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| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active ILS - KIAH (G Bush Intercontinental/Houston Airport) |
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File Description:
As most know initiating the ILS at certain airports for AI Traffic is not a function at this time when using AFCAD2. If you add a new ILS runway to an airport such as KIAH (G Bush Intercontinental/Houston Airport 8L/26R) only the user aircraft can use this runway when visibility falls below 3 miles. ATC will no longer use this runway for AI Traffic because FS9 sees it as a visual runway and will now vector your AI Traffic back to 8R/26L which is also a Terminal departure runway. This file adds all NAVAIDS for making 8L/26R a Precision Instrument Runway by adding all the radar fixes for both the ILS approach portion and the proper missed approach procedures, altitudes and intersections as per current published plates. All AI Aircraft will now continue to use 8L/26R when Airport conditions are less than 3 miles.
| Filename: | Active__ILS__KIAH_G_Bush_IntercontinentalHouston_Airport.zip |
| License: | Freeware, limited distribution |
| Added: | 19th June 2004, 07:15:30 |
| Downloads: | 2,031 |
| Author: | Jim Vile |
| Size: | 41.99 KB |
| Category: Flight Simulator 2004 - Panels | |
| Flight1 ATR72 PANEL Enhancement -FAPE- |
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File Description:
What FAPE does for you??
1) FAPE adds about 50 new clickspots to make easier the opening/closing of every panel window, following GUI ergonomical rules. You won't move your mouse anymore to open popup panels.
2) FAPE adds a clickspot to display the RealityXP500 Weather Radar (if you own it, of course).
3) FAPE integrates Rob Barendregt's nice Pushback gauge within the center panel.
4) FAPE displays the FMS in a smaller size and in the right bottom corner of the screen.
5) FAPE allows using the Panel Controller Window (panel icons) from the VFR window configuration, so you will be able to open every other panel from the VFR panel.
WARNING: THIS FILE IS ONLY FOR FLIGHT1 ATR72 OWNERS (GO AND BUY IT, IT'S A FANTASTIC AIRCRAFT!!) USING THE BROWN CONDENSED PANEL. UPON SIMMERS DEMAND I WILL DO THE SAME FOR THE BLUE CONFIG.
Enjoy!
| Filename: | Flight1_ATR72_PANEL_Enhancement_FAPE.zip |
| License: | Freeware |
| Added: | 10th November 2004, 14:02:26 |
| Downloads: | 2,500 |
| Author: | David Roch |
| Size: | 911.88 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Kerkira Airport Enhancement |
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File Description:
This is old scenery which has been updated for FS2004 and enhances the visual environment of Ionian sea island airport of Kerkira, also known as Corfu. Its part of my “Greek Airfields” package that currently is not fully compatible with FS2004 since MS decided to move the airports in Greece and elsewhere to adjacent positions and ASD, which I use for placing these objects, is not compatible with FS2004. Here you will find airport & terrain enhancements for Hellenic airport of Kerkira LGKR that make it look closer to the real one; hotels, runway turning bay, perimeter fences, windsocks, radio antennae, new approach radar antenna to the southwest and most importantly, an exclusion of autogen scenery that is wrongfully generated on each side of the runway. A big difference is attributed to Babis Peribolas’s Kerkira mesh terrain that is included in this scenery. Scenery includes the necessary ASD 2.1 textures.
| Filename: | Kerkira_Airport_Enhancement.zip |
| License: | Freeware, limited distribution |
| Added: | 4th September 2003, 02:23:06 |
| Downloads: | 12,183 |
| Author: | Kyprianos Biris |
| Size: | 1.94 MB |
| Category: Flight Simulator 2004 - Panels | |
| VFR/Landing View for "Level-D Simulations: The 767" |
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File Description:
After a lot of hard work, and help and advice from 757/767 captains, I'm proud to release this small add-on for "Level-D Simulations: The 767"! This view has been verified by pilot's to be close to the "real-thing"! I have created two styles of these panels. One with the Radar-Altimeter tape (like AAL and Delta use on their 767-300s) and one without (like UAL). Both were made to work more seemlesly with PIC 767. Landing your 767 will never be the same again... Special thanks to "Jake" at www.airliners.net; without his input and photos, this panel would not exist.
DISCLAIMER: THESE FILES ARE THOROUGHLY TESTED. HOWEVER, THEY ARE TO BE USED AT YOUR OWN RISK!!!
