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| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 6 |
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File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_6.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:57:25 |
| Downloads: | 359 |
| Author: | Nicholas Weber |
| Size: | 145.96 MB |
| Category: Orbiter - Spaceships | |
| U.S.S. Enterprise 2702-D |
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File Description:
The U.S.S. Enterprise NCC-1701-D was a Galaxy-class extended-duration starship and the flagship of Starfleet. The fifth starship to be named Enterprise, she was commanded by Captain Jean-Luc Picard. With a total of 42 decks, the U.S.S. Enterprise-D was twice the length and had eight times the interior space of the Constitution-class ships of over a century earlier; she carried a combined crew and passenger load of about 1,012.
Defensive systems included 10 phaser banks, 250 photon torpedoes, and a high capacity shield grid; there are some 4,000 power systems in all aboard ship.
Full acceleration time from reverse, sub-light impulse through nominal top warp speed, warp 9, was 0.03 milliseconds. The ship achieved maximum speed of warp 9.5 maximum when pursued by the entity known as "Q"; at warp 9.3 its engines had passed the red line.
By stardate 43205, she had already logged tens of thousands of light-years since setting out around stardate 41153.7 after Jean-Luc Picard formally became her first captain on stardate 41124.
An average day aboard ship, according to Lieutenant Commander Data, included four birthdays, two personnel transfers, two chess tournaments, a secondary school play, four promotions, the celebration of the Hindu Festival of Lights — and a birth and wedding.
Some 13 planets were represented among the ship's complement as of stardate 44247. During the Borg incursion of 2366, Decks 23-25 were sliced open by the enemy during the final battle over Earth and requiring a refit at Earth Station McKinley which lasted 5-6 weeks.
It was far less damage than the kamikaze warp-driven collision Commander Riker had readied as one last recourse, however. During that refit, the starship received a phaser upgrade as well as damage repair and a dilithium chamber articulation frame. It off-loaded the original three Runabouts and the first arriving officers at Deep Space Nine.
The U.S.S. Enterprise-D was destroyed in 2371 after an attack by renegade Klingons breached her warp core. Although the saucer section separated before the breach, the force of the explosion caused the section to crash on the planet Veridian III. Fortunately, losses were minimal.
| Filename: | USS_Enterprise_2702D.zip |
| License: | Freeware |
| Added: | 12th July 2004, 04:41:12 |
| Downloads: | 2,212 |
| Author: | Jim Williams |
| Size: | 1.45 MB |
| Category: Flight Simulator X - Original Aircraft | |
| C-17 Globemaster III/ER |
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File Description:
The C-17 Globemaster III/ER is a heavy cargo aircraft used by several foreign militaries, but primarily the U.S. Air Force. She is designed to do many things that other cargo aircraft cannot, based on her unique design. This version incorporates the extended range fuel tanks. The real world aircraft can actually use reverse thrust in flight, up to 100% reverse power, during descents or on the ground. It is also the only heavy aircraft in the world with a wing efficiency factor over 1.0, which is theoretically impossible, but true. All of the dynamics in this model are correct down to the inch, so she does almost everything the real aircraft does. Some things are not possible in FSX, including reverse thrust while in flight, but full flaps/slats employed in a steep descent will adequately simulate this effect without damage to the model while in flight. The landing gear are authentic and capable of heavy loads. The weight and balance is authentic. The fuel tanks are authentic. The aircraft name, tail number, location, and callsign are authentic. The calculated range(s) listed are all authentic, understanding that most public data released is based on average range, at average altitude, and normal payload missions. The sound is authentic. The engine dynamics are authentic. The panel used is the best I could find, is fairly authentic, and requires some pre-flight study before flight. All-in-All the aircraft is very simple to fly, but requires some study to operate correctly, so I recommend all simmers watch as many "You Tube" videos, read as many authentic sites, and study as much as possible about this aircraft before operation. Model by: Bob Chicilo, Sound by: Devyn Silverstein, Panel by: Phillip Wallaert, Auto Smoke Effects by Richard Wisman/Douglas E. Trapp, Real World Aero/Engine Dynamics and modifications by: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], July 2018, FOR EDUCATIONAL USE ONLY. This aircraft is designed for educational use protected under the Fair Use Doctrine:
(http://www.expertlaw.com/library/intellectual_property/fair_use.html). It cannot be sold or bundled for sale, and such will never be approved by me or the original authors. FREEWARE DISTRIBUTION ONLY!!! Douglas E. Trapp, [email protected], July 2018
| Filename: | C17_Globemaster_IIIER.zip |
| License: | Freeware |
| Added: | 14th July 2018, 17:41:34 |
| Downloads: | 779 |
| Author: | Dougals E. Trapp |
| Size: | 13.5 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing 747-8i Delta Northwest |
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File Description:
FSX Boeing 747-8i Delta Northwest with advanced VC by Alejandro Rojas Lucena and VC Texture Upgrade by Enrique Cornejo. This gives the b747 a payware Virtual Cockpit look! It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat).
