Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Australian Lighthouses - Part 5 - South Australia |
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File Description:
Around Australia's coastline there are over 350 lighthouses.
I received a suggestion a month ago asking if I would do the locations of the lighthouses down the coast of New South Wales and when I did a bit of research I thought, why not do the whole 36,735 kilometres around Australia?
Here is Part 5 - the lighthouses located on the coastline of State of South Asutralia.
Some installations no longer exist but I included them for those of us who like historical and period flying. If it was there in 1935, it's there in this package!
A Read Me file is included. No third-party content is required.
| Filename: | Australian_Lighthouses__Part_5__South_Australia.zip |
| License: | Freeware |
| Added: | 9th February 2006, 15:18:18 |
| Downloads: | 2,485 |
| Author: | Bruce Kennewell |
| Size: | 127.72 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Key Lime Air - Fleet Part II |
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File Description:
This package includes Key Lime Air (USA) fleet Part II: Metro II (x6). This is an AI aircraft only.
| Filename: | Key_Lime_Air__Fleet_Part_II.zip |
| License: | Freeware, limited distribution |
| Added: | 7th April 2012, 20:51:20 |
| Downloads: | 1,214 |
| Author: | Elias Merino |
| Size: | 1.94 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Key Lime Air - Fleet Part I |
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Images related to this file:
File Description:
This package includes Key Lime Air (USA) fleet Part I: Cessna 404 (x2), Learjet 24B (x1), Metro 23 (x2) and Piper 31 (x7). This is an AI aircraft only.
| Filename: | Key_Lime_Air__Fleet_Part_I.zip |
| License: | Freeware, limited distribution |
| Added: | 7th April 2012, 20:51:18 |
| Downloads: | 1,438 |
| Author: | Elias Merino |
| Size: | 1.98 MB |
| Category: Flight Simulator 2002 - Scenery | |
| Aleutian Islands Scenery Enhancement - Part I |
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File Description:
This scenery enhances the Aleutian Islands in Alaska. Over 80 small, individual
scenery areas have been added to the Aleutians to provide VFR landmarks while
flying this area with World Aeronautical Charts. (WAC)
All cabin and building markers from WAC charts CE-12 and CE-13 are present in
the scenery. It consists mostly of cabins which are spread out through the Aleutians.
Unalaska has been completely enhanced, adding the city, ships, and docks to the default airport. Some floatbases (not covered by Dave's scenery) in the Aleutians now have corresponding cabins and wood docks around them.
This scenery is fully compatible with Dave Erickson's "Alaskan Docks 2" scenery,
and is HIGHLY recommended, as I did not touch any of the areas which are covered by that scenery, except for Unalaska, for which I used a city map to recreate and upgrade. Details in the readme.
| Filename: | Aleutian_Islands_Scenery_Enhancement__Part_I.zip |
| License: | Freeware |
| Added: | 18th November 2002, 04:06:24 |
| Downloads: | 2,911 |
| Author: | Jorge 'eko' Salas |
| Size: | 6.13 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Republic F-105 Thunderchief (Part 1) |
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File Description:
Republic F-105 Thunderchief. This is another Jake Burrus aircraft I have been able to bring to the flightsim world. Originally introduced in 1958 as a low-level nuclear weapons delivery aircraft in the middle of the Cold War, this aircraft became the backbone of conventional bombing during most of the Vietnam War. As a testament to the aircraft's role, the bravery of its pilots, and the ferocity of the North Vietnamese air defense network, nearly half of the 833 airframes were lost in combat operations. Due to the extensive combat use of the Thud, it had a relatively short service life, with limited use after Vietnam, until the aircraft's final retirement in 1984.
This is part 1 of 2 parts, and represents the use of the F-105B/D/F from 1958-1966; to include 16 model variants and 131 repaints; but includes all of the F-105B units including those used post-Vietnam by ANG and AFRES units. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the documentation contained in the file.
| Filename: | Republic_F105_Thunderchief_Part_1.zip |
| License: | Freeware |
| Added: | 29th December 2013, 20:17:48 |
| Downloads: | 578 |
| Author: | Michael Pearson |
| Size: | 39.7 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Republic F-105 Thunderchief (Part 2) |
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File Description:
Republic F-105 Thunderchief (Part 2). This is another Jake Burrus aircraft I have been able to bring to the flightsim world. Originally introduced in 1958 as a low-level nuclear weapons delivery aircraft in the middle of the Cold War, this aircraft became the backbone of conventional bombing during most of the Vietnam War. As a testament to the aircraft's role, the bravery of its pilots, and the ferocity of the North Vietnamese air defense network, nearly half of the 833 airframes were lost in combat operations. Due to the extensive combat use of the Thud, it had a relatively short service life, with limited use after Vietnam, until the aircraft's final retirement in 1984.
This is part 2 of 2 parts, and represents the use of the F-105D/F/G from 1966-1984; to include 35 model variants and 130 repaints. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the documentation contained in the file.
| Filename: | Republic_F105_Thunderchief_Part_2.zip |
| License: | Freeware |
| Added: | 29th December 2013, 20:23:35 |
| Downloads: | 623 |
| Author: | Michael Pearson |
| Size: | 38.47 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Key Lime Air - Fleet Part III |
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Images related to this file:
File Description:
This package includes Key Lime Air (USA) fleet Part III: Metro III (x12). This is an AI aircraft only.
| Filename: | Key_Lime_Air__Fleet_Part_III.zip |
| License: | Freeware, limited distribution |
| Added: | 7th April 2012, 20:51:23 |
| Downloads: | 1,344 |
| Author: | Elias Merino |
| Size: | 3.7 MB |
| Category: Flight Simulator 2004 - Panels | |
| New Vickers VC10 panel, Part 2 |
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File Description:
This is part 2 of a two part download.
This project is based on David Maltby's panel for the Vickers VC10, model available here: www.dmflightsim.co.uk/vickers_vc10.htm.
The project's aim is to enhance the cockpit experience by re-activating numerous gauges, switches and lights that previously had no function. It also introduces some new gauges and windows that are not in the original model. And, to bring the cockpit procedures as close as possible to the real checklists. To this end it contains voicechecklist files, a cockpit briefing and interactions with the cabin crew including a safety briefing.
The cockpit instrumentation has also been brought up to date with modern requirements and practices. And, as well as a number of new additional windows there is also a new night cockpit. The checklists are taken from the original BOAC flight manual and are extremely detailed as they are designed for a three man crew! So, as a single "sim" pilot you will be very busy! I have made well over 100+ additions and changes making this a comprehensive update. The original model was very similar to how one drives a car. That is get in, turn on the ignition and drive off!! You will find this update very different as it intentionally brings you much much closer to the reality of handling a high performance heavy jet especially one as complex as the elegant VC10!
| Filename: | New_Vickers_VC10_panel_Part_2.zip |
| License: | Freeware |
| Added: | 31st August 2011, 09:53:11 |
| Downloads: | 2,429 |
| Author: | Nicholas Weber |
| Size: | 172.82 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |