Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| RAF Kirton in Lindsey - Lincolnshire, England |
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File Description:
It appears to have been an RAF habit (inherited from the RFC to name its bases after the nearest railway station, possibly to simplify the process of issuing Rail Warrants to personnel posted there. By that token, the site should be RAF Kirton Lindsey, Kirton Lindsey being the name of the nearby railway station constructed in 1849. No.255 Squadron's Operations Record Book (ORB) consistently uses that version of the name. So does the airfield's separate ORB, from the date of the site's WWII creation (15 May 1940) through to May 1941. After mid-1941 and the departure of No.255 Squadron, use of RAF Kirton-in-Lindsey. Kirton in Lindsey begins to appear in the site's own records – eventually dominating.
On 25 March 2013 it was announced to dispose of the airfield and technical facilities with only accommodation remaining. The airfield used to host No. 1 Air Control Centre (1ACC), the RAF’s only deployable ground-based early warning and air control radar unit, which was parented by RAF Scampton
The Station has had a varied selection of personnel occupying it, the RFC, RAF, USAAF, and before becoming an RAF Station for the last time it was the home of the Royal Artillery Regiment responsible for operating the Rapier sam. The Station finally closed in 2013.
| Filename: | RAF_Kirton_in_Lindsey__Lincolnshire_England.zip |
| License: | Freeware |
| Added: | 29th October 2015, 23:44:17 |
| Downloads: | 161 |
| Author: | Terry Boissel |
| Size: | 19 KB |
| Category: Flight Simulator X - Scenery | |
| Ota Air Base |
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File Description:
The Ota Air Base (BA2), created on December 31, 1937, was inaugurated on April 14, 1940, near the town of Ota, about 50KM from Lisbon (Portugal). Lodged aircraft such as Gloster Gladiator, Junkers JU-52, Junkers JU-86, Hawker Hurricane and Supermarine Spitfire. In 1953 are received the first jet aircraft of FAP, two De Havilland Vampire and the first 25 planes Republic F-84 G Thunderjet, making BA2 the most important Air Force Base until the end of the 1950s. In 1960 the BA2 changed radically, no longer a basis for an Operational Base Instruction. In November 1976 was created the Centro de Instrucao 2 (CI2), for elementary education pilot (with DHC Chipmunk), radar experts and the integration of training schools and military preparation technique. In 1992 the designation of Air Base 2 is amended to Centro de Formacao Militar e Tecnica da Forca Aerea (CFMTFA) which gives the training military, humanistic, scientific and technical staff of the Air Force, whose scope is not covered by other organs of the Air Force, with the aerodrome is currently closed to air activity. This scenery was the fact that it has in the FS aircraft that operated in Ota, such as the DHC Chipmunk, the Republic F-84G or the Junkers Ju-52. This scenary was made in ADE9X. Tested in FSX, I do not know if it works in FS2004.
| Filename: | Ota_Air_Base.zip |
| License: | Freeware |
| Added: | 8th December 2009, 01:09:33 |
| Downloads: | 1,849 |
| Author: | Jorge Ferreira |
| Size: | 1.35 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Project Airbus A321 FD-FMC version 1.20 <b>FSX and P3D</b> |
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Images related to this file:
File Description:
A321 FD-FMC is a freeware FMC project, only for FSX and P3D, based on Project Airbus A321 aircraft with enhanced VC, which provide real vertical navigation feature and all Airbus autopilot advanced modes (all knobs like real Airbus : Push-pull). FD-FMC has a unrealistic interface, to be easy to use, but it offers true vertical navigation in N1 mode with adaptive pitch control. Aircraft pack include an airport database (more than 200 airports) and new airports procedure files are created each month and can be downloaded. This database include real SID, STAR and approach procedures. FD-FMC manages altitude and speed constraint, holding pattern, DME-ARC, ILS/LOC/RNAV approaches, autolanding, LOC back course mode, multiple gradient approaches. You can set easily all performance in FMC pages, for Take off, climb, descent and approach. VC fully functional, with all system (Bleeds system, fuel system, Fly by wire). All switches working. ND with Radar terrain (TAWS) and basic TCAS (traffic). All real airbus autopilot mode works and reported on the PFD's FMA : THR CLB, CB, SRS, DES THR IDLE, etc ......Flight can be saved (update automatically FSX flight plan file) and all FMC data are saved.
