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| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 3 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_3.zip |
| License: | Freeware |
| Added: | 18th August 2016, 03:57:13 |
| Downloads: | 414 |
| Author: | Nicholas Weber |
| Size: | 127.77 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 2 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_2.zip |
| License: | Freeware |
| Added: | 18th August 2016, 03:55:38 |
| Downloads: | 448 |
| Author: | Nicholas Weber |
| Size: | 138.07 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Aeritalia G91Y 32 Stormo Shark |
|
Images related to this file:
File Description:
textures only for Massimo Altieri g91y. textures 32 st by Massimo Grassi
The Fiat G91Y was a reconnaissance and ground-attack aircraft produced by Italian company FIAT as an evolution of Fiat G91.
The first flew took place in 1966. It was a complete redesign, but the major difference was that G91Y installed 2 engines,
in order to increase the power and the capability to survive to damages during war operations.
The single Bristol Orpheus turbojet engine of G91 was then replaced by two afterburning General Electric J85 turbojets which
increased thrust by 60% over the single-engined variant.
Structural modifications to reduce airframe weight increased performance further and an additional fuel tank occupying
the space of the G.91T's rear seat provided extra range. Combat manoeuvrability was improved with the addition of automatic
leading edge slats.
Flight testing of three pre-production aircraft was successful, with one aircraft reaching a maximum speed of Mach 0.98.
Airframe buffeting was noted and was rectified in production aircraft by raising the position of the tailplane slightly.
An initial order of 55 aircraft for the Italian Air Force was completed by Fiat in March 1971.
The order was increased to 75 aircraft with 67 eventually being delivered.
The first pre-series 'Yankee' (the nickname of the new aircraft) flew in July 1968.
AMI (Italian Air Force) placed orders for two batches, 35 fighters followed by another 20, later cut to ten.
The last one was delivered around mid 1976, so the total was two prototypes, 20 pre-series and 45 series aircraft.
No export success followed.
These aircraft served with 101° Gruppo/8° Stormo (Cervia-S.Giorgio) from 1970, and later, from 1974, they served with
the 13° Gruppo/32° Stormo (Brindisi) until the early '90s, as the only ones equipped with the 'Yankee',
using them as attack/recce machines, both over ground and sea, until the AMX replaced them.
HD textures in 4096 x 4096
complete resize and paint 32bit hd
Virtual cocpit hd
Native fsx p3d
Original aircraft by Massimo Altieri
paint AMI 32 stormo textures by Massimo Grassi
| Filename: | Aeritalia_G91Y_32_Stormo_Shark.zip |
| License: | Freeware |
| Added: | 17th April 2017, 19:37:51 |
| Downloads: | 894 |
| Author: | Massimo Grassi |
| Size: | 10.16 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Victoria, Canada area scenery |
|
File Description:
This is a complete upgrade of vicenh05, Victoria, Canada area scenery for FS9. New in this version: automated installer and configurator from Ken Peters; several detailed models including the Empress Hotel, the Legislature, the Regent Hotel and the Johnson St. Bridge; greatly enhanced Inner Harbour; many generic buildings representing buildings throughout the area; 7 new small airfields with sloping runways; seven new floatplane bases (owners of Vancouver+ get extensive floatplane traffic in local liveries); 7 new heliports (Vancouver+ users get additional heli AI traffic) and a myriad of minor fixes and improvements. Included from previous versions are revised shorelines, landclass and 19m mesh and buffer meshes for South-Eastern Vancouver Island; boat docks with static boats, seaplane docks and terminal buildings for Harbour Air, Kenmore Air and West Coast Air; piers, buildings, breakwater and other components of the Ogden Point Terminal; dock, service building and pilot boats of the Pacific Pilotage Authority; Odgen Point Cafe and Dive Shop; marine navigational lights for Victoria Harbour and area, including