The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descentometer, kneeboard and overhead panel.
The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats.
The Delta Northwest texture is wonderful and it has a unique paintscheme by Mcphat Studios with a repaint by Enrique Cornejo which also includes details such as some stains caused by humidity and other details just like a real aircraft.
This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size.
The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel crossfeed, and you can identify those intruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable.
Assembled and edited for FSX by Enrique Cornejo.
| Filename: | Boeing_7478i_Delta_Northwest.zip |
| License: | Freeware |
| Added: | 13th January 2013, 01:02:31 |
| Downloads: | 990 |
| Author: | Enrique Cornejo |
| Size: | 78.26 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing 747-8i Delta Northwest |
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File Description:
FSX Boeing 747-8i Delta Northwest with advanced VC by Alejandro Rojas Lucena and VC Texture Upgrade by Enrique Cornejo. This gives the b747 a payware Virtual Cockpit look! It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat).
The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descentometer, kneeboard and overhead panel.
The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats.
The Delta Northwest texture is wonderful and it has a unique paintscheme by Mcphat Studios with a repaint by Enrique Cornejo which also includes details such as some stains caused by humidity and other details just like a real aircraft.
This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size.
The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel crossfeed, and you can identify those intruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable.
Assembled and edited for FSX by Enrique Cornejo.
| Filename: | Boeing_7478i_Delta_Northwest.zip |
| License: | Freeware |
| Added: | 13th January 2013, 01:24:18 |
| Downloads: | 1,962 |
| Author: | Enrique Cornejo |
| Size: | 78.71 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 395 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| North American T6_Harvard |
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File Description:
North American T6_Harvard
This aircraft has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. There are two models- each has seven LODs.
The aircraft has had an amazing history with first prototype flying in 1935. To quote from Wikipedia "A total of 15,495 T-6s of all variants were built.During the Korean War and to a lesser extent, the Vietnam war, T-6s were pressed into service as forward air control aircraft. These aircraft were designated T-6 "Mosquito"s.[1] The RAF used the Harvard in Kenya against the Mau Mau in the 1950s where they operated with 20 lb bombs and machine guns against the gangs. Some operations took place at altitudes around 20,000 ft asl. A Harvard was the longest-serving RAF aeroplane, with an example, taken on strength in 1945, still serving in the 1990s (as a chase plane for helicopter test flights - a role the Shorts Tucano's high stall speed was ill-suited for). The T-6G was also used in a light attack or counter insurgency role by France during the Algerian war in special Escadrilles d'Aviation L�������©g�������¨re d'Appui (EALA), armed with machine guns, bombs and rockets. At its peak there were 38 EALA's active. The largest unit was the Groupe d'Aviation L�������©g�������¨re d'Appui 72, which consisted of up to 21 EALAs. Portugal also used ex-French aircraft during the Portuguese Colonial War.
Since the Second World War, the T-6 has been a regular participant at air shows, and was used in many movies. For example, in Tora! Tora! Tora! and The Final Countdown, converted single-seat T-6s painted in Japanese markings represent Mitsubishi Zeroes. The New Zealand Warbirds "Roaring 40s" aerobatic team use ex-Royal New Zealand Air Force Harvards. The Reno National Air Races also has a class specifically for the T-6 during the National Air Races each year."
This GMax model is quite fun to fly as a normal aircraft, but was originally designed specifically to enhance the AI aircraft population.
I would like to especially thank Ray Blake who has kindly made these high quality textures for this package.
A paintkit is being posted as a separate zip file.
| Filename: | North_American_T6_Harvard.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2009, 19:01:27 |
| Downloads: | 1,573 |
| Author: | Mike Cronin - aircraft and paintkit; Ray Blake - textures |
| Size: | 1.78 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,041 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Airbus A318 FD Special Version V3 - Light Pack |
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File Description:
This is the new version of my Airbus A318 with the Panel in V3 opened on the A321 - here in a light pack version, included is 1 livery only (Frontier Airlines NR807 Painted by Derek Mayer & Steve Mac Bee of PA Team).
