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| Category: Flight Simulator 2004 - AI Aircraft | |
| Chance-Vought F-8 Crusader (Part 2) |
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File Description:
Chance-Vought F-8 Crusader (Part 2). I present a comprehensive AI traffic model package for this classic aircraft of modern military history.
This is an original 8-LOD model, with many animations and features thanks to a growing confidence in XML-coding and making FSDS work for me instead of the other way around.
Nicknamed "The Last Gunfighter", this aircraft was the last production aircraft for the US Navy and Marine Corps which used guns as primary armament, and was in service at the twilight of this age, as well as the dawn of the missile age. Like all combat-experience aircraft, it had a relatively short life during its operational use (only about twenty years or so as a fighter), but was used a little longer as a recce aircraft; and beyond that in export service to France and the Philippines. The Crusader was used extensively in combat operations in Vietnam, played a crucial role in the Cuban Missile Crisis, and gave the newer F-4 Phantoms a fair run for their money in terms of air combat capability during this time. It is interesting to note that the 'elderly' F-8 Crusader had a better kill overall ratio in air combat in Vietnam than its F-4 successor.
This is part two of this model series, covering the F-8D, F-8E, and F-8H base models; with a total of 22 model options and 54 individual squadron paints. I am fairly confident that if any operational squadron of the USN and USMC used this aircraft from the late 50s to the late 60s, it is covered here at some time frame. Subsequent releases will include the later USN/USMC models, as well as the French and Philippine exports. Extensive credits and instructions are in the documentation. Base model and paint by Michael Pearson, flight dynamics by Michael McIntyre.
| Filename: | ChanceVought_F8_Crusader_Part_2.zip |
| License: | Freeware |
| Added: | 6th January 2013, 12:10:52 |
| Downloads: | 874 |
| Author: | Michael Pearson |
| Size: | 19.65 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Coal Harbour CAQ3 float base in British Columbia, Canada |
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File Description:
This is number eight in a series of new and renovated float bases in BC. Coal Harbour is in a sheltered cove off Holberg Inlet on the northwest coast of Vancouver Island, close to the village and 10 miles southwest of the Port Hardy float base. There is 100LL fuel and oil available. Due to the deep fjords that run into Vancouver Island from the west coast Coal Harbour is actually closer to the east coast than it is to the west coast. The tortuous route in through Quatsino Sound and Rupert Sound shelters the waters of Holberg Inlet from the stormy seas of the west coast, and fishing boats take advantage of this. The floatplane dock is to the south of the large (and old) hangar, adjacent to the southern end of the fixed dock where the ramp bridge descends to the floating docks. The video makes it clearer. The AI is a further adaptation of the CF36 AI and involves Beavers and Otters as listed in the AI folder. Due to the surrounding hills there may be some interference with AI aircraft, depending on the wind direction, though I have watched succesful Beaver and Otter landings. Amid the hills there is a very large hole in the ground to the east. The village name suggests it may have been for coal but though in fact there was a coal mine, that was a much smaller and unsuccesful venture; this particular scene of enthusiastic digging was for copper, until 1996. The main claim to fame of Coal Harbour was that it was the last whaling station in North America, using the buildings that were part of the RCAF float plane patrol base during WW2. One downloader reported a texture problem with Port McNeill, to which we found a solution. As he was the only person to email me I am going to presume that nobody else had the problem.
| Filename: | Coal_Harbour_CAQ3_float_base_in_British_Columbia_C.zip |
| License: | Freeware, limited distribution |
| Added: | 25th January 2017, 00:29:05 |
| Downloads: | 225 |
| Author: | Roger Wensley |
| Size: | 7.79 MB |
| Category: X-Plane - Scenery | |
| San Diego, Ca. 2004 - v6.70thru v7.30 |
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File Description:
San Diego Scenery Package
for X-Plane v6.51+v7.XX
by Bill Moore
January 3, 2004
Here is a new San Diego scenery package that I designed for my personal use. I have had numerous requests to do more cities and airports so this is my first free scenery for 2004. Being the lazy person I am, no research was done and no claim to real life designs are implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, stadiums, balloons, city scapes and other fun and interesting things. All of which were begged, borrowed or stolen from all the wonderful designers in the X-Plane Community such as Ken Spiker, Christian Franz, Ted Davis, Robert Bunce, Tom Curtis, B. Brooks and all the others who have inspired me. Many thanks to each of you for your contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are unaltered. I have enhanced "San Diego Intl.-Lindburg Fld. (KSAN), "North Island NAS. (KNZY), Miramar MCAS (KNKX), Imperial Beach NOLF (KNRS), General Abelardo L. Rodriquez Intl. (MMTJ) and a few other near by airports. A special thanks to Ted Davis for creating the orignal San Diego scenery that led me to adding to his great work. Also, Ken Spikers new KWIKCITYS package contributed to the completion of my version of San Diego and surrounding areas. His cities really added the crowning touch. Thanks Ken. If I inadvertently left out other object designers, it was purely unintentional and I offer my apologies.
