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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Douglas C-47 (N65276) Frontier Airlines |
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File Description:
This folder contains a repaint for version 3.14 of the Douglas C-47 by Manfred Jahn and colleagues in the colors of Frontier Airlines N65276, one of the C-47/DC-3's operated by Frontier Airlines. On April 21, 1957, at 1321 hours, N65276, operating as Frontier Airlines flight 7 departed Prescott, Arizona enroute to Phoenix under visual flight rules (VFR) with 21 passengers and one stewardess. As the flight proceeded southbound toward Phoenix the weather deteriorated to a point where the flight could no longer remain clear of clouds and maintain VFR. Captain Welling requested and received an instrument flight rules (IFR) clearance to proceed to Phoenix via Knob intersection thence to the Phoenix omni range, maintain 7000 feet. The crew never acknowledged receiving the clearance. It is suspected that the reason there was no response is that this was the precise moment that flight 7 struck the west ridge of a mountain at the 4500’ level southeast of Prescott shearing off twelve feet of the left wing and six feet of the left aileron. After declaring an emergency, flight 7 landed safely at Phoenix Sky Harbor airport without further incident. There was no injury to the passengers or crew. The wing was replaced and the aircraft continued flying for Frontier. Sadly, N65276 was lost in a tragic accident in 1967 on a snowy Denver day when a rudder-lock had been placed on an elevator and not removed prior to take-off. Both pilots were killed in the crash. More info, as well as pictures, on these incidents, and an earlier mishap with N65276 can be found here: http://fal-1.tripod.com/FL_Crash.html.Repaint by Jan Kees Blom for Manfred Jahn's C-47 version 3.14, based on the paintkit by Gman5250.
| Filename: | Douglas_C47_N65276_Frontier_Airlines.zip |
| License: | Freeware |
| Added: | 14th August 2018, 21:34:27 |
| Downloads: | 382 |
| Author: | Jan Kees Blom |
| Size: | 13.82 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Piaggio P-149D FS-X DX9 Edition |
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File Description:
This is a re-edition of the Piaggio P-149D with FS-X retail\SP1\2\Accel DX9 compatibility (DX10 users need to convert textures). The original model for FS-2004 is MN_P149D.zip + P149_FIX.zip available on AVSIM & www.mariopilot.6x.to. P_149_fix.zip is already included in this FS-X update.
The Piaggio P-149 is a trainer-laison aircraft. It first flew in June 19th, 1953. I'ts a development of the P-148 model, with increased seat cpacity, tricycle retractable landing gear and a more powerful engine, featuring a three-bladed constant speed propeller. It was mainly used by German Luftwaffe as a training aircraft, that oredred 75 examples in 1955. Later in 1957 another 190 were manufactured under licence by Focke-Wulf. The D version is the one employed by Luftwaffe, while later some few P-149CH variants were used by Swissair as flying schools, and a few P-149U variants, with a new tailplane section to allow more rotation clearance on takeoff were used by Ouganda's Air Force. The P-149 Has a seating capacity of 4 with some examples being certified for 5 (both cases including pilot) and it's fully aerobatic, having G-limits set at +7\-4.5. After training activities ceased with Luftwaffe, several are still flying under civilian operators. This gMAX model features completely 3-D virtual cocpkit and cabin with advanced night lighting and custom special effects, plus a sound package recorded from the real thing. Simulates all systems onboard the real aircraft, coming with panel instructions. Flight Dynamics are built using only real data based on the 1% spreadsheet plus lots of manual tweaking for fine tuning. Read Notes before flying please... Enjoy!
Notes and documentation are the htm files in the P-149D aircraft folder.
| Filename: | Piaggio_P149D_FSX_DX9_Edition.zip |
| License: | Freeware |
| Added: | 11th October 2008, 13:10:16 |
| Downloads: | 7,242 |
| Author: | Mario Noriega |
| Size: | 16.61 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX/P3D Project OpenSky V4 Northwest Orient Cargo N618US Boeing 747-251F(SCD) |
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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
This was requested by Carl Lyndon Nepomuceno on Facebook.