This light pack contains only the user manual in english version (and low resolution). If you want the french version of this manual, use the "zipdrive" function with the complete pack of this aircraft (search by name file "pa318fd_v3.zip"). This light version has been made by request for all those with low download speeds and limits.
The original complete pack is available HERE (filename: pa318fd_v3.zip)
I remind you that this aircraft is based on the Project Airbus A318, with an ehanced panel based on the work of stefan Liebe.
This latest development can see the more realistic Airbus available as freeware. With a new version of the panel, the aircraft has a 100% cold & dark Status at the start of a flight, a real fuel system management with all valves, piumps and crossfeed work, the complete Bleed circuit with X-bleed, a real engines manual startup procedure like the real aircraft. I have also ehanced the navigation display with TCAS function in ARC and NAV mode; There is also the engines failure procedure to work (fire, oil leaks....) and many improved function that I cannot describe here. The aircraft comes with user manual in English and in French, and it is essantial to read it before you fly.
All the functions of the V2 have been kept and improved, like the vertical navigation gauge, the terrain radar map on the navigation display, the autolanding function, the SFCC.
This version is only in CFm engines, but with real engine data (CFM56-5B9) and custom HD sounds. Now, the Fly By wire works in 2 modes: "Normal Law" and "Direct Law". I put 300 hours into the development of this panel and I hope that you will like it.
Please, note that this panel is the v3.05 version, witch fixes the bugs of the first version that came with the A321 (there is an update panel for the A321).
So, It seems that this aircraft works with PREPAR3D
Francois Dore
| Filename: | Airbus_A318_FD_Special_Version_V3__Light_Pack.zip |
| License: | Freeware, limited distribution |
| Added: | 14th July 2012, 15:34:06 |
| Downloads: | 6,732 |
| Author: | Francois Dore, Project Airbus |
| Size: | 64.88 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| air algerie livery of wilco a340-300 |
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File Description:
air algerie leased an a340-300 from hifly
The Airbus A340 is a long-range, wide-body passenger airliner that was developed and produced by Airbus. In the mid-1970s, Airbus conceived several derivatives of the A300, its first airliner, and developed the A340 quadjet in parallel with the A330 twinjet. In June 1987, Airbus launched both designs with their first orders and the A340-300 took its maiden flight on 25 October 1991. It was certified along with the A340-200 on 22 December 1992 and both versions entered service in March 1993 with launch customers Lufthansa and Air France. The larger A340-500/600 were launched on 8 December 1997; the A340-600 flew for the first time on 23 April 2001 and entered service on 1 August 2002.
Keeping the eight-abreast economy cross-section of the A300, the early A340-200/300 has a similar airframe to the A330. Differences include four 151 kN (34,000 lbf) CFM56s instead of two high-thrust turbofans to bypass ETOPS restrictions on trans-oceanic routes, and a three-leg main landing gear instead of two for a heavier 276 t (608,000 lb) MTOW. Both airliners have fly-by-wire controls, which was first introduced on the A320, as well as a similar glass cockpit. The later A340-500/600 have a larger wing and are powered by 275 kN (62,000 lbf) Rolls-Royce Trent 500 for a heavier 380 t (840,000 lb) MTOW.
The shortest A340-200 measured 59.4 m (195 ft), and could cover 12,400 km / 6,700 nmi with 210–250 seats in 3-class. The most common A340-300 reached 63.7 m (209 ft) to accommodate 250–290 passengers and had a 13,500 km / 7,300 nmi range. The A340-500 was 67.9 m (223 ft) long to seat 270–310 over 16,670 km / 9,000 nmi, the longest-range airliner at the time. The longest A340-600 was stretched to 75.4 m (247 ft), then the longest airliner, to accommodate 320–370 passengers over 14,450 km / 7,800 nmi.
As improving engine reliability allowed ETOPS operations for almost all routes, more economical twinjets have replaced quadjets on many routes. On 10 November 2011, Airbus announced that the production reached its end, after 380 orders had been placed and 377 delivered from Toulouse, France. By the end of 2021, the global A340 fleet had completed more than 2.5 million flights over 20 million block hours and carried over 600 million passengers with no fatalities. The A350 is its successor; the McDonnell Douglas MD-11 and the Boeing 777 were its main competitors. Lufthansa is the largest operator and the largest customer with 34 A340 aircraft in its fleet.
| Filename: | air_algerie_livery_of_wilco_a340300.zip |
| License: | Freeware |
| Added: | 29th May 2022, 17:02:17 |
| Downloads: | 166 |
| Author: | moussa cherif baya |
| Size: | 10.55 MB |