Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - AFCAD Files | |
| Savannah/Hilton Head International Airport, Savannah, Georgia (KSAV) |
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File Description:
This is a AFCAD2 file for the Savannah/Hilton Head International Airport. I tried to make the airport as realistic as possable with what is given to me with FS9. Gates 1 and 3 is Delta Connection from Cincinnatti, New York-LGA, and Dallas/Ft. Worth. Gates 5 and 7 are Delta from Atlanta, Gate 2 &2a are Continental Express (Expressjet) From Houston-Bush, and Newark, Gate 4 is Northwest (Mesaba and Pinnacle) from Detroit, Memphis, and Minneapolis, Gate 6 is Independence Air flights from Washington-Dulles (Make sure you have your Independence Air planes coded to BLR. That is what I have the gate coded to which is correct in real life.). Gate 8 is AirTran flights from Atlanta (I also have TRSX AirTran Jet Connect. They no longer fly, but I have them on my AI so I left it in.). Gates 9 and 11 are USAir (Gate 9 being USAir mainline and CRJ-200 flights from Charlotte, Philly and Pittsburgh and Gate 11 being CRJ-200 flights and Dash 8 flights Charlotte, Boston and New York-LGA.). And finally Gate 10 is United Express (Air Wisconsin) flights from Washington-Dulles and Chicago-O'Hare. At the old terminal I have the FedEx, and Airbourne Express/DHL areas, as well as the GA "terminal". North of that is the 165th Airlift Wing National Guard area with parking for their C130's, F-16's, F15's, and their F-18's. I do not have the jetways on yet, however they are done except for the Delta gates....look for them soon. I hope this is a better representation of the airport. I believe it is. All lights on the Taxiways, Runways, as well as landing lights are REAL TO LIFE. They are taken from the airport digrams themselfs as well as from the website www.fltplan.com. Please, let me know what you think as I am using you as an unofficial beta tester for this file.
| Filename: | SavannahHilton_Head_International_Airport_Savannah.zip |
| License: | Freeware |
| Added: | 6th January 2005, 15:12:51 |
| Downloads: | 1,615 |
| Author: | Jason Landuyt |
| Size: | 6.63 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Default Las Vegas McCarran with activated X-Wind Runways |
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File Description:
A High quality AFCAD2 file for the default FS2004 Las Vegas McCarran airport. This file has been completely rebuilt from scratch using information from the latest FAA charts (17th March 2005). All Aprons have been completely rebuilt and are modelled to be as near real as possible. Improvements have been made to the taxiways, and newly built taxiways 'Romeo' and 'Zulu' have been added to the airport.
The 'crosswind runway technique' has been applied to this airport to activate all runways for simultaneous use.
Runways 01R/19L and 7L/25R will both be used for simultaneous take-offs whilst 01L/19R and 7R/25L will both be used for simultaneous landings, all dependent on wind direction.
Full night lighting has been provided for taxiways, runways and aprons and a 'Tower View' is now available. Full 'ALSF-2' approach lighting has been added to the landing runways to assist your approaches in poor visibility. The final runway modification is a 200ft overrun area at each end of runway 7R/25L only. All real life gates at this airport are now available for use, they are correctly numbered as per real life and have the correct airline assigned to them.
A new 'RJ' area with 12 stands for America West Express has also been added to the main apron, near the B concourse. Terminal 2 now has overflow parking to provide more space during peak periods. The 'Janet' (Area 51) shuttle area has been represented and has 8 coded stands for the 737s that use the terminal. Random parking has also been placed on the Executive Terminal area and also at 'Signature Parking' on the south west side.
Finally, there are a number of parking stands provided on the cargo area also. This file has been fully tested and all traffic flows as it should. If you have a large amount of traffic flowing thru LAS, this file will certainly bring the airport to life. Enjoy!!
| Filename: | Default_Las_Vegas_McCarran_with_activated_XWind_Ru.zip |
| License: | Freeware |
| Added: | 2nd April 2005, 22:00:16 |
| Downloads: | 4,841 |
| Author: | Lee Brompton |
| Size: | 81.04 KB |
| Category: Miscellaneous Files - Demos from Commercial Vendors | |
| Latin VFR Cuzco Photo and Airport Scenery |
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File Description:
Cuzco or how is also formally known today as “Cusco” is one of the most important cities of Peru and is the historic capital of the Inca empire, it is also the historical capital of Peru designated by its constitution. The city is located in the Andes mountains and its elevation is above 3310 metres or 10860 feet above sea level. The city is nearby the ancient historical symbol of the Incas, Machu Picchu which is about 80 kilometers from Cusco, which became one of the New seven wonders of the world back in 2007.
