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| Category: Flight Simulator X - Scenery | |
| EDST - Hahnweide Kirchheim - Germany *v1.2* |
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File Description:
The airfield EDST-Hahnweide is located approximately 17 nautical miles southeast of EDDS- Stuttgart. Former it was just a gliderfield but now ist is available also for small motor-aircrafts.
Each two years there are happens the greatest meeting of oldtimer-aircrafts in Europe.
This scenery is designed very much in detail. All important objects have been created by me and Joachim Herwig using actual original photos of the airfield and its surrounding. A retouched photo background, covering all four seasons, completes the scenery.
EDST Hahnweide does not exist in the standard scenery of the FSX. So this scenery is an addon-scenery, which hopefully will fill one of the plenty “white spots†in the World of FSX.
Because this field is some like a “bumpi†medow, the airfield ground is exactly designed like this. Therefore you will not find a plane runway.
Libraries: Many smaller Objects, like people, cars or static airplanes in this scenery were taken from three popular freeware libraries for whose use I got the friendly permission of the authors. If these libraries are not installed , many objects are not visible !
The following libraries are used:
1. FS-Piloten_Objektlibrary -
http://www.fs-piloten.de/thread.php?threadid=1063
2. FSX_FlightPortLib -
http://www.flightport.de/libraries/flightport-library/
3. 3d People Library -
http://library.avsim.net/download.php?DLID=192454
| Filename: | EDST__Hahnweide_Kirchheim___Germany_v12.zip |
| License: | Freeware, limited distribution |
| Added: | 25th October 2016, 21:01:37 |
| Downloads: | 1,479 |
| Author: | Wolfgang Allers, Joachim Herwig |
| Size: | 369.26 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 9) |
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File Description:
Boeing B-52 Stratofortress (Part 9). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 9, showcasing the B-52G used from 1987 to the end of 1991, excluding the Gulf War; with a total of 28 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_9.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:11 |
| Downloads: | 695 |
| Author: | Michael Pearson |
| Size: | 13.9 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 10) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 10). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 10, showcasing the B-52G used from 1991 to the end of B-52G service in 1994; with a total of 18 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_10.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:14 |
| Downloads: | 700 |
| Author: | Michael Pearson |
| Size: | 9.96 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 1) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 1). The B-52 first flew in 1952, the last one was built in 1963, and there are still over 90 of the original 744 airframes either in service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honoured to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 1, covering all operational models which only did nuclear deterrence, not actual combat use. This file includes the B-52B, B-52C, B-52E, and RB-52B models, with a total of 68 repaints across all variants. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_1.zip |
| License: | Freeware |
| Added: | 24th September 2013, 22:09:56 |
| Downloads: | 1,470 |
| Author: | Michael Pearson |
| Size: | 35.75 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| WBGT/WBTM Long Banga, Tanjung Manis, Malaysia |
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File Description:
Googly scenery for WBGT Long Banga, Tanjung Manis (sometimes also referred to
under the ICAO code WBTM) - a small domestic airport in Malaysia that it seems
Microsoft forgot to provide in in Flight Simulator 2004. These scenery
files create the airport and add taxiways, aprons, buildings and other airport
features, so that you and your "AI" traffic can land, taxi, park and take off in
a realistic manner. Also added is the missing TMS non-directional beacon at
this airport (on frequency 264.0).
The airport serves the township of Sarikei, capital of the Sarekei district in
the Sarekei Division (are you following this?) of Sarawak in Eastern Malaysia.
Flights are provided by MASwings, a subsidiary of Malaysian Airlines, with De
Havilland Twin Otter aircraft calling here a few times per week.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
[File re-uploaded at request of AVSIM]
| Filename: | WBGTWBTM_Long_Banga_Tanjung_Manis_Malaysia.zip |
| License: | Freeware |
| Added: | 23rd May 2010, 01:23:38 |
| Downloads: | 964 |
| Author: | John Hinson |
| Size: | 51.04 KB |
| Category: Flight Simulator X - Utilities | |
| HUD Parameters for FSX |
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File Description:
HUD_Parameters.lua is a Lua script that displays flight parameters in a small text window that pops up when the script is selected by an assigned key or button if the aircraft is in the air.
Parameters displayed are:
• Indicated Airspeed (IAS. Kts)
• True Airspeed (TAS, Kts)
• Ground Speed (GS, Kts)
• Mach# (when above a user settable altitude, currently 25000ft)
• Altitude (ALT, ft)
• Radio Altitude (RA, ft)
• Vertical Speed (VS, ft/min)
• Vertical Speed per Nautical Mile (VS/NM, ft/NM)
• Attitude Indicator pitch (AI, degrees)
• Flight Path Angle (FPA, degrees)
The top of the script contains user settable values for the size and location of the display, the altitude above which the a/c Mach# will be displayed (default is 25000ft), the data update interval in milliseconds (default is 2000),
and whether or not data is to be logged in HUD_Parameters.log (default is 0, off). These values can be set using a text editor like NotePad.
A registered copy of FSUIPC is required to execute the Lua script. Simply copy the script to the Modules folder of FSX and use FSUIPC4 to assign a key, button or switch to toggle the script on and off.
The script turns off if the aircraft is on the ground.
