Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Original Aircraft | |
| UFO - A51 |
|
Images related to this file:
File Description:
You can fly this UFO model in all directions e.g. vertical up/down lateral right/left, forward/backward, and can stay in a static position on any altitude level. The UFO provides a maximum speed of Mach 4.3 on all altitude levels and the altitude level is unlimited.
The overall radius of the model is 170 feet. The overall height is 100 feet. Be aware of this size if you are landing on standard airports. The model includes a animated gear system which is a big gray ring. The red disk on the outside of the model is the rotating UFO engine. In addition the model contains 3 guns which are moving out of the body if they are armed by activating a switch on the weapon control control panel. Important to say, the UFO is not a traditional aircraft. It reacts different and you need to handle it differently too! For more information and how to fly the model, read the documentation carefully and read the documentation first, before you go to fly it !!!!
The model and the gauges have been developed for FSX Flight Simulator SP2 or SP1. It has also been tested with Microsoft Acceleration but compatibility is not guaranteed by the author. The format for the panel and gauges is developed for a 4/3 monitor. Use the Wide Screen Panel.cfg if you have a 16/9 Monitor. For installation instructions see the documentation inside the zip file.
Credit goes out to: Bob Familton and Geoffrey Bogeaus for improvement, recommendations, testing and review, and to Doug Dawson for his XML IPC interface.
Enjoy a new way to fly.
Dietmar Loleit
| Filename: | UFO__A51.zip |
| License: | Freeware, limited distribution |
| Added: | 21st January 2014, 15:43:13 |
| Downloads: | 724 |
| Author: | Dietmar Loleit |
| Size: | 19.67 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Some Curved or Angled Approaches, Beirut, Washington Reagan, Lugano and Swiss valleys |
|
File Description:
This little project started from my Air Glaciers package when I noticed how indifferent the AI pilots were to terrain. Intrigued by the work of Jim Vile on his "active approach" series I have experimented with interesting approaches that FS9 has not implemented. Using XML files I created curved approaches for Beirut Runway 21 ILS (inbound flights arc across the city), the visual turn to final for Washington Reagan's Runway 19, the circling approach for runway 19 at Lugano in Switzerland (just an arc in this case) and valley approaches for airports in Switzerland at Sion, Samedan and Locarno. Due to AI limitations in FS9 these have all needed to be created as ILS approaches, even at airports without an ILS. Note that your AFCAD layouts do not need to have ILS added to airports that don't have it. In some cases the approach will be called an ILS by the controller, if you can live with that, you might like these. Note that I've included the source XML for each of the approaches so that you can improve upon them if you wish. Note also that they have been tested with the default Microsoft mesh and an addon mesh might alter the proximity of terrain to aircraft. AI aircraft FDEs will, in some cases, be stretched to (and beyond?) their limits. In the case of Beirut I have included two approaches (BOB NDB and "Wide Arc"), the latter less demanding than the former, in case your AI can't fly the BOD NDB approach.
Note that although the approaches are designed for AI, I have built full procedures for Lugano and Sion for the user to fly.
| Filename: | Some_Curved_or_Angled_Approaches_Beirut_Washington.zip |
| License: | Freeware, limited distribution |
| Added: | 8th April 2005, 03:19:33 |
| Downloads: | 2,761 |
| Author: | Matthew Ministry |
| Size: | 478.08 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Invermere CAA8 in British Columbia, Canada |
|
Images related to this file:
File Description:
This airfield is in the Columbia Mountains (which are part of the Rockies) on the border between BC and Alberta. Invermere is in the same valley as Golden, 65 miles south and midway between Golden and Cranbrook. The town is at the northern end of Lake Windermere, on the western side, with a population of around 3,400. The main touristic feature of Invermere appears to be the provision of a wide choice of golf courses. These are included in the scenery, as are some of the surrounding commercial buildings including a nearby hotel and retail units. Invermere CAA8 is half a mile northeast of the lake, and is home to the non-profit Canadian Rockies Soaring Club that trains pilots during the summer months. The Invermere Soaring Centre, a separate organisation, provides glider towing services and rides for the general public. During the summer the airfield can only be described as busy, with gliders taking advantage of the terrain for ridge soaring. The AI here includes gliders that will take off and then circle around north of the field. The take off is not a realistic glider style launch, and the wind should be from the north; these gliders do not taxi and then turn around at the far end of a runway too well. Once again, like Golden, there is no runway or taxiway lighting, so daylight use only. There are GA visitors to CAA8 between the gliders, presumably carrying golfers and clubs. Due to the surrounding terrain AI aircraft might impact high ground before landing and then just show up on their parking spot.
