Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - AI Aircraft | |
| Rolladen-Schneider LS-4 |
|
File Description:
This upload is one of the results of my efforts to get AI-glider traffic into FS2004.
Included are an AI-version with two textures of the Rolladen-Schneider LS-4 for flights from airfield A to airfield B, and another AI-version of the Rolladen-Schneider LS-4, tweaked in a way that it will take off from airfield A, climb while circling and then keeps endlessly circling to a max altitude of around 3000ft ASL in the surrounding of the airfield.
Credits go to Wolfgang Piper for his excellent gliders which inspired me to start experimenting with AI-gliders and for giving me permission to rebuild his gliders to AI-versions.
For other examples of his excellent gliders, visit his site http://www.fsglider.de.
Also credits go to Alan Kaiser for the stemme.air, which I used to make the AI-versions for the LS-4.
| Filename: | RolladenSchneider_LS4.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd July 2005, 03:29:29 |
| Downloads: | 480 |
| Author: | Bert de Bruin |
| Size: | 812.22 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Armstrong Ontario; one airfield and two float bases |
|
File Description:
Armstrong CYYW airfield is 70 miles northeast of Thunder Bay, and close to Lake Nipigon. There isn't much of interest at the airfield by way of buildings (as there aren't many buildings!) and the only plane I saw was a fire fighting Canadaair CL 415. A basic airfield with one runway with lights and one without, and no maintenance. There is fuel, but it is locked up and not for sale.
The two float bases are 5 miles west (CJF6) and 10 miles southwest (CKN6) of Armstrong airfield. Lake Mackenzie is home to two companies, Armstrong Outposts (two Beavers) and Huron Air & Outfitters (an Otter and a Beaver) who both run fishing and hunting lodges. Wilderness North are further south on Lake Waweig, and I think they fly two Otters and a Beaver to their outpost camps. You need Ultimate Terrain, or there won't be any lakes!
| Filename: | Armstrong_Ontario_one_airfield_and_two_float_bases.zip |
| License: | Freeware |
| Added: | 24th February 2009, 00:51:42 |
| Downloads: | 894 |
| Author: | Roger Wensley |
| Size: | 7.03 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tillsonburg CNQ4 in Ontario Canada REPLACEMENT |
|
File Description:
This is a replacement (though complete in itself) for my original Tillsonburg post with the corrected office building included. Tillsonburg is a small town in southwest Ontario, mid way between Toronto, Buffalo, and Detroit. The airfield is some four miles north of the town. It was originally built by the RCAF as an emergency grass field to support flying training in WW2. It now has two grass runways, each 2,400 feet long, and another 4,000 feet long that is asphalt. There is a company that carries out painting and ulholstery work, a flight school, and of course the Canadian Harvard Aircraft Association, which is a volunteer organisation that does what the title suggests and takes care of Harvards, I think six of them plus a Tiger Moth, and something else. And when I was there two years ago and in the winter there was a licensed AME just starting up.
| Filename: | Tillsonburg_CNQ4_in_Ontario_Canada_REPLACEMENT.zip |
| License: | Freeware |
| Added: | 12th November 2008, 14:48:26 |
| Downloads: | 664 |
| Author: | Roger Wensley & Jim Turner |
| Size: | 1.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Arviat CYEK in Nunavut, Canada |
|
Images related to this file:
File Description:
Arviat is a small town on the west coast of Hudson Bay in Nunavut, around 90 miles south of Whale Cove, 130 miles south of Rankin Inlet, and 160 miles north of Churchill. The airfield is just south of the town, and the 4,000 feet of gravel runway is aligned 149T/329T; these are true bearings and not magnetic as Arviat is just inside the Northern Domestic Airspace zone. There is 100LL fuel available in drums, with 2 hours prior notice. The visiting AI airline is Calm Air, plus a cargo delivery by Buffalo Air. As a town of 2,200 people is too large to model I have used a landclass with autogeneration. The result includes some trees, which is not realistic, but there was no way out. There is a special note in the instructions regarding Flight Ontario replacement textures and "glowing" gravel aprons.
| Filename: | Arviat_CYEK_in_Nunavut_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 6th January 2012, 16:13:45 |
| Downloads: | 507 |
| Author: | Roger Wensley |
| Size: | 2.19 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
|
File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator X - Scenery | |
| RAF Ludford Magna |
|
File Description:
RAF Ludford Magna was a Royal Air Force airfield operated by Bomber Command during the Second World War and the Cold War. The station lay on agricultural farmland immediately south of the village of Ludford, Lincolnshire and was sited 21.4miles (34.4 km) north east of the county town of Lincoln, Lincolnshire, England. The remains of the station can be seen from the B1225 Caistor High Street, and the long distance footpath the Viking Way passes right next to the eastern perimeter track.
It was the highest bomber airfield in England at 428 feet (130 m) above sea level, and cost £803,000 to build.
