Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Original Aircraft | |
| Boeing B-29B Superfortress - base package |
|
File Description:
FS2004 Boeing B-29B Superfortress (mania) base package. The Boeing B-29 Superfortress was very close to every aviation engineers dream back in the late thirties and early forties of the 20th century. She was designed to fly higher, farther, faster, safer for their crews and with more damaging payload than any other plane before in the history of mankind. And she did those tasks well.
Visual model by Tom Kohler based on previous freeware source from various designers - huge credits included! Accurate, 'hand flyer' Flight Model by Tom Kohler, built using Flight Model Workbook version 2.84.40 from mudpond.us and based on the 1% B-29A flight model from Gregory Pierson from avhistory.org. An Installation 'Wizard' will help you install the Multi-resolution GMAX model, including clickable virtual flight deck, fully animated, reflective textures with dynamic shine also in the VC, gauges from Microsoft CFS2, backlighted VC gauges, custom effects, HTML Checklists and Documentation. Sound package originally from Skysong Soundworks (b24snz.zip by Aaron R. Swindle). PRE-RELEASE had over 9,000 downloads.
| Filename: | Boeing_B29B_Superfortress__base_package.zip |
| License: | Freeware, limited distribution |
| Added: | 24th June 2005, 08:56:33 |
| Downloads: | 26,480 |
| Author: | Tom Kohler, Graham of VB planes, Christophe Rosenmann, Jerry Beckwith, Gregory Pierson, Kirk Longendyke, Troy Corwin, Hermann Boltz, Milton Shupe |
| Size: | 27.56 MB |
| Category: Flight Simulator 2004 - Scenery | |
| NZAA auckland airport for fs9/fs2004 |
|
File Description:
Auckland Airport[5] (IATA: AKL, ICAO: NZAA) is an international airport serving Auckland, the most populous city of New Zealand. It is the largest and busiest airport in the country, with over 16 million passengers served in the year ended August 2023.[6] The airport is located near Māngere, a residential suburb, and Airport Oaks, a service-hub suburb 21 kilometres (13 mi) south of the Auckland city centre. It serves as the principal hub for Air New Zealand and the New Zealand operating base for Jetstar.
Features of this scenery include:
1)Highly modeled terminals and buildings
2)roads and highways
3)surrounding warehouses
4)Custom ground poly LINES
5)lots of ground equipment
6)3d grass
7)trees----> have seasonal issues but will update once fixed
8)cars and fences
9)custom textures and night lighting
10)2 major hotels near the international terminal
11)Accurate taxiways and hangars
12) Localizer antennas
13)street lights
Please put these files in the addon scenery folder of your FS9 directory
And add in fs
They shouldn't cause any issues.
(http://www.mediafire.com/file/emh3ksaq3nd7igk/real_new_zealand_auckland_city.rar) link for the city.
| Filename: | NZAA_auckland_airport_for_fs9fs2004.zip |
| License: | Freeware |
| Added: | 26th April 2025, 14:00:30 |
| Downloads: | 405 |
| Author: | Jeremy Paul Joby |
| Size: | 91.51 MB |
| Category: Flight Simulator X - Gauges | |
| Advanced Radar System 4 (ARS4) |
|
Images related to this file:
File Description:
This gauge has been developed for FSX Flight Simulator SP1 or SP2. It
has also been tested with Microsoft Acceleration also, but compatibility is not guaranteed by the author.
This new Advanced Radar System (ARS 4) includes significant new features,
functions and displays for FSX AI traffic. The new key features are:
1)AI traffic display for air targets and boat/ship targets.
2)Auto landing on carrier if the carrier is part of the scenery MECOPS.
3)Allows switching between air target display and boat target display.
4) Provides for air and boat display to optionally insert airport and/or basic terrain display on the screen.
5)Different screen presentations for air and boat targets.
6)Simplified installation procedure.
7)The A2A re-fuel function remains the same as in the ARS2 version.
8)The auto tracking function remains the same as well as in the ARS2 version.
All displays for air, or boat/ship traffic, can be selected in a range of 5, 10, 20, and 40 miles.