Esquimalt harbour and Oak Bay; antennae location corrections for the area; AFCADs included: Land based (CML2), Floatplane (CAB3, CAP5, CAP8, CAV8, CAW7, CAX6, CMAP, CYWH), Heli (CAL7, CBF5, CBF7, CBK8, CBW7, CBW9, CBZ7, CMBH); AI craft models and repaints (Cruise ships are repaints of Asuka model by Mitsuya Hamaguchi: MS Amsterdam of the Holland America Line travelling from Victoria to Vancouver, MS Summit of the Celebrity Cruise Line travelling from Seattle to Victoria); S-61 Sea-King helicopter in Helijet colours; Pacific Pilot custom vessel working from the Pilot dock; 22, 30 and 40 foot vessels plying the harbour and nearby Straight of Juan de Fuca. Effects included for lights, water, smoke effects. Many flights are offered, including two flights for owners of the Aerosoft Beaver (not required). Ultimate Terrain compatible (not required). Users of Misty Fjords will also get additional cruise ship traffic: the Island Princess and the Volendam alternating with the Amsterdam and Summit. Fully compatible with Don Grovestine's excellent CYYJ 2007. Replaces viflat.zip, ve4_tr1.zip, vicenh02.zip, vicenh03.zip, vicenh04.zip and vicenh05.zip. Detailed documentation included. By Jon Patch and Holger Sandmann.
| Filename: | Victoria_Canada_area_scenery.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:22:09 |
| Downloads: | 5,314 |
| Author: | Jon Patch and Holger Sandmann |
| Size: | 24.28 MB |
| Category: Orbiter - Orbital Stations | |
| New Skylab 2, 3 And 4 Mission |
|
File Description:
Skylab 2
25 May 1973 13:00 GMT. Duration: 28.03 days. Call Sign: Skylab. Backup
Crew: McCandless, Musgrave, Schweickart. Nation: USA. Agency: NASA.
Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle:
Saturn IB . LV Configuration: Saturn IB s/n SA-206. Program: Skylab.
Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload
: Apollo CSM 116. Mass: 19,979 kg. Location of Spacecraft: Naval
Aviation Museum, Pensacola, FL. Perigee: 427 km. Apogee: 439 km.
Inclination: 50.0 deg. Period: 93.2 min.
Epic repair mission which brought Skylab into working order. Included
such great moments as Conrad being flung through space by the whiplash
after heaving on the solar wing just as the debris constraining it
gave way; deployment of a lightweight solar shield, developed in
Houston in one week, which brought the temperatures down to tolerable
levels. With this flight US again took manned spaceflight duration
record.
When the meteoroid shield ripped loose, it disturbed the mounting of
workshop solar array "wing" two and caused it to partially deploy.
The exhaust plume of the second stage retro-rockets impacted the
partially deployed solar array and literally blew it into space.
Also, a strap of debris from the meteoroid shield overlapped solar
array "wing" number one such that when the programmed deployment
signal occurred, wing number one was held in a slightly opened
position where it was able to generate virtually no power.
In the meantime, the space station had achieved a near-circular orbit
at the desired altitude of 435 kilometers (270 miles). All other
major functions including payload shroud jettison, deployment of the
Apollo Telescope Mount (Skylab's solar observatory) and its solar
arrays, and pressurization of the space station occurred as planned.
Scientists, engineers, astronauts, and management personnel at the
NASA Marshall Space Flight Center and elsewhere worked throughout
the first ten-day period of Skylab's flight to devise the means for
its rescue. Simultaneously, Skylab--seriously overheating--was
maneuvered through varying nose-up attitudes that would best maintain
an acceptable "holding" condition. Because of the loss of the
meteoroid shield, however, this positioning caused workshop
temperatures to rise to 52 degrees Celsius (126 degrees F). During
that ten-day period and for some time thereafter, the space station
operated on less than half of its designed electrical system, in the
partially nose-up attitudes, was generating power at reduced
efficiency. The optimum condition that maintained the most favorable
balance between Skylab temperatures and its power generation
capability occurred at approximately 50 degrees nose-up.
