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| Category: Flight Simulator 2004 - Scenery | |
| Mustique TVSM in the Grenadines |
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Mustique island is one of the northernmost of the group of islands known as the Grenadines, just south of Bequia. Mustique is a small island, less than 3 miles long and even at its widest less than a mile wide; as a result the resident population is less than 500. The island is unique in that it is owned by a company. The company is owned, in its turn, by the owners of the 100 or so private villas on the island. The Queen of England is one owner; her participation is balanced out by Jeremy Clarkson.
The airport is at the northern end of the island; the runway is around 3,240 feet long, aligned 09 (and with the southeast trade winds it is most unlikely that you will ever find yourself using 27) and with a steep and displaced threshold of over 900 feet. The displaced threshold is shown but unfortunately FS9 is not capable of coping with anything other than a prefectly flat airport. The terminal is a steel-framed shed with cladding, but is "quaintly" transformed with a palm frond roof etc. There are connecting flights by SVG to Barbados and the other islands and these are reflected in the AI. The airport has no lighting, and flights are obliged to land and depart in daylight hours only, outside of which the airport is closed.
| Filename: | Mustique_TVSM_in_the_Grenadines.zip |
| License: | Freeware, limited distribution |
| Added: | 11th June 2013, 22:57:37 |
| Downloads: | 512 |
| Author: | Roger Wensley |
| Size: | 2.07 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 1: Noatak PAWN in AK, US |
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The town of Kotzebue is in the far northwest of Alaska, and these are villages to the north and then the east of Kotzebue on the South Slope of the Brooks Range of mountains. There will be further additions. Noatak is a small village (population now around 520 and rising) on the west bank of the Noatak River, around 50 miles north of Kotzebue. It is on the edge of the Noatak National Preserve and as the only village on the river is the centre for fishing, rafting, canoe, and other types of outdoor expeditions. The airfield has almost 5,000 feet of lit gravel just south of the town, aligned 18-36. There are scheduled flights by Era (now renamed Ravn) and by Bering Air, both of them originating in Kotzebue and routing north to Noatak, Kivalina, Point Hope, and then back again. The AI includes these flights plus a daily Everts Air cargo flight and GA. There are new bgl's for Kotzebue; the development of the northern and eastern AI meant that more dedicated parking spaces were needed at Kotzebue. The two new Bering Air planes are as listed in the AI folder, and there is also a new Era Cessna 208 to be installed. The next South Slope scenery will be Noorvik ORV, to the east of Kotzebue.
| Filename: | Alaska_South_Slope_1_Noatak_PAWN_in_AK_US.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd September 2016, 20:54:32 |
| Downloads: | 254 |
| Author: | Roger Wensley |
| Size: | 4.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kaltag KAL in Alaska |
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Kaltag is a small village on the west bank of the Yukon River, around 65 miles east of the coast at Unalakleet and about 40 miles south of where the river turns from north-south to east-west, east being upstream towards the distant Fairbanks. The population is just under 200 and living from fishing and the land. The airfield is close by and has a gravel runway aligned 21-3 and just under 5,000 feet long. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Kaltag is located on the edge of three different airlines coverage areas, and is served by Bering Air from the northwest, ERA from the southwest, and also by Wright Air from Fairbanks in the east. These are included in the AI.
A note here about my scenery making. This is post number 507 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Kaltag_KAL_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 20th August 2019, 19:04:35 |
| Downloads: | 102 |
| Author: | Roger Wensley |
| Size: | 3.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 3; Kiana PAIK |
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The town of Kotzebue is in the far northwest of Alaska, and served by Alaska Airlines. These are villages to the (mostly) east of Kotzebue on the South Slope of the Brooks Range of mountains, served by local flights from Kotzebue. There will be further additions. Kiana is a small village (population now around 360) on the bank of the Kobuk River, around 60 miles east of Kotzebue. The airfield, called Baker Memorial, is just north of the village, with 4,000 feet of lit gravel aligned 06-24 (as are several other runways in the area) with PAPI on 24. There are scheduled flights by Era (now renamed Ravn) and by Bering Air, both of them originating in Kotzebue and routing east to Noorvik, Kiana, Ambler, Shungnak, Kobuk, and then back again. The AI includes these flights along with Everts Air and Northern Air Cargo flights and GA. In real life the runway is around 200 yards closer to the village; this complicated the removal of roads and revised ground textures so I left it as is to make my life easier. The post includes missing night textures that were omitted from the post of Noatak PAWN. Noatak also has incorrectly installed original FS9 taxiway lights that were, as a result, impossible to remove. I had hoped to somehow manage it, but there is no way.
| Filename: | Alaska_South_Slope_3_Kiana_PAIK.zip |
| License: | Freeware, limited distribution |
| Added: | 7th September 2016, 22:00:17 |
| Downloads: | 213 |
| Author: | Roger Wensley |
| Size: | 4.5 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nikolski (IKO), Nelson Lagoon (Z73), & Perryville (AK5) - Alaska, USA |
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These are villages in Alaska, spread out east and west of Dutch Harbor in the Aleutians and the peninsula, served by Grant Aviation regional flights from Dutch Harbor, Cold Bay, or King Salmon.