Installation: Place the extracted "San Diego" folders in your "Custom Scenery" folder.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your feedback.
Have fun and FLY SAFE!
| Filename: | San_Diego_Ca_2004__v670thru_v730.zip |
| License: | Freeware |
| Added: | 4th January 2004, 05:18:56 |
| Downloads: | 814 |
| Author: | Bill Moore |
| Size: | 7.96 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Savannah/Hilton Head International Airport, Savannah, Georgia (KSAV) |
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File Description:
This is a AFCAD2 file for the Savannah/Hilton Head International Airport. I tried to make the airport as realistic as possable with what is given to me with FS9. Gates 1 and 3 is Delta Connection from Cincinnatti, New York-LGA, and Dallas/Ft. Worth. Gates 5 and 7 are Delta from Atlanta, Gate 2 &2a are Continental Express (Expressjet) From Houston-Bush, and Newark, Gate 4 is Northwest (Mesaba and Pinnacle) from Detroit, Memphis, and Minneapolis, Gate 6 is Independence Air flights from Washington-Dulles (Make sure you have your Independence Air planes coded to BLR. That is what I have the gate coded to which is correct in real life.). Gate 8 is AirTran flights from Atlanta (I also have TRSX AirTran Jet Connect. They no longer fly, but I have them on my AI so I left it in.). Gates 9 and 11 are USAir (Gate 9 being USAir mainline and CRJ-200 flights from Charlotte, Philly and Pittsburgh and Gate 11 being CRJ-200 flights and Dash 8 flights Charlotte, Boston and New York-LGA.). And finally Gate 10 is United Express (Air Wisconsin) flights from Washington-Dulles and Chicago-O'Hare. At the old terminal I have the FedEx, and Airbourne Express/DHL areas, as well as the GA "terminal". North of that is the 165th Airlift Wing National Guard area with parking for their C130's, F-16's, F15's, and their F-18's. I do not have the jetways on yet, however they are done except for the Delta gates....look for them soon. I hope this is a better representation of the airport. I believe it is. All lights on the Taxiways, Runways, as well as landing lights are REAL TO LIFE. They are taken from the airport digrams themselfs as well as from the website www.fltplan.com. Please, let me know what you think as I am using you as an unofficial beta tester for this file.
| Filename: | SavannahHilton_Head_International_Airport_Savannah.zip |
| License: | Freeware |
| Added: | 6th January 2005, 15:12:51 |
| Downloads: | 1,616 |
| Author: | Jason Landuyt |
| Size: | 6.63 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Monument Valley UT25 and Oljato 05UT in Utah USA |
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File Description:
Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Monument_Valley_UT25_and_Oljato_05UT_in_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2020, 20:13:54 |
| Downloads: | 219 |
| Author: | Roger Wensley |
| Size: | 2.91 MB |
| Category: Flight Simulator X - Original Aircraft | |
| American Airlines Boeing 787-900 |
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File Description:
The Boeing 787 is one of the most sophisticated aircraft ever designed, and I have worked on several FS models from even before the real aircraft was ever built. I have accumulated so much data relating to this plane that I can now incorporate real world dynamics for it based on extremely realistic information. The aircraft offered here has been modified to offer all of that realism. In the real world, the 787 is flown primarily with autopilot controls, and this model is no different. It doesn't take a lot to fly this plane, and if I were to be offered the challenge I think I'd be up and flying within a few minutes, in a real 787. Because of this, I offer no advise other than normal flight rules.
If you are new to FSX, please learn through the on-board tutorials. I am not a tutor. I do not have anything to do with cosmetics. I do not design panels. All I do is help educate you about the realism of aircraft design. You can look at the aircraft.cfg and the .air file (Airfile Editor Required) to see what I've done in comparison to the original model, but I will not really help you with tutorial related issues. If you find something you think is wrong, let me know. Otherwise, enjoy this model and fly her like the real thing.
Everything I've done here is for educational purposes without any expectation of any monetary gain, and offered publicly for free. What I offer here is protected by the Fair Use Doctrine of International Copyright Law, and you are free to study this as follows:
https://www.law.cornell.edu/uscode/text/17/107
All persons involved with this and the original design are credited, unless they are unknown and have offered no credit details.