Level-D is not responsible for any modifications to their product. Send an E-Mail to [email protected] with any comments or technical difficulties!
| Filename: | VFRLanding_View_for_LevelD_Simulations_The_767.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2005, 10:22:05 |
| Downloads: | 5,293 |
| Author: | Philip A. Geddes |
| Size: | 863.24 KB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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Images related to this file:
File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,044 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Prepar3D V1-4 - Utilities | |
| Random Flight Database 2.4.5 |
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File Description:
Random Flight Database is a simple and easy to use application. It will allow you to randomly choose a flight according to your criteria. A default database is already included, but also the possibility for each user to create his own database. But it's not all, you can also extract the flights of the day for an airport, or extract flights on a full week. Windows Only
2.4.5
Replace winter by summer 2019 :
Air Cairo
Avanti Air
BA CityFlyer
Bluebird Airways
British Airways
Ellinair
La Compagnie
Sundair
Install : Execute .exe
Contact [email protected]
https://mikoulprostgrandprix.wixsite.com/randomflightdatabase
All my downloads for RFD : https://forums.x-plane.org/index.php?/profile/170054-mikoulprostgrandprix/
Other install : execute the shortcut "Check Update Random Flight Database"
Do not hesitate to send me bugs, or proposals. Thanks
| Filename: | Random_Flight_Database_245.zip |
| License: | Freeware |
| Added: | 7th November 2019, 17:47:13 |
| Downloads: | 69 |
| Author: | mikoulprostgrandprix |
| Size: | 73.41 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| FSX/P3D IRIS Raptor Driver OADF 124th fighter squadron livery (Trigger's "Three Strikes") |
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Images related to this file:
File Description:
Repaint for the Iris Raptor Driver (FSX/P3D) in OADF 124th fighter squadron livery (OADF - LRSSG). This repaint also works for the FSX Version of the Iris Raptor Driver (but you must have a legal copy of that product). But for P3D users, this plane already comes in the sim as a default aircraft for P3D. So you can install this livery for this plane on the fly.
Included are .dds files for a repaint of the Iris Raptor Driver in OADF 124th fighter squadron livery (OADF - LRSSG).
Includes Trigger's "Three Strikes" tail art/markings which are based from Ace Combat 7: Skies Unknown.
Repaint made by Carl Lyndon F. Nepomuceno. If you have any questions/comments or any problems while installing these livery, feel free to contact me on [email protected]
| Filename: | FSXP3D_IRIS_Raptor_Driver_OADF_124th_fighter_squad.zip |
| License: | Freeware |
| Added: | 8th January 2020, 18:19:14 |
| Downloads: | 87 |
| Author: | Carl Lyndon F. Nepomuceno |
| Size: | 5.83 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Air Now Cargo, Summer 2006 |
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File Description:
This is the older version of the Air Now Cargo pack I did in 2006. A newer version of this package is in the works if we can get the flight plans worked out.
Air Now is covering more area than they use to.
Read me included for contact information and or questions.
Callsign: RATTLER (not included, its already in the voice pack)
I did not include my EMB-110 repaint, a newer version is available on AVSIM.
I did include my Shorts 360 and C208 without cargo pod repaints.
This file and contents are provided as freeware and are the property of Roger Martin, Daan Calerts, Henry Tomkiewicz, Dee Waldron.
Not to be uploaded to any flight sim site other than flight sim or AVSIM.
All rights reserved.
| Filename: | Air_Now_Cargo_Summer_2006.zip |
| License: | Freeware, limited distribution |
| Added: | 13th July 2010, 09:25:31 |
| Downloads: | 214 |
| Author: | Roger Martin |
| Size: | 969.34 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Air Holland Boeing 737-300 |
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Images related to this file:
File Description:
This is a repaint of the Air Holland livery on the Vistaliner 737-300. This is a complete file that includes the aircraft and textures (32 bit). It is for FS9 (FS2004), should you wish to install this file into FSX, you do so at your risk. The paint is completely hand drawn with some amendments to the paint kit textures that highlight such things as windows and some airframe details. The panel is the default 737 panel and I would suggest installing a better, more realistic panel for this plane. Installation instructions and contact details for me are in the included TCReadMe file. Please note, that while this is a freeware paint, is with some distribution restrictions as explained in the TCReadMe file. Please be sure to read them.
| Filename: | Air_Holland_Boeing_737300.zip |
| License: | Freeware, limited distribution |
| Added: | 16th December 2011, 00:23:47 |
| Downloads: | 297 |
| Author: | Tony Cannon, Vistaliners |
| Size: | 1.65 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Contract Air Cargo, Boeing 727-200 winglet |
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File Description:
AI Aardvark B727-200 winglet +
Hello again,
Up this time is the last Boeing in the Contract Air Cargo fleet. The beloved B727-200F with winglets. I did this repaint from around three photos, so I did try to get it "As real and as close as it gets". But, who knows, there are always dissenting opinions. I do these repaints for my AI traffic, but, I have decided to start sharing more of my work, as is referenced in the read me if you want to read it. I have included the B727-100 also in this pack to round it out. Zip dive for screen shots. Contact information in the read me, also install instructions. I hope you enjoy my repaints, whomever may download them. Roger Martin
| Filename: | Contract_Air_Cargo_Boeing_727200_winglet.zip |
| License: | Freeware, limited distribution |
| Added: | 6th January 2011, 17:53:25 |
| Downloads: | 503 |
| Author: | Roger K. Martin |
| Size: | 2.61 MB |