If there is a tutorial online on how to make bare metal textures, I would totally make it by hand. Unfortunately there are none, and I mean like nothing at all. There was no complete tutorial or video on how to make that said texture, so I used AI to create one. I still have to sort a lot of things out like removing some of the belly and the back. There are also limited sources, both for references and decals. I made the "NORTHWEST ORIENT CARGO" Text using a Helvetica font from Fontsgeek, made my own letter "S" and used it for my livery. I had a previous version where I just used the text from a high quality Flickr photo, removed the background and added color. The references are limited for the "NORTHWEST CARGO" Livery specifically, as it seems like there are only 2 available photos of N618US with that exact livery. One in Facebook and another from Flickr (if I can remember). I also am not sure if the "CARGO" Text is a very dark shade of blue, or just black. If someone could verify that it is black, feel free to contact me so I can change it!
After this, I'll make the N800FT and N801FT liveries, but I would still have to make the JA822J 787-8 "Old Livery" of JAL.
The Livery 2 is the livery in 1977 while Livery 1 is 1979, so I may have accidentally switched it! But it is too late now...
Instructions and more information are included in the readme file.
| Filename: | FS2004FSXP3D_Project_OpenSky_V4_Northwest_Orient_C.zip |
| License: | Freeware |
| Added: | 17th January 2026, 19:19:07 |
| Downloads: | 50 |
| Author: | Ryubunao |
| Size: | 187.5 MB |
| Category: Flight Simulator X - Gauges | |
| TCAS and Traffic Display Gauge V2.0 |
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File Description:
This TCAS and Traffic Display Gauge Version 2.0 includes significant improvements from V1.0. It has been developed for the FSX Flight Simulator SP1/2 also. It should also work with Acceleration.The functionality for the TCAS part is based on general specs for commercial aircrafts. It does not provide in detail the function for a specific aircraft model. It is a generic gauge, and can be simple added to any aircraft as a standalone popup window.
In addition the gauge provides a AI traffic display in the ranges of 10,20, and 40 miles.Within this display mode, no TCAS rules are valid, which means all AI aircraft are displayed independent of any altitude or distance.
Improvements in V2.0 are: 1: Full TCAS and traffic display capability is provided even though your aircraft is on the ground. Only the trigger of the alarm/warn sound and the blinking lamp display willbe blocked. 2: An AI HDG pointer will be displayed. It shows in which direction the AI is moving. 3: A bearing pointer has been introduced. It allows the pilot to point to a specific AI.4: The AI additional text info display follows the structure of an ATC text.5:The AI additional text can be selected individually per AI with a mouse click.
6: Each AI display contains a ID index number (0 � 20).7: The design of the TCAS and Traffic Display Box has been updated.8: Increased the number of AIs displayed on the screen in display mode.
For installation and functional description look at the doc inside the ZIp.
CREDIT goes to :
Stefan Schneider for his support on special XML issues and TCAS functionality.
Bob Familton for his review of the documentation and testing for SP1 FSX.
Doug Dawson for his dsd-XML-sound interface in order to generate the sounds.
| Filename: | TCAS_and_Traffic_Display_Gauge_V20.zip |
| License: | Freeware |
| Added: | 25th October 2010, 13:37:36 |
| Downloads: | 3,762 |
| Author: | Dietmar Loleit |
| Size: | 981.32 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| P-47D 324th FG/ 316th FS #86 "Black Sheep" |
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File Description:
This folder contains a repaint for the Shockwave World War II Fighters P-47D Thunderbolt, representing the aircraft flown by Lt Jerry Wurmser of the 316thnd FS/324th FG, in France and Germany, between 6 march 1945 and the end of the war. He is still alive, and told me: "The name "Black Sheep" was already painted on the plane when it was assigned to me. It previously had been assigned to someone in Britain, and eventually ended up in France after either being shot down or having crashed and then repaired. It had a brand new engine in it when I received it on March 6, 1945. At this time I had already completed 39 missions, and finally was assigned my own airplane. My first flight in it was to break in the new engine, or "slow time" it. This required flying it about for a period of time at very low throttle settings, to break in the new engine. The plane had already seen a lot of action, and the "form 1" contained a long list of malfunctions that was written up by the previous flyers and dates of repairs. Several times I had to sign the "exceptional release" form before going up, acknowledging that I knew and understood what the previous pilot stated what was wrong with it. This plane was a razorback, with the tail assembly out of line, so that I had to apply rudder correction constantly. It got such bad gas mileage that I carried one less bomb and a gas tank instead. I hated that plane. I finally did get a new bubble canopy plane, but by this time the War was over!"