This airport (SPZO) or (CUZ) has a visibility restriction and only operates during daylight due to the requirement of a visual approach to land. The aircraft operate mainly in one direction of flight in and out of this airport, they land on runway 28 and depart on runway 10. During weather situations in which no visual approach can be made the airport is closed until the weather gets better. No pilot dares to land with an overcast sky into an airport completely surrounded by mountains and no precision guidance navaid in order to assist for the landing. Therefore all landings conducted are SOLELY visual, and strict VFR rules apply. American Airlines (AA) briefly operated in this airport in the late 90’s and the word out there was that they kept doing miss approaches having difficulties with the approach, so it is widely known to be an airport dominated by veterans of the Cuzco approach, mainly Peruvian pilots or Andean pilots that know how difficult it is to have such restrictions. This is certainly the Madeira or the Innsbruck of all Latin American airports, it would be wise to say that this one is harder due to the lack of a precision approach. And by the way the largest aircraft permitted to operate here is a B757-200, however, anything bigger than a B737-200 needs government approval.
| Filename: | Latin_VFR_Cuzco_Photo_and_Airport_Scenery.zip |
| License: | Commercial demo |
| Added: | 2nd May 2009, 01:50:57 |
| Downloads: | 1,200 |
| Author: | LatinVFR |
| Size: | 34.22 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Airbus A359ULR |
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Images related to this file:
File Description:
Sinapore Airlines is the launch customer for the A359ULR. The aircraft is configured in a two-class layout, with 67 Business Class seats and 94 Premium Economy Class seats. She is designed for long range flights of over 9,700 nm. Fuel has been increased at the expense of souls on board. The primary use will initially be for routes between WSSS and KJFK (or KLGA), but many others of similar distance can be added later. The flight number on this aircraft reflects the first flight from KJFK-WSSS which is only 8,275 nm (Contrary to media reports of over 9,000 nm) and about 17.5 hours duration (see You Tube video on this flight). The aircraft follows normal flight rules with a higher flight level and longer range. Almost everything is computer controlled and monitored throughout the flight, from take-off to landing. Two of Four pilots monitor the flight at all times, and shift changes occur on a schedule that allows appropriate rest for the crew. The passengers enjoy accommodations unlike provided in any other aircraft or flight, with plenty of meal servings and entertainment options. To see the seating chart, enter the Airbus A359ULR Singapore Airlines folder and click the icon named “SeatGuru Seat Map Singapore Airlines Airbus A350-900 ULR.html†and the seating map will appear. The model here has ground servicing animation. Please review the ReadMe_FSX.txt document for further info on this. Read A359ULR details.txt for aircraft details. Model Design and Panel by: Camil Valiquette; Sounds: Unknown Author and modified by Douglas E. Trapp; Auto Smoke Effects by Richard Wisman, modified by Douglas E. Trapp; Real World Aero/Engine Dynamics and Modifications by: Douglas E. Trapp, Irving, Texas, [email protected], December 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | Airbus_A359ULR.zip |
| License: | Freeware |
| Added: | 2nd December 2018, 00:56:21 |
| Downloads: | 1,005 |
| Author: | Douglas E Trapp |
| Size: | 31.63 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Default New York JFK with Active Runways |
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File Description:
A High quality AFCAD2 file for the default FS2004 New York JFK. This file has been completely rebuilt from scratch using information from the latest FAA charts (17th March 2005). All Aprons have been completely rebuilt and are modelled to be as near real as possible. Improvements have been made to the taxiways, including slight realignments where needed to avoid building collisions. The 'crosswind runway technique' has been applied to this airport to activate all runways for simultaneous use. This means all 4 runways at this airport will be used for simultaneous take-offs and landings, all the time. Full night lighting has been provided for taxiways and runways. On the default setup, more than 1 runway shared the same ILS frequency and these frequencies have now been altered by +.05 MHz to avoid conflicts. Approach lighting has been upgraded to "ALSF-2" on all runways to better assist your approaches in poor visibility. Displaced thresholds have also been modified to enable better traffic flow for landing aircraft. A 'Tower View' is now available. All real life gates at at each terminal within the airport are now available for use and they are correctly numbered as per real life and have the correct airlines assigned to them. Extra parking can be found at the GA Terminal, cargo bases and maintenance areas, and all real life helipads have been added to the airport. Additional overflow parking (remote stands) can be found at Terminal 4, UA Terminal 7 and AA Terminal 8/9. This AFCAD2 has been fully tested and all traffic flows as it should. If you have a large amount of traffic flowing thru JFK, this file will certainly bring the airport to life. Note: There are 2 versions included within this package: (1) Terminal 5 out of use as per real life (no gates added), (2) Terminal 5 in use, with gates allocated to TWA (as it was back then). See images for info. Enjoy!!
