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| Category: Flight Simulator 2004 - Scenery | |
| Misty Moorings DynaScene Scenario - 08/18/2005 |
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File Description:
DynaScene scenario based scenery file for Misty Moorings members and other interested parties. (Misty Fjords Scenery from www.fsaddon.com required). Provides background text, photos, and scenery for a temporary scenario. Story as follows: NEWS FLASH! 08/18/2005 - BUSH PILOT GROUNDED PENDING INVESTIGATION - KETCHIKAN (APX) - The alaska wilderness is no stranger to strange tales. At least that's how it appears in the case of a local bush pilot, Randy Morgan, who had quite a large one to tell.
At 6 PM on the evening of the 16th, Randy and one passenger took off in a Cessna 182RG from Maloney's Tavern on his way back to Ketchikan. "The weather was good and I had no idea what was about to happen" said Randy Morgan. "We had planned our flight to pass over Raptor's Roost and Punchbowl Lake before heading into Ketchikan when I saw it." (full text in download) - Makes use of Rwy12 libraries by Seev Kahn and Glen Gordon (included in download).
| Filename: | Misty_Moorings_DynaScene_Scenario__08182005.zip |
| License: | Freeware |
| Added: | 22nd August 2005, 01:04:19 |
| Downloads: | 968 |
| Author: | Glen Gordon (Professor Khaos) |
| Size: | 4.76 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Seattle-Tacoma International Airport UPGRADE (KSEA) |
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File Description:
(SEE ZIPDIVE FOR SCREENSHOTS)
This is an upgrade of the default scenery using Airport Design Editor (ADE). I tried making this as close as possible to the real thing with the help of Google Earth and FlightAware, determining which gates are occupied by which airlines, and what aircraft types typically occupied the gate (i.e., having enough space for those jumbos).
You'll find the following additions in this afcad scenery:
-Expanded concourse A to hold up to 14 gates
-Jetways/gates added to concourse D
-The new third runway to the West (with an exclusion to keep trees out of the runway)
-Extra overnight parking
-Many of the default jetways too tall for most of the aircraft arriving at SEA replaced with shorter jetways for small narrowbodies
and 757s (rwy12 jetways I believe, hope there's no problem with using them)
-Updated location of airlines at each gate (to the best of my ability and resources...)
-That lounge building that sits on top of concourse A (using generic buildings).
| Filename: | SeattleTacoma_International_Airport_UPGRADE_KSEA.zip |
| License: | Freeware |
| Added: | 4th August 2017, 13:05:25 |
| Downloads: | 1,569 |
| Author: | Carlos Si |
| Size: | 12.6 MB |
| Category: Flight Simulator 2004 - Scenery | |
| The Queen Mary II at New York Harbor |
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Images related to this file:
File Description:
The Queen Mary II at New York Harbor. Using the exceptionally fine AI model of the QM2 by the Japanese artist Mitsuya Hamaguchi (Hama), this package presents the Brooklyn Cruise Terminal (home of the Cunard Cruise Lines) with the QM2 making regular departures and arrivals. Also included is a representation of the Cape Liberty Cruise Port, Bayonne, New Jersey - just across the river. An animated wake has also been added to the default Cruise ship seen in the harbor. This package is designed to work in the default FS2004 setting ONLY. This scenery uses several custom objects created by John B.Loney Jr. as well as objects from the EZ Scenery and RWY12 libraries. Complete details will be found in the instructions.If you have the Lago FSE program you will also hear the horn of the QM2 occasionally. Please unzip to a temporary folder and follow the simple installation instructions. Compiled for your flying enjoyment by David "Opa" Marshall in collaboration with John B. Loney Jr.
| Filename: | The_Queen_Mary_II_at_New_York_Harbor.zip |
| License: | Freeware |
| Added: | 10th December 2009, 12:41:38 |
| Downloads: | 3,554 |
| Author: | David "Opa" Marshall |
| Size: | 1023.05 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Bumba Airport (FZFU/BMB) |
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File Description:
Scenery for Bumba airport (FZFU/BMB), namely a small airport located in the North part of the Democratic Republic of Congo (DRC), Mondala Province, serving the small town of Bumba located near the Congo river. Bumba is an ideal reference point for VFR flights along the Congo river in that region, as well as around that part of the DRC forest. The scenery contains two parts: the landclass, that defines the terrain at and around the airport, and the airport scenery, which contains the runway, the aprons, and the 3D objects. In comparison with the default FS2004 scenery, this contains brand new runway and aprons, drawn using custom textures that should give a more realistic feeling of the airstrip, and the landclass has been modified in order to represent faithfully the real landscape around the airport. The Static Object Library of RWY12 is necessary in order to properly display the 3D objects: it can be found easily in the AVSIM library.
| Filename: | Bumba_Airport_FZFUBMB.zip |
| License: | Freeware |
| Added: | 30th April 2020, 18:31:15 |
| Downloads: | 159 |
| Author: | Marco Ruggieri |
| Size: | 7.52 MB |
| Category: Microsoft Flight Simulator (2020) - Utilities | |
| FBWA320_LINDA_Module_ByJujunet_v0.2 |
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File Description:
This module allow to control hidden controls of the FBW A320, using LINDA software and FSUIPC
Require : FSUIPC ver 7 full licence, Microsoft Flight Simulator
Installation :
Uncompress archive in any place.
