Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Pacific Western AI Aardvark Boeing 737-200 |
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File Description:
Pacific Western, repaint for the AI_Aardvark 737-200. By RotorRick Deckard. Freeware, textures only, requires AI_Aardvark 737-200 basepack.
Pacific Western was a Canadian airline based in the western provinces, back when I was growing up, and I saw their planes all the time. They merged into CP Air, which turned into Canadian Airlines when they also took Wardair. And Canadian Airlines exists no longer either, having been absorbed by Air Canada, many of their staff were let go, and less desirable planes sold off to discount airlines.
Pacific Western, in parnership with Boeing, pionered a modification to the 737-200 that enabled it to land on gravel runways! Yes, no joke, with several of the destination runways up near the arctic circle, these runways wouldn't survive the ground temperature changes if they were more common paved or concrete runways. Anyway, I don't know many details, but I do know it involved a large beaver board attached to the rear of the nosegear wheels (which looks very much like that on the Antarctic mission C-130's the US uses to support missions down under), and vortex generators to blow in front of the engines on landing. This is all done to keep the low slung engines from ingesting any FOD. Since that time, such strips are more commonly visited by the Boeing 727, which has it's engines better protected and is generally more suited to such special purposes.
See here for more info:
http://airlines.afriqonline.com/airlines/205.htm
http://www.airtimes.com/cgat/ca/pwa.htm
This airline has operated the 707, Lockheed C-130 Hercules (actually L-100 variant), 767-200 and many other planes, but they were always primarily a 737-200 based airline.
| Filename: | Pacific_Western_AI_Aardvark_Boeing_737200.zip |
| License: | Freeware |
| Added: | 21st May 2005, 00:41:43 |
| Downloads: | 732 |
| Author: | Rick Deckard |
| Size: | 596.88 KB |
| Category: Flight Simulator X - Original Aircraft | |
| Piaggio P-149D FS-X DX9 Edition |
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File Description:
This is a re-edition of the Piaggio P-149D with FS-X retail\SP1\2\Accel DX9 compatibility (DX10 users need to convert textures). The original model for FS-2004 is MN_P149D.zip + P149_FIX.zip available on AVSIM & www.mariopilot.6x.to. P_149_fix.zip is already included in this FS-X update.
The Piaggio P-149 is a trainer-laison aircraft. It first flew in June 19th, 1953. I'ts a development of the P-148 model, with increased seat cpacity, tricycle retractable landing gear and a more powerful engine, featuring a three-bladed constant speed propeller. It was mainly used by German Luftwaffe as a training aircraft, that oredred 75 examples in 1955. Later in 1957 another 190 were manufactured under licence by Focke-Wulf. The D version is the one employed by Luftwaffe, while later some few P-149CH variants were used by Swissair as flying schools, and a few P-149U variants, with a new tailplane section to allow more rotation clearance on takeoff were used by Ouganda's Air Force. The P-149 Has a seating capacity of 4 with some examples being certified for 5 (both cases including pilot) and it's fully aerobatic, having G-limits set at +7\-4.5. After training activities ceased with Luftwaffe, several are still flying under civilian operators. This gMAX model features completely 3-D virtual cocpkit and cabin with advanced night lighting and custom special effects, plus a sound package recorded from the real thing. Simulates all systems onboard the real aircraft, coming with panel instructions. Flight Dynamics are built using only real data based on the 1% spreadsheet plus lots of manual tweaking for fine tuning. Read Notes before flying please... Enjoy!
Notes and documentation are the htm files in the P-149D aircraft folder.
| Filename: | Piaggio_P149D_FSX_DX9_Edition.zip |
| License: | Freeware |
| Added: | 11th October 2008, 13:10:16 |
| Downloads: | 7,237 |
| Author: | Mario Noriega |
| Size: | 16.61 MB |
| Category: Flight Simulator X - Scenery | |
| LFMQ - Le Castellet |
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File Description:
Welcome to Le Castellet Airfield -
This airfield is situated few Nm east of Marseille Provence - LFML, in the south of France. On the 1,000 hectares of plateau he acquired between Marseille and Toulon, Paul Ricard, forever motivated by innovation and development, constructed in 1962 the largest
private airfield in the Provence-Alpes-Côte d’Azur region.
The landing strip at Le Castellet covered a distance of 1,000 metres and allowed for VFR (Visual Flight Rules) operation. Situated on a plateau at the time free of all economic development, it was above all a private airfield. In 1970, the construction
of the Paul Ricard Circuit nearby created an economic dynamic for the first time on Le Castellet plateau. In 1972, Paul Ricard invested in improvements to the runway, lengthening it from 1,000 to 1,750 metres, thus rendering it capable of
receiving business and private airplanes of up to 38 tonnes.