| Filename: | Default_New_York_JFK_with_Active_Runways.zip |
| License: | Freeware |
| Added: | 7th April 2005, 13:44:37 |
| Downloads: | 6,430 |
| Author: | Lee Brompton |
| Size: | 282.56 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Monument Valley UT25 and Oljato 05UT in Utah USA |
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Images related to this file:
File Description:
Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Monument_Valley_UT25_and_Oljato_05UT_in_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2020, 20:13:54 |
| Downloads: | 218 |
| Author: | Roger Wensley |
| Size: | 2.91 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
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Images related to this file:
File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,127 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
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File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Pemberton CYPS in British Columbia Canada |
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Images related to this file:
File Description:
Pemberton is a small village in the Coast Mountains of British Columbia, with a permanent population of under 3,000 and reliant on logging and increasing tourism. It is around 40 miles north of Squamish and 15 miles north of Whistler and the flight north is best described as scenic. The Nairn Falls, a scenic attraction for tourists, are close by. The runway is 3,920 feet of asphalt aligned 06-24, between and close to the join of the Lillooet River and the Green River. The airfield buildings are to the north of the runway, and at the eastern end is a Fire Base for the expected summer forest fires. To the south and west is the Pemberton Golf Course. All the buildings are replicated, and once again this is not an airport, it is an airfield without any lighting and typical of my future posts which are updated versions of airfield scenery made some time ago and not posted. This one is probably more intricate than most that will follow. The lack of lighting is actually very sensible as landing in the mountains in the dark..... Gun Lake is included here, but not for regular use as it is a deserted dirt strip 40 miles to the north that was once used for fire fighting and there is nothing to see. Just a part of the scenery in this area of BC. If you want to follow this trip on Google Earth the next stop is Cache Creek. If you find a defect, email me. Do not email me about the strange doors to the front of the Blackcomb hangar. I was surprised when I saw it and then discovered that the "doors" are actually flexible curtains that are rolled up and down and if rolled down too far...
I have the ok to use the Bell 212 CCG helicopter as a scenery object, but not to post the entire object library of the Red Deer CYQF scenery; if you have the scenery it should show up here.
| Filename: | Pemberton_CYPS_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 17th November 2020, 17:29:13 |
| Downloads: | 110 |
| Author: | Roger Wensley |
| Size: | 16.18 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Antonov AN225-210 "Colossus" |
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Images related to this file:
File Description:
The AN225-210 is the result of a proposed 1 to 2-year projected modernization program which will
convert the current AN225 into a much more useful and capable aircraft than the already infamous
ÐœÑ€Ñ–Ñ (Mriya) . The latter First flew on December 21, 1988, and is currently 33 years old. There have
been a few maintenance periods and 1 major avionics modification, but otherwise is too old for reliable
future use. The 2 year process involves reconstructing the landing gear system to support much more weight. The
new engines are much more powerful, but lighter in weight, and much more fuel efficient. The wings
are replaced with similar wings with more wing-area built of modern light-weight material which gives
her higher lift capacity. The cargo hold area is reinforced for heavier weight limits. The crew areas
(upper deck, fore/aft main wing) are modernized for long duration flight, and two galleys are included.
The fuel tanks (9) now also involve 3 tanks in the upper center portion of the fuselage in order to put
less stress on the wings. The pressure system is modernized to achieve 6,000 feet cabin pressure up to
FL470. The internal and external lighting is fully modernized, the former for a pleasing effect and the
latter for distinct recognition during flight. Overall, the aircraft does not appear different to the
common observer.
Originally Created by:
Thomas Ruth & Alexander Kvitta (2009)
RB-211 Sounds by Sanjay Blair
Panel by: Philippe Wallaert
Auto Smoke Effects by: Richard Wisman
Camera Definitions by: Marc Renaud
Real World Aero/Engine Dynamics, EVP Mods, Effects and Data by:
Douglas E. Trapp
[email protected]
April 2021
All modifications herein are authorized by Thomas Ruth as contained within the AN225-210 Document pdf file.
This aircraft is designed for educational use protected by the Fair Use Doctrine:
http://www.expertlaw.com/library/intellectual_property/fair_use.html
| Filename: | Antonov_AN225210_Colossus.zip |
| License: | Freeware |
| Added: | 12th April 2021, 23:47:59 |
| Downloads: | 669 |
| Author: | Douglas Edward Trapp |
| Size: | 49.92 MB |