International Airport 8L/26R) only the user aircraft can use this runway when visibility falls below 3 miles. ATC will no longer use this runway for AI Traffic because FS9 sees it as a visual runway. This will cause ATC to vector your AI Traffic back to 9L/27R (old numbers) 8R/26L (new numbers) which is also a Terminal departure runway. All 4 runways for KMIA are now simultaneously active for both departure and arrival. In the past only the runways closest to the Terminal were for departure, and arrivals used the outer parallel runways. This no longer applies with KMIA. The many options written in the XML are to numerous to list for KMIA so follow the instructions in the README and just sit back (or fly) and plane spot either VMC or IMC for a very active airport.
*** FlyTampa-Miami Scenery AFCAD2 and special ILS bgl also included ***
| Filename: | Active_ILS__KMIA_Miami_International_Airport.zip |
| License: | Freeware, limited distribution |
| Added: | 4th July 2004, 03:33:01 |
| Downloads: | 2,217 |
| Author: | Jim Vile |
| Size: | 128.67 KB |
| Category: Flight Simulator 2004 - Panels | |
| Sperry 177 FCU Autopilot Panel Modification v2.1 for the Tinmouse II Boeing 737-200 |
|
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File Description:
This package includes the files and installation procedures for a modification of the terrific Tinmouse II Boeing 737-200 panel available on AVSIM to add a Sperry 177 FCU autopilot to the panel. While the Tinmouse II panel is simply one of the best freeware 2D panels ever created, a number of pilots have expressed a desire for a replacement of the Sperry 77 (CWS) autopilot with the Sperry 177 (dials and digits) autopilot. The previous Sperry 177 modification I released had many of the elements of a Sperry 177, but did not entirely look or function like a Sperry 177 FCU. This version (2.1) corrects many of these issues, and should bring an entirely new level of realism to your Tinmouse II panel over the v1.0 modification. Here's the list of corrections and improvements implemented in the v2.1 package over v1 and v2: Actual Sperry 177 layout and functionality, Course knob now fully functional and works in synergy with gyro course knob, Panel refresh rate now accurate and smooth (no "click delay"), VOR LOC button drives the FS NAV1 Lock button, LNAV turns on the GPS Drives NAV1 signal, and an optional Sperry 177 full MCP layout or condensed w/ FD layout. This package requires the latest Tinmouse II aircraft and panel, which at the time of this release was v1.26.
| Filename: | Sperry_177_FCU_Autopilot_Panel_Modification_v21_fo.zip |
| License: | Freeware |
| Added: | 5th December 2010, 08:44:27 |
| Downloads: | 2,291 |
| Author: | Mark McCoy |
| Size: | 2.66 MB |
| Category: Flight Simulator X - Utilities | |
| Flight Simulator First Officer (FSFO) |
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File Description:
Flight Simulator First Officer is a generic virtual copilot that can be used with any aircraft. The primary function of FSFO is to assist the Pilot In Command (PIC) to fly the aircraft safely while adhering to Standard Operating Procedures (SOPs). This is accomplished via virtual checklist and sharing of cockpit duties/responsibilities. Specifically, the First Officer reads the following configurable checklist:
Before Start,
After Start,
Before Takeoff,
In-Range,
After Landing and
Shutdown.
After reading the checklist items, the Copilot will wait to ensure you (i.e. the pilot) have configured the aircraft correctly before proceeding to the next item. Also, the Virtual copilot is capable of performing the following actions:
Call Vspeeds based on your input,
Raise the Landing Gear on Takeoff,
Retract the Flaps,
Manage the taxi/landing lights,
Land the Aircraft,
Tune the ILS frequencies,
Call Climb Power based on your input,
Reset Vertical Speed when the Aircraft is within 1000 ft of the programmed altitude,
IAS warning (e.g. Aircraft is above 250 IAS while below 10000 ft),
GS Warnings (e.g. Aircraft is above 25 knots while taxing),
Resets the altimeter to standards when passing TA,
Engage Heading Hold on Takeoff,
Engage Altitude Hold on Takeoff,
Reset Speed on Takeoff,
Engage Speed Hold on Takeoff,
Engages Rev Thrust on Landing,
Ground Proximity Warning System (GPWS) and
much more...
visit us at http://www.flightsimfirstofficer.com/
| Filename: | Flight_Simulator_First_Officer_FSFO.zip |
| License: | Freeware, limited distribution |
| Added: | 15th September 2012, 16:58:12 |
| Downloads: | 5,178 |
| Author: | Matthew King |
| Size: | 49.1 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lockheed L-749A Constellation TWA 1958 |
|
File Description:
FS2004 Lockheed L-749A Constellation TWA 1958.