Over twenty years, Le Castellet Airport saw intense periods of activity due to business and private aviation, notably with the arrival of the first F1 French Grand Prix on the Paul Ricard Circuit in 1971, and more recently, with the creation of the Entreprise Zone at Signes, situated only a few kilometres from the airfield. Stop by for an amazing visit at the medieval village as well, situatued on top of a hill.
Nevertheless, from 1972 to 1999, no investment was made at the airfield. In May 1999, the company Excelis S.A. purchased the site (airfield and circuit) and refurbished and modernised the installations.
A truly amazing place to fly to - I have enhanced the entire apron as it is today, all marking correctly set, acces to runway and the Heli area for the "Eggbeater" fan :)
includes the hangar, building and other things around. Hope you'll enjoy your stay at "Le castellet"!
| Filename: | LFMQ__Le_Castellet.zip |
| License: | Freeware |
| Added: | 24th April 2009, 16:28:59 |
| Downloads: | 2,350 |
| Author: | Daniel Louvet |
| Size: | 986.65 KB |
| Category: Flight Simulator X - Original Aircraft | |
| Airbus A359ULR |
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File Description:
Sinapore Airlines is the launch customer for the A359ULR. The aircraft is configured in a two-class layout, with 67 Business Class seats and 94 Premium Economy Class seats. She is designed for long range flights of over 9,700 nm. Fuel has been increased at the expense of souls on board. The primary use will initially be for routes between WSSS and KJFK (or KLGA), but many others of similar distance can be added later. The flight number on this aircraft reflects the first flight from KJFK-WSSS which is only 8,275 nm (Contrary to media reports of over 9,000 nm) and about 17.5 hours duration (see You Tube video on this flight). The aircraft follows normal flight rules with a higher flight level and longer range. Almost everything is computer controlled and monitored throughout the flight, from take-off to landing. Two of Four pilots monitor the flight at all times, and shift changes occur on a schedule that allows appropriate rest for the crew. The passengers enjoy accommodations unlike provided in any other aircraft or flight, with plenty of meal servings and entertainment options. To see the seating chart, enter the Airbus A359ULR Singapore Airlines folder and click the icon named “SeatGuru Seat Map Singapore Airlines Airbus A350-900 ULR.html†and the seating map will appear. The model here has ground servicing animation. Please review the ReadMe_FSX.txt document for further info on this. Read A359ULR details.txt for aircraft details. Model Design and Panel by: Camil Valiquette; Sounds: Unknown Author and modified by Douglas E. Trapp; Auto Smoke Effects by Richard Wisman, modified by Douglas E. Trapp; Real World Aero/Engine Dynamics and Modifications by: Douglas E. Trapp, Irving, Texas, [email protected], December 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | Airbus_A359ULR.zip |
| License: | Freeware |
| Added: | 2nd December 2018, 00:56:21 |
| Downloads: | 1,007 |
| Author: | Douglas E Trapp |
| Size: | 31.63 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Monument Valley UT25 and Oljato 05UT in Utah USA |
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Images related to this file:
File Description:
Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Monument_Valley_UT25_and_Oljato_05UT_in_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2020, 20:13:54 |
| Downloads: | 218 |
| Author: | Roger Wensley |
| Size: | 2.91 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
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Images related to this file:
File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,128 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
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File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Tholthorpe |
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File Description:
RAF Tholthorpe opened in the late 1930s as a grass airfield, and operated as a sub-station of RAF Linton-on-Ouse.
From August 1940 to December 1940, Tholthorpe was a landing field for Whitley bombers of No. 58 Squadron RAF and No. 51 Squadron RAF based at Linton. From January 1941 to June 1943, Tholthorpe underwent maintenance to upgrade to Class A standards, with three intersecting concrete runways.
RAF Tholthorpe was assigned to No. 6 Group RCAF in June 1943. RCAF squadrons stationed here included No. 434 Squadron "Bluenose", 431 Squadron "Iroquois", 420 Squadron "Snowy Owl", and 425 Squadron "Alouette".
No. 434 Squadron, flying Halifax bombers, was formed and headquartered at Tholthorpe airfield from June 1943 until the squadron was moved to Croft. In July 1943, 431 Squadron moved to Tholthorpe airfield from Burn. It was later moved to Croft airfield as well. Not only were the operational squadrons quartered here, also their service echelons, - respectively Nos. 9431 and 9434 Service Echelon - which were formed from the ground crew of nos. 431 and 434 Squadron on 3 November 1943 and who moved with their squadrons on to Croft in December 1943.