| Filename: | Invermere_CAA8_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 16th October 2018, 02:11:34 |
| Downloads: | 168 |
| Author: | Roger Wensley |
| Size: | 6.11 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Dassault Falcon 7X |
|
Images related to this file:
File Description:
This aircraft is the advanced upgrade from the previous version. The paint is realistic. All authors credited, other than myself, are not involved with any of the engine/aerodynamic or detailed corrections. I even enhanced the parking data, callsign used, lighting effects, gear, MOI, weight & ballance, flaps and engine locations for realism. There are no known issues with this model as it stands, and it is now possible to easily achieve FL510 and cruise over 8,500 nm, even with 16X simulation speed activated using auto-pilot. This perfection is based on real world aero/engine dynamic data and formulas employed within the aircraft.cfg and .air files. Flight Tuning is no longer used in this model. There is no other FSX Falcon 7X available anywhere (Free or Payware) that includes all of this realism to my knowledge, but if there is, I have a twin brother from another mother out there somewhere. Don't be fooled. I don't expect any world-wide awards or the "Nobel FS Prize" for any of this, but your comments related to the results will be appreciated, and acknowledged. Please understand that this work required many hours of study and testing, and is offered free for Educational Purposes only. The results illustrate the realism of the Falcon 7X in almost every aspect imaginable, which is possible with all FSX aircraft when you know how and what is needed. Original Model by Bob May and Danny Crance (2009). Panel by Jean-Pierre Brisard, Don Kuhn and Rob Barendregt. Sound by Aaron Swindle. Real World Aero/Engine Dynamics and Data by Douglas E. Trapp, [email protected], January 2018.
| Filename: | Dassault_Falcon_7X.zip |
| License: | Freeware |
| Added: | 21st January 2018, 00:38:31 |
| Downloads: | 1,751 |
| Author: | Douglas E. Trapp |
| Size: | 18.72 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Zambia Airways DHC-2 Beaver c1966 |
|
Images related to this file:
File Description:
This is a repaint of a DHC-2 Beaver in Zambia Airways colors. The freeware DHC-2 Beaver (wheels) by John L. Woodward is needed for this repaint. It is an FS2004 plane, but I flew it in FSX-SE using the default Beaver panel. The plane can be downloaded here on Avsim, file name: beaver_wheels_2005.zip. Zambia Airways was formed as a subsidiary of Central African Airways (CAA) in April 1964. When CAA collapsed in 1967, Zambia Airways became a fully Zambian owned carrier. In 1968, the fleet consisted of DHC2 Beavers, DC-3s, and two newly delivered BAC-111s from the defunct CAA. They flew on regional routes to Kenya, Malawi, Tanzania, and Mauritius. Alitalia was also hired to provide support of the initiation of new international services. A Douglas DC-8-43 leased from Alitalia was used for the long-haul Lusaka to London flights, which were inaugurated in November 1968, via Nairobi and Rome. In 1970 Zambia Airways took delivery of 3 HS-748s, and in 1974 they received their first Boeing liner; the 707-343C. One year later the two BAC-111s were sold to Dan-Air. July 1976 saw the delivery of the carrier's first 737-200. Zambia Airways received their first wide-body DC-10-30 in July 1984. Zambia Airways did well financially over the years, but by the end of the 1980s and early 1990s, things were a bit more complicated. With financial difficulties facing Zambia Airways, it was forced into liquidation in December 1994. Zambia Airways operated a total of 4 DHC-2 Beavers on local services. This aircraft, 9J-RFZ, was with the airline from 1964 to 1967. This repaint should work on FSX & FS2004. Textures are 32bit BMP.
| Filename: | Zambia_Airways_DHC2_Beaver_c1966.zip |
| License: | Freeware |
| Added: | 22nd August 2019, 08:34:05 |
| Downloads: | 82 |
| Author: | Ted Giana |
| Size: | 2.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tuktoyaktuk CYUB in Northwest Territories, Canada |
|
Images related to this file:
File Description:
Tuktoyaktuk is on the northern coast of Canada, 70 miles north of Inuvik and to the east of the Mackenzie River delta. It has a population of around 900 and because of its natural harbour is a centre for oil exploration activity on the surrounding land and on the Beaufort Sea, with sizeable but now under-used yards dating back to the peak of activity in the late 1970's. On land work is restricted to the winter half of the year, as only the freeze-up makes it possible to move on land with heavy equipment, and during the winter further supples are driven over an ice road from Inuvik up to Tuk. The ice-free summer months are used for floating equipment from Yuk along the coast on barges and then up the rivers to inland sites in preparation for the winter activity. Before the oil there was a DEW line station here, and there is still an automated station on the same site and included here, as are the yards. The airfield is on the coast close to the town and the yards, at 15' ASL. The gravel runway 09/27 is 5,000' feet long and 150' wide; both thresholds are displaced by 200', but of course there are no markings on the gravel. The large apron is on the north side at the centre of the runway and is large enough to accomodate several large planes. Inuvik revised should be installed first, now Tuk, then last of the three Sachs Harbour which has AI for Aklak Airlines flights (operated by Kenn Borek) for all three airfields. There is a separate AI file included here, featuring freight delivery by Buffalo Airways and small planes.
