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Category: Flight Simulator X - Utilities
FS2004/FSX Flight Analyzer, Logbook Utility V4.09 Download

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FS2004/FSX Flight Analyzer Utility V4.09 Flight Data Recorder - Logbook. NOW WITH STATISTICS TOP 5 AIRPORTS, CITIES AND COUNTRIES. Very easy to use, just make a flight plan in the simulator or in this utility. What this program do: - quickly change the settings of FSX/Fs2004, such as time, date, fuel, weight, traffic etc. - start a failure sytem, such as gear, flaps, engine, etc. - freeze the time, so you can fly in a for everlasting sunset. - runway detecting system to see wich runways are in use. - flight analyzing/data recording from departure to parking at the gate. - When flight analysis is finished you can print a report, the report is automaticly saved as pdf File. - graphical landingchart. - record all your flights - quickly look to your FSX display settings (only FSX) and change them even before the flight simulator is running. - After a flight is finished FsQC saves your flight automaticly as 'FsQC last Flight', so you can continue the next day or hour. Flight analysis start recording at the moment when you begin taxiing. It gives you huge information such as: - takeoff- and landing-weight. - takeoff- and landing-roll in m. and ft. - separate fuel consumption in taxi, climb, cruise and descent. - maximum banking in flight. - which speed you using the flaps and gear. - when autopilot on or off. - vertical speed on touchdown. - reverser set after landing. - wich speed you cancel reverser. - bouncing at landing. - graphical landingchart. - and lots of more. You can better look the example of the pdf document located in the 'Flight Reports' folder. Logbook records: - fuel consumption. - payload. - distance. - number of different airports. - flight hours. - landings. - flaps. - speed. - and lots of more. - quickly show touchdown wind information in a picture. - quickly show the graphical landing chart. - Now with statistics: top 5 Countries, Cities and Airports Requirements: Computer with vista or higher and internet access. Microsoft .net framework 4.6 or higher.(free download on microsft.com) Flightsimulator FSX or 2004 and FSUIPC installed. Note: requires paid activation for full use. Register and you have 1 month free. Program fully works without registration at airport Athens and Iraklion (Greece)


Filename: FS2004FSX_Flight_Analyzer_Logbook_Utility_V409.zip
License: Shareware, time limited
Added: 3rd March 2019, 00:20:37
Downloads: 250
Author: Evander Tholen
Size: 3.35 MB


Category: Prepar3D V1-4 - Utilities
FS Flight Builder Download

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File Description:
New version: Updated installer and auto-update functionality along with chart downloaded changes to support browser updated security measures. FS Flight Builder is a utility for general aviation flying that will build flight files for FSX (flt), FSX Steam Edition (flt), and Prepar3D (fxml) based on waypoints and other data either entered manually or imported from SkyVector using the Plain Text Link information. Among other things, you can select your starting position, aircraft, and VFR or IFR flight plan. One of the most interesting features of the application is that it will include a Briefing file, added to the aircraft's built-in kneedboard, that will include departure and destination airport information (runways, frequencies, weather, and charts) as well as navigation frequencies along the route. Have you ever started up flight simulator and wondered “where do I want to go today”? The new Destination Chooser functionality can help to solve that problem. The screen allows you to enter your departure airport and choose various parameters for your destination (like min and max distance, tower availability, ILS availability, runway length requirements, etc.). How to install: *************** Run Setup.exe and simply follow the installation wizard. When you run the application for the first time (make sure your flight simulator is not running), it will build the database from your flight sim data. Be patient. It could take a few minutes. It will attempt to locate your flight sim folder and flight plan folders automatically. If it can't find them, however, you'll need to select them from the options menu. IMPORTANT! Because FS Flight Builder saves to your Flight Sim directories, it MUST be run in Administrator mode. To do this, right-click on the desktop icon, select the Compatibility tab, and check the Run as administrator checkbox. IMPORTANT! The airport and navaid databases for FS Flight Builder are built using Peter Dowson's excellent Make Runway utility and the equally excellent BGL2XML utility from ScruffyDuck Software. The links to these utilities are below. They must be added to the main FSX or Prepar3D folder. Peter Dowson's website: http://www.schiratti.com/dowson.html ScruffyDick Software website: http://www.scruffyduck.org/bgl2xml/4584282773 It's also important to note that Version 1.7 of BGL2XML is required for Prepar3D V3 and higher. Author: ******* Tom Arduini The latest installer can always be found at http://www.arduiniwebdevelopment.com/fsflightbuilder/fsflightbuilder.zip


