Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| Extreme Westgreenland |
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File Description:
Extreme Westgreenland
Terrain Mesh for Greenland for Microsoft Flight Simulator X
Everybody who flies in Greenland knows, how incorrect the default scenery is.
This is a new terrain mesh scenery which covers Westgreenland - from Lat N 65 to N 68.
As SRTM data do not cover above N 60 - no Greenland mesh scenery has been produced.
This is one of the most detailed Greenland terrain mesh released up to release date of this scenery.
This great package covers more than 50.000 sq. km. area. This includes:
* LOD11 Mesh (terrain/elevation)
* Redesigned coastline
* Redesign lakes
R E S O U R C E S
Flightsim.gl sceneries for Microsoft Flight Simulator
http://www.flightsim.gl
Flightsim.gl updates, support and official website
http://www.flightsim.gl
N O T E S
This product including all files contained within this package is copyright © Flightsim.gl (www.flightsim.gl).
The information provided within this document and the Flightsim.gl Extreme Westgreenland scenery package is
not intended for real world navigation. All trademarks and/or logos mentioned and/or displayed within this
scenery package are property of their respective holders and are being used solely with the purpose of
representing reality.
| Filename: | Extreme_Westgreenland.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd December 2007, 01:31:21 |
| Downloads: | 3,666 |
| Author: | Ulrik Motzfeldt |
| Size: | 44.95 MB |
| Category: Flight Simulator X - Scenery | |
| Goma Intl (FZNA) DRC and Gisenyi (HRYG) Rwanda |
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File Description:
This project includes the neighboring Goma Intl (FZNA) and Gisenyi (HRYG) airports. After Goma's only runway was severely damaged by the eruption of Mount Nyiragongo in 2002, the runway, originally 3000m long, was reduced to 1800m of serviceable pavement after lava flowed onto the northern part runway and through the city center. In 2013, German NGO Welthungerhilfe ("World Hunger Aid") signed a contract to rehabilitate 500m of runway damaged by the lava flow. Goma resumed scheduled international flights in 2015, and this project reflects the airport as of March 2016, with runway 18/36 renumbered to 17/35. SRTMGL1 (30m) mesh brings the volcanoes in the area into much greater detail. This scenery is complimented by the Kigali Intl (HRYR) scenery (FSX_HRYR_Kigali_2016.zip).
Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.70.6042, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the set created by Jim Dhaenens.
| Filename: | Goma_Intl_FZNA_DRC_and_Gisenyi_HRYG_Rwanda.zip |
| License: | Freeware |
| Added: | 4th August 2016, 21:11:20 |
| Downloads: | 2,279 |
| Author: | Carlyle Sharpe |
| Size: | 5.25 MB |
| Category: Flight Simulator X - Scenery | |
| HALA - Hawassa Intl. - Hawassa, Ethiopia |
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File Description:
This project adds the booming city of Hawassa, Ethiopia, creates the new international airport (HALA), moves (and rebuilds) the downtown airport (recoded to HALX), and includes AI flight plans for the Ethiopian Airlines service that began April 2016. Tested in both the default FSX: Acceleration and with FTX Global/Vector, accurate coastlines, lakes, road data, and SRTMGL1 (30m) mesh, as well as corrected landclass are provided based on the latest available satellite imagery. The Hawassa International Airport was created using information from the current satellite footprint and the promotional video from Ethiopian Airports Enterprise (EAE). Although there is still very little published data on the airport, it is fully functional.
Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.70.6042, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the set created by Jim Dhaenens. Thanks to Ron Blehm for bringing this part of the world to my attention.
| Filename: | HALA__Hawassa_Intl___Hawassa_Ethiopia.zip |
| License: | Freeware |
| Added: | 20th July 2016, 09:06:40 |
| Downloads: | 1,021 |
| Author: | Carlyle Sharpe |
| Size: | 10.41 MB |
| Category: Flight Simulator X - Scenery | |
| 2016 Kigali Intl (HRYR) Rwanda |
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File Description:
This sequel to the 2009 Kigali Intl (HRYR) Rwanda scenery (by Jacques Botha and Frits Beyer) brings it up to date with the current layout and enables full compliance with FTX Global/Vector and FSX. Buildings are added and adjusted to their real-world locations, and the new taxiway and south apron are added according to the May 2016 satellite imagery. In addition to real-world gate locations, custom apron markings are added along with apron lighting. The landclass around Kigali is also updated, and SRTMGL1 (30m) mesh is included. This scenery can be complemented by the Goma (FZNA) and Gisenyi (HRYG) scenery (FSX_FZNA-HRYG_CS.zip), and GA flightplans are included to supplement the commercial traffic at Kigali and provide more activity at FZNA and HRYG.
Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.70.6042, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the set created by Jim Dhaenens.
| Filename: | 2016_Kigali_Intl_HRYR_Rwanda.zip |
| License: | Freeware |
| Added: | 4th August 2016, 21:10:09 |
| Downloads: | 3,385 |
| Author: | Carlyle Sharpe, Jacques Botha, and Frits Beyer |
| Size: | 17.12 MB |
| Category: Miscellaneous Files - Demos from Commercial Vendors | |
| QuickPlan for Windows |
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File Description:
QuickPlan for Windows is a visual point and click flight planner that makes it easy to generate flight plans in native FSX, FS2004 or X-Plane formats.