Model Designer: Camil Valiquette
Sound: Emil Serafino
Panel: Marco Spada
Real World Dynamics, Effects and Data: Douglas E. Trapp, [email protected]
July 2017
| Filename: | American_Airlines_Boeing_787900.zip |
| License: | Freeware |
| Added: | 15th July 2017, 16:46:49 |
| Downloads: | 863 |
| Author: | Douglas E. Trapp |
| Size: | 41.65 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,605 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator X - Scenery | |
| Merrill Field PAMR |
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File Description:
This is a version for FSX of the Merrill Field made by Roger Wensley (me) for FS9, converted by John B Loney jnr. "PAMR read this first" explains this but I have modified John's original procedure, and instead of first installing the Merrill Field original plus two updates I have included here the current FS9 version as installed on my computer. Note that to see the apron lighting working in FS9 it was necessary to have Sidney Schwartz's light library installed, along with his updated textures (to avoid severe blurries caused by a faulty texture). The original installation instructions are included giving file library priorities etc. Just ignore the bits that do not apply, such as installing AI that is not included. I have of course omitted the original AI as this is replaced by John's version. I have no comment to make on installing in FSX as I have not done so, and I have not tested it in FSX. If you have comments or questions I will respond as much as I am able. Merrill Field is in Anchorage Alaska, between Anchorage International to the southwest and and Elmendorf Air Force Base to the north. It caters for general aviation and is the land equivalent of the Lake Hood float plane base, with fuel and numerous maintenance facilities, and several hundred parking spots for small planes. There are three runways, and the longest is 4,000 feet of 100 feet wide asphalt, the second 2,635 feet of asphalt 75 feet wide, and the third 2,000 feet of 60 feet wide gravel. The first two have runway lights. It is a controlled airfield with a relatively new control tower to cater for the numerous flights and to coordinate with Elmensdorf and Anchorage International, the latter also controlling flights from Lake Hood and the adjacent gravel strip Z41. (See my Lake Hood scenery). The gravel runway at Merrill Field is not connected with active taxiways to the rest of the airfield; this avoids you being ordered to land on it when flying a plane too large to do so.
| Filename: | Merrill_Field_PAMR.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd July 2017, 18:00:19 |
| Downloads: | 452 |
| Author: | Roger Wensley and John B loney jnr |
| Size: | 21.73 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Whati CEM3 in the Northwest Territories, Canada |
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File Description:
Whati is a village at the southern end of Lac La Martre, a smaller lake (only by Canadian standards, at over 40 miles long) halfway between the Great Slave Lake and the Great Bear Lake and around 100 miles north of Yellowknife. The North West Company established a trading post there in 1793, and this was the centre for local trading in the area for 100 years until a post was opened by the Hudson Bay Company on the Great Slave Lake. The current population is in the region of 520. There is no graded road access and access is by boat or air. The main local economy revolves around hunting and fishing, with efforts being made to increase tourism amid the wilderness and the wildlife. The airfield is just over a mile east of the village, with a runway of around 3,400 feet of gravel aligned 09-27 as of 2010, with PAPI at both ends and lit. There are scheduled flights from Yellowknife by Air Tindi, included in the AI, and some GA. The terminal building is similar to that of Lutselk'e, but with a different colour scheme and with solar panels on the roof. It appears that they repaint the sign on the front of the building with a different wording every time; the one I have used is one of three that have existed in the last few years. The photos I had originally were taken in the winter, with snow. Seeing it in the summer I discovered that my version of the building is not at the right level above the ground by about a foot, or 30cm. I was too lazy to make it again, which was the only way to get it right and still have it throw a shadow on the ground. This scenery modifies the lake shore, corrects levels for land and lake, and adds the village and a connecting road in addition to the airport. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Whati_CEM3_in_the_Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 15th December 2019, 19:18:29 |
| Downloads: | 150 |
| Author: | Roger Wensley |
| Size: | 4.25 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Louisiana State Police Texture Updates Bell/Textron 430 |
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File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates
This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge.
These fixes add the gold stripe on the tail and reflect the readjusted bottom
gold cheat stripe and a few more small tweaks that make the textures more accurate.
There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C.
Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!!
As always....Enjoy!!
**P.S.***
I am finishing up on a custom scenery to compliment these repaints.
The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following:
Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c.....
The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS.
This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills.
This scenery will integrate seemlessly with the upcoming release of KBTR v2.
The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!!
Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz
| Filename: | Louisiana_State_Police_Texture_Updates_BellTextron.zip |
| License: | Freeware |
| Added: | 25th May 2008, 19:00:07 |
| Downloads: | 358 |
| Author: | Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins |
| Size: | 2.96 MB |