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| Category: Flight Simulator 2004 - Scenery | |
| EVVA Ventspils International, Latvia |
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File Description:
Googly scenery for Ventspils International - Latvia's third largest commercial airport
(try not to laugh!) although no facilities other than a runway are provided in Flight
Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport
features, so that you and your "AI" traffic can land, taxi, park and take off in a
realistic manner.
The airport serves the city of Ventspils in northwest Latvia and opened as recently
as 1975. Owing to changes in the political situation, operations ceased in 1983 but
it re-opened in 2000. At present, it is unclear which operators serve the airport
- Air Baltic is the claimed contender but there is no evidence in their advertised
schedules. It is believed that occasional flights are operated to St Petersburg and
Moscow by Russian operators but information is hard to come by. Nevertheless, the
airport's own web site (http://www.airport.ventspils.lv/) has figures showing the
increasing numbers of passengers passing through the airport, so something must
call here! The airport also sees a respectable amount of General Aviation activity
and AVGAS has recently been made available.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing. [File re-uploaded at request of AVSIM]
| Filename: | EVVA_Ventspils_International_Latvia.zip |
| License: | Freeware |
| Added: | 15th June 2010, 00:59:50 |
| Downloads: | 1,596 |
| Author: | John Hinson |
| Size: | 89.79 KB |
| Category: Flight Simulator 2004 - Scenery | |
| HCMM - Mogadishu International Airport, Mogadishu/Petrella, Somalia |
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File Description:
Googly scenery for HCMM Mogadishu/Petrella, the capital airport of Somalia.
Astonishingly, in Flight Simulator 2004 this international airport is depicted as little
more than a runway! Whilst in the real world the airport can hardly be
described as busy, it is served by the country's sole airline - Jubba
Airways, with their wonderful Ilyushin IL-18, and many African and Eastern
European operators call by with cargo flights. In fact, the vast proportion of
the aircraft seen here are Russian-built.
These scenery files add aprons, taxiways, buildings and other airport features to Flight Simulator's limited representation and allow "AI" traffic to land, taxi, park and take off in a realistic manner. But do watch out for cars on the runway and taxiways as they
appear to be regularly used as a by-pass to the perils of driving through the city!
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without. [File re-uploaded at request of AVSIM]
| Filename: | HCMM__Mogadishu_International_Airport_MogadishuPet.zip |
| License: | Freeware |
| Added: | 28th May 2010, 20:46:31 |
| Downloads: | 2,790 |
| Author: | John Hinson |
| Size: | 61.51 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Astrakhan City topology and autogen |
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File Description:
I'm pleased to introduce you the project of topology and autogen of Astrakhan city, Russia, version 1.0b. The project is for MS Flight Simulator 2004.
This projects changes the default autogen of the city and its neighborhood, that doesn't correspond to the real city. Also it adds missing rivers, islands, roads, railroads, and bridges in the vicinity of the city and Astrakhan aerodrome (URWA) and removes non-existent bridges across the Volga river.
This scenery is not professional since I designed it to my own cheek in Ground2K4 to replace the default terrible scenery and make my flights to homeland more comfortable. That's why it is probable, that you can face some challenges (although, I didn't see any problems yet). The project has several disadvantages: all bridges are autogen, so they don't look very similar to real ones (but they are better, that their absence and presence of several non-existent :) ); no autogen on added islands (although the autogen option for them is set on in Ground2K4), I will continue to work on it; rivers that fall into the Volga river have the default shoreline visible at theirs mouths (it's possible to remove it, but only on the square of big area, in that case the river-land transition doesn't look real).
Overall, this project is more for IFR flights, than VFR. But, again, even for VFR flights it's much better than the default crap (imho!).
| Filename: | Astrakhan_City_topology_and_autogen.zip |
| License: | Freeware |
| Added: | 2nd July 2010, 15:18:39 |
| Downloads: | 432 |
| Author: | Valery 'Oracle' Smirnov |
| Size: | 11.23 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Tongass Remote Airfield v2 - for Tongass Fjords |
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File Description:
Tongass Remote Airfield v2 - for Tongass Fjords (FS9)
"Tongass Remote Airfield" v2 (RATR) Alaskan bush flying scenery (Fictitious).
This airstrip is for Flight Simulator 2004 and for the "Tongass Fjords" (FS9) addon by Holger Sandmann & Bill Womack; you must have "Tongass Fjords" (FS9) for this to work. Version 2 is a detailed, stand alone, remake of the first version, see PDF file.