The entire route is generated visually, by tapping the map to add the departure airport, intermediate waypoints and arrival airport in the same order that you intend flying the plan.
During plan creation and after adding the final arrival waypoint you also have the opportunity to remove any of the intermediate waypoints before saving the plan in your preferred format.
QuickPlan utilises a new mapping engine and includes 12 world-wide map styles and has support for FSWidgets Cloud Based Aero Charts (free Cuba/Puerto Rico WAC Cloud Based Chart included) and FSWidgets Cloud Based World Nav Data (Free KSFO - San Francisco Bay area Nav Data included).
QuickPlan can be used in Freeform Mode, Advanced Mode, or a combination of both.
FREEFORM MODE: Simply click anywhere on the map and QuickPlan will allow you to add it as a generic waypoint. VFR pilots often use towns, lakes and other unique geographic features and with QuickPlan you can add any geographical location shown on the base map. Plans created this way label the waypoints automatically with generic names (e.g. DEP, WP1, WP2, ARR).
If desired, the entire route from departure to arrival can be created without reference to any navigational aids or official airports. This is handy for bush pilots who often use unlicensed airfields and small landing strips (or seaplane landing areas). Helicopter pilots can also quickly create plans that depart from off-airport locations like building rooftops or land on a road.
ADVANCED MODE: If you own the FSWidgets Cloud Based World Nav Data product you can create more advanced flight plans by clicking on any of the icons displayed on the map to add them as waypoints - airports, VOR's, NDB's and intersections (data for the KSFO area is included free). Plans created this way label the waypoints automatically with airport and navigational aid identifiers taken from the Nav Data (e.g. KSFO, OSI, LV, FABLA). FEATURE LIST:
- Generates native FSX (.pln), FS2004 (.pln) and X-Plane (.fms) format flight plans
- Saves flight plans to any folder (preferred folder set in Preferences)
- Search for airport by ICAO identifier
- Map powered by CloudMade Leaflet API (using OpenStreetMap data)
- Includes 12 world-wide maps styles
- Supports FSWidgets Cloud Based AERO CHARTS
- Free Cuba/Puerto Rico WAC Cloud Based Chart included
- Supports FSWidgets Cloud Based WORLD NAV DATA
- Free KSFO (San Francisco Bay) area Nav Data included
- World-wide Metar and TAF Data icons
- US Nexrad (Next-Gen Radar) Data
| Filename: | QuickPlan_for_Windows.zip |
| License: | Commercial demo |
| Added: | 27th October 2012, 09:22:33 |
| Downloads: | 523 |
| Author: | Fermin Fernandez - FSWidgets |
| Size: | 1.95 MB |
| Category: Flight Simulator 2004 - Sounds | |
| FS2004/FSX Boeing 737 Next-Generation (600-900ER) CFMI CFM56-7B Soundpack |
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File Description:
This sound is intended for use on Project Opensky's models, but they'll work pretty good I am sure on other freeware and payware planes. After month's of hard precision work, I present to you my new realistic and accurate 737NG CFM56-7B soundpack for Microsoft Flight Simulator 2004 and X. The interior sounds are mainly from a passenger perspective. Once you load your aircraft with these sounds, you'll hear the APU System and Fans in the cabin. You hear the humming sound of the CFM56-7B at idle after you have started the engines. You spool up the engines at takeoff then hear the buzzsaw-like sound of the CFM56-7B engine's fans. Once you lift off and put up the landing gear you will hear a chime from the cabin. It features realistic cockpit sounds like the autopilot deactivation sound, stall clicker, overspeed clicker, gear up warning sound buzzer, flaps lever, rolling whine, and touch-down. I am sure that if you are a frequent Boeing 737 Next-Generation aircraft flyer, or if you're a pilot or flight crew onboard a 737NG aircraft, that you'll pretty impressed by these sounds. Give this soundpack a try, I am sure you won't be disappointed!
