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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| B-24 USAAF 376th BG "Lady be Good" |
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File Description:
Following an April 4, 1943 bombing raid on Naples, Italy, conducted by the 376th Bomb Group, the Lady Be Good of the 514th Bomb Squadron failed to return to base. After attempts to locate the plane, its nine crewmen were classified as MIA, and presumed dead, believed to have perished after crashing in the Mediterranean.
Almost 16 years later on Nov. 9, 1958, several British geologists were flying over the desolate, sun-baked Libyan Desert. At approximately 400 miles south of Soluch, they spotted an aircraft on the sand. A ground party that reached the site in March 1959 discovered the plane to be a B-24D. The "Lady Be Good" had been found.
Evidence at the site indicated that the crew had become lost in the dark on return from Naples and had flown over their base and southward into the desert. As their fuel supply became depleted, the nine men aboard had bailed out but had disappeared while attempting to walk northward to civilization.
Intensive searches were made for clues as to the fate of the crew, and in 1960 the remains of eight were found, one near the plane and the other seven far to the north. Five had trekked 78 miles across the tortuous sand before perishing and one had gone an amazing 109 miles. In addition, they had lived eight days rather than only two expected of men in this area with little or no water. The body of the ninth man was never found.
Repaint for the Alphasim B-24 by Jan Kees Blom.
| Filename: | B24_USAAF_376th_BG_Lady_be_Good.zip |
| License: | Freeware |
| Added: | 11th October 2008, 13:11:09 |
| Downloads: | 386 |
| Author: | Jan Kees Blom |
| Size: | 7.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Deering PADE in Alaska |
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File Description:
Deering is a coastal village around 55 miles southwest of Kotzebue, living from fishing and the land and with a population of around 130. The airfield is inland from the coast and has two gravel runways, 11-29 of just under 3,000 feet and 2-20 of 3,700 feet; the US is the only country that names runways with single numerals, hence 2-20 that in Canada would be 02-20. And Canada, which is a metric country and gives speed limits on roads in kilometres per hour, flies in feet and not metres for runway lengths and flight levels. The two runways could have something to do with there being a National Guard Armoury in the village, and perhaps personnel being flown in for exercises in the local countryside. Apart from the airfield itself, and it's buildings, this scenery modifies the local (mostly treeless) land class, reduces the village size to reality, and creates a new airfield background. Bering Air flies into Deering from Kotzebue and is included in the AI. A note here about my scenery making. This is post number 504 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Deering_PADE_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2019, 16:37:12 |
| Downloads: | 137 |
| Author: | Roger Wensley |
| Size: | 4.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYVQ - Norman Wells - Northwest Territories, Canada |
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File Description:
Norman Wells is the last of a series of airfields that are along (or close to) the Mackenzie River and in the Northwest Territories. It is 290 miles southeast of Inuvik and just 40 miles northwest of Tulita. The town growth was accelerated by the discovery of oil in the 1930's and the building of a small refinery in 1937, which is included here; there are now around 840 folks living in the town. The airport is adjacent to the town and has just under 6,000 feet of asphalt runway. North Wright Airways is headquartered there and this is reflected in the AI, which is for all of the newly-posted Mackenzie River postings. There is also helicopter AI, Canadian North, First Air, and there are GA flights. There is a mandatory frequency and the Norman Wells tower is manned 24 hours a day so you will follow atc instructions. In real life the terminal is on two levels; this steep change in terrain level is not possible to achieve in FS9 so although I made it as a two level terminal (ready for the FSX version?) it is here modified into a single level building. There are several "taxiways" which lead to the runway but are without hold short markings. These have been shown but are not included as AI routes. The helicopters presumably hover-taxi to the runway across grass (and snow) in real life; the AI helicopter will taxi on wheels. Note that at mixed-use airports planes and helicopters all follow the same rules of procedure.
| Filename: | CYVQ__Norman_Wells__Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th July 2014, 11:22:10 |
| Downloads: | 472 |
| Author: | Roger Wensley |
| Size: | 14.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anahim Lake CAJ4 in British Columbia, Canada |
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File Description:
Anahim Lake is around 55 miles east of Bella Coola by air, and clear of the deep and rugged valley that connects the two with a road that is over 75 miles long. The two are also linked by a daily Pacific Coastal flight. A further 150 miles east is Williams Lake (200 miles by road). The town of Anahim Lake is small, but renowned for numerous surrounding fishing lodges on the lakes and the enjoyment of "nature" in what is known as the Chilcotin Wilderness. The Anahim Lake airport is an odd one. It appears to have fallen into disuse over a period of years, but is now in the process of being upgraded, with some new hangars (though oddly situated, and with only dirt track taxiway access) and a recently completed terminal building. There is also a plan to upgrade the runway (lights etc, there are currently no runway or taxiway lights) and in general to greatly improve the facilities on offer. The only current airline to fly there is Pacific Coastal. The runway is just under 4,000 feet of asphalt aligned 13-31 and 75 feet wide. There used to be another runway which is still visible but is now unusable, gravel that has not been maintained for several years. The notes for Anahim Lake airfield in the Nav Canada manual warn of "Extensive float plane activity at Nimpo Lake to the south" and of "possible large animals within the airport perimeter". Nimpo Lake activity will follow in further posts.
| Filename: | Anahim_Lake_CAJ4_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 29th November 2018, 19:21:59 |
| Downloads: | 153 |
| Author: | Roger Wensley |
| Size: | 5.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| The Mill Stucky Scenery |
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File Description:
The monumental mill Stucky complex is located on Venice's biggest island, the Giudecca.
The mill, a majestic terra cotta monument in neo-Gothic style, was designed in 1895 by architect Ernst
Wullekopf of Hanover for Stucky, a Venetian entrepreneur.
In its heyday the mill employed 1500 workers 24 hours a day, churning out bread, pasta and biscuits and
becoming a model of its kind due to the technology employed in its plants and its strategic location for
transportation by sea.
The complex was abandoned after it was forced to close in 1955 due to competition from mills on the mainland.
Various attempts had been made to redevelop the mill, the most recent of which had been underway for a number
of years; the mill was due to be reopened soon. Redevelopment of this huge complex, promoted by the Acqua Pia
Antica Marcia association of Rome, which co-owns the complex along with Banco San Paolo of Turin, was intended
to make it into a miniature city, a big multifunctional centre featuring a large luxury hotel, a shopping
centre, a conference centre and a hundred or so residential units of various sizes.
But on April 15, 2003 a major fire broke out and seriously damaged the remaining mill structures.
The future of the complex is uncertain, though the initial reactions are encouraging: Francesco Caltagirone of
Acqua Pia Antica Marcia has said that he intends to start the work all over again, for he has promised the city
of Venice that he would restore mill Stucky.
| Filename: | The_Mill_Stucky_Scenery.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2004, 17:00:23 |
| Downloads: | 3,242 |
| Author: | Claudio Grassi |
| Size: | 1.48 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Agusta Westland EH-101 v2 - Updated |
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File Description:
FSX Agusta Westland EH 101 v2 Updated. The EH101 one of the world's best helicopters, but Microsoft did not put much effort into this model and it lacked a lot of stuff. The helicopter has been reworked to make it more like the real world aircraft. Reworked the aircraft configuration flight dynamics to stabilize the engine surging that occurs with the default aircraft. Reworked the air file to make the aircraft handle more realistically. Added a couple of landing lights on the rear struts found on the Asian and S.O.P. operators of aircraft. Added heat and exhaust effects to all three engines. Added new reflective strobes that double flash off body of aircraft. Added two working radars that will track aircraft. First the pilot's radar has tracking for aircraft only. Second the co-pilot's Radar has tracking for airports, land mass terrain following, aircraft, NDBs, VORs, airport ID. Added radar controls for both systems within the VC. Added easy to read MFD and PFD screens. Moved engine read gauges to lower level. Added Helmet Mount Display (HMD or HmountD) with mouse clickable switches with ground speed that will read in negative (reverse) flight and useable timer. Added radios (default Extra 300). Added pop-up GPS. Added pop-up door control gauge, for quick access to aircraft. Added pop-up light switch. Added switch-able vocal ground proximity warning system with fire alert, rotor low / high alert, under carriage alert, altitude alert Added auto-hover gauge. Added pop-up radar control for ground track system.
| Filename: | Agusta_Westland_EH101_v2__Updated.zip |
| License: | Freeware |
| Added: | 22nd August 2013, 22:49:01 |
| Downloads: | 1,685 |
| Author: | David Robles |
| Size: | 118.15 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX Canadian Airlines (Concept) Boeing 737-MAX10 |
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File Description:
This is a repaint for the amazing TDS Boeing 737-MAX10. It includes the base model, high-quality textures, a VC, and custom ground service vehicles.
Canadian Airlines never flew the Boeing 737-MAX10, as by the time the company was absorbed by Air Canada in 1999 the aircraft did not exist. Canadian Airlines did fly a fleet of 77 737-200's and -300's. However, in our new universe, Canadian Airlines has taken delivery of one single Boeing 737-MAX10, available to fly any route of your choice. It flies under the registration C-FCDS and the tail number 731.
Livery Info
This is a concept livery created completely by me. I'd like to think if Canadian Airlines still existed, they would be thinking about rebranding into this wonderful, modern livery. It features Canada Goose on the tail and red and blue styling representing the mountains and sea; two of Canada's most stunning natural features. The engines are also splashed with some red, and the Canadian Airlines Chevron adorns the belly of the aircraft, as well as on the Sharklet wingtips.
MAX VC and Cockpit Info
This aircraft includes a VC updated to closer resemble the true-to-life MAX cockpit. The VC is the Microsoft/Alejandro Rojas Lucena/FSND base modified by Speedbird77 including gauges by G. Munro. I have also modified the 2d panel. I increased the size of the PFD and MFD to better fill the panel. If you don't like this modification, you can search for the original panel included in the base model.
| Filename: | FSX_Canadian_Airlines_Concept_Boeing_737MAX10.zip |
| License: | Freeware, limited distribution |
| Added: | 26th April 2024, 13:36:31 |
| Downloads: | 148 |
| Author: | Julian Flight |
| Size: | 81.27 MB |
| Category: Flight Simulator X - Scenery | |
| FSX-LPMA-Funchal-Madeira |
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File Description:
FSX-LPMA-Funchal-Madeira
well it starts as always, i can't find any usable freeware airport in this case for
the LPMA Madeira Funchal so I'll build it myself again...............well what can i
say here it is after a lot of work as real as possible with a lot of details with the
Default scenery built ..........So fly to Madeira with an Airbus A321 or a Boeing
737, of course There youchange to a heli or a smaller plane and see each other on
the premises at......
Installation:copy the folder LPMA-Madeira Scenery into the addon folder of the
FSX, start the FSX go to settings, scenery library , add area, press ok , after that
you can already start............
Extras:
to be able to see people I deliver the file 3DPeoble_Lib with you can also put it in
the Copy the addon folder and activate it in FSX as described during installation
and you'll see you people..............
the same applies to extra vehicles and extra buildings with the supplied files
ObjLib-Large-Car-Parking-FSX and you'll see more vehicles...........
Airport_Restaurants_ss_fsx.BGL + RCS_Cobus3000.BGL
! You don't need these extras if you already have them!
Extra bonus:
especially for the LPMA-Madeira, I'm adding the Airport AI Enhancer program so
that you can create your own AI traffic.........
more about it on my Youtube channel
https://www.youtube.com/channel/UC7vHXQMa3hhU2iGtODXlkHw/videos
Support:
Questions and help on my Youtube channel or by email to [email protected]
now have fun in Madeira Funschal
Jamaika
| Filename: | FSXLPMAFunchalMadeira.zip |
| License: | Freeware |
| Added: | 18th September 2022, 21:19:38 |
| Downloads: | 1,846 |
| Author: | Ewald Wagner |
| Size: | 71.29 MB |
| Category: Flight Simulator X - Scenery | |
| Amsterdam Schiphol - EHAM Netherlands Package |
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File Description:
This Airport package is being released in conjunction with the release of the new ADE Design Utility (Airport Design Editor) to illustrate the power and design capabilities of both the current Home Version and the future Pro Version. The main airport in my ADE BGL is the Amsterdam Schiphol EHAM Airport. I also included into the single Airport Facility data bgl 5 additional airports which are Eindhoven AB (EHEH), Groningen Eelde (EHGG), Lelystad (EHLE), Maastricht-Aache (EHBK) and Rotterdam (EHRD) for you to explore. Major key changes are all 3 parallel runways are open with restrictions and are ATC controlled Arrival runways for both the User and AI Plane Traffic. Additional runways are also working simultaneously but some runways are closed for Arrival and/or Departure as per the ATC Preferential Runway System. All Gates and Parking Spots have been updated so AI Airline Planes, Maintenance, Cargo, Commuter, and Corporate GA park in the correct places. New Approach code including the 3 STAR's, Night RNAV's and all current Transitions have been rewitten and coded properly as seen in the GPS receiver per current Jeppesen Charts. Many Scenery features have also been added at each of the Airports which also includes the new H Terminal at EHAM. AI Planes fly the true RWY 24 VORDME curved approach from the PAM VOR and RWY 04/22 is a restricted runway that FSX ATC will only vector AI/User Planes that weigh less then 74000lbs EW to this active runway. Read the included Whats New Readme txt file for all the added enhancements.
| Filename: | Amsterdam_Schiphol__EHAM_Netherlands_Package.zip |
| License: | Freeware, limited distribution |
| Added: | 4th December 2007, 12:15:13 |
| Downloads: | 45,407 |
| Author: | Jim Vile |
| Size: | 4.27 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYYQ - Churchill Port & York Factory - Northern Manitoba, Canada |
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File Description:
The main part of this scenery installs the Port of Churchill and the grain silos. Churchill CYYQ has been made by Sidney Schwartz, and this also adds AI and slightly modifies his parking to make a space big enough for Buffalo's C46. Churchill is in northern Manitoba, on the Churchill River where it empties into Hudson Bay. The town is accesible by air, by boat (once the winter ice melts) and most importantly by rail from the south. Grain from the Canadian prairies is hauled north and stored in Churchill for export to Europe by a sea route that is significantly shorter than any other, and there is a grain carrier included in the AI. Today there are perhaps 810 people living in Churchill, a slowly declining number. There are also a number of impressive polar bears. There was another port south of Churchill, but it was never completed, never connected to a railroad track, and never used. It was called Port Nelson, and was at the mouth of the Nelson River. Nearby, on the Hayes River, there is an old trading post called York Factory, built in 1684 and preserved as part of the living history of the north of Canada. The second scenery is for this, and for the nearby tourist camp called Silver Goose Lodge, which as the name suggests is for hunters. The large grassy area alongside the fort was for the trappers to camp on when they all arrived in early summer to trade the furs for goods.
| Filename: | CYYQ__Churchill_Port__York_Factory__Northern_Manit.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd July 2014, 02:26:04 |
| Downloads: | 543 |
| Author: | Roger Wensley |
| Size: | 3.69 MB |