The crew rendezvoused with Skylab on the fifth orbit. After making
substantial repairs, including deployment of a parasol sunshade which
cooled the inside temperatures to 23.8 degrees C (75 degrees F), by
June 4 the workshop was in full operation. In orbit the crew conducted
solar astronomy and Earth resources experiments, medical studies, and
five student experiments; 404 orbits and 392 experiment hours were
completed; three EVAs totalled six hours, 20 minutes.
Skylab 3
28 July 1973 11:10 GMT. Duration: 59.46 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-207. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 117. Mass: 20,121 kg. Location of Spacecraft: NASA Lewis
Research Center, Cleveland, OH. Perigee: 422 km. Apogee: 442 km.
Inclination: 50.0 deg. Period: 93.2 min.
Continued maintenance of the Skylab space station and extensive
scientific and medical experiments. Installed twinpole solar shield
on EVA; performed major inflight maintenance; doubled record for
length of time in space. Completed 858 Earth orbits and 1,081 hours
of solar and Earth experiments; three EVAs totalled 13 hours, 43
minutes.
Skylab4
16 November 1973 14:01 GMT. Duration: 84.05 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-208. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 118. Mass: 20,847 kg. Location of Spacecraft: National Air
and Space Museum (Smithsonian Institution), Washington, DC. Perigee:
422 km. Apogee: 437 km. Inclination: 50.0 deg. Period: 93.1 min.
Included observation and photography of Comet Kohoutek among numerous
experiments. Completed 1,214 Earth orbits and four EVAs totalling 22
hours, 13 minutes. Increased manned space flight time record by 50%.
Rebellion by crew against NASA Ground Control overtasking led to none
of the crew ever flying again.
| Filename: | New_Skylab_2_3_And_4_Mission.zip |
| License: | Freeware |
| Added: | 11th January 2003, 16:39:14 |
| Downloads: | 1,934 |
| Author: | Ronald Dandurand |
| Size: | 6.06 KB |
| Category: Flight Simulator X - Scenery Design | |
| (Version 2.0) KEFD -Ellington 2025 Refresh FSX (Circa 2006-2010)- Johnson Space Center Houston |
|
Images related to this file:
File Description:
Version 2.0 covers landclass across the entire greater Houston area, with a large increase in LOD. This version significantly tightens up and improves the landclass from version 1.0, and adds a vast amount of scenery objects that brings the Bay Area-KEFD area into the modern era. This improves and adds a highly accurate runway 17 approach with accurate placement of buildings and scenery around the year 2011-modern day. In addition, includes several new files including a new airport/helipad via Houston Clear lake regional airport, T41 La Porte Municipal and surrounding shipping ports, Kemah Boardwalk, and a giant improvement to Johnson Space Center Houston. Rundway 35 and Runway 22 landclass is significantly increased, and more accurate as well. You can fly an accurate VFR approach or set up an ILS for any one of KEFD's runways with ease with this improvement.List of Version 2.0 additions and changes: - I added a ton of scenery objects and tightened up the landclass at Johnson Space Center Houston- NASA Control Center--- Added Talon Park with T38s (via static objects)--- Added Gemeni V rocket and 747 for the shuttle transporter--- And a whole bunch of vegetation, new buildings, and tour buses.- Added Kemah boardwalk and several boat docks- Removed a TON of highrise textures and replaced with medium and large city suburb landclass.- Added Clear Lake regional Hospital with helipad and surrounding scenery by Walter Reed Park- Added El Jardin or "Bayport Container port" with several scenery objects and significantly tightened up landclass.-- Looks great when setting up ILS approach for RWY 22- Tightened up Bay Area BLVD landclass, "adding" University of Houston Clear Lake"-- UHCL was semi already present, just made it more pronounced.- Made Red Bluff road landclass super recognizable!-- Red Bluff road is used to set up VFR approach and or field break for RWY 22 and RWY 17 R.----- Its common to see private jets and the USAF doing a break along Red Bluff road.