Filename: FS_Flight_Builder.zip
License: Freeware
Added: 24th December 2018, 02:41:36
Downloads: 408
Author: Tom Arduini
Size: 69.56 MB


Category: Flight Simulator X - AFCAD Files
Essex County Airport (KCDW), NJ Download

File Description:
Located 02 miles N of Caldwell, New Jersey on 275 acres of land, Essex County Airport is a public airport with two asphalt runways, the longest of which is 4552'. Major changes include Runway 9/27 updated to the current 10/28; Runway 4/22 markings are custom made to match the real world, with threshold stripes on Runway 22 only; the beacon has been relocated to its real world location atop the control tower. Additionally, 221 parking locations have been accurately placed around the airport, broken up into 6 sections. See the included airport diagram that labels the various parking areas. 89 of these parking spaces are labeled RAMP_GA and these spaces are occupied by static aircraft. Collision with all static aircraft is disabled but still, if you do not want to start occupying the same space as another airplane, do not choose parking spots labeled RAMP_GA. Instead, all user aircraft should choose either RAMP_GA_SMALL (for wingspans up to 40') or RAMP_GA_MEDIUM (for wingspans up to 60' and only available in East Parking). Also, only 86 of these parking spaces are available for AI aircraft to spawn in. There are hangars available to transient aircraft: the two in South and Southeast parking are able to accommodate small craft with wingspans up to 40'; the one in Northeast parking is able to accommodate larger aircraft with wingspans up to 54'. Helicopters can start either on Taxiway P (South helipad), Taxiway N (North helipad) or in front of the main terminal (East helipad). Fuel is available in both the East and South parking areas by stopping anywhere on the concrete next to the fuel tank/pump. Take note that the runway patterns are both Left and Right and the pattern altitude varies for aircraft type. There are known issues with the AI for this airport, see the ReadMe for more details. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Essex_County_Airport_KCDW_NJ.zip
License: Freeware
Added: 14th April 2011, 01:50:13
Downloads: 416
Author: Drew Sikora
Size: 2.4 MB


Category: Flight Simulator 2004 - Utilities
FlightSim Manager v2.6.1 Download

File Description:
Compatible with both FS2002 and FS2004

FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.

You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.

Lan View feature allows you to create virtual cockpits with multiple monitor support, using networked PCs.

With FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.

You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.

Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.

You can find the latest version from: http://www.ranainside.com/

To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at: http://softwares.ranainside.com/forum/

You may not distribute the original archive/setup utility of the program(s) to anyone else, any Bulletin Board System, Portable Media or any web-site unless EXPRESS PERMISSION FROM THE AUTHOR is granted. You may not sell, lease, rent, or include this program or its original archive by any media without EXPRESS PERMISSION FROM THE AUTHOR. You are not required to pay for this program in any way, shape or form, but you are not licensed to distribute this program or its original archive for any financial gain.


Filename: FlightSim_Manager_v261.zip
License: Freeware, limited distribution
Added: 15th September 2004, 12:51:52
Downloads: 5,440
Author: Rana Hossain
Size: 4.43 MB


Category: Flight Simulator 2004 - Scenery
Nenana Municipal Airport PANN in Alaska Download

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Nenana is a village on the river of the same name around 40 miles west of Fairbanks, which is the second largest urban area in Alaska after Anchorage. Nenana, as a result of this proximity, is served by road and railway and unlike other Alaskan villages is not reliant on air cargo for necessities. The current population is just under 400, which is way down from its peak of 5,000 in the 1920's when gold was being mined and the railroad being built. Nenana's main claim to fame is as the starting point for the 1925 mushing delivery to Nome of the serum to combat an outbreak of diphtheria. Any Nenana Municipal Airport history is difficult to find, even the date of construction. It has two runways 3L-21R and 3R-21L, the first being asphalt and just under 5,000 feet with PAPI at both ends, the second grass and 1,800 feet. Both are lit. It also has a further water runway similarly aligned and 3,000 feet long. Maintenance is available and there is also fuel at the end of the northern apron, close to the crashed and stripped DC4 that sits among other unwanted items that are too large to make it worth the cost of moving them off the site. There are no regular scheduled flights to the airport, with air taxi or owner operated being in the majority. The scenery, in addition to the terrain, town, bridges, and airport items also modifies the terrain in an area further south where FS9 depicted as a city an Air Force base that is mainly concerned with radar and communications and in fact has very few buildings. The AI includes some Beavers on floats that were used in previous BC scenery with the kind permission of FSAddon. As I have already posted them I have not included them again here. The float plane AI uses the same radio frequency as the land based planes, but they fly to PANX and not to PANN as FS9 has problems with getting floats and wheels separated. Or maybe I just haven't worked out how to cope with FS9. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.


