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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Aviogenex Boeing 737-2K3 Advanced (YU-ANP) |
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File Description:
Accurate rendition of sole Aviogenex Boeing 737-2K3 Advanced, registered YU-ANP. Being the only remnant in the fleet of the once largest Yugoslavian charter carrier, this 22 year old 737 still flies to a number of destinations in Turkey, Egypt, Spain, Greece and Italy, among many ad hoc flights for the Serbian national carrier Jat Airways.
Aviogenex (ÐвиогенекÑ) is a Serbian charter airline. It operates regular and ad hoc charter flights as well as wet-lease services, worldwide. Its main base is Belgrade Nikola Tesla Airport. Founded in April 1968 the airline has more than 40 years of experience. During 1969 Aviogenex operated its first flight from Belgrade to Düsseldorf on a Tu-134 aircraft.
Through 1990, the airline flew 633,932 passengers, with 5 Boeing 727 and 5 Boeing 737 aircraft, reaching roughly 17000 flight hours per year. Since 1991 Aviogenex has oriented towards leasing of aircraft and crews, and achieved more than 40000 flight hours. Throughout this period Aviogenex operated in Europe, Africa, the Middle and Far East, and South America. In 2010 they restarted flights under their own name using a Boeing 737-200 Advanced (the one represented in this re-paint).
I've paid a lot of attention to detail, so the aircraft is as it looks like in July 2010. Hope you will enjoy flying this lovely bird. Textures only - needs the TinMouse B737-200 aircraft available at AVSIM (tinmouse_ii_v1_25.zip)
| Filename: | Aviogenex_Boeing_7372K3_Advanced_YUANP.zip |
| License: | Freeware, limited distribution |
| Added: | 21st July 2010, 11:20:31 |
| Downloads: | 1,278 |
| Author: | Predrag Danicic, TinMouse Project |
| Size: | 5.35 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Cross Keys Airport (17N), NJ |
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File Description:
Located 01 miles S of Cross Keys, New Jersey on 280 acres of land, Cross Keys Airport is a small General Aviation field privately owned by Cross Keys Airport Inc. In addition to servicing GA flights, the airport also hosts a paintball field and a sky diving operation to the north of the field. For this reason, all aircraft must remain south of the runway at all times. Any aircraft with a wingspan larger than 40 feet will need to park in the turf area west of the main apron - smaller GA aircraft can pick a spot from any of the open tiedown areas. 100LL (Blue) Fuel is available by stopping next to the fuel tank on the main apron. Although it doesn't exist in real life, a patch of concrete to the west of the main apron made for a good helipad, so I included one. It is not lit at night. Trees in the surrounding forest are summer trees ONLY.
Scenery constructed with use of Google Maps images, and vague recollection by the author who went sky diving there once.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Cross_Keys_Airport_17N_NJ.zip |
| License: | Freeware |
| Added: | 7th October 2010, 03:27:53 |
| Downloads: | 246 |
| Author: | Drew Sikora |
| Size: | 719.13 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| VT ANG Air Museum Collection - Part 3 |
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File Description:
The Vermont Air National Guard was organized on 1 July 1946 at Burlington Municipal Airport and was federally recognized as the 134th Fighter Squadron on 14 August 1946 making it the fifth US ANG unit so formed and recognized. Since that time the VT ANG has flown eight different aircraft types in its primary mission and several more in support of it. Their primary mission aircraft include the P-47D-40, P-51D-25, F-94B, F-89J, F-102A, EB-57B, F-4D, F-16A and the current F-16C. Their mission support aircraft include the L-5, AT-6C, AT-11, C-47B, T-33A, C-45H (?), C-54G, C-131D, C-12F and C-26A. The VT ANG has a small air museum near the main gate to their base at Burlington International Airport which currently includes a T-33A, F-94B, F-89J, F-102A, F-4D, EB-57B, C-47B, C-45H and C-131D. My virtual VT ANG Air Museum Collection for FS9 is an attempt by an old 134th FS veteran to duplicate and expand upon the actual VT ANG's Air Museum. This third download package, vamc3.zip, includes VT ANG repaints of the T-33A Shooting Star, F-89J Scorpion and F-102A Delta Dagger by Kazunori Ito. The T-33A and F-89J repaints are mine and the F-102A repaint was a collaboration between YANKEE and I.