- Added First Baptist Church, and water tower to Pasadena Convention center- Made Fairmont Parkway pronounced with landclass- Added Houston Port Authority at Morgan's Point--- Another Landmark for the RWY 22 ILS approach, NASA religiously uses this to line up the 10 mile ILS.- Tightened up landclass at Village Grove East and along Fairmont Parkway- Added a TON of scenery objects and landclass corrections for approach of RWY 17 L and 17 R.---- Added Home Depot, Lowes, Walmart Super center, Guitar center etc.---- added South Main Baptist Church--- Bondy Jr High, Turner Elementary, and Pasadena Memorial High School--- Added Saint Luke's Hospital--- Added Hampton Inn Suites and HCA rehab hospital--- Added a ton to the container facility behind best buy and storage facility--- Added smaller churches on RWY 17 approach--- Added a ton of scenery at the base of RWY 17 R, i.e., concrete plant, containers, trucks-- Added gas stations on the corner of beltway 8 and genoa red bluff-- Significantly changed and tightened up landclass at the base of RWY 22 and RWY 17 L and 17 R-- Made several roads and Beltway pronounced------ This decision looks AWESOME at night, really adds demarcation to the roads.**All of this makes the RWY 17 approach super recognizable** RWY 22 approach landclass is much more accurate.- Significantly changed and tightened up landclass near southbelt ellington and interstate 45.- Added Grace Church-- I wanted to do San Jacinto College south, but seemed over kill at that point.- SIGNIFICANTLY tightened up landclass for RWY 35 approach and near baybrook mall.-- Along I45- Added TDECU stadium at the University of Houston Main Campus---- So you can practice flybys for Cougar games!- Added the Battleship at San Jacinto Monument- I also "borrowed" T41 La Porte Municipal's tower camera to make a SWEET view of KEFD.- I included landclass for Sealy Texas this time, as well as my significant enhancements of Austin, Texas greater area as well (optional, but recommended!)---------------------------------------------------------------------------Version 1.0 originally added:- Added the Johnson Space Center Houston, which is now greatly enhanced and blended.- San Jacinto Community College-Central- Pasadena Convention Center- Pasadena Water Treatment Facility- NASA Bouncy Lab- Pasadena Shopping center, now greatly enhanced and blended.- Baybrook Mall and other shopping spots.- Significant Landclass improvements across the entire greater Houston Area File also includes landclass and scenery improvements for the greater Austin, Texas Area (optional), KIAH, KDWH, and Sealy, Texas. Each of these projects combined covers roughly 15,000 square miles of landclass improvement. Allowing you to fly entirely from Houston to Austin, or Houston to San Antonio in accurate landclass. -Enjoy!DJN
| Filename: | Version_20_KEFD_Ellington_2025_Refresh_FSX_Circa_2.zip |
| License: | Freeware |
| Added: | 12th October 2025, 16:15:47 |
| Downloads: | 66 |
| Author: | Dan Nelson |
| Size: | 277.28 MB |
| Category: Flight Simulator X - Scenery | |
| EGXJ - RAF Cottesmore - Rutland, England |
|
File Description:
RAF Cottesmore (ICAO EGXJ) is a former Royal Air Force station in Rutland, England, situated between Cottesmore and Market Overton.
The Stationed opened on 11 March 1938 and was used mainly for training, and the first squadrons were equipped with Vickers Wellesley aircraft, but soon converted to Fairey Battles. Later RAF Bomber Command took over the airfield, again as a training station, flying Handley Page Hampdens. These units remained in residence until a few days before the outbreak of war in 1939 when they were sent to RAF Cranfield to serve as a pool providing replacements for combat losses. Their place at Cottesmore was taken by Nos. 106 and 185 Squadrons, moving in from RAF Thornaby with Hampdens. However, with the outbreak of war, the aircraft and crews were sent to locations in the north and west, as enemy air attacks were expected over the southern half of England. As these never materialised, the Hampdens returned in the spring of 1940 and No. 185 Squadron became the Hampden operational training unit, No. 14 Operational Training Unit RAF.