Filename: Nenana_Municipal_Airport_PANN_in_Alaska.zip
License: Freeware, limited distribution
Added: 2nd December 2019, 18:12:42
Downloads: 154
Author: Roger Wensley
Size: 7.36 MB


Category: Flight Simulator 2004 - Original Aircraft
Caproni-Vizzola C-22J Ventura Download

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File Description:
The Machine: A fully aerobatic, very-light Jet that compares to the Bede BD-5J, but heavier and sporting two instead of one TRS-18 turbojets. Up to Mach 0.47 and 650 NM of range, with a service ceiling of 25000ft. A low stall speed (for a jet) makes the aircraft good for short field operations. Certified for VFR operations only, yet includes a good avionics suite. This is a "Classic" aircraft featuring "Steam" gauges and radios. Yet, controls and systems are easy to operate. The History: The C-22J is the last aircraft to be adorned with the legendary Caproni name. Originally known as "Caproncino", then marketed as "Ventura". A very-light jet developed in the 1980s as a military trainer, surveillance and reconnaissance aircraft. Powered by two TRS-18 turbojets fed from a dorsal NACA intake, the aircraft reached Mach 0.47 and was fully aerobatic. The airframe shows its origin in a glider design, the Caproni A-21 Calif. After the merger with SIAI Marchetti, the project was cancelled in favor of the SF-260. The Simulation - 3D Model: This aircraft ships with a 3-D cockpit, that incorporates realistic night lighting, in the form of a dim dome flood light, backlit gauges and luminous digital displays. The flight crew of 2 is affected by your input in the payloads menu of Flight Simulator, allowing to choose between male, female or empty seats. The Copilot Figure can be hidden with a quick click in the internal 3D view as well. The Simulation - Realism: This aircraft has been tuned with the invaluable help of Engineer Carlo Ferrarin, who created the real aircraft. Unique and one-off documentation has been kindly provided, and used extensively, for the creation of this product! Just like the real aircraft, the systems are simple and of easy operation. Engines can be started with the press of a button. Systems modelling allows the following of real-world checklists as closely as Flight Simulator allows. An in-sim checklist is included, as well as a full flight manual. The flight model is tuned with advanced aerospace techniques, resulting in a highly realistic aircraft, yet, it is very pleasant to fly, both during aerobatic displays or "A to B" cruising. Highlights: - High-Resolution 3D cockpit - Full Documentation - Aerobatic FS-2004 Version comes with limited support and is free due to platform limitations. See Readme. FS-X & P3Dv4 (64-bit) versions are commercial products.


Filename: CaproniVizzola_C22J_Ventura.zip
License: Freeware, limited distribution
Added: 7th November 2020, 18:31:45
Downloads: 674
Author: Mario Noriega
Size: 157.85 MB


Category: Flight Simulator 2004 - Scenery
Kotzebue PAOT on the northwestern coast of Alaska Download

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There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.


Filename: Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 2nd August 2016, 16:47:52
Downloads: 458
Author: Roger Wensley
Size: 19.32 MB


Category: Flight Simulator 2004 - Scenery
PAMR (Merrill Field, Anchorage), 5HO (Hope), 9Z9 (Lawing) - Alaska, USA Download