In December 1943 No. 420 and No. 425 Squadrons (together with their service echelons, nos. 9420 and 9425 Service Echelon were moved to Tholthorpe airfield from Dalton and Dishforth respectively. These squadrons had returned from service with Wellingtons in North Africa, and it took them several weeks to work up on the newly acquired Halifax bombers. They were therefore unable to fly their first raids from Tholthorpe until mid-February 1944.
No. 420 Squadron flew 160 operations from Tholthorpe airfield and lost 25 Halifax’s. No. 425 squadron flew 162 operations from Tholthorpe airfield and lost 28 Halifax’s. In all, 119 Halifax bombers were lost from Tholthorpe. In April and May 1945 nos. 420 and 425 Squadron converted to Avro Lancaster’s, which they took with them when they left for RCAF Debert, Nova Scotia, Canada in June 1945.
The station closed in June 1945.
| Filename: | RAF_Tholthorpe.zip |
| License: | Freeware |
| Added: | 9th May 2017, 20:41:48 |
| Downloads: | 138 |
| Author: | Terry Boissel |
| Size: | 4.63 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Pemberton CYPS in British Columbia Canada |
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Images related to this file:
File Description:
Pemberton is a small village in the Coast Mountains of British Columbia, with a permanent population of under 3,000 and reliant on logging and increasing tourism. It is around 40 miles north of Squamish and 15 miles north of Whistler and the flight north is best described as scenic. The Nairn Falls, a scenic attraction for tourists, are close by. The runway is 3,920 feet of asphalt aligned 06-24, between and close to the join of the Lillooet River and the Green River. The airfield buildings are to the north of the runway, and at the eastern end is a Fire Base for the expected summer forest fires. To the south and west is the Pemberton Golf Course. All the buildings are replicated, and once again this is not an airport, it is an airfield without any lighting and typical of my future posts which are updated versions of airfield scenery made some time ago and not posted. This one is probably more intricate than most that will follow. The lack of lighting is actually very sensible as landing in the mountains in the dark..... Gun Lake is included here, but not for regular use as it is a deserted dirt strip 40 miles to the north that was once used for fire fighting and there is nothing to see. Just a part of the scenery in this area of BC. If you want to follow this trip on Google Earth the next stop is Cache Creek. If you find a defect, email me. Do not email me about the strange doors to the front of the Blackcomb hangar. I was surprised when I saw it and then discovered that the "doors" are actually flexible curtains that are rolled up and down and if rolled down too far...
I have the ok to use the Bell 212 CCG helicopter as a scenery object, but not to post the entire object library of the Red Deer CYQF scenery; if you have the scenery it should show up here.
| Filename: | Pemberton_CYPS_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 17th November 2020, 17:29:13 |
| Downloads: | 112 |
| Author: | Roger Wensley |
| Size: | 16.18 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Default Las Vegas McCarran with activated X-Wind Runways |
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File Description:
A High quality AFCAD2 file for the default FS2004 Las Vegas McCarran airport. This file has been completely rebuilt from scratch using information from the latest FAA charts (17th March 2005). All Aprons have been completely rebuilt and are modelled to be as near real as possible. Improvements have been made to the taxiways, and newly built taxiways 'Romeo' and 'Zulu' have been added to the airport.
The 'crosswind runway technique' has been applied to this airport to activate all runways for simultaneous use.
Runways 01R/19L and 7L/25R will both be used for simultaneous take-offs whilst 01L/19R and 7R/25L will both be used for simultaneous landings, all dependent on wind direction.
Full night lighting has been provided for taxiways, runways and aprons and a 'Tower View' is now available. Full 'ALSF-2' approach lighting has been added to the landing runways to assist your approaches in poor visibility. The final runway modification is a 200ft overrun area at each end of runway 7R/25L only. All real life gates at this airport are now available for use, they are correctly numbered as per real life and have the correct airline assigned to them.
A new 'RJ' area with 12 stands for America West Express has also been added to the main apron, near the B concourse. Terminal 2 now has overflow parking to provide more space during peak periods. The 'Janet' (Area 51) shuttle area has been represented and has 8 coded stands for the 737s that use the terminal. Random parking has also been placed on the Executive Terminal area and also at 'Signature Parking' on the south west side.
Finally, there are a number of parking stands provided on the cargo area also. This file has been fully tested and all traffic flows as it should. If you have a large amount of traffic flowing thru LAS, this file will certainly bring the airport to life. Enjoy!!
| Filename: | Default_Las_Vegas_McCarran_with_activated_XWind_Ru.zip |
| License: | Freeware |
| Added: | 2nd April 2005, 22:00:16 |
| Downloads: | 4,841 |
| Author: | Lee Brompton |
| Size: | 81.04 KB |