| Filename: | VT_ANG_Air_Museum_Collection__Part_3.zip |
| License: | Freeware, limited distribution |
| Added: | 13th March 2004, 05:07:59 |
| Downloads: | 737 |
| Author: | Mike MacIntyre |
| Size: | 931.72 KB |
| Category: Flight Simulator X - Gauges | |
| V-One Gauge for Milviz Boeing 737-200 v2.0 |
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File Description:
The following changes are in this version release:
1) All pilot/co-pilot call-outs replaced
2) V-One XML code and sound file logic updated
3) Altitude Call-Out XML code re-written & optimized
4) Corrected setting of Airspeed Cursor when SP177 is in use during approach phase
5) Added Call-out sound toggle for: 'All', 'Altitude' or 'Off' (box in upper right of Data Card)
6) Added 'Current %N1' display to Data Card
List of features: Approximately 40 sounds integrated into gauge. Take-off V-Speeds calculated for Flaps 1, 2, 5, 10, 15 or 25 including temperature and altitude correction. Take-off speed bugs and command speed bug automatically set for: V1, Vr, V2, V2 + 15 and flaps-up maneuvering speed (clean speed). Optimum altitude and optimum EPR (EPR calc for M.74) continually calculated. Flap mis-configuration is displayed in text. Tooltip indicates overweight value (LB/KG). Take-off trim calculated for current gross weight. Current Altitude, EPR, Speed (knts), Flaps and Trim displays via toggle. Display units can be toggled between LB and KG (default LB). Re-settable flight timer. Re-settable fuel use. Selectable Vref landing configurations, Vref15, Vref30 (default) or Vref40. Approach / landing speed bugs and Command speed bug automatically set for: Vref, Vref + 5, Vref + 15 and flaps-up maneuvering speed (clean speed). ZFW, Fuel, CG, Gross Weight and Barometric Pressure MSL (QNH) displayed.
| Filename: | VOne_Gauge_for_Milviz_Boeing_737200_v20.zip |
| License: | Freeware, limited distribution |
| Added: | 1st November 2015, 18:35:29 |
| Downloads: | 2,439 |
| Author: | Paul Tally |
| Size: | 4.11 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Piaggio P-180 v2.0 |
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File Description:
www.mariopilot.6x.to
What's new in version 2.0:
1) gMAX re-formatted model: FS-X compatibility, and new animations.
2) Completely new Avionics 100% XML formatted
3) new ultra-fine tuned flight dynamics
4) Hi-res virtual cockpit with 3-D throttles and 3-D virtual cabin.
5) Lots more...