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File Description:
This stand-alone combined V2 version of Merrill Field 2016 includes: windsocks, a parked Fedex 727 that was recently donated to the University of Alaska, some missing taxiway lights, and small corrections to the apron layout. It also includes Hope 5HO and Lawing 9Z9. The 2016 version of Merrill Field PAMR dealt with a spectacular malfunction reported by one recent downloader; see the two screenshots. Merrill Field is in Anchorage Alaska, between Anchorage International to the southwest and and Elmendorf Air Force Base to the north. It caters for general aviation and is the land equivalent of the Lake Hood float plane base, with fuel and numerous maintenance facilities, and several hundred parking spots for small planes. There are three runways, and the longest is 4,000 feet of 100 feet wide asphalt, the second 2,635 feet of asphalt 75 feet wide, and the third 2,000 feet of 60 feet wide gravel. The first two have runway lights. It is a controlled airfield with a relatively new control tower to cater for the numerous flights and to coordinate with Elmensdorf and Anchorage International, the latter also controlling flights from Lake Hood and the adjacent gravel strip Z41 (see my Lake Hood scenery). The gravel runway at Merrill Field is not connected with active taxiways to the rest of the airfield; this avoids you being ordered to land on it when flying a plane too large to do so. The enclosed layout shows the runways and the taxiways complete with their assigned letters to help you find your way around, but note that this shows the current gravel runway with its wandering magnetic headings, not the ones prevailing when I made Merrill. The signage on the airfield is not total. The main taxiways are signed and each entry to a runway has a runway sign, but intermediate taxiways to or from a runway are not; if you have turned off the runway at the first possible exit you could then whether it is R or T is, I suppose, irrelevant. Try not to turn onto Merrill Field Drive at an intersection, this is a road that runs through the field. There are almost 50 buildings on the field and threequarters of them have been modelled from photographs specifically for this scenery; some of them were modelled from photos that were of not very good quality, but when the photos were taken I wasn't thinking that I would ever model the field. Which explains why there are buildings I had no photos of at all, of any sort of quality.


Filename: PAMR_Merrill_Field_Anchorage_5HO_Hope_9Z9_Lawing__.zip
License: Freeware, limited distribution
Added: 26th February 2016, 09:54:17
Downloads: 757
Author: Roger Wensley
Size: 22.64 MB


Category: Miscellaneous Files - Demos from Commercial Vendors
QuickPlan for Windows Download

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File Description:
QuickPlan for Windows is a visual point and click flight planner that makes it easy to generate flight plans in native FSX, FS2004 or X-Plane formats. The entire route is generated visually, by tapping the map to add the departure airport, intermediate waypoints and arrival airport in the same order that you intend flying the plan. During plan creation and after adding the final arrival waypoint you also have the opportunity to remove any of the intermediate waypoints before saving the plan in your preferred format. QuickPlan utilises a new mapping engine and includes 12 world-wide map styles and has support for FSWidgets Cloud Based Aero Charts (free Cuba/Puerto Rico WAC Cloud Based Chart included) and FSWidgets Cloud Based World Nav Data (Free KSFO - San Francisco Bay area Nav Data included). QuickPlan can be used in Freeform Mode, Advanced Mode, or a combination of both. FREEFORM MODE: Simply click anywhere on the map and QuickPlan will allow you to add it as a generic waypoint. VFR pilots often use towns, lakes and other unique geographic features and with QuickPlan you can add any geographical location shown on the base map. Plans created this way label the waypoints automatically with generic names (e.g. DEP, WP1, WP2, ARR). If desired, the entire route from departure to arrival can be created without reference to any navigational aids or official airports. This is handy for bush pilots who often use unlicensed airfields and small landing strips (or seaplane landing areas). Helicopter pilots can also quickly create plans that depart from off-airport locations like building rooftops or land on a road. ADVANCED MODE: If you own the FSWidgets Cloud Based World Nav Data product you can create more advanced flight plans by clicking on any of the icons displayed on the map to add them as waypoints - airports, VOR's, NDB's and intersections (data for the KSFO area is included free). Plans created this way label the waypoints automatically with airport and navigational aid identifiers taken from the Nav Data (e.g. KSFO, OSI, LV, FABLA). FEATURE LIST: - Generates native FSX (.pln), FS2004 (.pln) and X-Plane (.fms) format flight plans - Saves flight plans to any folder (preferred folder set in Preferences) - Search for airport by ICAO identifier - Map powered by CloudMade Leaflet API (using OpenStreetMap data) - Includes 12 world-wide maps styles - Supports FSWidgets Cloud Based AERO CHARTS - Free Cuba/Puerto Rico WAC Cloud Based Chart included - Supports FSWidgets Cloud Based WORLD NAV DATA - Free KSFO (San Francisco Bay) area Nav Data included - World-wide Metar and TAF Data icons - US Nexrad (Next-Gen Radar) Data


Filename: QuickPlan_for_Windows.zip
License: Commercial demo
Added: 27th October 2012, 09:22:33
Downloads: 523
Author: Fermin Fernandez - FSWidgets
Size: 1.95 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


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