Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Utilities | |
| AI_TrafficList |
|
File Description: AI_TrafficList is a clone of Pete Dowson's TrafficLook.exe All AI (Artificial Intelligent) aircraft on the ground and in those the air are presented in tabular list that is updated as information becomes available. AI_TrafficList duplicates Traffic Look in large measure and adds these items. The column alignments and sorting can be specified. Individual columns can be removed or included. Like TrafficLook, the columns can be moved. Both air and ground aircraft are presented simultaneously in a split screen that's adjustable. A print button produces a tab or comma delimited text file including the column headings and all data from air and ground AI craft. Finally, the update interval is adjustable. This program (written in C# .NET) requires that your computer have Microsoft's .NET Common Language Runtime installed. This comes with XP but available for ME at the MS update site. Obviously you need FS2004 installed on a computer and Pete Dowson's FSUIPC.dll in the modules folder. AI_TrafficList is designed to be run on a networked computer connected to your FS2004 machine by Pete Dowson's WideFS. For that reason, you will have to obtain and install FSUIPC and WideFS from Pete (http://www.schiratti.com/dowson.html). Direct connection to the "freeware" version of FSUIPC.dll is not supported
| Filename: | AI_TrafficList.zip |
| License: | Freeware, limited distribution |
| Added: | 31st January 2004, 19:37:48 |
| Downloads: | 5,255 |
| Author: | Larry Jones |
| Size: | 86.16 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beech King Air F90 |
|
Images related to this file:
File Description:
Beechcraft King Air F90 for FS9
This is a series of repaints for Dee Waldron's King Air F90. I have recently revised the textures, adding details and shadowing thanks to Henry Tomkiewicz' AI paint kits. There are 7 repaints in this file. Screen shots are enclosed. I have also included a paint kit. The visual model, aircraft configuration file and air files are included.
This aircraft, and other members of the King Air family are projects Dee and I worked together on some years ago. The textures are newly refeshed. I have many hours happily flying these aircraft. Dee's model is very sparing of resources. This aircraft may be used as an AI aircraft or a fully flyable aircraft.
As far as panels and sounds, I've left this to the user. The stock Microsoft King Air is an obvious starting point. Pierre Fasseux has designed three alternatives to the default panel, which represent a better choice. Leon Medado has created a very good freeware alternative to the default sounds. These are all available in the Flightsim.com library.
These files are provided on an as-is basis. I have tested them and have found them to work as intended.
Michael Verlin
January 29, 2015
| Filename: | Beech_King_Air_F90.zip |
| License: | Freeware |
| Added: | 30th January 2015, 07:14:50 |
| Downloads: | 187 |
| Author: | Michael Verlin, Dee Waldron |
| Size: | 4.38 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| King Air C90 |
|
Images related to this file:
File Description:
Beechcraft King Air C90 for FS9
This is a series of repaints for Dee Waldron's King Air C90. I have recently revised the textures, adding details and shadowing thanks to Henry Tomkiewicz' AI paint kits. There are 8 repaints in this file. Screen shots are enclosed. I have also included a paint kit. The visual model, aircraft configuration file and air files are included.
This aircraft, and other members of the King Air family are projects Dee and I worked together on some years ago. The textures are newly refeshed. I have many hours happily flying these aircraft. Dee's model is very sparing of resources. This aircraft may be used as an AI aircraft or a fully flyable aircraft.
As far as panels and sounds, I've left this to the user. The stock Microsoft King Air is an obvious starting point. Pierre Fasseux has designed three alternatives to the default panel, which represent a better choice. Leon Medado has created a very good freeware alternative to the default sounds. These are all available in the Flightsim.com library.
These files are provided on an as-is basis. I have tested them and have found them to work as intended.
