Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| EPGO Goraszka 2010 - The Airshow Challenge |
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File Description:
EPGO Goraszka 2010 - The Airshow Challenge is a freeware, extremely detailed scenery of a general aviation airport located 12nm (20km) south-east of Warsaw downtown and Warsaw Frederic Chopin International Airport, Poland. EPGO Goraszka airfield was built in 1994 and currently belongs to General Aviation company, which offers aero-taxi flights, air transport and special flights (air photo, patrol) and airport services. The airport has a 800m-long runway and a lightened helipad, which can be used by helicopters up to 5700kg weight. General Aviation's fleet includes Antonov AN-2, PZL-104 Wilga 80, Bell 407 and 427. Since 1996 the International Air Picnic Goraszka is organized every year by "Polish Eagles" Foundation created on initiative of Zbigniew Niemczycki.
The scenery is equipped with an automatic installer. Currently we support a safe, manual way of adding new sceneries to Scenery Library in Flight Simulator. This is just one thing users need to do for themselves. Detailed instructions will be given during the installation process.
Scenery features:
-Compatible with FSX only
-Highest level of accuracy in geographic positioning, modelling and texturing
-Incredibly high quality photoreal textures of all airport buildings. Textures are based on over 300 real world -photographs made for this project.
-Hundrieds of 3D objects like tents, exhibitions, airport buildings and surrounding buildings
-Life in the airport: people and cars will enchance your feelings
-AI traffic, animations and effects, designed specifically for FSX
-Some buildings include interior (control tower)
-High quality aerial photos of the airport surrondings (5 seasons + night) with autogen and water mask
-Ultra high quality aerial photos of the airport (with seasons)
-Plain airport scenery with no airshow objects available too (details in the manual)
-Product includes manual and airport charts in PDF format
EPGO Goraszka 2010 - The Airshow Challenge scenery is compatible with almost every payware add-on, including Ultimate Terrain Eastern Europe and Warsaw Photo Scenery by Simdesign. Scenery by Drzewiecki Design - www.drzewiecki-design.net .
| Filename: | EPGO_Goraszka_2010__The_Airshow_Challenge.zip |
| License: | Freeware |
| Added: | 16th July 2010, 12:31:42 |
| Downloads: | 4,712 |
| Author: | Drzewiecki Design - Stanislaw Drzewiecki, Jakub Paczek |
| Size: | 237.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lake Athabasca Airfields in Alberta & Saskatchewan Canada |
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File Description:
These are four airfields around or near Lake Athabasca, in Alberta and Saskatchewan. Fort Chipewyan CYPY is at the southwestern end of the lake and the direct recipient of pollution that flows north from the Tar Sands to the south. The population of around 850 lives in one of the earliest European settlements in Alberta, founded as a trading post by Peter Pond of the Northwest Company in 1788 and named for the Chipewyan people who lived in the area. The airfield has one runway aligned 03-21 and 5,000 feet of asphalt, with PAPI at both ends. The landclass has been modified along with the grassed area of the airfield to create the village on the lakeshore. There are scheduled flights and GA flights in the AI for all four airfields. Charlot River CJP9 is on the northern shore at the western end of the lake, in Saskatchewan. It serves a nearby hydroelectric project and is used to transport technical staff in and out. There is no terminal building, only waiting pickup trucks and a generator building. There is one lit gravel runway aligned 04-22 and just over 3,200 feet long. Fond-du-Lac CZFD is on the northern shore in Saskatchewan, at the narrower eastern end. The population is around 900 and is a remotely situated "fly-in" village that has existed for over 150 years where "living off the land" is an accepted and normal way of life. The village has been created along with the airfield. The single runway is 3,800 feet of lit gravel aligned 10-28 with PAPI at the western end. Stony Rapids CYSF is east of the end of Lake Athabasca, on the Fond du Lac River. It has a population of around 250 and is only semi-connected to the rest of Canada by a rough gravel road. The runway is over 5,000 feet of gravel, aligned 06-24 with PAPI at both ends. The NorthSKlake is a flatten for an Ultimate Terrain lake that was at an incorrect elevation.
