Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Tel Aviv Lod Airport Scenery 1961 |
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File Description:
Lod Airport, now called Ben Gurion International Airport started out in 1936 as Lydda Airport, an airstrip of four concrete runways on the outskirts of the Arab town of Lydda. By the mid-1960s, 14 international airlines were landing at Lod Airport.
I have backdated Lod airport back to 1961, when it was much smaller than today. Lod was and is Tel Aviv's major airport, used for all airline flights in 1961, and most international flights today. I have used GMAX to create the terminal and many of the hangars and other buildings at the airport, and have also used many library objects to increase the detail around the airport. Landclass files are included to reduce the city area back to their sizes in the 1960's. I have also backdated 4 other airports: Eilath (LLET), Sde Dov (LLSD), Mahanaim (LLIB), and Beer Sheeba (Teyman LLBS). These use library objects to increase the airport detail as well. These cities constituted the entire route network of Arkia, the local airline of Israel, in 1961.
| Filename: | Tel_Aviv_Lod_Airport_Scenery_1961.zip |
| License: | Freeware, limited distribution |
| Added: | 30th October 2008, 20:30:22 |
| Downloads: | 2,858 |
| Author: | Mike Stevens |
| Size: | 699.82 KB |
| Category: Flight Simulator X - Original Aircraft | |
| Project Airbus A32x Family FD-FMC 2.0 |
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File Description:
Project Airbus A32x family FD-FMC 2.0 (include A318 - A319 - A320 - A321) is the new version of the FD-FMC project for FSX / P3D. It comes with a new ehanced virtual cockpit (3 set of HD textures), new FMC gauge fully fonctionnal in virtual cockpit (and 2D window). A 550 airport database is provided in the pack with all SID, STAR and approaches procedures (updated monthly) and Waypoints update for FSX. Vertical navigation management with all real Airbus flight mode. TCAS and TAWS on ND. Cold and dark status. Holding pattern, DME-ARC and teardrop turns management. original sound set provided. This FMC is not only a GPS like, It controls engines and aircraft to a real vertical navigation to a realistic flight experience. New folder organisation to optimize file space, with other aircraft of the family.
Aircraft 3D model edited to a right flightdeck position. CFM and IAE engine version. New airports added and navaids updated monthly on the freenavdbgroup website. User and install manuals provided in French and English. Have a good flight.
| Filename: | Project_Airbus_A32x_Family_FDFMC_20.zip |
| License: | Freeware, limited distribution |
| Added: | 4th November 2019, 18:33:03 |
| Downloads: | 10,312 |
| Author: | Project Airbus / Francois Dore / Bjoern Kesten |
| Size: | 478.17 MB |
| Category: Flight Simulator X - Miscellaneous Files | |
| 737NG Normal Procedures Non-APU version |
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File Description:
After some input and ideas from a fellow FS2Crew pilot here is a non-APU version of my flow and checklist to even closer mimic real world OPs the way many big airlines operate in real life every day at big airports around the world where the use of APU is limited to only a short period of time a couple of minutes before engine start. I also (don't I always ;-)) did some other changes and what I think improvements since my last version so give it a try and see what you think! About fitting the list on 2 A4 pages when printing it from WordPad please set all your margins to 25 mm in WordPad and uncheck the option to print the page numbers. This time I will not ask the AVSIM Library Managers to replace my old version with this one since some of you might still want the version where the APU is used depending on what kind of flights you do and to what kind of airports. Instead this will be uploaded as a new and separate version.
A flow/checklist for flying PMDG's 737NGX with FS2Crew Voice Edition. Did this mainly for my own use meaning the flow/checklist is adjusted for how I do my flying and with the addons I use like Aerosoft AES for example. Please also be aware this is not the kind of flow/checklist that includes all things you need to perform during a normal flight but instead you are expected to already have a general knowledge of both the NGX and FS2Crew. However I thought others might be helped by this too both newbies to get you going with the "flow" using FS2Crew but also for the more experienced users as a simple to print out and use memory note. It's also easy for you to change whatever you like to suit your own needs better since I created it in common rtf format using the standard Wordpad Windows application. I deliberately made it as compressed as possible leaving out stuff like all the answers to the checklists etc so it would fit on a single A4 sheet being easy to print and maybe also laminate if you like. Hope you'll enjoy it!
| Filename: | 737NG_Normal_Procedures_NonAPU_version.zip |
| License: | Freeware |
| Added: | 22nd June 2012, 03:34:37 |
| Downloads: | 1,085 |
| Author: | Richard Asberg (with input from Peter Wolf) |
| Size: | 6.36 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Kotzebue PAOT on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.
| Filename: | Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd August 2016, 16:47:52 |
| Downloads: | 463 |
| Author: | Roger Wensley |
| Size: | 19.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nome PAOM on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.
| Filename: | Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2016, 02:38:42 |
| Downloads: | 489 |
| Author: | Roger Wensley |
| Size: | 22.65 MB |
| Category: Flight Simulator 2004 - Scenery | |
| North Haledon Lite |
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File Description:
This is Chopper Friendly scenery, folks. It wasn't designed to be flown over at 10,000 feet - although, if you like to fly heavy iron into the major New York/New Jersey airports, you'll notice that it replaces the terrain elevation of Northern New Jersey with all the hills and valleys that the default scenery left out. No, this is interactive scenery. Built to be explored low and slow.
Want to perfect your landing skills in a huge playground of rooftops, irregular terrain, and tight spaces? This is the place. You won't find any unlandable surfaces or false crashes here - just hundreds of places to touch down ranging from beginner, through expert, to downright sick!