Michael Verlin
January 29, 2015
| Filename: | King_Air_C90.zip |
| License: | Freeware, limited distribution |
| Added: | 30th January 2015, 07:13:08 |
| Downloads: | 200 |
| Author: | Michael Verlin, Dee Waldron |
| Size: | 4.75 MB |
| Category: Flight Simulator 2004 - Panels | |
| DC3 Photo-real Modern, Re-built Panel |
|
File Description:
This panel is made from a photograph of a modern day DC3. It features a unique 1950's-1960's style radio array mounted on top of the panel. The default King Air Radio gauge has been modified to work with it. The full version includes all working gauges, including VOR, ILS, the compact King Air autopilot, a repostioned GPS, and the default DC3 pop up windows for electrical, engine, and other controls. This shareware version, for evaluation purposes, is limited in gauge functions, color blending, and visibilty. It also includes the Right and Forward-Right cockpit views for evaluation of the full set of 7 inside views. The full set includes cargo and passenger options, from two different DC3 aircraft in use today (see screen shots). Also included as freeware, is the modified DC3 MDL file by Clive Ryan (dc3_mdl.zip), with permission. This will switch off the default virtual cockpit, so it does not conflict with the internal views. Or, if you know how to hex-edit, you can modify your own default MDL file, by following Clive's tutorial, which is included (only recommended for advanced users). You can also install only the panel, without using the modified mdl file. Includes choice of 1024x768 or 800x600 image resolution sets. By Will Fisher
| Filename: | DC3_Photoreal_Modern_Rebuilt_Panel.zip |
| License: | Shareware, limited functionality |
| Added: | 3rd December 2004, 22:21:38 |
| Downloads: | 2,523 |
| Author: | Will Fisher |
| Size: | 3.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Little Port Walter for Holger Sandmann's Tongass Fjords scenery |
|
Images related to this file:
File Description:
This is a second fish farm at the southern end of Baranof Island and Chatham Strait in southern Alaska. Big Port Walter is named on the chart of the area, and there is a section of the chart included here. Little Port Walter is a much smaller offshoot bay, sheltered from the weather and ideal for a fish farm. This scenery is designed specifically for use in the Tongass Fjord scenery. I may have incorrectly identified Tongass Fjords as being required for Hawk Logging when Glacier Bay is needed. Ah well, it is one or the other of them. The fish farm (or hatchery, the description varies) has an identifying code so it will show up on a gps as PWL. There is no interaction with atc as there are no designated water runways, so PWL on the gps just acts as a waypoint. There will be further posts for use with Tongass Fjords, Misty Fjords, and Glacier Bay, and I still find these scenery areas by Holger and his crew the most satisfying in FS9.
| Filename: | Little_Port_Walter_for_Holger_Sandmanns_Tongass_Fj.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd November 2014, 01:33:12 |
| Downloads: | 233 |
| Author: | Roger Wensley |
| Size: | 3.38 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| CYUL AI Traffic to All Runways Including Non-Parallel 10/28 |
|
File Description:
The BIG BIG improvment in this AFCAD file is the use of ALL the runways for AI traffic (even non parallel runway 10|28 over 06L|24R). The only limitation i put is not to have departing aircraft on runway 10 (you can remove that limitation using AFCAD). I did it that way because ATC is not handling the traffic correctly with departing 06L and 10 at the same time - it is creating a nightmare on taxi to take off and hold shorts. However the landing on both 06L and 10 are working fine.
This is an AFCAD file for the default FS2004 CYUL airport. Lots of parking (similar to real life with some adjusments to parkings and taxiways to comply with the limited default scenery). It is sadly not compatible with CYUL2004 from Pilotes Virtuels du Quebec - but if someone from that team want it i could create a similar addon for you guys. Parking numbers are not accurate as in real life - same limitation here with the default scenery.
| Filename: | CYUL_AI_Traffic_to_All_Runways_Including_NonParall.zip |
| License: | Freeware |
| Added: | 28th September 2004, 16:08:47 |
| Downloads: | 1,174 |
| Author: | Rejean Boudreau |
| Size: | 10.19 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Hong Kong Kaitak Approaches |
|
File Description:
This file contains all VHHX approaches in use in the 80th's and early 90th's years.
There are four IAF:CH(cheung chau) VOR,Whiskey Intx,Tamot Intx and CC NDB for the NDB approach via SC(Stonecutters) NDB to RWY13.
From the first three IAF:CH vor,Whiskey Intx and TAMOT Intx it's possible to ask the ATC to obtain the clearance to perform the related procedure for the RWY in use 13 or 31.
From the CC NDB IAF it's possible to obtain the clearance to NDB approach to RWY 13 only.
Traffics arriving from South-Southwest fixes(SIKOU,DAGON,IDOSI,ISBAN)normally will ask the approach to the RWY in use CH transition.
Traffics arriving from South-Southeast fixes(DOVAR,AKERO,ELATO,IKATA)normally will ask the approach to the RWY in use WHISKEY transition.