Thanks to Andrew Spring of www.p166.com!! The Piaggio P-180 Avanti is a Luxury Jetprop. Its design is the result of a "thinking outside the box" project philosophy. It means that building techniques are standard while aerodynamics are unique for it's kind. It features a three lifting surface design, laminar flow wing and twin pusher turboprop configuration. Passenger comfort features the possiiblity of standing in feet inside the plane, low noise due to pusher propellers and "Pininfarina" designed arrangement. Performances are unique too, cruising at 395 KTAS (260 KIAS) at 28000 ft, a jet-like speed, being the P-180 a twin turboprop. The result is a 40% reduced operational cost respect to a jet of similar size, and 30% less respect to a similar size turboprop, all at same price of a small Jet. This model is 804 Kbs with c.a. 19000 polygons in c.a.170 assemblies. Features Clickable Dynamic Photortreal VC with Night Lighting, night lighted internals, Photoreal 2D Cockpit, Engine start Effect, advanced FDE, Customizable Payloads. **READ NOTES BEFORE FLYING**(README.TXT, P180_REF.HTM AND P180_CHECK.HTM, also available as reference and checklist in FS kneeboard...) WORKS IN FS9
| Filename: | Piaggio_P180_v20.zip |
| License: | Freeware |
| Added: | 21st February 2007, 15:27:11 |
| Downloads: | 31,067 |
| Author: | Mario Noriega |
| Size: | 21.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Allakaket 6A8 Runway and Taxiway Lighting in Alaska |
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File Description:
Allakaket is on the Koyukuk River in Alaska, 40 miles southwest of Bettles. This posting adds proper runway and taxiway lighting to the scenery, as shown in the screenshots. There will be lights on top of traffic cones visible during the day, just as there are at Allakaket in real life so that pilots can still see them after a snowfall. At night there will be lit lights that properly illuminate the runway for landing, and at a lower level of brightness the taxiway. Put the bgl's into the existing scenery folder of your Allakaket 6A8 installation and say yes to replace the existing bgl's that have the same names. Add the texture bmp's to the texture folder. That's all, and in fact you could try it without the textures in the Allakaket 6A8 texture folder, but read on. Instal the Library objects once and for all by placing the CONTENTS of the Lighting Library scenery folder in your static objects scenery folder and the CONTENTS of the texture folder in the static objects texture folder (which is how I install scenery objects libraries). Alternatively, put them in the scenery and texture folders of your Add on scenery folder, or even in the main scenery and texture folders. They just have to be in related scenery and texture folders that are always active when FS9 is running. There will be further retro upgrades to other recent scenery that was posted with temporary lighting. Say thank you to Greg Putz for making the lighting.
| Filename: | Allakaket_6A8_Runway_and_Taxiway_Lighting_in_Alask.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd November 2019, 20:30:02 |
| Downloads: | 116 |
| Author: | Roger Wensley |
| Size: | 711.35 KB |
| Category: X-Plane - Original Aircraft | |
| Boeing B314 Clipper for X-Plane 6.40/6.51 |
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File Description:
Boeing B314 Clipper v1.0 for X-Plane 6.4/6.51- Built for Pan American Airways to expand their Clipper fleet, they also saw service for the US Navy and BOAC. The "clipper" name was appropriate because the Sikorsky S42, the Martin M130 (also available for X-Plane on AVSIM) and the Boeing B314 opened up long distance air lanes in 1930's and 40's the same way that the clipper ships opened up sea trade in the late 1800's. The model flies very well and is as accurate as the limited plans available to me. Due to limitations in shaping airfoils the outside rudders are actually engine nacelles (jets with 5 lb of thrust) and the lower wing is also an engine nacelle. The rear section of the fuselage is actually a gas tank or float section used to get better detail in the fuselage. As all of my models the exterior paint and panel can use a lot of work. What you see here is approximately 6-8 hours of modelling/decorating? work plus 16-20 hours or more of test flights.
Number built: total 12, 6 A314's built with upgraded engines and increased range
Engines: 4 - 1,600 HP, Wright R-2600, Twin Cyclone ,14 cylinder, air-cooled, radial engines. Wing Span: 152 ft. Length: 106 ft Max GW: 84,000 lb. Max level speed: 193 mph Cruising speed: 183 mph Range: 3,500 (5,200 A314) miles First flight: June 7, 1938, last retirement 1951. Ceiling: cruise 13,400, maximum 19,600 feet
Accommodation: 10 crew, 74 (36 night) passengers.
| Filename: | Boeing_B314_Clipper_for_XPlane_640651.zip |
| License: | Freeware |
| Added: | 12th February 2003, 22:41:20 |
| Downloads: | 639 |
| Author: | Robert App |
| Size: | 1.06 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Salem Airfield Airport (NJ74), NJ |
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File Description:
Located 01 miles E of Salem, New Jersey on 14 acres of land, Salem Airfield is a private turf strip 2200' in length. The hard surface runway has been removed so have your mesh settings as high as possible to get the most out of landing/taking off on actual terrain. The surrounding area has been highly detailed with as much forestation as possible included to block out the horizon as much as possible considering the many open spaces surrounding the airport. Tie downs are located next to the middle of the runway, look for the marker cones or start in any RAMP_GA_SMALL parking locations. A hangar is available as well, and attendant is on call on NAV2 to open the door. You can start inside the hangar in the DOCK_GA parking spot or outside the hangar in the RAMP_GA parking spot. All parking is for aircraft with wingspans no greater than 40 feet. There is no fuel available. The field is lit for night use, but the windsock is not so check your weather before flying in!