RAF Cottesmore's Hampdens' first trespass into hostile airspace was a leaflet dropping operation over northern France. In October 1940, 106 Squadron moved to RAF Finningley while No. 14 OTU remained training crews for Bomber Command, its Hampdens and HP.53 Herefords being replaced by Vickers Wellingtons in 1942. Training continued for three years and three months until August 1943 when No. 14 OTU moved to RAF Market Harborough.
In early December 2009, it was announced the station would close due to funding cut-backs, in part to help pay for additional helicopters for British operations in Afghanistan.
In 2010, No. 4 Squadron RAF disbanded, with No. 20 Squadron RAF re-badging as No 4 (Reserve) Squadron.
The station became a satellite to RAF Wittering on 31 March 2011 with a civic parade and flypast to mark the disbandment of No 1 Sqn RAF, 800 NAS, 801 NAS and JFH.
In July 2011 Defence Secretary Liam Fox announced plans for it to be the airfield for one of five of the Army's Multi-Role Brigades. In April 2012 it was renamed Kendrew Barracks after Major General Sir Douglas Kendrew.
Source: Wikipedia
| Filename: | EGXJ__RAF_Cottesmore__Rutland_England.zip |
| License: | Freeware |
| Added: | 19th March 2016, 12:15:07 |
| Downloads: | 344 |
| Author: | Terry Boissel |
| Size: | 1.66 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Atlantic City International Airport (KACY), NJ |
|
File Description:
Located 09 miles NW of Atlantic City, New Jersey on 5000 acres of land, Atlantic City International Airport is a major airport serving the southern portion of New Jersey. It is also one of the main gateways for tourists looking to vacation in nearby Atlantic City, famous for its boardwalks and casinos. This airport has been very heavily modeled with many surrounding buildings and all aprons properly placed. Gates are all properly located and labeled according to the terminal chart (there are, however, no jetways like in the default scenery). General Aviation parking is available in its proper area � all aircraft in the parking area (middle of the tarmac) have collision disabled. If you select Military Cargo parking you will start on one of the helipads in the Coast Guard section. If you select Military Combat parking you will start next to the line of F-16s on ready-alert over on the Air National Guard tarmac. You can also start on a helipad north of the airport. This airport also features completely custom taxiway line and edge lighting. Because this airport uses ATC, it suffers the same bug as my KEWR airport, which is that you cannot receive taxi in directions from ATC � to gate, parking or fuel. Almost all arriving AI aircraft will also disappear from the taxiway after radioing in to ATC and failing to receive taxi instructions to the gate/parking. All traffic and instructions taxiing out works fine. All gate parking spaces have fuel, as well as the military parking and north helipad. GA aircraft can get fuel by taxiing over to the fuel station north of the GA tarmac. Taxiing onto a closed runway (marked with an �X�) will cause a crash. Broken-down taxiways are not good for your undercarriage!