Nikolski is 115 miles west of Dutch Harbor at the western end of Umnak Island, which is just west of Unalaska, the large island adjacent to Dutch Harbor. Nikolski is small, with a population of perhaps only 20 now, and the main claim to fame is the wrecked Reeve Aleutian DC3 at the end of the runway. The runway is 3,500 feet of gravel aligned 08-26. Nelson Lagoon is on the north shore of the peninsula, 55 miles north of Sand Point and on a long spit of land that curves around to make the lagoon. There is no access except by boat or plane for the population of around 50. The airfield is a mile east of the village with a gravel runway 08-26, 4,000 feet long. Perryville is on the south shore of the peninsula, 65 miles east of Sand Point. The population is around 115, and the airfield is southwest of the town with the 3,500 feet of gravel runway aligned 02-20 beside the shore. There is a hangar on the apron, but no terminal building.
| Filename: | Nikolski_IKO_Nelson_Lagoon_Z73__Perryville_AK5__Al.zip |
| License: | Freeware, limited distribution |
| Added: | 14th March 2015, 13:27:53 |
| Downloads: | 257 |
| Author: | Roger Wensley |
| Size: | 11.45 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYPE - Peace River - Northwest Alberta, Canada |
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The Peace River flows east from the Rockies, joining up with the Slave River to empty into Great Slave Lake. The town is on both banks close to a bend, 245 miles northwest of Edmonton. The population is 7,000 and the surrounding area is either farmland or forest and used for winter sports; Peace River hosted the 2004 Alberta Winter Games. The airport is just over 3 miles west of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 04/22, lit, and with PAPI. There is a second runway to the south of the main runway, 1,900 feet of grass and aligned 08/26. The apron is to the north of the runway at the eastern end and is large; there is a purpose-built terminal building, plus other hangar buildings along taxiway C that extends westward from the apron. The airport gives the impression that it is under-used; there are no long lines of parked planes waiting for the weekend and few scheduled flights. These are mainly (totally?) by Sunwest Home Aviation, but unfortunately nobody has made the textures for Sunwest and my talents do not run in that direction so I have made believable substitutions. There is also a small but obstinate AI difficulty, described in the notes.
| Filename: | CYPE__Peace_River__Northwest_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th November 2013, 23:56:22 |
| Downloads: | 334 |
| Author: | Roger Wensley |
| Size: | 10.83 MB |
| Category: Flight Simulator X - Scenery | |
| Mesolonghi Airport - Rio-Antirio Bridge - Greece ** UPDATED VERSION ** |
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These are actually two sceneries offered in one pack. I started building the small airport of Mesolonghi in Western Greece. When nearing completion, I thought that FS was really missing the big suspension Bridge that connects mainland Greece with Peloponese that was finished in 2004, being the biggest in the world of the fully suspended type. The bridge project turned out bigger than the airport as I ended up doing the typical, Greek-style double ended ferries that served the straights for decades before the bridge and still offer a cheaper and, to some, more relaxing alternative.
Mesolonghi airport is situated 5 kilometers east of the historic city of Mesolonghi and is close to the technical school of fisheries. There is no ICAO code (ZZZZ) so I had to give it the fictional LGME in the sim. A purely day field, it houses the local Aeroclub and ultralight school. due to its small size and hospitable atmoshpere, it is a popular GA pilots destination, receiving also often international arrivals. The runway is asphalt and 800m (2635') in length. No PAPI or VASI are provided. There is no tower service and unicom frequency of 119.7MHz is used by the traffic. Closest controlled airport is Araxos (LGRX), a civil and military field, quite common in Greece, 12.5 nautical miles S-SE. The nearby city of Mesolonghi is famous for its heroic resistance and fall in 1826 during the Greek war of indepence. It is also famous for its fishery production, due to the natural lagoon, formed by the shallow waters.
Features of the Mesolonghi airport scenery include:
- Photoreal area with seasonal variations and watermask.
- Custom hangars and containerised buidings.
- AI default trike performing TnGs (in P3D it will work only if you copy over the FSX trike).
- The technical shool of fisheries on the north side.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
The Rio-Antirio bridge is located 14.5 nautical miles to the east of the airport. It connects the towns of Rio on the south side and Antirio on the north side. More data on the bridge can be found on Wikipedia.
Features of the Rio-Antirio bridge scenery include:
- Custom bridge model, bump mapped textures with hard platform surface and vehicle traffic.
- Night lighting textures and custom roadlights.