All credit must go to the following authors without whose work I could not have made this scenery; all credit for the models contained in it is theirs I merely placed it. If you don't have any of the third party addons you will only see the runway and peri track: Ted Andrews - Ian Pearson - Mike Hudson
| Filename: | RAF_Ludford_Magna.zip |
| License: | Freeware |
| Added: | 5th October 2015, 20:07:32 |
| Downloads: | 339 |
| Author: | Terry Boissel |
| Size: | 20.9 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Bahamasair Boeing 737-5H6 (C6-BFE) |
|
Images related to this file:
File Description:
For all of you "Pilots of the Caribbean" out there, I am proud to present this realistic, detailed repaint of Bahamasair's Boeing 737-5H6, registration C6-BFE in the excellent 50North model. This is one of 2 Boeing 737-500's operated by Bahamasair (on lease) and wearing the Bahamasair logo/livery. This aircraft makes regular runs to and from MYNN (Nassau, Bahamas), Ft. Lauderdale/Hollywood (KFLL), Miami (KMIA) and Orlando (KMCO). This repaint has a hand rendered 'Bahamasair' logo as well as a hand-painted tail logo.
I want to dedicate this repaint to Latorn Toote, the regular voice of Nassau International Airport (MYNN) on VATSIM. His welcoming voice and skillful controlling keep pilots frequenting the Nassau FIR regularly. You must have the inexpensive 50North payware model to enjoy this repaint. Most repainted textures are 32-bit without mip maps. By the way, I am finishing this same aircraft in the VistaLiners model, with lots of custom textures.
| Filename: | Bahamasair_Boeing_7375H6_C6BFE.zip |
| License: | Freeware, limited distribution |
| Added: | 26th August 2012, 14:36:16 |
| Downloads: | 796 |
| Author: | Jeffrey S. Bryner, 50North |
| Size: | 3.12 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Land Classification Visual Reference |
|
File Description:
Welcome to the visual reference for Land Classifications used with MSFS 2002 and 2004. This reference is not tested with MS Flight Simulator X, but I guess it could be very helpful there too.
You are able to see how a specific Land Classification Value will look in MSFS without building a .bgl file first. You can even compare different Values right away to make an easy decision of which one to use.
Since this reference is a PDF file, you don't need any other tool, but a PDF reader or editor of your choice.
The amount of the visual references is very complete, at least as far as the documentation of the SDK for Terrain Modeling is complete.
All the screenshots are taken at Ibiza, Spain at the exact same location, angle of view, season, date and time with identical weather conditions. This way it is easy to compare the different Land Classifications and get an idea of how they really look.
| Filename: | Land_Classification_Visual_Reference.zip |
| License: | Freeware |
| Added: | 23rd October 2006, 22:28:34 |
| Downloads: | 1,397 |
| Author: | Gerhard Scheuerecker |
| Size: | 18.2 MB |
| Category: Flight Simulator 2002 - Miscellaneous Files | |
| Battle of the Airlines 2003 : Mission Moon |
|
File Description:
What a race... when The Battle of the Airlines Trophy organization announced the upcoming race "Mission Moon" back in December 2002 the community of flightsimmers was astonished.... going to the Moon with MS FlightSimulator was just not possible.... or was it?
After a frantic race made up of 8 stages it became clear: it was possible. Starting in February 2003, for two months the 1500 pilots had to find their way that took them from the far north to the far south on the American continents. Not only did they have to fight their competitors but also short runways, failing aircraft, suicidal flightplans and most of all: RaceRunner Ray. But the reward was worth the hardship when they entered space and made it to the Moon and back! This file contains MP3 files only for computers that don't play the standard WAV files. In other words, if your computer plays ATC correctly when flying Mission Moon you don't need this file.
| Filename: | Battle_of_the_Airlines_2003__Mission_Moon.zip |
| License: | Freeware |
| Added: | 20th April 2003, 18:29:17 |
| Downloads: | 618 |
| Author: | R. van Laake, P. Lohvansuu, S. Chase, A. Lomcovak, I. Mille |
| Size: | 4.29 MB |
| Category: Fly! II - TerraModels | |
| EGLC London City Airport And VFR River Thames |
|
File Description:
"I had a lot of fun doing this one. Unable to Terrascene this area because of the "Meridian Line" problem I took it upon myself to Create the River Thames from were Dave Taylors scenery finishes, past EGLC on to the Sea. Adding on my way, buildings, trees and other scenery like Yahts and boats. Also included in the package is some of the towers by Jeff Davis, he made for Fly! I have done a minor repaint of the ships by Biber Salsa, included in this package. Flying down the River Thames from Canary Wharf below 100 ft (tut tut) is great fun in the Bell407, taking about 8 mins. I can see this being the setting for some interesting 'online' races. This put the wonderful program by Allen Kriesman to the test. I didnt think it would cover such a large area, but it did! This whole scenery is Dedicated to Allen Kriesman and his program, Terramodels 2.2"
| Filename: | EGLC_London_City_Airport_And_VFR_River_Thames.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd June 2003, 20:50:18 |
| Downloads: | 405 |
| Author: | Steve Brown YSOMdesign |
| Size: | 482.41 KB |