Flight begin in cold and Dark; Real Start engine procedure.....Please, read the install manual and user manual English and French). A very advanced Airbus panel. FD-FMC is copyright Francois Dore.
| Filename: | Project_Airbus_A321_FDFMC_version_120_bFSX_and_P3D.zip |
| License: | Freeware |
| Added: | 4th April 2016, 21:46:09 |
| Downloads: | 2,570 |
| Author: | Francois Dore - Project Airbus |
| Size: | 327.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Z19O - Hamat Airbase - Batroun, Lebanon |
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File Description:
Hamat is a village near the coast of Lebanon, around 25 miles north of Beirut. The airport runway was built during the civil war to the west of Hamat in the late 1970's, between Hamat and another village called Wuajh Al Hajar. The intention was have an alternative to Beirut airport, which could be (and often was) closed by shell fire from any or all of the sides involved in the civil war, or by bombing by those who were not directly part of the civil war but occasionally joined in. It has been used for drag racing, occasional freefall parachuting (this may continue) and is now an army base with mostly helicopter use. The runway is around 5,600 feet of asphalt, 90 feet wide and aligned 02/20. There is no lighting. The apron is set well back from the runway and has hangars at each end; one set is four hangars long, and at the other end of the apron there are three hangars. There are also the remains of some radar to the west of the apron, bombed (in 1982?). The runway has been repositioned and the surrounding landclass modified to reduce one village to it's approximate actual size and to create a second village which was missing entirely. An intrusive road has been deleted, and the airfield grass area also modified.
| Filename: | Z19O__Hamat_Airbase__Batroun_Lebanon.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd May 2015, 10:03:10 |
| Downloads: | 224 |
| Author: | Roger Wensley |
| Size: | 8.53 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lockheed VC-121A Constellation 'Columbine II' |
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File Description:
FS2004 Lockheed VC-121A Constellation 'Columbine II'.
The Lockheed C-121A Constellation is the military
transport version of the L-749A Constellation.
Delivered on 22 November 1948, this particular aircraft
was soon converted to VC-121A VIP-transport. From
November 1952 till November 1954 this was the personal
transport of President Dwight D. Eisenhower. In 1952,
President Eisenhower was flying to Florida. The
Presidential plane was named 'Columbine II' (after the
official flower of Colorado, the First Lady’s home
state), but it was identified to flight controllers as
“Air Force 610” (from its tail number 48-610). However,
flying in the same general region was Eastern Airlines
Flight 610. The Eastern Airlines pilot overheard a
conversation between flight controllers and the
President’s plane, and for a moment thought the
references to flight “610” were meant for him. Although
nothing untoward happened, the government realized that
the confusion could have been tragic. Since then, any
Air Force aircraft with the President on board has been
referred to as “Air Force One.” Thus, the 'Columbine
II' was the first aircraft to be distinguished with
this designation, and she served President Eisenhower
for several years in this role.
This repaint is a much improved version of the one
issued in 2006. It has not been tested for the FSX
version of Abacus' Constallation but probably will
function there as well.
These are textures only. You will require Francisco
Sánchez-Castañer's great payware Lockheed L-749
Constellation, which can be obtained from Abacus'
Platinum Collection (see
http://www.abacuspub.com/default.html). Repaint (based
on Francisco Sánchez-Castañer's textures) by Maarten
Brouwer.