For installation and additional information look at the ARS4 documentation inside the zip file. For copyrights and credits please look at the documentation for this gauge.
| Filename: | Advanced_Radar_System_4__ARS4.zip |
| License: | Freeware |
| Added: | 5th March 2013, 15:53:52 |
| Downloads: | 3,816 |
| Author: | Dietmar Loleit |
| Size: | 1.18 MB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 226 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Italian Air Force, Fokker D-VIII |
|
File Description:
The Fokker EV,later designated the D VIII,was one of the most controversial aircraft produced by Fokker in WW 1. It was a masterpiece of simplicity, the designer, Reinhold Platz, had cut to the bone all the struttery and wire bracing and the result was undoubtedly the "cleanest" fighter of the time.It was nicknamed "The Flying Razor"for obvious reasons. It was flight tested with glowing reports of it's speed, handling and manoeuvrbility. It could be produced using much less man hours than it's contemporaries.There is little doubt that if sufficient numbers had been available in time, it would have been a real thorn in the side of the allies. The Fokker D VIII was never proven in combat, apart from one aerial victory. Italy received three Fokker D VIII after the end of WW1 as "War Damages Compensation", these aircrafts were based on Montecelio (Guidonia) Airport, near Rome and were used only for tests. After 1930 they were sold to civil pilots. This aircraft, with I-ELIA code, were used during the 1931's "Air Show" (Giornata dell'Aria) at 'Littorio' Airport (Rome) and were demolished during 1940. Textures only for Frank Elton's fs2004 Fokker D-VIII model (PEGASUS AVIATION DESIGN). Repaint by Manuele Villa.
| Filename: | Royal_Italian_Air_Force_Fokker_DVIII.zip |
| License: | Freeware |
| Added: | 3rd January 2007, 09:52:33 |
| Downloads: | 178 |
| Author: | Manuele Villa |
| Size: | 3.46 MB |
| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Matsakoni Airlines Virtual Bae 146-300 (Avro RJ100) |
|
File Description:
This is Matsakoni Airlines Virtual MAV(www.matsakoni.gr) fictional texture for the eurowings pro BAe146-300 addon. Based on standard colours of MAV aircrafts. Matsakoni Airlines was founded in early 2002 and its HQ¢s is based on Ioannis Kapodistrias Int airport (LGKR), Corfu island. Affiliates and hubs on other major Greek and European cities are planned for the fiscal year 2008. Eletherios Venizelos Athinai Int airport (LGAV) is MAV's hub since Aug'07. London Stansted (EGSS) is our new Hub in the U.K. A classic virtual operator connecting the Greek islands to major European and over Atlantic cities on a daily base with scheduled and non-scheduled flights. Matsakoni Airlines is operating, by order, the following aircraft types: Airbus A340/330, A306, Á319/2/1, Boeing B763, B747, B737, B727, BAe 146 and MD-11 for medium to long range flights. Matsakoni is servicing domestic flights and operates Fokker 100, ATR-72/500 and DH8C. We maintaining a fly-on-demand fleet, ranging from business jets like the ERJ-145 for V.I.P. and corporate flights, down to the Beechcraft BE-58 and Cessna 206/172 for a low-cost transport that meets your needs. Matsakoni Airlines wishes you a pleasant flight, Enjoy!
| Filename: | Matsakoni_Airlines_Virtual_Bae_146300_Avro_RJ100.zip |
| License: | Freeware |
| Added: | 13th February 2008, 02:02:49 |
| Downloads: | 95 |
| Author: | Andreas Mourtzoukos |
| Size: | 4.51 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Matsakoni Airlines Virtual Bae 146-300 (Avro RJ100) |
|
File Description:
This is Matsakoni Airlines Virtual MAV(www.matsakoni.gr) fictional texture for the eurowings pro BAe146-300 addon. Based on standard colours of MAV aircrafts. Matsakoni Airlines was founded in early 2002 and its HQ¶s is based on Ioannis Kapodistrias Int airport (LGKR), Corfu island. Affiliates and hubs on other major Greek and European cities are planned for the fiscal year 2008. Eletherios Venizelos Athinai Int airport (LGAV) is MAV's hub since Aug'07. London Stansted (EGSS) is our new Hub in the U.K. A classic virtual operator connecting the Greek islands to major European and over Atlantic cities on a daily base with scheduled and non-scheduled flights. Matsakoni Airlines is operating, by order, the following aircraft types: Airbus A340/330, A306, Á319/2/1, Boeing B763, B747, B737, B727, BAe 146 and MD-11 for medium to long range flights. Matsakoni is servicing domestic flights and operates Fokker 100, ATR-72/500 and DH8C. We maintaining a fly-on-demand fleet, ranging from business jets like the ERJ-145 for V.I.P. and corporate flights, down to the Beechcraft BE-58 and Cessna 206/172 for a low-cost transport that meets your needs. Matsakoni Airlines wishes you a pleasant flight, Enjoy!