Repaint by Jan Kees Blom, based on two repaint kits, one by John Terrell and one by Shockwave. Included is a 1024 x 1024 bmp repaint, which should work in both FS9 and FSX.
| Filename: | P47D_324th_FG_316th_FS__86_Black_Sheep.zip |
| License: | Freeware |
| Added: | 24th January 2009, 18:52:28 |
| Downloads: | 283 |
| Author: | Jan Kees Blom |
| Size: | 5.05 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
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File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator X - Scenery | |
| YMDN Merredin, Western Australia, Town and Airfield |
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File Description:
YMDN Merredin Town and Airfield - includes townsite landclass. Merredin, a town better known for its wheat and sheep exports. But for almost a decade, it's where one of Asia's busiest carriers, China Southern Airlines, has been sending its trainee pilots to learn how to fly. "They come from a country with a population of more than a billion people. Right now they live in Merredin - population, depending on who's visiting, around 2,000. For nine years now, they and hundreds like them have travelled to WA's empty, sprawling Wheatbelt to learn how to fly. The middle of the Wheatbelt is not the first place you'd look for the future of Chinese commercial aviation. But before these fledgling flyers can spread their wings with China's largest airline, they must pass six months of boot camp in Merredin. Most of them are from China's southern provinces. Their backgrounds are varied. For many of them, it's the first time that they've operated some form of machinery, which includes those students that haven't even had an exposure to driving a motor car. It's early days in their careers. The students are putting in the groundwork. First, mastering the art of piloting single-engine two-seater planes. It's all preparation for the Boeings and airbuses they'll eventually be flying on major international routes. The pressure is intense. Every aspect of the student's progress is measured. Failure can have serious implications for their hopes of becoming commercial pilots. It's part theory and part practical. But flying isn't the only thing that these young men have to get used to in Merredin. For one, there's the incredibly slow pace of country life. Merredin Shire sold the defunct airport for $1 - that's cheaper than a bag of lollies. The locals say the monetary sweetener has paid off." (From ABC transcript) REQUIRES Blencowe_LibraryKit.zip
REQUIRES blencowe_librarykit_309494.zip (Available HERE)
| Filename: | YMDN_Merredin_Western_Australia_Town_and_Airfield.zip |
| License: | Freeware |
| Added: | 28th February 2013, 13:56:12 |
| Downloads: | 281 |
| Author: | Alan Blencowe |
| Size: | 4.56 MB |
| Category: Flight Simulator X - Flight Plans | |
| Chas mod of Stearmandriver RNP RNAV Approach into PAJN Rwy 26 for 737NGX |
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File Description:
Modded StearmanDriver(SD) RNP RNAV Rwy 26 into PAJN, Juneau, Alaska. SD gave us a cool little route that while not LATLONG nor Fixname accurate, it couldn't be without legal and occupational liabilities...and it worked, but if you look at his FixNames and the LATLONG from the PAJN.txt file for the 737 NGX...it did work pretty nicely...at least as nicely as the charted RNAV course into Rwy 8. So I created my own procedure LATLONG rightly or wrongly in a multi-step procedure as follows:
1. I took the raw info provided by SD and flew to each of his waypoints,(if you look, almost all of his FIXs were rounded off...to avoid company or legal problems) noting safe altitude, starting out at 7000ft, creating user waypoints in my GTN750, looking around for first, vertical, then horizontal safety...keeping in mind that Ultimately...I would not be using this data for my Duke, but for the Procedure page of my PMDG 737 NGX..which you already saw me fly with SD's fixes.
2. I took my Turbine Duke up and noted the REAL LATLONG as reported by slewing and world map...transposed those numbers into the format that PMDG's procedures needed DDD.mm fractional minutes. I converted using http://www.directionsmag.com/site/latlong-converter/
3.I created my own mid-point user waypoints from the west CHRTRN,and the NNE CHRTS so we could have approaches from those directions.