| Filename: | Lockheed_VC121A_Constellation_Columbine_II.zip |
| License: | Freeware, limited distribution |
| Added: | 14th September 2007, 18:25:01 |
| Downloads: | 362 |
| Author: | Maarten Brouwer |
| Size: | 3.55 MB |
| Category: Flight Simulator X - Utilities | |
| Flight Simulator First Officer V2 |
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Images related to this file:
File Description:
Flight Simulator First Officer is a generic virtual copilot that can be used with any aircraft. The primary
function of FSFO is to assist the Pilot In Command (PIC) to fly the aircraft safely while adhering to
Standard Operating Procedures (SOPs). This is accomplished via virtual checklist and sharing of cockpit
duties/responsibilities. Specifically, the First Officer reads the following configurable checklist:
- Pre-Flight
- Before Start
- After Start
- Before Takeoff
- In-Range
- After Landing
- Shutdown
After reading the checklist item, the Copilot will wait to ensure you (i.e. the pilot) have configured the
aircraft correctly before proceeding to the next item. Also, the Virtual copilot is capable of performing
the following actions:
1. Call Vspeeds based on your input
2. Raise/Lower the Landing Gear on Takeoff/Landing
3. Retract the Flaps
4. Extend the Flaps
5. Manage the taxi/landing/strobe lights
6. Tune the ILS frequencies
7. Call Climb Power based on your input
8. Reset Vertical Speed when the Aircraft is within 1000 ft of the programmed altitude
9. IAS warning (e.g. Aircraft is above 250 IAS while below 10000 ft)
10. GS Warnings (e.g. Aircraft is above 25 knots while taxing)
11. Resets the altimeter to standards when passing TA
12. Engage Heading Hold on Takeoff
13. Engage Altitude Hold on Takeoff
14. Reset Speed on Takeoff
15. Engage Speed Hold on Takeoff
16. Engages Rev Thrust on Landing
17. Ground Proximity Warning System (GPWS)
18. Over Speed Warning
19. Stall Warning
20. Bank Angle Warning
21. Vref monitoring
22. Set AutoBrakes
23. Loads Fuel/Payload
24. Random Payload/Pax generator
25. Plus much more!
Share checklist and report bugs here: http://flightsimaddons.proboards.com/index.cgi#general
| Filename: | Flight_Simulator_First_Officer_V2.zip |
| License: | Freeware, limited distribution |
| Added: | 21st December 2013, 21:58:46 |
| Downloads: | 3,237 |
| Author: | Matthew King |
| Size: | 60.63 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Scandinavia and the Baltic States |
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Images related to this file:
File Description:
Effectively an extension of my "Airstrips of Western Europe" project for FS2004, around 140 sceneries of small airfields in Scandinavia and the Baltic states, each enhanced with buildings, taxiways, parking spaces and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Given the available comprehensive coverage of both Norway and Finland by other authors, and much of Denmark by myself in my earlier "Airstrips of North-West Europe" upload, this selection comprises mostly small Swedish and Baltic State airfields.
Unfortunately, due to the very nature of much of the area, some of these airstrips are just that, a grass/dirt runway on a flattened/mown area in the landscape with just an associated building or two. Nevertheless, they do perform the required function of providing sources for AI traffic. The very existence of those airstrips not included in FS2004 is referred to in various on-line databases.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe (where applicable) and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Scandinavia_and_the_Baltic_States.zip |
| License: | Freeware |
| Added: | 11th November 2024, 17:25:16 |
| Downloads: | 106 |
| Author: | Chris Eve |
| Size: | 2.52 MB |
| Category: Miscellaneous Files - Demos from Commercial Vendors | |
| AirFx 06 (Commercial Demo) |
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Images related to this file:
File Description:
--Re-upload--
Imagine a low-level bombing run in Flightsim 02/04 only 3 MOUSE CLICKS AWAY.
The next generation of excitement is here, completely new inside and out.
Weapons, smoke writing, engine fires, and more EASY AS 1,2,3 with AirFx!
AirFx 06 makes the aircraft smoke system even easier to use.
Fully loaded with the new features everyones been asking for.
Includes a new html based help system with easy to understand graphics.
Demo includes FREE one full hour of flight-time in FlightSim with effects.
NEW AIRCRAFT EDITOR FEATURES:
Easy to use for the novice incredible time-saving features for the pro.
Import / Export FxPax effects packages for fast and easy sharing or backup.
Add your own exciting screenshots for easy template identification.
FxPax save your screenshot, effects, textures and smoke system settings.
Web enabled so you can download new effects packages, create and share your own FxPax.
NEW TEMPLATE EDITOR FEATURES:
The fastest and easiest way to position individual effects.
Revolutionary Aircraft Placement Matrix to easily place effects on your aircraft.
Error checking with auto-renumber and log for missing effect and texture files.