Field history and description:
In the early days this area was well known to prospectors and hunters. A small mine was established and later abandoned. Around the late 40s a crew was contracted to clear a small landing area to gain easier access for hunters and campers. Due to the extreme remoteness of this area that clearing took several years. The last phase was the approach, clearing by hand a descending glide slope through just the tops of the tall trees. There is now just enough room for a very experienced pilot to get in and out of this field. The airfield is 26 miles north of Petersburg Alaska (PAPG). This is a tricky narrow approach with a left hand dogleg and then an immediate right hand dogleg turn just before the final approach. Not much time to set up your approach; also, it's a very short runway. For experienced pilots only, and make sure that your life insurance is up to date. Good luck.
| Filename: | Tongass_Remote_Airfield_v2__for_Tongass_Fjords.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd March 2010, 13:16:16 |
| Downloads: | 626 |
| Author: | Jay Langham |
| Size: | 6.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sioux Lookout CYXL in northern Ontario, Canada, updated |
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File Description:
This greatly modifies my previous post of Sioux Lookout; it is stand-alone and does not require you to have the 2009 version. The AI provided with the post complements what was included with Dryden (March 2013). Sioux Lookout is in northern Ontario, 40 miles east of Dryden, and 145 miles northwest of Thunder Bay. The town is on the northeastern shore of a lake that I don't know the name of (I've been there, but has anyone COUNTED how many lakes Canada has?). It has a population of around 5,000. The main businesses are lumber, tourism, and health care. The airport is immediately adjacent to the northeastern corner of the town, and has 5,300' of asphalt which is aligned 16-34. There are two taxiways which curve and climb up to the apron which is 20 or 30 feet higher. When you taxi on them the knowledge that in reality you would be climbing makes sense of the curved routing. The apron is large and a mixture of asphalt and gravel. I did not make the terminal building and I have no photo or even a recollection of what it looks like, so you should first install Northwest Ontario Airports by Eric O'Link as he has a terminal building for CYXL that might be how it looks; some of his airfields collide with other and newer versions and I have kept only his CYXL and CYPL bgl's.
| Filename: | Sioux_Lookout_CYXL_in_northern_Ontario_Canada_upda.zip |
| License: | Freeware, limited distribution |
| Added: | 19th March 2013, 19:23:24 |
| Downloads: | 405 |
| Author: | Roger Wensley |
| Size: | 5.08 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYKF – Kitchener / Waterloo, Ontario, Canada Version 3.0 |
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File Description: I have now overhauled the CYKF Airport and made it the lively place it is today. I used the Canada Flight Supplement and my real life knowledge of the airport as this is where I do my flight training.
After seeing the traffic in my Southwestern Ontario addon, CYKF 2.1 looked a little bare in comparison, so added more parking and traffic. There are now 35 parking spots and 2 gates. All parking spots and gates have been assigned codes, which like the airline codes for the larger airports will tell the GA aircraft where to park. I organized the different aprons into parking areas. The Waterloo Wellington flight centre is referred to as “North” parking. There are 3 other parking areas as well as the gates. Traffic includes weekly scheduled aircraft that will fly up to the cottage or down south on the weekend etc.
• 35 parking spots, 2 gates
• Extended runway 25/07 and added the new taxiway and renamed the others
• Changed the landclass for the runway 25/07 extension
• Updated the airport in AFCAD for AI to use the runway 25/07 extension
• Added 22 AI flightplans to the 3 already there. AI will model real life training and commercial operations of the airport
• AI use proper Canadian registration codes
• Tested the files to make sure it operates correctly including AI
| Filename: | CYKF__Kitchener__Waterloo_Ontario_Canada_Version_3.zip |
| License: | Freeware, limited distribution |
| Added: | 14th November 2003, 19:39:31 |
| Downloads: | 2,750 |
| Author: | David Voogd |
| Size: | 1.06 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAIW Wales, Alaska, USA |
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File Description:
Googly scenery for Wales - a small domestic airport on the western coast of Alaska that is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner.
Wales is a small village with a population of just over 150 people, so the facilities at this 4000 foot gravel airstrip are fairly limited. The airport is allocated the ICAO code PAIW, although Microsoft has ignored this in Flight Simulator and uses the IATA ticket code IWK. Wales is served by light aircraft from airlines such as Bering Air, Cape Smythe Air, Frontier Flying Service, and Hageland Aviation Services. You might find it a convenient stopping-off point for a quick trip across to Russia - this is about as close as you can get and a nip across the Bering Strait will find you there in no time.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.
[File re-uploaded at request of AVSIM]
| Filename: | PAIW_Wales_Alaska_USA.zip |
| License: | Freeware |
| Added: | 26th June 2010, 13:51:45 |
| Downloads: | 1,266 |
| Author: | John Hinson |
| Size: | 76.81 KB |
| Category: Flight Simulator 2004 - Scenery | |
| OSM World: South America |
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File Description:
OSM World is a community project! If you wish to help, check the documentation and contact the author!