| Filename: | Lake_Athabasca_Airfields_in_Alberta__Saskatchewan_.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2018, 12:39:52 |
| Downloads: | 175 |
| Author: | Roger Wensley |
| Size: | 20.36 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIGround SimConnect Utility for P3D v4 |
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File Description:
AIGround is a simconnect utility designed to improve AI taxi characteristics at the airport the user’s aircraft is located at. AIGround holds the AI stationary on the tarmac after pushback for a more realistic amount of time before the AI begins its taxi out and optionally performs an extended pushback including more realistically turning the AI toward the apron. The AI will also perform control surface checks as the AI begin their taxi out. Finally, AIGround enforces better spacing between AI and the user’s aircraft when the user is performing a taxi-out or taxi-in. AIGround does this by commanding the AI to temporarily stop in situations that the normal P3D AI control program would miss. In situations where the user might want the AI to pass (e.g., giving way at an intersection), the user can flash the landing lights on the user’s aircraft (on, then quickly off) as a signal to the AI to continue the taxi. AIGround also allows the user to adjust AI landing and takeoff lengths. AIGround is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIGround is also compatible with the AIFlow simconnect utility. AIGround is targeted to SimConnect Version 4.5.0.0 or later. AIGround operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) adjust AI landing and takeoff length, (2) option for AI to perform extended pushback including turns, (3) option to disable control checks (for compatibility with certain AI sets), (4) AI plane spotting mode only, (5) adjustable in-sim message level, (6) Periodic read of .ini file to tweak parameters more easily, (7) AIGround starts minimized. FIXES for v1.1: (1) output consolse sometimes froze, (2) AI cyclic stop-start, (3) .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIGround_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:58:42 |
| Downloads: | 1,841 |
| Author: | Roland Foster |
| Size: | 796.88 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Monument Valley UT25 and Oljato 05UT in Utah USA |
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File Description:
Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Monument_Valley_UT25_and_Oljato_05UT_in_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2020, 20:13:54 |
| Downloads: | 218 |
| Author: | Roger Wensley |
| Size: | 2.91 MB |
| Category: Flight Simulator 2004 - Scenery | |
| EPGO Goraszka 2010 - The Airshow Challenge |
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File Description:
EPGO Goraszka 2010 - The Airshow Challenge is a freeware, extremely detailed scenery of a general aviation airport located 12nm (20km) south-east of Warsaw downtown and Warsaw Frederic Chopin International Airport, Poland. EPGO Goraszka airfield was built in 1994 and currently belongs to a General Aviation company, which offers aero-taxi flights, air transport and special flights (air photo, patrol) and airport services. The airport has a 800m-long runway and a lightened helipad, which can be used by helicopters of up to 5700kg weight. General Aviation's fleet includes Antonov AN-2, PZL-104 Wilga 80, Bell 407 and 427. Since 1996 the International Air Picnic Goraszka is organized every year by the "Polish Eagles" foundation created on initiative of Zbigniew Niemczycki.
The scenery is equipped with an automatic installer. Currently we support a safe, manual way of adding new sceneries to the Scenery Library in Flight Simulator. This is just one thing users need to do for themselves. Detailed instructions will be given during the installation process.
Scenery features:
-Compatible with FS2004 only
-Highest level of accuracy in geographic positioning, modeling and texturing
-Incredibly high quality photoreal textures of all airport buildings. Textures are based on over 300 real world -photographs made for this project.
-Hundreds of 3D objects like tents, exhibitions, airport buildings and surrounding buildings
-Life in the airport: people and cars will enhance your feelings
-AI traffic, animations and effects, designed specifically for FS2004
-Some buildings include interior (control tower)
-High quality aerial photos of the airport surroundings (5 seasons + night) with autogen and water mask
-Ultra high quality aerial photos of the airport (with seasons)
-Plain airport scenery with no airshow objects available too (details in the manual)
-Product includes manual and airport charts in PDF format
EPGO Goraszka 2010 - The Airshow Challenge scenery is compatible with almost every payware add-on, including Ultimate Terrain Eastern Europe and Warsaw Photo Scenery by Simdesign.