Al Klayton
| Filename: | HUD_Parameters_for_FSX.zip |
| License: | Freeware |
| Added: | 29th July 2017, 07:15:25 |
| Downloads: | 473 |
| Author: | Al Klayton |
| Size: | 16.82 KB |
| Category: Flight Simulator X - Scenery | |
| Slovenia - LOD11 (19 meters resolution) Mesh |
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File Description:
Slovenia, no matter how small, is a country with wide variety of landscapes.
From flat lands in the North-Eastern part one can see lovely rolling hills in
southern regions and razor sharp edges of 8500 ft peaks of the Alps in the
North-Western region.
SRTM elevation data that was used and is provided as default FS X terrain simply
can't cope with the task of representing our terrain in at least a little close
to reality manner, shapes and altitudes of some of our nicest peaks are deformed
beyond recognition, our highest mt. Triglav is with 38 meters SRTM mesh falling
short by almost 3000 ft!
So Slovenia Scenery Team developed this 19 meters resolution using FSX compatible
tools for it's payware scenery, but after development of even finer mesh with 10
meters resolution, we decided to offer the original 19 meters mesh to general
fligt simulation public. Mesh is FS X only and is not compatible with FS9.
Even if released as freeware, this files were uploaded to only some selected
flight simulation sites and redistribution of this scenery is not allowed without
written permission from the authors.
File is packed into a convenient installer that should perform all of the actions
automatically, but, please, do read the License agreement and "Read me" file
included in the installation.
| Filename: | Slovenia__LOD11_19_meters_resolution_Mesh.zip |
| License: | Freeware, limited distribution |
| Added: | 15th May 2012, 19:03:19 |
| Downloads: | 2,214 |
| Author: | SST - Slovenia Scenery Team |
| Size: | 45.15 MB |
| Category: Flight Simulator 2004 - Scenery | |
| MRAO Turtuguero, Costa Rica |
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File Description:
Googly scenery for MRAO Turtuguero, Costa Rica - another one that Microsoft
forgot in FS2004. It is a small domestic airport located on a long spit of
land that almost seems like an island. Turtuguero is just a village but the
airport also serves the lush Tortuguero National Park (rain falls all the
year round here) which draws thousands of visitors each year. The airport
is served daily by DHC-6 Twin Otters of Nature Air.
These scenery files create the airport and add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take
off in a realistic manner.The scenery does not purport to be ultra-accurate. Based on less-than-perfect satellite imagery from Google Earth, the layout is as good as I can get it, but some imagination has been used as I cannot tell what buildings exist. The
buildings and other features I have provided are built from default Microsoft
objects and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without. [File re-uploaded at request of AVSIM]
| Filename: | MRAO_Turtuguero_Costa_Rica.zip |
| License: | Freeware |
| Added: | 28th May 2010, 20:40:00 |
| Downloads: | 1,174 |
| Author: | John Hinson |
| Size: | 65.12 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Exploring Our World - Part 2 - Easter Island, Chile - SCIP - a complete makover. |
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File Description:
Exploring Our World - Part 2 - Easter Island, Chile. In part two of this new series you will find a complete makeover of Easter Island which MS virtually ignored. Designed to compliment the fine Mataveri International Airport by Daniel Rojas (scip_o7.zip at Flightsim.com), this package includes Mesh and adjusted coastlines by John Young. John has also provided a new Afcad which removes unrealistic pushback starts. A new landclass file by John Burford adds the villages near the airport and more realistic ground treatments. You will also find numerous scenery enhancements using objects from the RWY12 and EZ Scenery libraries. Francisco Vargas has contributed a set of Thermals which soaring fans will enjoy. Of special interest is the use of AI Volkswagens, as taxi's driving around the airport and AI Helicopters that take visiting tourists on sightseeing tours. The AI Volkswagens have been provided by Ranier Girbig and are used with his permission. Easter Island, home of the mysterious head statues (Moai) has many new and exciting things just waiting for you to explore. Even the small adjacent Moto Nui Island, which MS forgot, has been added. This is the second of a series exploring lesser known parts of our FS world. Please unzip (using folders option) to a temporary folder and follow the documentation very carefully to assure a proper installation. ......
| Filename: | Exploring_Our_World__Part_2__Easter_Island_Chile__.zip |
| License: | Freeware |
| Added: | 13th July 2006, 03:22:45 |
| Downloads: | 6,694 |
| Author: | David "Opa" Marshall and friends |
| Size: | 6.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dolbeau-St-Felicien CYDO in Quebec Canada |
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File Description:
This is the fourth of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Felicien is a village on a small river at the western end of Lac Saint-Jean, and the airfield is just under 10 miles to the northeast. At the same distance further to the northeast of the airfield and on a slightly larger river is the village called Dolbeau. The village of Sainte-Methode is closer than either of the other villages but presumably lacked influence. The airfield effectively has one runway aligned 11-29 and just under 5,000 feet long, with approach lights on 11. There is, or was, a second runway aligned north-south but this has badly deteriorated without maintenance and has loose stones that threaten propellor damage. The taxiway that runs east-west is in a similar condition and all planes operate as if there is no taxiway. There is a clubhouse and a maintenance facility along with a line of old hangars that remain in full use, plus planes parked in the open. The landclass has been modified along with the grassed area of the airfield, and in the AI (included with the post of CYRC) there are scheduled flights by Max Aviation, and GA flights etc. It is a really typical airfield in northern(ish) rural Canada with a lot more activity than one might expect.
| Filename: | DolbeauStFelicien_CYDO_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th November 2017, 15:52:32 |
| Downloads: | 167 |
| Author: | Roger Wensley |
| Size: | 4.17 MB |