Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Orbiter - Spaceships | |
| Atlantis with Panels 1.1 |
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File Description:
“Atlantis with Panels” is a module based on the “original” version of Atlantis included in the Orbiter SDK, with the addition of several cockpit panels, switches, and a system of pre-flight proceudres prior to launch. It is designed to be “reasonably realistic” to a limited degree (that is, professional astronauts will notice variation and missing switches and dials), and serves as a simplified Shuttle cockpit. “Atlantis with Panels” incorporates my previous “Countdown Control” module, which mimics several in-cockpit pre-launch sequences for a NASA space shuttle. When running, it requires that the pilot follow a series a steps in a checklist, preparing the fuel cells, power grid, atmospheric systems, APU's, and main engines. If the countdown is followed carefully, the shuttle lifts off at T-0. If not, the shuttle sits on the launch pad, a failed launch. Version 1.1 includes the previously missing Scenarios folder.
| Filename: | Atlantis_with_Panels_11.zip |
| License: | Freeware |
| Added: | 15th August 2005, 05:02:54 |
| Downloads: | 3,125 |
| Author: | Tom Reeve |
| Size: | 884.89 KB |
| Category: Prepar3D V1-4 - Utilities | |
| Flight Simulator First Officer (FSFO) V3.1 |
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Images related to this file:
File Description:
Flight Simulator First Officer V3.1 is a generic copilot designed to work with any aircraft that conform to Xplane (via XPUIPC), FS9, FSX and P3D V3/V4 SDK; in short, it adds a touch of realism while providing a copilot to share cockpit responsibilities. FSFO V3 does not require strict adherence to Standard Operating Procedures (i.e. scripts), reading lengthy manuals or precise speech. To that end, it can be as complex or simple as you want; for example, FSFO can complete the entire Before Start Checklist, or only those functions you chose not to accomplish. Regardless, he will check every switch to ensure it's placed in the correct position. Just hit connect and fly with confidence that your First Officer is there sharing responsibilities For a list of features, go here: http://flightsimaddons.proboards.com/thread/106/introducing-fsfo-v3. Change log from 3.0 to 3.1 here: http://flightsimaddons.proboards.com/thread/109/updates
| Filename: | Flight_Simulator_First_Officer_FSFO_V31.zip |
| License: | Freeware, limited distribution |
| Added: | 5th July 2019, 03:28:07 |
| Downloads: | 1,646 |
| Author: | Matthew King |
| Size: | 200.76 MB |
| Category: Flight Simulator 2004 - Utilities | |
| Get Tower View V1.1 |
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File Description:
After landing it would be fine to have an external view (like the tower view) available for the instant replay function.
Unfortunately Microsoft FS leaves the tower where it is after starting the flight and it is a nasty job to locate the tower somewhere in the map view and move it to the desired position.
GetTowerView is a simple tool to adjust the tower view relative to the current aircraft position after landing.
It uses the freeware tool FDSConnection by Flight Deck Software (www.flightdecksoftware.com) (included) and the Delphi-SDK for FDSConnection by Alan Chan ([email protected]).
FDSConnection.PDF is also inluded.
The program was tested with FS2004 but may also work with FS2002.
New features of version 1.1:
- Added storage of custom tower view positions after landing in a drop-down list.
- Fixed bug: Current settings were not stored in version 1.0, when shut down via FSUIPC.
| Filename: | Get_Tower_View_V11.zip |
| License: | Freeware, limited distribution |
| Added: | 6th February 2005, 19:42:09 |
| Downloads: | 3,557 |
| Author: | Wolfgang Meininghaus |
| Size: | 330.49 KB |
| Category: Prepar3D V1-4 - Scenery | |
| Morning Star Airport – Cape Town, South Africa |
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Images related to this file:
File Description:
Morning Star airport is situated just north of Cape Town, Next to the N7. A small GA airport with a nice view of Cape Town and Table Mountain and right under the runway 19 approach to FACT. I could not find any official code for the airport, so I called it FAMR. Though I could learn some new skills under the current lockdown, so this is my first attempt at combining most techniques for building an airport, including some hangers and the club house for images I found on the internet. Developed using the P3D V4.5 SDK and tested in P3D V5. Developed to be used with the ORBX OpenLC Africa LC product and I uesd some ORBX library objects.
I included a small update to Robben Island to level the area where the prison is (not sure where it comes from but it is not located in the correct place) and to show the reamains of the old runways on the island.
| Filename: | Morning_Star_Airport__Cape_Town_South_Africa.zip |
| License: | Freeware, limited distribution |
| Added: | 17th May 2020, 17:23:59 |
| Downloads: | 391 |
| Author: | Johan Pienaar |
| Size: | 4.27 MB |
| Category: Flight Simulator X - Scenery | |
| Deer Valley FC Resort & Roosevelt Lake |
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File Description:
Deer Valley Resort at Roosevelt Lake Scenery. -
This is a fictious Resort at Roosevelt Lake by Grapevine AZ USA.
Its basically a fly-in resort for the Deer Valley Flying Club members to relax, do some fishing, go to the Amusement Park and have a general great time. But the resort is now open to the public. If you dont want to spend the big bucks, there is a small campground located nearby.
I suggest a float plane or helocopter for the trip out and back. If you're a competent bush pilot, you might be able to land on the grass runway, but its a very difficult strip. Fly a STOL plane or you wil not make it.
Acknowledments:
Microsoft: FS X Sdk Scenery function of the Mission builder.
Abacus: Scenery shortcut tool.
Lee Swordy: AFCAD Ver 2.21.