Move A32nx.evt file to your FSUIPC root folder.
Move A320.hvar on \Community\fsuipc-lvar-module\modules
On LINDA software :
Click on "Maintenance", on top, select "--aircrafts--".
Click on "Select Source Folder", below "Import Aircraft Module", browse to the folder FBWA320, click on "Import", or "Overwrite" if updating
This module for Linda freeware allows to bind :
-Landing and Nose light independently
-Seat-belt
-No Smoking
-Mode and zoom on ND
-Display function ARPT, VOR, WPT, NDB... on ND
-Terrain on ND
-Eicam pages, with an encoder
-ILS
-Barometer increment and decrement with automatic detection of position (HPA or inHg)
-Toggle between HPA and inHg
-Toggle between QNH setting and STD
-Autobrake Cycle
-Full compatibility for Managed/Selected on SPD, HDG, ALT and Selected mode on VS
To create your own module, or customize this one, go to my Youtube Tutorial :
My channel : https://www.youtube.com/channel/UCVgdlnaAk2Q4EOSCICW_0iA
Changelog :
Version 0.1 : Initial Release
Version 0.2 : Update to working with FBWA320 v0.8.0
| Filename: | FBWA320_LINDA_Module_ByJujunet_v02.zip |
| License: | Freeware |
| Added: | 12th July 2022, 18:21:02 |
| Downloads: | 47 |
| Author: | Julien GICQUIAUD |
| Size: | 17.55 KB |
| Category: Flight Simulator 2004 - Panels | |
| F16 |
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File Description:
FS2004 Panel, F16 Air Show Tour. The panel of this jet fighter has been designed for cross country flying to events worldwide. The 2D cockpit is packed with new gauges that complement this high performance, yet docile aircraft. All gauges, lights, etc. are functional, easy to read, and are panel installed except GPS 500. For long distance flights, the panel contains on-demand refueling capabilities for both ground and air operations. A few of the new gauges are; 180-degree scan navigational radar, triple mode interceptor-refueling-terrain radar, refueling gauge with command screen, fuel center with time/distance remaining computer, new Descentometer for Mach-plus aircraft, analog engine gauges including thrust and fuel efficiency, plus a hangar full of warning and indicator lights. The intercept mode of the ai-radar feeds info to the autopilot to assist in the rendezvous with tanker to allow all-weather, day or night air refueling. Digital data for AP, radio, altimeter, timer, and Descentometer is input via a central keypad. Acknowledge ATC instructions using joystick. Designed for use with Kirk Olsson's F16 Viper. Includes 15 page illustrated instructions plus Intercept and Refueling tutorial. By Glenn Copeland
| Filename: | F16.zip |
| License: | Freeware |
| Added: | 12th January 2007, 03:00:43 |
| Downloads: | 5,780 |
| Author: | Glenn Copeland |
| Size: | 1.83 MB |
| Category: Microsoft Flight Simulator (2020) - Utilities | |
| WorkingTitleCJ4_LINDA_Module_ByJujunet_v0.2 |
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File Description:
This module allows to use hidden controls of the default MSFS CJ4, using FSUIPC and LINDA software. Require : FSUIPC ver 7 full licence, Microsoft Flight Simulator and LINDA software. Installation : Uncompress archive in any place. Move CJ4.hvar on \Community\fsuipc-lvar-module\modules On LINDA software : Click on "Maintenance", on top, select "--aircrafts--". Click on "Select Source Folder", below "Import Aircraft Module", browse to the folder CJ4, click on "Import", or "Overwrite" if updating. This module for Linda freeware allows to bind : - Menu choice, menu inc/dec and puch : bind a key to browse to all screen menus, and scroll with an encoder to move up and down inside the menus. Push a key to validate. - Map zoom in/out - Terrain/WX - PFD functions (FRMT/TFC/NAV) - Seatbelt light - Safety light - Baro inc/dec - Baro std - AP modes : FLC, HDG, ALT, VS, APPR and Toga button. To create your own module, or customize this one, go to my Youtube Tutorial : My channel : https://www.youtube.com/channel/UCVgdlnaAk2Q4EOSCICW_0iA Changelog : Version 0.2 : Correction to working with the default CJ4 since AAU1 update, the Working title mod no longer exist.
| Filename: | WorkingTitleCJ4_LINDA_Module_ByJujunet_v02.zip |
| License: | Freeware |
| Added: | 16th January 2024, 14:29:33 |
| Downloads: | 37 |
| Author: | Julien GICQUIAUD |
| Size: | 6.35 KB |
| Category: X-Plane - Utilities | |
| X-Camera 2.2.1 |
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Images related to this file:
File Description:
The X-Camera 2.1.1 plugin for X-Plane 9 and 10 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera is similar to EzDok for FSX only for X-Plane. Watch this short X-Camera demo on YouTube: https://www.youtube.com/watch?v=PgOxG8ejq9A
Each view can have options:
- TrackIR:
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.
- HeadShake:
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.
- Scenic Flyer:
If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel.
- Smooth Transition:
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.
- Views can be controlled in a number of ways:
> Each view can be positioned by using keyboard keys or a control panel
> The camera'™s X, Y, Z, Heading, and Pitch can all be adjusted for each view
> Views can be assigned to a HotKey or JoyStick button for easy selection
> HotKey or JoyStick button can be used to navigate to next or previous views
> The views for a specific aircraft can be saved to a CSV file for easy editing
- Walk Mode:
Any view'™s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can "Walk" the camera around checking out your landing gear, props, etc.
- Linear Transitions and Auto Advance:
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.
- Bezier Curve Transitions:
Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points.
- Many Unique Camera Attributes:
Tracking Cameras - Camera Leveling - Smooth Camera Joining - Auto Advance to the Next Camera - Individual Zoom and Field of View Setting - External Cameras - Free Cameras - Target Following Cameras - Cineflex Cameras - Automatically Generate Unique Orbit and Fly-By Animations
X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters
- Airport Cameras:
You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport.
- Target Following Cameras:
Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to you plane.
X-Camera Tutorial Videos: There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page: https://www.stickandrudderstudios.com/x-camera-tutorial-videos/
The full manual is included in the zip file you can also view it here: https://www.stickandrudderstudios.com/downloads/User_Guide.pdf
| Filename: | XCamera_221.zip |
| License: | Shareware, limited functionality |
| Added: | 27th January 2017, 15:14:21 |
| Downloads: | 478 |
| Author: | Mark Ellis |
| Size: | 4.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tillamook, Oregon (S47) Airport - a comprehensive enhancement |
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Images related to this file:
File Description:
Tillamook, Oregon (S47) Airport - a comprehensive enhancement - designed to work in the default FS2004 setup. Featured is the Hangar B Air Museum which houses a fine privately owned collection of restored Warbirds. Hangar B is considered to be the largest, all wooden structure in the world - built in the early 1940's to house and service Navy Blimps. Also featured is the Tillamook Air Tours charter service complete with an AI Bi-Wing Waco aircraft. There is even an option to have an AI Goodyear Blimp visit Tillamook and make sightseeing flights. Driving or slewing around the airport will reveal many other surprises! The airport, which was virtually ignored by MS, has been redone using RWY12, EZ and many custom objects. A listing of all required libraries is included and a list of those who have contributed their time and talents to this project will be found in the documentation. Please unzip to a temporary folder and follow the installation instructions very carefully. Compiled for your flying enjoyment by David "Opa" Marshall.
| Filename: | Tillamook_Oregon_S47_Airport__a_comprehensive_enha.zip |
| License: | Freeware |
| Added: | 11th December 2009, 09:54:01 |
| Downloads: | 2,674 |
| Author: | John McKeon, David "Opa" Marshall and friends |
| Size: | 12.41 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Airport Restaurants 1.1 scenery object library |
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Images related to this file:
File Description:
[Version 1.1 adds thumbnail images and proper installation instructions for users of Sbuilder. If you have installed the previous version of this object library and are not using Sbuilder to place objects in your scenery, you do not need to install version 1.1.]
You'll finally have a place to get one of those $150 hamburgers when you arrive at your destination. This is a collection of Gmax restaurant scenery objects for use with FS9. They are intended for smaller airports that don't have the usual food court inside the terminal building. Some of the restaurants have an aviation theme, some don't. Most of them are also available with the signage removed so you can use them as small terminal buildings or whatever else you want. Also included are some outdoor chairs, tables and table umbrellas, and a variety of vending machines. Should work with just about any payware or freeware program that is able to place scenery library objects in FS9, including RWY12, Instant Scenery, EZ-Scenery, Airport Design Editor, etc.
| Filename: | Airport_Restaurants_11_scenery_object_library.zip |
| License: | Freeware |
| Added: | 9th November 2009, 15:20:37 |
| Downloads: | 3,132 |
| Author: | Sidney Schwartz |
| Size: | 7.43 MB |