Welcome to OSM Wold: South America! This is a vector data scenery package covering the South American area. Coastlines, Rivers, lakes, roads, railways, and power lines with detail never before seen! All in an autogen-compatible density! You can see roundabouts, train terminals, harbor areas in a resolution of a point every 10 meters. At this same resolution a vectorial city class places residential (in small and big building variations, depending on surface area) and industrial areas exactly where they are supposed to be. This gives the city areas a resolution far superior to the capacity of FS-2004 default landclass bitmaps, limited to approximately 1 Km x 1 Km squares. OSM World: South America will even give you small roads leading to small towns (even a few houses across)! From big highway intersections, including ramps, to the tiniest rural pathways covering the entire South american area! Wherever in South America you fly, there is something to see!
You can enjoy this scenery near coastlines too! harbor areas and extremely detailed coastal topology (try the southern Chile). This scenery makes sure that the ocean is always flat, you can forget about the climbing water often found around photo-sceneries! This scenery is best paired with a good set of terrain meshes (like the freeware global SRTM mesh by Stephen Rothlisberger , available here: http://simviation.com/1/fs2004terrainmesh).
| Filename: | OSM_World_South_America.zip |
| License: | Freeware |
| Added: | 5th August 2015, 02:31:08 |
| Downloads: | 3,099 |
| Author: | Mario Noriega, Luis Miguel Hernandez |
| Size: | 64.37 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Butuan Bancasi Airport, Butuan, Philippines |
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File Description:
This is a totally new Butuan Scenery Addon for Flight Simulator 2004. This features Multi-Level of Detail (MLOD) which makes a scenery framerate-friendly. At a distance, the objects are on its LOW POLYGON STATE. And while you get closer and closer, the objects become more and more complex, making you landing sequence unaffected by heavy framerate hit due to the High number of Polygons of the Library Objects.
Butuan Bancasi Airport Scenery (RPME) features photorealistic textures. This includes the Main Terminal Building, the Philippine Airlines Cargo warehouse, the Old Butuan Airport Cargo Warehouse, the Air Transportation Office Building, the Old Private Hangar, and the Control Tower. This scenery has full night lighting textures and has night lighting beams that illuminate the ramp from the main terminal building. Other library objects included are: Cebu Pacific baggage carts, Cebu Pacific and Philippine Airlines stairs, Airport and Ramp personnel, cars, trucks, buses, jeeps, cows and horses. But these objects do not interfere with the framerate so much because this is defined in the MLOD feature.This scenery has not been tested with FS2002 but is more likely to work without problem in that version.
Currently, Philippine Airlines serves this destination daily from Manila arriving at 12:15 p.m. and departing for Manila at 01:15 p.m. Cebu Pacific also serves this destination daily from Manila arriving at 10:25 a.m. and departing for Manila at 11:15 a.m. and thrice weekly (Mon-Wed-Sat) from Mactan, Cebu arriving at 11:50 a.m. and departing for Mactan at 12:30 p.m.
| Filename: | Butuan_Bancasi_Airport_Butuan_Philippines.zip |
| License: | Freeware |
| Added: | 24th June 2004, 05:40:52 |
| Downloads: | 6,873 |
| Author: | Ver Walter Gulfan, Philippine Flightsimmers Group |
| Size: | 8.85 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Masbate Airport, Masbate, Philippines |
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File Description:
This is a totally new Masbate Scenery Addon for Flight Simulator 2004. This features Multi-Level of Detail (MLOD) which makes a scenery framerate-friendly. At a distance, the objects are on its LOW POLYGON STATE. And while you get closer and closer, the objects become more and more complex, making you landing sequence unaffected by heavy framerate hit due to the High number of Polygons of the Library Objects.
In this scenery, you will see a total transformation from the default Masbate City area in FS2004 to a new realistic and alive Masbate City as seen in the included screenshots.
Masbate Airport Scenery (RPVJ) features photorealistic textures. This includes the Main Terminal Building, the Rancho Cuervo Verde Hangar, the Masbate Airport cargo warehouse, the Administration Building, the Crash and Fire Rescue Station, and the Control Tower. This scenery has full night lighting textures and has night lighting beams that illuminate the ramp from the firestation building. Other library objects included are: Animated Baggage Carts, Airport and Ramp personnel, ferry boats, ships, yachts, sailboats, cargo vessels, lighthouse, jeeps, cows and horses. But these objects do not interfere with the framerate so much because this is defined in the MLOD feature.This scenery has not been tested with FS2002 but is more likely to work without problem in that version except that AFCAD for FS2002 should be separately designed.
Currently, Asian Spirit serves this destination daily from Manila arriving at 7:15 a.m. and departing for Manila at 7:35 a.m.
| Filename: | Masbate_Airport_Masbate_Philippines.zip |
| License: | Freeware |
| Added: | 29th June 2004, 02:55:36 |
| Downloads: | 4,247 |
| Author: | Ver Walter Gulfan, Philippine Flightsimmers Group |
| Size: | 4.09 MB |