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Salem_Airfield_Airport_NJ74_NJ.zip |
| License: | Freeware |
| Added: | 10th August 2011, 02:05:51 |
| Downloads: | 176 |
| Author: | Drew Sikora |
| Size: | 910.96 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Royal Air Force Dassault Mirage IVK/S |
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File Description:
Royal Air Force Dassault Mirage IVK/S. I present a comprehensive AI traffic model package for Marcel Dassault's follow-on to the immensely successful Mirage III family. Built in 1959, this aircraft served for over 40 years in the roles of strategic nuclear deterrence and strategic reconnaisance. An original 7-LOD model pays homage to this aircraft in the flightsim world. This package is a speculative study, if you will, of the might-have-been progression of this aircraft. The RAF expressed interest in the Mirage IV in the 1960s, but re-engined with the Rolls-Royce Spey turbofan which powered their versions of the F-4 Phantom II. Additionally, exploration was made to use technology from the unsuccessful BAC TSR project for the RAF Mirage IV. This package represents two variants, the Mirage IVK, essentially the IVA with RR Spey engines; and the Mirage IVS, the more re-designed aircraft incorporating some of the BAC TSR technology. Ultimately, this proposed variant did not become reality. In addition to the RAF, Israel, India, and France expressed interest, so paints from all four countries are included. Loadouts are generous, covering heavy strategic bombing, electronic warfare, precision strike, and the original nuclear and recce configurations. In total, there are 32 models and 50 repaints in this package. Lastly, I am including layered Photoshop paint kits for all variants in this package. Original aircraft model, flight dynamics, some effects, and textures by Michael Pearson; tremendous amounts of help from Michael MacIntyre and Frank Safranek.
| Filename: | Royal_Air_Force_Dassault_Mirage_IVKS.zip |
| License: | Freeware |
| Added: | 19th May 2013, 08:54:13 |
| Downloads: | 463 |
| Author: | Michael Pearson |
| Size: | 28.37 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYVQ - Norman Wells - Northwest Territories, Canada |
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File Description:
Norman Wells is the last of a series of airfields that are along (or close to) the Mackenzie River and in the Northwest Territories. It is 290 miles southeast of Inuvik and just 40 miles northwest of Tulita. The town growth was accelerated by the discovery of oil in the 1930's and the building of a small refinery in 1937, which is included here; there are now around 840 folks living in the town. The airport is adjacent to the town and has just under 6,000 feet of asphalt runway. North Wright Airways is headquartered there and this is reflected in the AI, which is for all of the newly-posted Mackenzie River postings. There is also helicopter AI, Canadian North, First Air, and there are GA flights. There is a mandatory frequency and the Norman Wells tower is manned 24 hours a day so you will follow atc instructions. In real life the terminal is on two levels; this steep change in terrain level is not possible to achieve in FS9 so although I made it as a two level terminal (ready for the FSX version?) it is here modified into a single level building. There are several "taxiways" which lead to the runway but are without hold short markings. These have been shown but are not included as AI routes. The helicopters presumably hover-taxi to the runway across grass (and snow) in real life; the AI helicopter will taxi on wheels. Note that at mixed-use airports planes and helicopters all follow the same rules of procedure.
| Filename: | CYVQ__Norman_Wells__Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th July 2014, 11:22:10 |
| Downloads: | 472 |
| Author: | Roger Wensley |
| Size: | 14.57 MB |