Traffics arriving from North-Northwest fixes(Pingzhou VOR,Sarex) normally will ask the approach TAMOT transition.
Traffics arriving from North-Northeast via LQ (SHILONG NDB) will ask the approach WHISKEY transition if runway in use is RWY31 and approach CH transition if runway in use is RWY 13.
| Filename: | Hong_Kong_Kaitak_Approaches.zip |
| License: | Freeware |
| Added: | 2nd August 2008, 20:19:44 |
| Downloads: | 2,049 |
| Author: | Gianfranco Corrias |
| Size: | 2.74 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Hong Kong Kaitak Approaches.zip |
|
File Description:
This file contains all VHHX approaches in use in the 80th's and early 90th's years.
There are four IAF:CH(cheung chau) VOR,Whiskey Intx,Tamot Intx and CC NDB for the NDB approach via SC(Stonecutters) NDB to RWY13.
From the first three IAF:CH vor,Whiskey Intx and TAMOT Intx it's possible to ask the ATC to obtain the clearance to perform the related procedure for the RWY in use 13 or 31.
From the CC NDB IAF it's possible to obtain the clearance to NDB approach to RWY 13 only.
Traffics arriving from South-Southwest fixes(SIKOU,DAGON,IDOSI,ISBAN)normally will ask the approach to the RWY in use CH transition.
Traffics arriving from South-Southeast fixes(DOVAR,AKERO,ELATO,IKATA)normally will ask the approach to the RWY in use WHISKEY transition.
Traffics arriving from North-Northwest fixes(Pingzhou VOR,Sarex) normally will ask the approach TAMOT transition.
Traffics arriving from North-Northeast via LQ (SHILONG NDB) will ask the approach WHISKEY transition if runway in use is RWY31 and approach CH transition if runway in use is RWY 13.
| Filename: | Hong_Kong_Kaitak_Approacheszip.zip |
| License: | Freeware |
| Added: | 2nd August 2008, 18:32:26 |
| Downloads: | 982 |
| Author: | Gianfranco Corrias |
| Size: | 2.74 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Ocean Stations for Multiplayer Use |
|
File Description:
I've produced this scenery to provide all of the Ocean Stations I know about in the 1950's and 1960's. There is a Coast Guard ship on station (painted in the colors of the USA), an NDB to give you a bearing to the ship, a way to contact the ship using voice (you can get your position relative to the ship this way), and a DME for distances further than the limited 30 NM FS ATC gives you (normal communications would reach about 100 NM). You can also get a weather report, and if you are a seaplane you can be cleared to land. If you are a landplane, I guess this would constitute permission to ditch...
I want to give a big thank you to Mitsuya Hamaguchi (hama) for graciously supplying the ship used in this scenery.
This version uses scenery ships, which will not disappear in multiplayer. There is only a US ship, however. For the AI ship version (with ships of several countries) download OceanStations.zip instead.
| Filename: | Ocean_Stations_for_Multiplayer_Use.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2008, 03:51:56 |
| Downloads: | 543 |
| Author: | Tom Gibson |
| Size: | 405.16 KB |
| Category: Flight Simulator 2004 - Scenery | |
| PASY - Shemya (Eareckson Air Station) - Alaska, USA |
|
Images related to this file:
File Description:
Shemya is pretty well AT the western end of the Aleutian chain of islands in Alaska, around 240 miles west of Amchitka. There is no town on Shemya and the whole island is occupied (and owned) by the Air Force. There are three runways, two of which are from the 1940's and are now unused; in fact one of them has been partly ploughed up and also used for outdoor storage. The single in-use runway is aligned 10-28 and is 10,000 feet of 150 feet wide asphalt with an ils on 28, the runway that is used 99% of the time. The base is now not active but is maintained as a refuelling facility, so for landing and takeoff purposes it is open. The older and now unused areas are those where the hangers are slowly rusting away and the asphalt is turning green with encroaching and well-watered wildlife plants. The tower is now closed, so there is no atc and you just announce your intentions. Read the history of Shemya, a lot happened there.
| Filename: | PASY__Shemya_Eareckson_Air_Station__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 18th February 2015, 19:52:36 |
| Downloads: | 451 |
| Author: | Roger Wensley |
| Size: | 8.81 MB |