4. I put my Duke into autopilot, knowing the lateral info...my flightplan was correct, but I would have to handle the Vnav manually. Turns out its rather manageable with the following info: CHRTRN 5000FT - MARMN 3500FT - TRDWL 2500FT - SALMN 1500 - LEMNN 500 - PAJN5 50
My MOD OF SDs RNP RNAV PAJNRwy 26, will be up on Avsim as ChasModRNP RNAV PAJN Rwy 26.zip
Contact:[email protected] - Support: http://forum.avsim.net/topic/466094-any-interest-in-updated-se-alaska-rnav-rnp-approach-procedures-including-juneau/
| Filename: | Chas_mod_of_Stearmandriver_RNP_RNAV_Approach_into_.zip |
| License: | Freeware |
| Added: | 8th May 2015, 11:35:16 |
| Downloads: | 340 |
| Author: | Chas Reed |
| Size: | 144.78 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| RAF Supermarine Spitfire Mk IX, French 340 & 345 Squadron |
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File Description:
This packet includes two repaints of the Supermarine Spitfire IX, of Royal Air
Force, which were flown by French airman in the following 2 squadrons:
No. 340 Squadron was formed on 7 November 1941 at Turnhouse as a Free French fighter
squadron equipped with Spitfires. In April 1944 it joined No.145 Wing, Second
Tactical Air Force, a wing made up of French fighter squadrons. The squadron
served with the occupation forces in Germany, before on 25 November 1945 being
transferred to the Armee de l'Air.
The aircraft: serial BS392, code GW-S, was flown by S/Ldr Bernard Duperier,
Duperier flew this Spitfire only rarely in the period from October 25 to November
7 1942.
No.345 (French) Squadron (GC II/2 'Berry') was formed on 12 February 1944 at Ayr,
from French personnel transferred from North Africa. It served with 2nd Tactical
Air Force, taking part in the liberation of Europe in 1944-45. After the war the
squadron remained on the continent, and on 21 November 1945 it was transferred
to the Armee de l'Air. Even in RAF service, French roundels were used.
The aircraft: serial PT766, code, 2Y-A, was flown by Jean-Marie Accart, known under
Nom-de-Guerre 'Bernard', became famous during the campaign in France in 1940.
He commanded GC 1/5 and is credited with 12 German aircraft destroyed.
To be used with the payware Spitfire 2008 from RealAir Simulation. Buy it here
http://realairsimulations.com/spitfire/buynow.php?page=spitfire_buynow
The Realair repaintkit was used for making this repaint. The following items
were done extra:
- Redone all stencils and added lots more, so far i could find information and pictures on the internet;
- Pilot is repainted completely;
- Redone some bump-maps for some more detail (with RealAir approval);
- Several textures are now HD, 2048x2048 pixel for more detail;
- Improvement of the some details.
| Filename: | RAF_Supermarine_Spitfire_Mk_IX_French_340__345_Squ.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2015, 17:39:49 |
| Downloads: | 226 |
| Author: | Marcel Ritzema |
| Size: | 17.43 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| North American P-51D 1st SF (5E-E) "Easy Does It" |
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File Description:
This folder contains a repaint for the A2A WoP3 P-51D Mustang (with AccuSim), in the colors of P-51D-5-NA 44-13557 5E-E "Easy Does It" as flown by Lt Richard 'Spider' Smith of the 1st Scouting Force, 8th AF. Lt. Smith was a B-17 plot with the 303rd BG and had completed his tour of 35 missions in october 1944 when he was made an offer he could not refuse. As all pilots, he had been dreaming of flying a fighter and was disappointed when he was assigned to the bombers. He now was asked to join the newly formed scouting force, which used experienced bomber pilots to scout ahead of the bomber force flying Mustangs. After 6 hours in a T-6 and 10 hours in a P-51, 'Spider' (so called because of his physique, tall, with long thin limbs) flew his first missio in a P-51 on 6 december 1944 in an old 364th FG P-51D-5, which he named 'Easy Does It' after it's callsign E. The name 'Betty' on the canopy rail referred to his future wife back in the US, but also to a nurse he was dating in the UK. On his 26th mission, on 1 april 1945, flying lead to Leipzig, his engine caught fire on the return flight, and he had to bail out over Belgium. He broke his arm when he hit the tail on bailing out, but otherwise landed safely. He was sent home to the US and came back just before his 21st birthday, having flown 60 missions. HIs story can be read here: http://www.rccr1957.com/spider.pdf.
He did not crash with this aircraft though, this was damaged during a ground collision in the winter of 1944-45, was repaired and was now flying with the 487th FS/352nd FG as Maj. 'Wild Bill' Halton's 'Slender, Tender and Tall', where it finished the war. Repaint by Jan Kees Blom, based on the A2A paintkit.
| Filename: | North_American_P51D_1st_SF_5EE_Easy_Does_It.zip |
| License: | Freeware |
| Added: | 30th October 2018, 15:25:05 |
| Downloads: | 71 |
| Author: | Jan Kees Blom |
| Size: | 11.93 MB |