| Filename: | FS2004FSX_Boeing_737_NextGeneration_600900ER_CFMI_.zip |
| License: | Freeware |
| Added: | 15th July 2010, 01:38:47 |
| Downloads: | 9,290 |
| Author: | Adam Murphy - SkyHigh Sound Systems |
| Size: | 55.26 MB |
| Category: Flight Simulator X - Scenery | |
| YTTI Troughton Island, Western Australia |
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File Description:
YTTI Troughton Island - ShoreAir operates Troughton Island airstrip as an alternate to Mungalalu-Truscott. It has a 980m x 30m unsealed runway. Troughton Island sits 6 metres above sea level on a natural reef. Troughton is managed by two people who spend one month at a time on the island. During that time they are almost completely isolated from the outside world. Although they are isolated they are not alone; previous occupants of the island brought in quails and children's pythons that were once pets that escaped their cages during a cyclone. Now there is a healthy population of snakes living off the quails. Today Troughton Island is maintained as an emergency landing area for aircraft that are unable to reach Truscott. It also serves as a landing area if Truscott is inaccessible due to weather conditions. The Bureau of Meteorology has a weather station on Troughton island. Mungalalu-Truscott aerodrome supports all the FPSO (floating production storage and offloading facility) operations in the WA and NT waters of the Timor Sea, while the alternate aerodrome at Troughton Island is 20 nautical miles north of the main air route to Timor Sea facilities. REQUIRES Blencowe_LibraryKit.zip
REQUIRES blencowe_librarykit_309494.zip (Available HERE)
| Filename: | YTTI_Troughton_Island_Western_Australia.zip |
| License: | Freeware |
| Added: | 28th February 2013, 14:01:54 |
| Downloads: | 279 |
| Author: | Alan Blencowe |
| Size: | 2.37 MB |
| Category: Flight Simulator X - AFCAD Files | |
| PAKT - Ketchikan airport - Ketchikan, Alaska - USA |
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File Description:
This AFCAD requires payware "Ultimate Terrain Alaska X"!! It will not work without it as it is built on the underlying terrain features and the included file "PAKT_AP.BGL" which has to be renamed or moved to a folder outside the FSX terrain environment. The original file included some errors which I tried to correct. This patch is published with permission.
Changes: The apron layout is corrected including now taxiway "C" leading to GA parking. The pavement has been changed to asphalt as it appears to be when taking aerial pictures as template. The runway got the proper overruns at both sides and the position of the ILS glideslope and localizer has been corrected as well as the DME. The layout of the airport building arrangement including the tower should be now closer to the real world and I added a working jetway. However, I used FSX default objects. As I was dependent on quite rare layout information I just tried to adjust the taxi paths and parking spots probably closer to the reality than before but I did not put any effort to name the parking spots like in real life nor did I take care for taxi signs (only the runway entries got such).
| Filename: | PAKT__Ketchikan_airport__Ketchikan_Alaska__USA.zip |
| License: | Check within download |
| Added: | 25th May 2013, 19:40:38 |
| Downloads: | 439 |
| Author: | Axel Birsul |
| Size: | 1.28 MB |
| Category: Flight Simulator 2004 - Scenery | |
| OSM World: Western Europe |
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File Description:
Read Installation instructions carefully, this is a complex scenery package!
This package includes a "Dev Kit" should you wish to expand it to other areas! Please contact me if you wish to do so! This is community effort! If we all contribute, we will hopefully have the entire world covered one day!
Welcome to OSM World: Western Europe! This is a vector data scenery package covering the western European area. Coastlines, Rivers, lakes, roads, railways, and power lines with detail never before seen! All in an autogen-compatible density! You can see roundabouts, train terminals, harbor areas in a resolution of a point every 10 meters. At this same resolution a vectorial city class places residential (in small and big building variations, depending on surface area) and industrial areas exactly where they are supposed to be. This gives the city areas a resolution far superior to the capacity of FS-2004 default landclass bitmaps, limited to approximately 1 Km x 1 Km squares. OSM World: Western Europe will even give you small roads leading to small towns (even a few houses across)! From big highway intersections, including ramps, to the tiniest rural pathways covering the entire western area! Wherever in Western Europe you fly, there is something to see!
| Filename: | OSM_World_Western_Europe.zip |
| License: | Freeware |
| Added: | 13th October 2014, 00:18:39 |
| Downloads: | 4,141 |
| Author: | Mario Noriega |
| Size: | 274.75 MB |
| Category: Flight Simulator X - Gauges | |
| Beechcraft Baron 58 FULL Engine Gauges for Saitek FIP's |
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File Description:
10 Left/Right analog Engine Gauges plus Fuel Level for the Beechcraft Baron 58 across 3 Saitek FIP's. I recommend these if you have 9 or more Saitek FIP's. However you can always scroll through the 3 gauges if you have less.
These compliment Philippe Verhaege's fantastic Beechcraft Baron 58 main gauges "essential_gauges.zip" nicely.
I grouped the Left/Right Manifold Pressure and RPM onto the first Saitek FIP. The Fuel Flow and Cylinder Head/Exhaust Gas Temperature onto the second. The Oil Temp/Pressure onto the third. Since there was room and they are directly below the engine gauges, I also incorporated the Fuel Level gauges.
The beautiful Freeware gauge artwork is by Laurent Ferrari (FlyFrog) of the www.thegaugesfactory.org (Website now dead). They even have the "Beechcraft" logo. Laurent's gauges were originally designed for high end custom cockpit gauges that I resized and configured to fit the Saitek FIP's. I customized XML's to position and calibrate to Flight Simulator X.
Thanks to Horacio for providing the original artwork via a zip file.
Installation requires simple copy and paste. These were only tested on a Windows 7 computer with a X99 i7-5960X processor. You may have to adjust the needle reaction speeds for your machine.
| Filename: | Beechcraft_Baron_58_FULL_Engine_Gauges_for_Saitek_.zip |
| License: | Freeware |
| Added: | 19th March 2015, 09:44:28 |
| Downloads: | 322 |
| Author: | Jack Pickett, Laurent Ferrari |
| Size: | 677.35 KB |