This is the lite version, designed for people who are having trouble with the frame rates of the full version. I've thinned out the houses and trees, and removed the buildings South of Oldham Pond - but managed to keep most of the interesting places to land. In the tests I've done, there was about a 20 percent frame rate increase on average compared to the full version, with nearly a 45 percent increase in the most framerate-hostile areas.
| Filename: | North_Haledon_Lite.zip |
| License: | Freeware, limited distribution |
| Added: | 1st June 2006, 04:48:01 |
| Downloads: | 656 |
| Author: | Mick Posch |
| Size: | 11.38 MB |
| Category: Flight Simulator X - Missions | |
| Flight to Area 61 |
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File Description:
Captain Igor Kringbrinsky of the "Special Air Service" will be piloting flight XX-C4 to " Special Area-61"
better known to pilots as " No-whereland".
As usual he is being moved to the base at the Ust-Kamenogorsk Airport (UASK) three days before the
flight. Using an old ANT-2 he will carry electronic supplies(????) and will also pickup on the way to the
different locations (To be known only before the flight) special personnel that work in these places and
who are coming out for vacations.
As co-pilot you will have to check the plane before the flight and since on this flight you are to be rated,
previous to becoming pilot-in-command for future flights, you will do all take offs and landings.---Carefully
study the maps given to you for the " secret" locations you will land before you reach Area 61.
These "locations" may be on "Roadways", mountains, valleys and even large airports-----
Sorry to say, the Weather this time of the year is "stormy and rain, thunder and high winds may be
expected....This is a hard Mission.
| Filename: | Flight_to_Area_61.zip |
| License: | Freeware, limited distribution |
| Added: | 21st April 2008, 09:42:55 |
| Downloads: | 2,855 |
| Author: | Gera Godoy Canova |
| Size: | 5.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| MYER Rock Sound International, Eleuthera Island, Bahamas |
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File Description:
Googly scenery for Rock Sound International (ICAO: MYER), a grand-sounding but
quiet airport located on Eleuthera Island, Bahamas. Eleuthera is a long
and thin island east of Nassau and has three commercial airports, the busiest
being Governor's Harbour. Rock Sound is at the southern end and is served twice
daily by Dash 8 turboprops of Bahamasair, along with occasional flights by
operators such as Southern Air Charter. The airport has seen busier days and
was once even served from Europe by Alitalia.
Microsoft have only provided general aviation facilities at this airport in
Flight Simulator 2004 and this scenery seeks to redress the situation
so that you and your "AI" traffic can use the airport realistically.
The scenery does not purport to be ultra-accurate. Based on high quality
satellite imagery from Google Earth, the layout is proportionally correct but the
added airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | MYER_Rock_Sound_International_Eleuthera_Island_Bah.zip |
| License: | Freeware |
| Added: | 13th October 2008, 11:01:56 |
| Downloads: | 1,468 |
| Author: | John Hinson |
| Size: | 61.42 KB |
| Category: Flight Simulator X - Scenery | |
| Odense Airport (EKOD), Funen, Denmark |
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File Description:
Odense Lufthavn (Odense Airport) is situated close the village of Beldringe, a few km north of Odense, the main city on the island of Funen, Denmark. Like several other Danish airports it was established as an airbase by the Germans during World War II. It was taken over by the Danish state after the war and owned by the state until 1998, at which time it was taken over by a consortium of local authorities, including the city of Odense.
Since the opening of the Great Belt Lin in 1997 there has been no regular passenger flights, apart from some charter traffic during the summer season. But there is a lot of traffic with one- and two-motor craft (including rotor craft) due to the many companies based in the airport.
The package is a complete scenery of the airport, including a few buildings around it. It includes approach lights, runway lights, taxiway lights and light on the apron, the car parking area and the surrounding roads. A traffic file with the (limited) charter traffic of the airport is also included.
| Filename: | Odense_Airport_EKOD_Funen_Denmark.zip |
| License: | Freeware, limited distribution |
| Added: | 31st October 2009, 10:29:34 |
| Downloads: | 3,734 |
| Author: | Peter H. Poulsen |
| Size: | 13.63 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Vieques Air Link AI Flight Plans NEW COLORS |
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File Description:
-This package have flight plans,updates for the AI models,AFCAD for the different airports and the Call Sign for VAL.
-Vieques Air Link(VAL) is a small regional airline that travel to sAN Juan,Isla Grande(Dominici),St. Croix,Ceiba(Roosevelt Roads) and Culebra
from Vieques,Puerto Rico.
-The flight plans are a combination of Real Schedule Operations of the airline plus some fictional plans that we think
will become real very soon(ST.Thomas,Punta Cana and la Romana).
-Models courtesy of Henry Tomkiewicz and the Repaints courtesy of Roberto Ayala and his website www.robertoayala.com
-In order for the package to work properly you need to have the Puertorico2004v2 scenery from Roberto Ayala installed,
you may find it at his website and youll need also the Blue Print TJSJ Scenery(freeware),you can find the link at Roberto's
website.
-The AI Models can be found at www.avsim.com or www.robertoayala.com with also more files of Roberto's work at the sim
community.To add the Trislander you have to downloaded and install it also on your Flight Simulator Aircraft Folder.
It require the Vieques Air Link AI MODELS NEW COLORS
| Filename: | Vieques_Air_Link_AI_Flight_Plans_NEW_COLORS.zip |
| License: | Freeware |
| Added: | 7th February 2010, 00:04:50 |
| Downloads: | 569 |
| Author: | Rafael Ortiz,Roberto Ayala |
| Size: | 361.05 KB |