In June 1939 TWA (Transcontinental & Western Air) required a four-engined airliner capable of flying transcontinental US services non stop west to east or with one stop travelling in the opposite direction against the prevailing wind. The specification was drawn up by TWA's major shareholder Howard Hughes and TWA-director Jack Frye. The intial result was the L-49 Constellation, but before the first aircraft was built WWII broke out and the Connie was drafted by the militaries as C-69. After the war the C-69 was renamed L-049 Constellation and delivered to a.o. TWA (27). The L-649 and L-749 Constellations were the first true civil versions. TWA used 12 L-749's and 28 L-749A's from March 1948 till 1967. This particular L-749A, N6001C 'Star of New Jersey', flew with TWA from 24 March 1950 till September 1966. It was scrapped in 1968.
This repaint is a much improved version of the one issued in 2006. It has not been tested for the FSX version of Abacus' Constallation but probably will function there as well.
These are textures only. You will require Francisco Sánchez-Castañer's great payware Lockheed L-749 Constellation, which can be obtained from Abacus' Platinum Collection (see http://www.abacuspub.com/default.html). Repaint (based on Francisco Sánchez-Castañer's textures) by Maarten Brouwer.
| Filename: | Lockheed_L749A_Constellation_TWA_1958.zip |
| License: | Freeware, limited distribution |
| Added: | 14th September 2007, 18:25:40 |
| Downloads: | 521 |
| Author: | Maarten Brouwer |
| Size: | 3.31 MB |
| Category: Flight Simulator X - Missions | |
| Discover FSX Flights (FMCH - FMCZ) 160 NM |
|
File Description:
Flight 12 (FMCH - FMCZ)
With all the many airports and various terrains on FSX, I have decided to contribute to the wonderful FSX flight community by providing pre-selected
Flight plans which i have created using pre-selected VOR's , NDB's and way points, with careful selection of realistic departure and arrival tracks.
Weather your flying commercial Jets, or props or cargo, I am sure there is something here for you..check it out (Just place the included PLN file in your
saved routes folder) and Load it from the FSX flight planner and it will show up on your aircraft GPS and Flight Managment display, Pilots are strongly
recommended to adhere to altitude and speed restrictions, as that will make the flight more comfortable for both pilots and passengers, and will allow for
the enjoyment of the scenery and flight. I have included a Paint version of the flight plan with notes. The route is designed to be as as realistic as
possible, so pilots and aircraft are expected to follow strict departure and arrival stations.
Included here is my first flight : (Prince Said Ibrahim international / Comoros islands (FMCH) - Pamandazi / mayotte (FMCZ) (169 - nm)
Recommended departure time (05:00 AM DAwn)
Recommended Aircraft CantuEMB120.zip by Mr.Eric Cantu availabe at Avsim.com
recommended Weather (fair on departure) (grey and rainy on arrival)
Recommended call sign (Yankee 1 Foxtrot)
Flight number 12
Flight Time 33 minutes
Situation orientation (Fictional) : A struggling Morani based aviation company makes its bucks on a single boeing 707 servicing mombasa,
as well as two Embraer120 servicing the adjacent islands and airports, Flight 12 is a twice a week flight to Pamandzi (160 nm South of Morani / 30 mins hop)
Due to the timing of the flight (4:45 AM), its infamous with the pilots and passangers who despise getting this flight,but work is work and life goes on.
The residents of Dzaoudzi (arrival airport)
always look forward for flight 12's arrival as it brings home relatives, friends, the once in a while tourists as well as mail and supplies.