Scenery by Drzewiecki Design - www.drzewiecki-design.net
| Filename: | EPGO_Goraszka_2010__The_Airshow_Challenge.zip |
| License: | Freeware |
| Added: | 14th July 2010, 09:49:07 |
| Downloads: | 3,752 |
| Author: | Drzewiecki Design - Stanislaw Drzewiecki, Jakub Paczek |
| Size: | 132.03 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 1 of 2 |
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File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 1 of 2 - you also need file vicenh7b.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:23:17 |
| Downloads: | 23,159 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 56.8 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 2 of 2 |
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File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 2 of 2 - you also need file vicenh7a.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:21:49 |
| Downloads: | 23,162 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 59.08 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIFlow SimConnect Utility for P3D v4 |
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File Description:
AIFlow v1.1 is a simconnect utility designed to ease AI congestion and go-arounds at the airport the user is departing from and arriving at. AIFlow does this by enforcing spacing minimums between arriving AI aircraft resulting in more orderly arrival patterns. AIFlow also supports spacing spacing minimums between the AI aircraft and the USER’s aircraft when the user is flying (during all phases of the user's flight). For added realism, AIFlow adds landing effects (e.g., micro bank and pitch corrections that scale up during crosswind conditions) to the AI on short final approach. The user can also briefly squawk 1234 in their aircraft to temporarily suspend landings so that the user can find a slot to depart a busy runway. AIFlow is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIFlow is targeted to Prepar3D version 4.5 or 5.0, specifically SimConnect Version 4.5.0.0 or later. AIFlow operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) detect and correct AI performing poor approaches (e.g., dive-bombing, descent into terrain) under control of the P3D AI engine, (2) user can specify minimum and maximum AI approach speeds in terminal area, (3) prevent AI from stopping on runway when user landing, (4) AI plane spotting mode only, (5) external database fallback in case simconnect fails to provide local airport data, (6) adjustable in-sim message level, (7) periodic read of .ini file to tweak parameters more easily, (8) AIFlow starts minimized. FIXES for v1.1 include: sequencing in heavy AI traffic would sometimes cause excessive go-arounds, going around AI would sometimes improperly hold, changing AI spacing from default value did not have any effect, sometimes user aircraft would get controlled, .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIFlow_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:57:52 |
| Downloads: | 2,010 |
| Author: | Roland Foster |
| Size: | 1.18 MB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,649 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cameri and Turbigo sceneries (rev. 3) - north Italy |
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File Description:
The following files are required by this file:
http://library.avsim.net/esearch.php?DLID=163723&UploadID=&Name=&FileName=&Author=&CatID=root
http://library.avsim.net/esearch.php?DLID=186350&UploadID=&Name=&FileName=&Author=&CatID=root
This scenery includes a global review of the previous Sceneries of Cameri Military airport (rev.2 Oct 2011), Cameri Museum (rev. 2 Oct 2011), Cameri Babini (rev. 2 oct 2011), Turbigo power station (rev. 2 Sep 2011 and update rev. 2.1 Oct 2014). All the above ARE NOW INCLUDED in this new unique scenery. Contents: Terrain in new version photo-realistic multi-seasons/night; adapted to Western Europe special elevation meshes; cover area of over 120 sqkm from Bellinzago-Oleggio (NW) to Magnago-Bienate (NE), from Novara (SW) to Cuggiono-Inveruno (SE); all the terrain has been restorated with 3D buildings, either through autogen that with specific dedicated objects (by GMax) and with significant addition of library objects ("dva51" and other existings). This scenery (located on the final approach to the Milan Malpensa international airport) includes the Cameri's Mil Airport with the Babini closed Army area and the planes of the Historical Museum of the airport; it is also included the thermoelectric power station of Turbigo. All the buildings are placed to recreate cities and villages covered in the photo-realistic terrain, including Bellinzago, Bienate, Buscate, Caltignaga, Cameri, Castano Primo, Castelletto Ticino, Cuggiono, Galliate, Inveruno, Magnago, Malvaglio, Nibbia, Novara, Oleggio, Pernate, Robecchetto, Romentino, Sant'Anna, San Pietro Mosezzo, Turbigo , Vanzaghello, and the covered Turin-Milan highway.
Details of the new buildings for the care and maintenance to F35 completely recreated, as obtainable from the current satellite view.
It REQUIRES the use of the following, to be downloaded separately :
- the libraries dva51 - the system of vegetations TreePlanter - the West Europe Meshes of Daniele Lanfranchi. See the Readme file. Enjoy!
Videos available here:
https://dl.dropboxusercontent.com/u/38829151/FS9/Cameri_Turbigo_v3%20shots.WMV
http://youtu.be/yVI2KeJKS5o
http://youtu.be/oKa0e_5kxIk
| Filename: | Cameri_and_Turbigo_sceneries_rev_3__north_Italy.zip |
| License: | Freeware |
| Added: | 21st January 2015, 21:32:36 |
| Downloads: | 992 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi and Gian Mario Verga |
| Size: | 103.7 MB |