- Photoreal scenery for north and south shores, including hand placed autogen and night textures.
- Custom castle models on north and south sides, with bump mapped textures and night lighting.
- Custom model of the toll post on the north side.
- Custom AI ferry boats with constant shuttle service between Rio and Antirion piers.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
- Optional HDR optimized photoreal textures.
| Filename: | Mesolonghi_Airport__RioAntirio_Bridge__Greece___UP.zip |
| License: | Freeware |
| Added: | 16th March 2016, 09:15:21 |
| Downloads: | 2,626 |
| Author: | Vassilios Dimoulas |
| Size: | 300.05 MB |
| Category: X-Plane - Original Aircraft | |
| B17 Flying Fortress |
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File Description:
The B17 is arguably the best known heavy bomber from WWII. Followed closely by it's direct successor the B29 SuperFortress it symbolizes the best of WWII's heavy Bombers. The B17 was one of the planes that barely made it into the war. In 1934 the then very small Boeing company had a prototype four engined bomber design called the B-299 but it had not been ordered by the US military. It had suffered several serious setbacks in it's design competition including a crash during a fly-off. Boeing continued work the plane and eventually secured a small service test order and the troubled early history of the bomber began.
The B17 and bombers like it were planes created as "strategic bombers". The essential idea was that a strategic bomber should be able to carry a very large payload for long distances. The military had come to the realization that bombing technology was by nature imprecise even with new advances like the American Norden sight, and what was required was a large number of bombs delivered by large number of planes to assure that a target was destroyed. Although the Germans actually had a decent "smart bomb" and the British built specialty bombs, neither was reliable, so it seemed the best idea was just to blanket the target with bombs.
An American extension to this concept was that of a self-defended bomber. Bombers could be built so tough and with so much defensive armament, it was thought, that they could simply fly to the target, drop bombs, and if necessary fight their way through fighters to get home. There would be security in the large number of bombers in formations, and the defensive capability would allow bombers to fly during the day for better accuracy in drops. It was to this design concept the B17 was built.
Early experiences in the war with B17's and B-24's could only be termed as disastrous. Loss rates of up to 25% showed the concept of unescorted bombers in daytime to be entirely wrong. Escort fighters were a necessity for success. It soon became apparent that with fighter cover the B17 really was an unparalleled strategic bomber. Success for the B17 shot up dramatically, and it's initial design specifications of huge amounts of armor and gunner positions served it well when fighters did make it close in. The Fortress had enough strength to stave off attackers until escorts showed up, and it became legendary for the incredible punishment it could take and still make it home.
Boeing B-17F Flying Fortress
Wingspan: 103 ft. 9 in.
Length: 74 ft. 9 in.
Height: 19 ft. 1 in.
Engine: 4 x Wright R-1820-97 Cyclone rated 1,200 hp.
Loaded Weight: 65,500 lb.
Maximum Speed: 287 mph.
Service Ceiling: 37,500 ft.
Combat Radius: 1,000 miles
Armaments: 6,000 lbs. of bombs, 12 x .50 cal. machine guns
| Filename: | B17_Flying_Fortress.zip |
| License: | Freeware |
| Added: | 23rd March 2003, 15:42:16 |
| Downloads: | 3,544 |
| Author: | Robert App |
| Size: | 761.49 KB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
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Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,651 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Prepar3D V1-4 - Scenery | |
| Mount Diablo Summit Museum |
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The museum and visitor center house a diorama of the parks ecosystems, complete with the sounds found in nature, and a topographic model of the mountain. On one wall, an instructional video and lighted display case describes the geologic forces that created the mountain. On anther wall, cultural history is chronicled with splendid photographs. The lower level of the summit building contains panels describing the Native American history of the region and an audio-visual room. Rotating displays of art and photography complement the permanent exhibits. In addition to the exhibits, there is a small gift center within the building.
Outside the summit building, telescopes are mounted on the observation deck. A close-up view of the Delta and the surrounding geology is just a quarter. On a clear day, the Sierra Nevada can be seen with the naked eye. If you look carefully, ancient marine fossils embedded in the sandstone walls can be seen along the stairway walls leading to the observation deck. The rotunda on top of the summit building is a reminder of Mount Diablo's importance as a survey point. Sitting atop the rotunda is the old navigation beacon, lighted once a year on December 7 in memory of Pearl Harbor.
http://www.mdia.org/site/park-information/park-info/summit-museum/2-information/21-summit-building.
Made with SketchUp, designed for ORBX FTXNCA Northern California using Prepar3d V3.2. The files are simple and will probably work with other versions of the simulator.
| Filename: | Mount_Diablo_Summit_Museum.zip |
| License: | Freeware, limited distribution |
| Added: | 13th June 2016, 20:46:13 |
| Downloads: | 185 |
| Author: | Rick Keller |
| Size: | 1.08 MB |