NOTE: This scenery is frame rate friendly, but I would highly suggest turning off ground shadows.
| Filename: | Deer_Valley_FC_Resort__Roosevelt_Lake.zip |
| License: | Freeware |
| Added: | 18th January 2007, 05:20:29 |
| Downloads: | 1,219 |
| Author: | Bob Caparoula |
| Size: | 4.16 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Bristol F2B Mk.1 (Part 3) |
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File Description:
Flight Simulator X version of the Bristol Fighter Mk.1 or 'Biff' as it was called by it's crews in WW1. This file is part 3 of a 4 part download and contains visual models and textures depicting E2459 of 'B' Flight No. 88 Sqdn RFC/RAF, with the second long form of horizontal exhausts. This file requires the prior successful installations of parts 1 & 2 (F2BX1Pt1.zip and F2BX1Pt2.zip) The remaining download is optional. This aircraft was modeled using 3DS Max 8.0 and compiled using FSX SDK tools and will only work in FSX or higher. It is NOT compatible with FS2004. The aircraft makes full use of FSX materials and also features skinned animated crew members in the external model. It also features a detailed virtual cockpit. All instruments, levers and selectors are modeled in the 3D model. It does not use the FSX gauge system and there is NO 2D cockpit.
| Filename: | Bristol_F2B_Mk1__Part_3.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd February 2007, 03:22:59 |
| Downloads: | 5,935 |
| Author: | Robert Bruce |
| Size: | 15.04 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Bristol F2B Mk.1 (Part 4) |
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File Description:
Flight Simulator X version of the Bristol Fighter Mk.1 or 'Biff' as it was called by it's crews in WW1. This file is part 4 of a 4 part download and contains visual models and textures depicting 4-blade propeller versions, D8084 of No 139 Sqdn RAF and B1112 of No.22 Sqdn RFC/RAF. This file requires the prior successful installation of part 1 (F2BX1Pt1.zip), which contains common textures. Parts 2 & 3 are optional. This aircraft was modeled using 3DS Max 8.0 and compiled using FSX SDK tools and will only work in FSX or higher. It is NOT compatible with FS2004. The aircraft makes full use of FSX materials and also features skinned animated crew members in the external model. It also features a detailed virtual cockpit. All instruments, levers and selectors are modeled in the 3D model. It does not use the FSX gauge system and there is NO 2D cockpit.
| Filename: | Bristol_F2B_Mk1_Part_4.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd February 2007, 03:23:26 |
| Downloads: | 5,525 |
| Author: | Robert Bruce |
| Size: | 17.22 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Land Classification Visual Reference |
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File Description:
Welcome to the visual reference for Land Classifications used with MSFS 2002 and 2004. This reference is not tested with MS Flight Simulator X, but I guess it could be very helpful there too.
You are able to see how a specific Land Classification Value will look in MSFS without building a .bgl file first. You can even compare different Values right away to make an easy decision of which one to use.
Since this reference is a PDF file, you don't need any other tool, but a PDF reader or editor of your choice.
The amount of the visual references is very complete, at least as far as the documentation of the SDK for Terrain Modeling is complete.
All the screenshots are taken at Ibiza, Spain at the exact same location, angle of view, season, date and time with identical weather conditions. This way it is easy to compare the different Land Classifications and get an idea of how they really look.
| Filename: | Land_Classification_Visual_Reference.zip |
| License: | Freeware |
| Added: | 23rd October 2006, 22:28:34 |
| Downloads: | 1,397 |
| Author: | Gerhard Scheuerecker |
| Size: | 18.2 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Franks Updated Scenery Items - Part 1 |
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File Description:
These files contain GMAX designed scenery items for use in FS2004 utilizing the new FS2004 BGLComp SDK.
The true inspiration for these designs comes from Frank Betts over at Franks Hangar (http://www.flightsimsetc.dhs.org/) who originally designed these items as macros for use with Airport and FSSC programs. Frank was gracious enough to allow me to redesign them in GMAX for use in FS2004 and beyond. While I may have taken some 'artistic license' on a few items, they are basically identical to those designed by Frank. Most use the identical textures designed with Franks macros, but a few additional custom textures were added.
All files also contain the original GMAX source files, so if you feel the need to alter or improve the fies, please feel free to do so. All I ask is that you share your improvements with the FS world as freeware.
This is Part 1 of a series of files that will eventually update all of Franks macros to GMAX files.
| Filename: | Franks_Updated_Scenery_Items__Part_1.zip |
| License: | Freeware |
| Added: | 25th November 2004, 05:20:10 |
| Downloads: | 1,626 |
| Author: | Todd Lucas, Frank Betts |
| Size: | 1.68 MB |
| Category: Flight Simulator 2004 - Utilities | |
| TreePlanter V4.1 |
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File Description:
FS 2004 autogen will not be displayed in close proximity to an airport due to the associated airport exclude. GianP ( http://home.tele2.it/gianp ) has produced a library of ‘autogen-like’ trees which use either the default or Gerrish Gray's textures which can be placed near to an airport. The trees must be placed using XML code which is compiled into a scenery bgl by the BGLComp compiler from the FS 2004 BGL Comp SDK. TreePlanter automates this task by interfacing directly with FS 2004 to obtain the required position of each tree and generating the scenery bgl automatically. This updated TreePlanter includes a further 20 tree types by GianP using Gerrish Gray's textures. It also allows the 'p' key on the keyboard to be used to plant trees rather than needing to click on a button with the mouse. It also requires a new library from GianP's site and Gerrish Gray's textures.
An error in one of the Gerrish Gray tree selector has been corrected and the restriction on the use of spaces in filenames has been removed.
| Filename: | TreePlanter_V41.zip |
| License: | Freeware |
| Added: | 22nd February 2005, 22:33:33 |
| Downloads: | 4,907 |
| Author: | George Davison |
| Size: | 892.58 KB |