| Filename: | Tuktoyaktuk_CYUB_in_Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2012, 17:19:20 |
| Downloads: | 618 |
| Author: | Roger Wensley |
| Size: | 8.99 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX/P3D Seaboard World 707-345C 1968 |
|
Images related to this file:
File Description:
This is a repaint of the 707-345C in Seaboard World 1968 colors. The payware Captain Sim 707-300C is needed for this repaint. New York based, Seaboard & Western Airlines - an all cargo airline, was renamed Seaboard World Airlines on 26 April 1961. The "new" airline received the first of 6 CL-44 turboprops in August 1961. The CL-44 was the first modern airliner designed solely to carry freight. They were put into service after August 1961. By 1962, the Lockheed Constellations were all replaced, and Seaboard became an all-turbine-powered airline (with the exception of a solitary C-46 based in Europe). Two years later in 1964, Seaboard received their first pure jets in three DC-8-Fs. 1964 was the airline's best year ever, as profits jumped by 53%, and the future looked very bright. However, it was not to be. Seaboard was forced to compete over its routes with the freight capacity of the passenger airlines, which annually became more competent in the cargo field. Although they did have a bright spot in providing charters to the military, the air freight industry as a whole will eventually fail to achieve the traffic potential envisioned by "aviation experts". Nevertheless, Seaboard, with new jetliners at their disposal, went on and provided excellent service to its customers. They offered a wide range of cargo services to many points in Europe. Eventually, falling passenger charters and stiff competition took their toll. Seaboard was bought out in 1980 by the only real all-cargo success at the time - The Flying Tiger Line. Seaboard operated 2n 707-300Cs from 1968 to 1969. This aircraft, N7322S, was leased from VARIG in 1968. This repaint was tested on FSX-SE. It should work on FSX & P3D v1-3. Textures are DXT5 dds.
| Filename: | FSXP3D_Seaboard_World_707345C_1968.zip |
| License: | Freeware |
| Added: | 14th February 2019, 18:21:31 |
| Downloads: | 105 |
| Author: | Ted Giana |
| Size: | 3.97 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Global 7000 for "iris_easter_eggs_2013_fsx" |
|
File Description:
Repaint for "iris_easter_eggs_2013_fsx" by "IRIS Flight Simulation Software" "Bombardier's Global 7000 and the Global 8000 were launched together at NBAA in October 2010 as derivatives of the Global 6000 program. The aircraft completed its first flight Nov. 4, 2016, marking the start of a rigorous flight-testing program. Entry-into-service of the large jet was scheduled in the second half of 2018. The Global 7000 has a four-zone cabin and will carry up to 12 passengers. It features 14 windows on each side of the fuselage - One more than the legacy Global Express and one less than the 6000. The Global 7000 also features the high swept supercritical wing with winglets and a high swept T-tail. As far as performance, the Global 7000 is powered by GE Aviation Passport engines and has a range of 7,400 nm and a top speed of 530 knots. The two GE Passport engines are side mounted at the rear of the aircraft. The Global 7000, which was priced at about $73 million is indeed large. The cabin (not including the baggage compartment) is 54 feet, seven inches long; six feet, three inches tall; and eight feet, two inches wide. Aft of the galley, the passenger area is divided into four distinct living areas. Depending on the layout, they can include a seating area, a dining or meeting area, a cinema room, and a bedroom. In April 2018, the Global 7000 and its cabin won a Red Dot in the Ships, Trains and Planes category of this year’s Red Dot Design Award, ainternational competition conducted annually since 1955 by Design Zentrum Nordrhein Westfalen in Essen, Germany. As judging criteria, the 39-member jury looked at each product’s levels of innovation, functionality, formal quality, ergonomics, and durability."
| Filename: | Global_7000__for_iris_easter_eggs_2013_fsx.zip |
| License: | Freeware |
| Added: | 16th November 2019, 18:49:23 |
| Downloads: | 377 |
| Author: | David Robles |
| Size: | 25.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CPR5 - Woodstock - Ontario, Canada |
|
Images related to this file:
File Description:
This is the first of a south Ontario series. Woodstock is a town with a population of around 38,000, located 50 miles west of Lake Ontario. The airfield is 3 miles west of the town, with a single grass runway just over 3,000 feet long and 100 plus feet wide, aligned 05/23 in FS9 (in fact it is now 06/24 due to the magnetic north wandering off during the last 10 years). There have been at different times varying amounts of gravel mixed in with the grass on both runway and taxiway; the majority surface by far is grass and I have left it all as such, as there is no visually convincing way to mix the two without unreal sharp edges. The apron is on the northern side of the runway, and is now modified in shape to maximise the area available for crops. There are 10 "T" hangars and a small clubhouse in a single long building. There is no fuel, runway lighting, or taxiway or apron lights so usage is effectively restricted to daylight hours. To the east of CPR5 and on the edge of the town is a private airstrip with 2,800 feet of asphalt runway; I have added this as a visual reference, along with several large grain silos on the other side of the road. Hidden in plain sight amid the surrounding farmland, the first sighting of CPR5 is actually always of the adjacent and far more visible buildings just to the east of the apron, which are owned by a company that deals with everything to do with boats, up to and including fishing gear. These have been included. As ditches cannot be effectively duplicated in FS9 I have included some fences which do not exist in real life, to give some needed visual clues.
| Filename: | CPR5__Woodstock__Ontario_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 8th July 2015, 13:36:05 |
| Downloads: | 186 |
| Author: | Roger Wensley |
| Size: | 5.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
|
Images related to this file:
File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 425 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |