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| Category: Flight Simulator 2004 - Scenery | |
| HCMM - Mogadishu International Airport, Mogadishu/Petrella, Somalia |
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File Description:
Googly scenery for HCMM Mogadishu/Petrella, the capital airport of Somalia.
Astonishingly, in Flight Simulator 2004 this international airport is depicted as little
more than a runway! Whilst in the real world the airport can hardly be
described as busy, it is served by the country's sole airline - Jubba
Airways, with their wonderful Ilyushin IL-18, and many African and Eastern
European operators call by with cargo flights. In fact, the vast proportion of
the aircraft seen here are Russian-built.
These scenery files add aprons, taxiways, buildings and other airport features to Flight Simulator's limited representation and allow "AI" traffic to land, taxi, park and take off in a realistic manner. But do watch out for cars on the runway and taxiways as they
appear to be regularly used as a by-pass to the perils of driving through the city!
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without. [File re-uploaded at request of AVSIM]
| Filename: | HCMM__Mogadishu_International_Airport_MogadishuPet.zip |
| License: | Freeware |
| Added: | 28th May 2010, 20:46:31 |
| Downloads: | 2,790 |
| Author: | John Hinson |
| Size: | 61.51 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CYKF – Kitchener / Waterloo, Ontario, Canada Version 3.0 |
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File Description: I have now overhauled the CYKF Airport and made it the lively place it is today. I used the Canada Flight Supplement and my real life knowledge of the airport as this is where I do my flight training.
After seeing the traffic in my Southwestern Ontario addon, CYKF 2.1 looked a little bare in comparison, so added more parking and traffic. There are now 35 parking spots and 2 gates. All parking spots and gates have been assigned codes, which like the airline codes for the larger airports will tell the GA aircraft where to park. I organized the different aprons into parking areas. The Waterloo Wellington flight centre is referred to as “North” parking. There are 3 other parking areas as well as the gates. Traffic includes weekly scheduled aircraft that will fly up to the cottage or down south on the weekend etc.
• 35 parking spots, 2 gates
• Extended runway 25/07 and added the new taxiway and renamed the others
• Changed the landclass for the runway 25/07 extension
• Updated the airport in AFCAD for AI to use the runway 25/07 extension
• Added 22 AI flightplans to the 3 already there. AI will model real life training and commercial operations of the airport
• AI use proper Canadian registration codes
• Tested the files to make sure it operates correctly including AI
| Filename: | CYKF__Kitchener__Waterloo_Ontario_Canada_Version_3.zip |
| License: | Freeware, limited distribution |
| Added: | 14th November 2003, 19:39:31 |
| Downloads: | 2,750 |
| Author: | David Voogd |
| Size: | 1.06 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Campbell River floats CAE3 in BC Canada |
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File Description:
Campbell River is a medium sized town on Vancouver Island, some 50 miles north of Vancouver. The base is just north and west of the town on Spit Road. And Ultimate Terrain is required for the cost to be in the right place. The docks are on the south side of the spit, on the (relatively) sheltered river side, though take offs and landings are requested to take place outside the harbour if conditions permit. The base is noted as used and run by Corilair, though in fact there is also another company based there, Vancouver Island Air, who like Coril Air also have two docks, one for boarding passengers and one for maintenance and refuelling tie-ups. At the river mouth there is a small marina, run by the same folks who run the trailer park, and next to that a dock for visiting float planes. There is a seventh dock at the end furthest from the river mouth; I don't know what that is used for but it is next to Vancouver Island Air and might be theirs. At low tide there are numerous sandbanks (and more permanent islands with bushes and trees) in the mouth of the Campbell River and I decided to ignore installing these with all the problems they would cause me. The main buildings and most of the others are modeled specifically for this scenery; minor items like parked cars are RWY12.
| Filename: | Campbell_River_floats_CAE3_in_BC_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th February 2010, 18:45:00 |
| Downloads: | 881 |
| Author: | Roger Wensley |
| Size: | 5.3 MB |
| Category: Flight Simulator X - Scenery | |
| North Central Ecuador v3, including SEQM (SEQU) and SEIB |
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File Description:
FSX/P3D Version 3 of this scenery is a completely new build of SEQM from the ground up. The entire complex is rendered using FSX objects along with the new highway that connects to the highway infrastructure with AI road traffic. The airport is now at a mean altitude that better blends with the newly included NASA SRTM GL1 30m mesh for the region. The tower is at the correct altitude. Buildings use more accurate footprints, new models, floating jetways, and updated landclass, and work seamlessly with the roads added by FTX Global/Vector. Lakes are corrected within roughly 100 square miles. Although the Ibarra/Atahualpa (SEIB) airport no longer exists, there is an option to add it back. Startup files are included to fly from the lakes and the Ibarra/Atahualpa (SEIB) airport. As a “bonusâ€, SEQU was restored in this version, because much of the footprint of the airport still remains as part of its conversion to a park. As such, a custom and fully functional SEQU is included for users who would like to revisit the old airport. AI Traffic can be restored at SEQU by simply using the "Reversed SEQU-SEQM AI Traffic" option. Scenery was created using Airport Design Editor X v1.76.6715, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airport. Bill Leaming's Ramp Lights for P3D/FSX illuminate the aprons.
| Filename: | North_Central_Ecuador_v3_including_SEQM_SEQU_and_S.zip |
| License: | Freeware |
| Added: | 22nd March 2020, 22:13:37 |
| Downloads: | 4,107 |
| Author: | Carlyle Sharpe |
| Size: | 29.44 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| North American T6_Harvard |
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File Description:
North American T6_Harvard
This aircraft has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. There are two models- each has seven LODs.
The aircraft has had an amazing history with first prototype flying in 1935. To quote from Wikipedia "A total of 15,495 T-6s of all variants were built.During the Korean War and to a lesser extent, the Vietnam war, T-6s were pressed into service as forward air control aircraft. These aircraft were designated T-6 "Mosquito"s.[1] The RAF used the Harvard in Kenya against the Mau Mau in the 1950s where they operated with 20 lb bombs and machine guns against the gangs. Some operations took place at altitudes around 20,000 ft asl. A Harvard was the longest-serving RAF aeroplane, with an example, taken on strength in 1945, still serving in the 1990s (as a chase plane for helicopter test flights - a role the Shorts Tucano's high stall speed was ill-suited for). The T-6G was also used in a light attack or counter insurgency role by France during the Algerian war in special Escadrilles d'Aviation L�������©g�������¨re d'Appui (EALA), armed with machine guns, bombs and rockets. At its peak there were 38 EALA's active. The largest unit was the Groupe d'Aviation L�������©g�������¨re d'Appui 72, which consisted of up to 21 EALAs. Portugal also used ex-French aircraft during the Portuguese Colonial War.
Since the Second World War, the T-6 has been a regular participant at air shows, and was used in many movies. For example, in Tora! Tora! Tora! and The Final Countdown, converted single-seat T-6s painted in Japanese markings represent Mitsubishi Zeroes. The New Zealand Warbirds "Roaring 40s" aerobatic team use ex-Royal New Zealand Air Force Harvards. The Reno National Air Races also has a class specifically for the T-6 during the National Air Races each year."
This GMax model is quite fun to fly as a normal aircraft, but was originally designed specifically to enhance the AI aircraft population.
I would like to especially thank Ray Blake who has kindly made these high quality textures for this package.
A paintkit is being posted as a separate zip file.
| Filename: | North_American_T6_Harvard.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2009, 19:01:27 |
| Downloads: | 1,570 |
| Author: | Mike Cronin - aircraft and paintkit; Ray Blake - textures |
| Size: | 1.78 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Messerschmitt Bf-109E - ObLt Franz von Werra |
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File Description:
Messerschmitt Me 109 E-4 WNr. 1480 von Oberleutnant Fritz von Werra, Gruppen-Adjudant II./JG3 Udet. Paint before crashlanding at Marsden, Kent UK during his 10th sortie of England. Franz von Werra - fighter pilot for the German Luftwaffe during World War II, gentleman, favourite of the Nazi media, and the only German ever to escape British captivity. During the mid-50's, the spectacular escape to Canada and the USA was made into a film with Hardy Kruger in the leading role. Once again, von Werra became an important role model for young Germans: a courageous man who fends for himself to fight for his own well being - but not on behalf of National Socialistic ideas. In 1941, von Werra lost his life in a mysterious crash. Numerous rumours regarding this incident, as well as his origins - for he was Swiss - developed. Using the feature film "The One that Got Away" as the starting point, film director Werner Schweizer, together with Hardy Krüger, follows the traces of this historical anti type. TEXTURES only. Included are textures for a non-Swastika version. Repaint for the Shockwave (A2) Messerschmitt BF 109 for FSX. The aircraft works without issues in P3D. Just copy aircraft the installation folder from FSX to the P3D Simobjects folder.
| Filename: | Messerschmitt_Bf109E___ObLt_Franz_von_Werra.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd March 2019, 04:34:23 |
| Downloads: | 106 |
| Author: | Eberhard Haberkorn / A2A |
| Size: | 67.85 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| TAROM Boeing 737-36Q (YR-BGX) 'Galati' for Traffic 2004 |
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File Description:
TAROM B.737-36Q YR-BGX C/N 29326-3020 "Galati".
YR-BGX in the sole model 737-36Q in the TAROM fleet
TAROM((Transporturile Aeriene Romane) is the official airline of Romania.
The airline had operated soviet types longtime(Ilyushin IL-62, IL-18, Tu-154´s)
but after the restructuration in the early 90´s is today composed with
6 ATR-42-300 and 9 B.737-300 and 700 series(models B.737-38J,B.737-78J and one B.737-36Q).All 707´s and soviet types are now stored and out of service.The two A310 are in reserve and also out of service or saled the fleet of ROMBAC 1-11(BAC 1-11 build under licence by Romaero.The main hub of TAROM is located at Otopeni Intl.airport(Bucarest).
TAROM served national destinations(Cluj,Constanta,Tirgu Mures,Timisoara,Satu Mare,Oradea,Iasi,etc)and International destinations(Wien,Frankfurt,Munchen,Brussels,Paris CDG,London HTR,Rome FCO,
Budapest,Athens,Thesaloniki,Sofia,Chisinau,Madrid,Larnaca,Tel Aviv,Amman,Beirut,Cairo,Istanbul,Amman)
I have included a serie of 64 TAROM flights, all served with the B.737-300´s and ATR42-500´s.Also included a new complete revised AirFile for the 737-300 type(23-04-04).
| Filename: | TAROM_Boeing_73736Q_YRBGX_Galati_for_Traffic_2004.zip |
| License: | Freeware |
| Added: | 25th April 2004, 02:04:43 |
| Downloads: | 359 |
| Author: | Daniel Nole |
| Size: | 419.58 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Tarom ATR-42-500 'YR-ATF' |
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File Description:
For Traffic 2004. TAROM ATR42-500 YR-ATF(C/N 599)ex F-WWEB. TAROM((Transporturile Aeriene Romane) is the official airline of Romania. His fleet after the restructuration in the early 90´s is today composed with
6 ATR-42-300 and 9 B.737-300 and 700 series(models B.737-38J,B.737-78J and one B.737-36Q).All 707´s and soviet types are now stored and out of service.The two A310 are in reserve and also out of service or saled the fleet of ROMBAC 1-11(BAC 1-11 build under licence by Romaero.The ATR´s are the subtitute for the olds BAC 1-11 and medium soviet types.TAROM ATR42 served national destinations(Cluj,Constanta,Tirgu Mures,Timisoara,Satu Mare,Oradea,Iasi,etc)and some others INternationals like Athens,Thessaloniki and Chisinau.TAROM main hub is located at Bucarest Otopeni Intl airport. I have included a serie of 64 TAROM flights, all served with the B.737-300´s and ATR42-500´s. Also included a new complete revised AirFile for the ATR42-500 type(23-04-04)with the right engine power, consum,weight parameters,fuel,aerodynamics,etc for a right ATR42-500 model.
| Filename: | Tarom_ATR42500_YRATF.zip |
| License: | Freeware |
| Added: | 25th April 2004, 02:07:14 |
| Downloads: | 326 |
| Author: | Daniel Nole |
| Size: | 259.68 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Los Angeles Angeles of Anaheim Edition Beechcraft Twin Bonanza |
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File Description:
Simmers,and Baseball fans. This is my 5th repaint of my in progress MLB collection.All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All MLB teams will be represented. These repaints are not layered so each one has to be redrawn in its offical colors.All repaints will have two liveries,one with team logos and one without logos. All MLB team names were put in two hats, American League and National League they are drawn one from each hat at random.The next repaint will be the New York Mets.Look for it soon. :)I hope you have as much fun collecting all 30 liveries as I will have painting them! This file also includes a new folder DXT3 Format. For those of you that require friendlier frame rates just replace the 32 bit 888-8 extended bitmap textures with the DXT3 textures in the DXT3 Format folder.Backup the 32 bit 888-8 extended bitmap textures, the just let the DXT3 files overwrite. This file includes the Texture.Angeles"(Los Angeles Angeles of Anaheim Edition)",Texture.Anaheim,"(The Anaheim Edition)NO..LOGOS,Panel.Angeles and Panel.Anaheim folders. The following additional file is required.-------twinstar__twin__bonanza_v2.zip---------- This file can be downloaded @ http://www.avsim.com/ Again I thank each of you for your downloads.
| Filename: | Los_Angeles_Angeles_of_Anaheim_Edition_Beechcraft_.zip |
| License: | Freeware |
| Added: | 3rd August 2008, 19:21:36 |
| Downloads: | 239 |
| Author: | Chris Tuinstra |
| Size: | 7.41 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| New York Mets Beechcraft Twin Bonanza |
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File Description:
Simmers,and Baseball fans. This is my 5th repaint of my in progress MLB collection. All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All MLB teams will be represented. These repaints are not layered so each one has to be redrawn in its offical colors. All repaints will have two liveries, one with team logos and one without logos. All MLB team names were put in two hats, American League and National League they are drawn one from each hat at random. The next repaint will be the Chicago White Sox. Look for it soon. I hope you have as much fun collecting all 30 liveries as I will have painting them! This file also includes a new folder DXT3 Format. For those of you that require friendlier frame rates just replace the 32 bit 888-8 extended bitmap textures with the DXT3 textures in the DXT3 Format folder.Backup the 32 bit 888-8 extended bitmap textures, then just let the DXT3 files overwrite. This file includes the Texture.Mets"(New York Mets Edition)",Texture.MLB New York,"(The MLB New York Edition)NO..LOGOS,Panel.Mets and Panel.MLB New York folders. The following additional file is required.-------twinstar__twin__bonanza_v2.zip---------- This file can be downloaded @ http://www.avsim.com/ Again I thank each of you for your downloads.
| Filename: | New_York_Mets_Beechcraft_Twin_Bonanza.zip |
| License: | Freeware |
| Added: | 6th August 2008, 13:32:38 |
| Downloads: | 213 |
| Author: | Chris Tuinstra |
| Size: | 8.3 MB |