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| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
|
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File Description:
Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour.
The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter.
The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes, landing at CYPN. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted.
If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com. The reason I am posting this now is that I discovered that my original post ended up in MSFS Original Aircraft instead of in FS2004 Scenery. Ooops!
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th January 2022, 17:39:46 |
| Downloads: | 121 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: X-Plane - Scenery | |
| London 2004 |
|
File Description:
Continuing my new free releases for this year, here is my London 2004 scenery package that I designed for my personal
use but now I want to share it with the community. I have had numerous requests to do more cities and airports so this is my third scenery for 2004. Being the lazy
person I am, no research was done and no claim to real life cities and airports is intended or implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, castles, city scapes and
other fun and interesting things. All of which were culled from all the wonderful designers in the X-Plane Community
such as B. Brooks & Christian Franz, Ted Davis, Tom Curtis, Ralph Glass, Tim Chandler, Didier Chauveau and all the
other hard working and exceptionally talented designers who have inspired me. Many thanks to each of you for your
contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are
unaltered. I have enhanced London Heathrow (EGLL), London Gatwick (EGKK), London City (EGLC) airports and of
course the city of London . A special thanks to Robert Bunce for his NYEXPRO packages and Ken Spiker for his
KWIKCITIES package. If I inadvertently left out other objects and scenery designers, it was purely unintentional and I
offer my apologies.
All airports and cities come with Night Textures. Flying at dusk and dawn will add additional enjoyment to your
experience. You may want to experiment with your Autogen settings for best results. I turn mine way down in the
rendering settings so that autogen buildings don't sit on top of custom objects and roads. It will improve framerates as
well.
Installation: Place the extracted "London 2004" folder into your "Custom Scenery" folder. I have included apt.dat files
for v6.70 and v7.30. Keep the apt.dat file for your particular XP version. Apt.dat files are different formats for v6 and v7.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and
give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your
feedback.
My Other Free Scenery Packages are:
Charlotte-Rock Hill,
Houston-Galveston,
Iraq,
Nice, France,
San Diego 2004,
San Francisco 2004.
All are available at X-Plane.org and Avsim.com.
Have fun and FLY SAFE!.
| Filename: | London_2004.zip |
| License: | Freeware |
| Added: | 18th January 2004, 22:54:38 |
| Downloads: | 6,517 |
| Author: | Bill Moore |
| Size: | 9.28 MB |
| Category: Flight Simulator X - Scenery | |
| Silloth Aerodrome plus Great Orton |
|
File Description:
RAF Station Silloth is a former Royal Air Force station located 1 mile (1.6 km) north-east of Silloth, Cumbria, England and 6.7 miles (10.8 km) south-west of Kirkbride, Cumbria. The station was used by RAF Coastal Command during WW2.
I designed this scenery primarily for my own pleasure using Airport Design Editor and FSX SDK. I use FSX Acceleration and Horizon VFR photo scenery but it should work with standard FSX SP2.
This scenery depicts the airfield as closely as i can get it with the available information. I have modelled all of the Airfield buildings as closely as I could with the information available to me and this was done using Sketchup, the models were then converted for use in FSX using Model converter X.
It is not 100% accurate and no claim is being made by the author that it is. I have depicted the buildings in wartime camo.
All the buildings can be used as as you wish. My only request is that if you should design better textures for them that you let me have a copy, my textures are pretty basic.
Some buildings have night lighting, lights and smoke effects, these should be in your FSX effects files already.
I have not yet completed the Domestic Site but i may do this in the future...(I've hit the buffers for now though!!)
Included in this scenery pack is the Satellite Airfield RAF Great Orton. Built in 1943 to accommodate the larger bombers now being used by the RAF. This airfield is very sparse as i am unable to get much info about it.
Runways, Taxiways, Watch Office and Ground Signals are all that is included in this scenery pack, along with Sloped flattens, crosswind runways and AGN files.
I have included this as a destination for the Bristol Beaufort AI aircraft that i have included with the scenery.
The Bristol Beaufort AI is a freeware model from Alphasim and is used with their permission. I have altered the model textures and aircraft file and it works well enough as AI.
I have used other scenery libraries within this scenery (mainly to depict the village of Silloth) and these will need to be downloaded from the appropriate sources and activated within FSX.