Copy paste cut insert functions.
Preview Multi or single line or full template.
Nudge buttons for easier effect placement.
This file is a Commercial Demo. DEMO VERSION LIMITATIONS: 1. No saving modified aircraft; 2. No FxPax Export; 3. No edit effects files; 4. 1 hour limit to FlightSim previews; 5. Nags
| Filename: | AirFx_06_Commercial_Demo.zip |
| License: | Commercial demo |
| Added: | 14th July 2010, 10:26:25 |
| Downloads: | 2,032 |
| Author: | Grant Bovee |
| Size: | 13.2 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Nick's Prop Dust v2.0 with Nick's ALL WET for Watercraft! |
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File Description:
This package is an all new release of my original prop dust FX. This gauge/effects package automatically senses the terrain the aircraft is in contact with or flying over and changes the prop dust and water FX for the aircrafts prop/rotor wash based on dirt, dry mud or clay, snow, rain, water, ice, sand, gravel and short grass. In addition the real time surface conditions are also sensed. In example: a dry asphalt or concrete runway will produce no prop dust/wash; however, the same runway with snow/rain conditions present will automatically produce a throttle controlled snow/rain blowing effect. FX files and gauges are included for large and small, single engine, multi-engine, amphibians, helicopters, seaplanes and massive scale military and commercial land/water transports. This package requires manually editing/adding lines in the aircraft.cfg and panel.cfg files. The README files include very complete and comprehensive instructions with a quick and easy copy/paste file for all the Microsoft prop aircraft and 13 other popular aircraft. I have also provided a QUICK REFERENCE file for current Nicks Prop Dust users for the new seaplane gauge and new FX location formulas. Nick's ALL WET is wild splashing and spraying bow/skid water FX designed for amphibians, seaplanes and boats which includes water droplets on the 2D and VC windshield as the plane barrels through the water on takeoff and landing. There is an option to install Nick's ALL WET without the main dust FX package. ENJOY! from Nick Needham
| Filename: | Nicks_Prop_Dust_v20_with_Nicks_ALL_WET_for_Watercr.zip |
| License: | Freeware, limited distribution |
| Added: | 1st October 2005, 05:22:11 |
| Downloads: | 8,441 |
| Author: | Nick Needham |
| Size: | 2.88 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Butuan Bancasi Airport, Butuan, Philippines |
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File Description:
This is a totally new Butuan Scenery Addon for Flight Simulator 2004. This features Multi-Level of Detail (MLOD) which makes a scenery framerate-friendly. At a distance, the objects are on its LOW POLYGON STATE. And while you get closer and closer, the objects become more and more complex, making you landing sequence unaffected by heavy framerate hit due to the High number of Polygons of the Library Objects.
Butuan Bancasi Airport Scenery (RPME) features photorealistic textures. This includes the Main Terminal Building, the Philippine Airlines Cargo warehouse, the Old Butuan Airport Cargo Warehouse, the Air Transportation Office Building, the Old Private Hangar, and the Control Tower. This scenery has full night lighting textures and has night lighting beams that illuminate the ramp from the main terminal building. Other library objects included are: Cebu Pacific baggage carts, Cebu Pacific and Philippine Airlines stairs, Airport and Ramp personnel, cars, trucks, buses, jeeps, cows and horses. But these objects do not interfere with the framerate so much because this is defined in the MLOD feature.This scenery has not been tested with FS2002 but is more likely to work without problem in that version.
Currently, Philippine Airlines serves this destination daily from Manila arriving at 12:15 p.m. and departing for Manila at 01:15 p.m. Cebu Pacific also serves this destination daily from Manila arriving at 10:25 a.m. and departing for Manila at 11:15 a.m. and thrice weekly (Mon-Wed-Sat) from Mactan, Cebu arriving at 11:50 a.m. and departing for Mactan at 12:30 p.m.
| Filename: | Butuan_Bancasi_Airport_Butuan_Philippines.zip |
| License: | Freeware |
| Added: | 24th June 2004, 05:40:52 |
| Downloads: | 6,873 |
| Author: | Ver Walter Gulfan, Philippine Flightsimmers Group |
| Size: | 8.85 MB |