Your the captain of this flight today , Flight 12 to Pamandzi is now boarding, please display your boarding slips at the door and walk directly to the
aircraft.Goodmorning captain, coffee?
| Filename: | Discover_FSX_Flights__FMCH__FMCZ__160_NM.zip |
| License: | Freeware |
| Added: | 24th September 2007, 13:06:33 |
| Downloads: | 3,498 |
| Author: | Ali Zied |
| Size: | 375.37 KB |
| Category: Flight Simulator 2004 - Scenery | |
| St Lawrence Island AK: Gambell PAGM, Savoonga PASA, and Northeast Cape |
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File Description:
St Lawrence Island is in Alaska, but "in" is slightly misleading as it is in fact in the Barents Sea and 120 miles from the Alaska mainland, and only 40 miles offshore of Russia. The island is around 100 miles long, with two villages and at the eastern end an old air force radar base that was cleared away some 25 years ago. Gambell is one of the two villages and is at the far western end of the island, with a population of around 700 living mainly from the sea. This northern airfield is unusual in that it has an asphalt runway and apron, the lit runway being aligned 16-34 and just over 4,500 feet long. The reason for the asphalt becomes apparent if you try walking in the vicinity, as underfoot there are rounded pebbles down to varying depths, and they are quite small and eventually slippery enough to trip you up. To base a flexible gravel runway on top of this would have been difficult, and when it was originally built it was for an air force base (closed long ago). The village is also fairly unique among northern settlements in that it has wind turbines and also solar panels. The second village is Savoonga and is around 40 miles east of Gambell with a similar population. The runway here is lit gravel aligned 5-23 and 4,900 feet long. This village also has wind turbines and solar panels. There are no vehicles (cars, pickups, trucks etc) on the island, mainly because there is nowhere far to go to and in the case of Gambell because roads as such would be difficult to create. ATV's are the standard way to go, along with small boats for fishing and whaling. At the eastern and of the island the remaining traces of the air force radar base are just the gravel runway and aprons, included with the Savoonga scenery. The AI included here is for daily flights from Nome by ERA and Bering Air, along with some GA. Also included here is the EZ library that includes the wind turbines, to save you looking for it. Installing this will also mean that a wind farm in my Cyprus scenery wii now be visible to the north of Larnaca, and there are other libraries in the series that include useful objects. The Lens_EZ_Animated library could go into your static objects folders, which is where I have it; up to you.
| Filename: | St_Lawrence_Island_AK_Gambell_PAGM_Savoonga_PASA_a.zip |
| License: | Freeware, limited distribution |
| Added: | 29th February 2020, 00:09:36 |
| Downloads: | 221 |
| Author: | Roger Wensley |
| Size: | 11.59 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Douglas C-47 French Navy (36) |
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File Description:
This folder contains a repaint for P3Dv4.5 PBR version of the Douglas C-47 by Manfred Jahn and colleagues in the colors of C-47 #36 of the French Navy (Aeronavale). Originally c/n9798 42-23936 it flew with the USAAF in North Africa and later in the ETO. It took part in D-Day, Market Garden and Operation Varsity, dropping parachutists. After WW2 it went to Ceskoslovenske Aeroline as OK-WDU and between 1958 and 1983 with the French navy as #36. It later went to Stellair and Transvalair in France as F-GEOM, before going to the UK as G-OFON with Classic Airways and later Air Atlantique. After a stint with South Coast Airways, it went to the Aviodrome in the Netherlands in 2006, where unfortunately it was left outside without protection. When the Aviodrome went bankrupt it went to Classic Wings, who are currently restoring it for static display in the Museum in Overloon. Repaint by Jan Kees Blom for Manfred Jahn's C-47 for P3Dv4.5, with PBR, Rivet and bump detail by Ted (Tufun) Wolfgang."
| Filename: | Douglas_C47_French_Navy_36.zip |
| License: | Freeware |
| Added: | 29th January 2020, 01:04:47 |
| Downloads: | 323 |
| Author: | Jan Kees Blom |
| Size: | 42.29 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Northwest Orient Airlines Boeing 747-151 (N601US) |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trialing struts, engine types...Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of Northwest Airlines very first 747 N601US in her original Northwest Orient livery. Plain Northwest titles are also in the download as an option. The nose of N601US is currently on display in the Smithsonian air and space museum in Washington DC.
| Filename: | Northwest_Orient_Airlines_Boeing_747151_N601US.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2015, 18:43:27 |
| Downloads: | 454 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 18.46 MB |