| Filename: | Silloth_Aerodrome_plus_Great_Orton.zip |
| License: | Freeware |
| Added: | 6th December 2015, 22:32:18 |
| Downloads: | 491 |
| Author: | Mark Byers |
| Size: | 357.87 MB |
| Category: Flight Simulator 2004 - Panels | |
| Golovin N93 and Solomon AK26 in Alaska |
|
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File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Golovin_N93_and_Solomon_AK26_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 5th August 2019, 16:19:07 |
| Downloads: | 83 |
| Author: | Roger Wensley |
| Size: | 4.23 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nenana Municipal Airport PANN in Alaska |
|
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File Description:
Nenana is a village on the river of the same name around 40 miles west of Fairbanks, which is the second largest urban area in Alaska after Anchorage. Nenana, as a result of this proximity, is served by road and railway and unlike other Alaskan villages is not reliant on air cargo for necessities. The current population is just under 400, which is way down from its peak of 5,000 in the 1920's when gold was being mined and the railroad being built. Nenana's main claim to fame is as the starting point for the 1925 mushing delivery to Nome of the serum to combat an outbreak of diphtheria. Any Nenana Municipal Airport history is difficult to find, even the date of construction. It has two runways 3L-21R and 3R-21L, the first being asphalt and just under 5,000 feet with PAPI at both ends, the second grass and 1,800 feet. Both are lit. It also has a further water runway similarly aligned and 3,000 feet long. Maintenance is available and there is also fuel at the end of the northern apron, close to the crashed and stripped DC4 that sits among other unwanted items that are too large to make it worth the cost of moving them off the site. There are no regular scheduled flights to the airport, with air taxi or owner operated being in the majority. The scenery, in addition to the terrain, town, bridges, and airport items also modifies the terrain in an area further south where FS9 depicted as a city an Air Force base that is mainly concerned with radar and communications and in fact has very few buildings. The AI includes some Beavers on floats that were used in previous BC scenery with the kind permission of FSAddon. As I have already posted them I have not included them again here. The float plane AI uses the same radio frequency as the land based planes, but they fly to PANX and not to PANN as FS9 has problems with getting floats and wheels separated. Or maybe I just haven't worked out how to cope with FS9. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Nenana_Municipal_Airport_PANN_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2019, 18:12:42 |
| Downloads: | 155 |
| Author: | Roger Wensley |
| Size: | 7.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
|
File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: X-Plane - Scenery | |
| XP11 German Scenery EDHK 2018+ Kiel-Holtenau |
|
File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A†and “D†of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!
| Filename: | XP11_German_Scenery_EDHK_2018_KielHoltenau.zip |
| License: | Freeware |
| Added: | 28th November 2018, 22:46:11 |
| Downloads: | 69 |
| Author: | Marco Moschet |
| Size: | 1.3 KB |
| Category: X-Plane - Scenery | |
| XP11 German Scenery EDHK 2018+ Kiel-Holtenau |
|
Images related to this file:
File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A†and “D†of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!
| Filename: | XP11_German_Scenery_EDHK_2018_KielHoltenau.zip |
| License: | Freeware |
| Added: | 29th November 2018, 19:24:38 |
| Downloads: | 65 |
| Author: | Marco Moschet |
| Size: | 1.3 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Sorted POI global cities and airports pack for FSDiscover! |
|
File Description:
README:
FSDiscover! Global Point of Interest pack.
Here is a poi pack of roughly 147 000 cities, 40 000 small airports,
1 177 seaplane bases, 4695 medium airports and 475 of the largest
airports.
Airports are split up in categories, small, medium, big, seaplane base.
Cities are split up into files of 10 000 cities each by size.
There are 15 files for cities.
The smallest cities are in xaa, xab, xac, xad, and so on.
The biggest cities are in xam, xan, until xao.
You should open the files in notepad to see for yourself which city
files to activate in FSDiscover! to balance clutter and detail.
This has been my main problem with the default populated places list;
there is no way to sort by population size
Compared to the default FSDiscover! populated places here are some
notes:
I have noticed that in the default FSDiscover! set for europe and many
other places, the coordinates are placed like on a "honeycomb" grid
which obviously is not very precise. In general, in terms of city map
precision, this pack should be better.
In the default pack, in an area I am familiar with, a city was placed on the other side of
a river compared to reality. In many other areas, you can clearly see
that the cities are not well-aligned with Ultimate Terrain europe or
even some places in UT USA. My theory is that either data was not super
precise for europe to begin with or that the dataset has been arranged
in the honeycomb grid fashion perhaps to reduce clutter or something.
Mostly though, the default populated places FSDiscover! file is very
useful for really small villages since these tend to be forgotten in
other datasets. The problems come when you want to filter out smaller
villages or airports. This is where this pack comes in handy.
Since no data is perfect, you can use this pack alone or in
combination with the FSDiscover! defaults. Personally, I put the same
files in both "Documents/FSDiscover Files" and
"Program Files/FSDiscover" so I can pick and choose a useful combo
from relevant sets inside the options.
Personally, I prefer the cities from this pack and the rest
(mountains, rivers etc.) from the default FSDiscover! pack.
INSTALLATION:
Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files"
or "C:\Program Files (x86)\FSDiscover!\geodata" or both!
I do not know if the geodata folder is completely overwritten some
times or not so keep that in mind. (probably safe, though)
AUTHOR:
fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com
The source for cities:
https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000
The source for airports:
https://ourairports.com/data
| Filename: | Sorted_POI_global_cities_and_airports_pack_for_FSD.zip |
| License: | Freeware |
| Added: | 6th May 2024, 14:13:54 |
| Downloads: | 53 |
| Author: | Kim Husainov |
| Size: | 3.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Homer PaHO in Alaska US |
|
Images related to this file:
File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing.
If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Homer_PaHO_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 03:31:04 |
| Downloads: | 129 |
| Author: | Roger Wensley |
| Size: | 11.86 MB |