| Filename: | Matsakoni_Airlines_Virtual_Bae_146300_Avro_RJ100.zip |
| License: | Freeware |
| Added: | 13th February 2008, 22:46:00 |
| Downloads: | 232 |
| Author: | Andreas Mourtzoukos |
| Size: | 4.51 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Matsakoni Airlines Virtual B737-700 (MAV 2008 Livery) |
|
File Description:
Textures only for PMDG Boeing NG 737-700 in Matsakoni Airlines Virtual new colours for 2008, registration SX-BKN.Matsakoni Airlines was founded in early 2002 and HQ¢s is based on Ioannis Kapodistrias Int airport (LGKR), Corfu island.
Affiliates and hubs on other major Greek and European cities are planned for the fiscal year 2008. Eletherios Venizelos Athinai Int airport (LGAV) is MAV's hub since Aug'07, London Stansted (EGSS) is our new Hub in the U.K and Makedonia int (LGTS) is the main hub for MAV Cargo flights.
A classic virtual operator connecting the Greek islands to major European and over worldwide cities on a daily base with scheduled and non-scheduled flights.
Matsakoni Airlines is operating aircraft types as follows:
Airbus A340/330, A306, Á318/9/2/1, Boeing B773, B763, B747, B737, B727 for medium to long range flights, also B747F, B73Q and B72Q for cargo flights.
Matsakoni is servicing domestic flights and operates BAE B463, Fokker 100, ATR-72/45, DH8C and Beechcraft B1900.
We maintaining a fly-on-demand fleet, ranging from business jets like the ERJ-145 for V.I.P. and corporate flights, down to the Beechcraft BE-58 and Cessna 206/172 for a low-cost transport that meets your needs.
Matsakoni Airlines wishes you a pleasant flight, Enjoy!
| Filename: | Matsakoni_Airlines_Virtual_B737700_MAV_2008_Livery.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2008, 19:10:59 |
| Downloads: | 87 |
| Author: | Dimitris Pastarmatzis |
| Size: | 7.61 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Vision Airlines (RBY - Ruby) Flightplans - some 52-week and some "normal". |
|
File Description:
These are fictional flightplans for Vision Airlines (ex Vision Air) of North Las Vegas, USA. There are 2 sets of flightplans, each using a different part of the fleet to the other. One set are plans that operate on the 52-week concept - these contain charters that can be varied every week if you use Matthew Ministry's flightplan swapper routine. The other set fly fixed flights each week (in fact 2 planes fly 24-hour plans, canyon sightseeing) and also include Vision's Boeing fleet that fly military charters via Europe. You can use both sets to get the whole fleet, or either to get a flavour of Vision Airlines. If you want to use just 1 week's charters, you can get the whole fleet but the charters will repeat every week. These plans will add some Dorniers (228, 328TP and 328J) to North Las Vegas (KVGT) and points on Vision's scheduled network, plus the Houston-based 328Jets that fly to Alamogordo. If you use the 52-week system the rest of the fleet will fly charters almost nationwide, limited only by the real-world aircraft's range (so no Miami and no Boston, but KLAX, KPDX and KSEA). They will also operate into many smaller regional and municipal airports.
| Filename: | Vision_Airlines_RBY__Ruby_Flightplans__some_52week.zip |
| License: | Freeware |
| Added: | 12th January 2009, 23:12:57 |
| Downloads: | 760 |
| Author: | Morello Ciliegia |
| Size: | 2.44 MB |