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Atlantic_City_International_Airport_KACY_NJ.zip |
| License: | Freeware |
| Added: | 1st February 2011, 10:28:53 |
| Downloads: | 1,355 |
| Author: | Drew Sikora |
| Size: | 5.12 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Essex County Airport (KCDW), NJ |
|
File Description:
Located 02 miles N of Caldwell, New Jersey on 275 acres of land, Essex County Airport is a public airport with two asphalt runways, the longest of which is 4552'. Major changes include Runway 9/27 updated to the current 10/28; Runway 4/22 markings are custom made to match the real world, with threshold stripes on Runway 22 only; the beacon has been relocated to its real world location atop the control tower. Additionally, 221 parking locations have been accurately placed around the airport, broken up into 6 sections. See the included airport diagram that labels the various parking areas. 89 of these parking spaces are labeled RAMP_GA and these spaces are occupied by static aircraft. Collision with all static aircraft is disabled but still, if you do not want to start occupying the same space as another airplane, do not choose parking spots labeled RAMP_GA. Instead, all user aircraft should choose either RAMP_GA_SMALL (for wingspans up to 40') or RAMP_GA_MEDIUM (for wingspans up to 60' and only available in East Parking). Also, only 86 of these parking spaces are available for AI aircraft to spawn in. There are hangars available to transient aircraft: the two in South and Southeast parking are able to accommodate small craft with wingspans up to 40'; the one in Northeast parking is able to accommodate larger aircraft with wingspans up to 54'. Helicopters can start either on Taxiway P (South helipad), Taxiway N (North helipad) or in front of the main terminal (East helipad). Fuel is available in both the East and South parking areas by stopping anywhere on the concrete next to the fuel tank/pump. Take note that the runway patterns are both Left and Right and the pattern altitude varies for aircraft type. There are known issues with the AI for this airport, see the ReadMe for more details.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Essex_County_Airport_KCDW_NJ.zip |
| License: | Freeware |
| Added: | 14th April 2011, 01:50:13 |
| Downloads: | 416 |
| Author: | Drew Sikora |
| Size: | 2.4 MB |
| Category: Flight Simulator X - Scenery | |
| Mesolonghi Airport - Rio-Antirio Bridge - Greece ** UPDATED VERSION ** |
|
Images related to this file:
File Description:
These are actually two sceneries offered in one pack. I started building the small airport of Mesolonghi in Western Greece. When nearing completion, I thought that FS was really missing the big suspension Bridge that connects mainland Greece with Peloponese that was finished in 2004, being the biggest in the world of the fully suspended type. The bridge project turned out bigger than the airport as I ended up doing the typical, Greek-style double ended ferries that served the straights for decades before the bridge and still offer a cheaper and, to some, more relaxing alternative.
Mesolonghi airport is situated 5 kilometers east of the historic city of Mesolonghi and is close to the technical school of fisheries. There is no ICAO code (ZZZZ) so I had to give it the fictional LGME in the sim. A purely day field, it houses the local Aeroclub and ultralight school. due to its small size and hospitable atmoshpere, it is a popular GA pilots destination, receiving also often international arrivals. The runway is asphalt and 800m (2635') in length. No PAPI or VASI are provided. There is no tower service and unicom frequency of 119.7MHz is used by the traffic. Closest controlled airport is Araxos (LGRX), a civil and military field, quite common in Greece, 12.5 nautical miles S-SE. The nearby city of Mesolonghi is famous for its heroic resistance and fall in 1826 during the Greek war of indepence. It is also famous for its fishery production, due to the natural lagoon, formed by the shallow waters.
Features of the Mesolonghi airport scenery include:
- Photoreal area with seasonal variations and watermask.
- Custom hangars and containerised buidings.
- AI default trike performing TnGs (in P3D it will work only if you copy over the FSX trike).
- The technical shool of fisheries on the north side.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
The Rio-Antirio bridge is located 14.5 nautical miles to the east of the airport. It connects the towns of Rio on the south side and Antirio on the north side. More data on the bridge can be found on Wikipedia.
Features of the Rio-Antirio bridge scenery include:
- Custom bridge model, bump mapped textures with hard platform surface and vehicle traffic.
- Night lighting textures and custom roadlights.
- Photoreal scenery for north and south shores, including hand placed autogen and night textures.
- Custom castle models on north and south sides, with bump mapped textures and night lighting.
- Custom model of the toll post on the north side.
- Custom AI ferry boats with constant shuttle service between Rio and Antirion piers.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
- Optional HDR optimized photoreal textures.
| Filename: | Mesolonghi_Airport__RioAntirio_Bridge__Greece___UP.zip |
| License: | Freeware |
| Added: | 16th March 2016, 09:15:21 |
| Downloads: | 2,626 |
| Author: | Vassilios Dimoulas |
| Size: | 300.05 MB |