Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Some Curved or Angled Approaches, Beirut, Washington Reagan, Lugano and Swiss valleys |
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File Description:
This little project started from my Air Glaciers package when I noticed how indifferent the AI pilots were to terrain. Intrigued by the work of Jim Vile on his "active approach" series I have experimented with interesting approaches that FS9 has not implemented. Using XML files I created curved approaches for Beirut Runway 21 ILS (inbound flights arc across the city), the visual turn to final for Washington Reagan's Runway 19, the circling approach for runway 19 at Lugano in Switzerland (just an arc in this case) and valley approaches for airports in Switzerland at Sion, Samedan and Locarno. Due to AI limitations in FS9 these have all needed to be created as ILS approaches, even at airports without an ILS. Note that your AFCAD layouts do not need to have ILS added to airports that don't have it. In some cases the approach will be called an ILS by the controller, if you can live with that, you might like these. Note that I've included the source XML for each of the approaches so that you can improve upon them if you wish. Note also that they have been tested with the default Microsoft mesh and an addon mesh might alter the proximity of terrain to aircraft. AI aircraft FDEs will, in some cases, be stretched to (and beyond?) their limits. In the case of Beirut I have included two approaches (BOB NDB and "Wide Arc"), the latter less demanding than the former, in case your AI can't fly the BOD NDB approach.
Note that although the approaches are designed for AI, I have built full procedures for Lugano and Sion for the user to fly.
| Filename: | Some_Curved_or_Angled_Approaches_Beirut_Washington.zip |
| License: | Freeware, limited distribution |
| Added: | 8th April 2005, 03:19:33 |
| Downloads: | 2,763 |
| Author: | Matthew Ministry |
| Size: | 478.08 KB |
| Category: Flight Simulator X - Original Aircraft | |
| Dassault Falcon 7X |
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File Description:
This aircraft is the advanced upgrade from the previous version. The paint is realistic. All authors credited, other than myself, are not involved with any of the engine/aerodynamic or detailed corrections. I even enhanced the parking data, callsign used, lighting effects, gear, MOI, weight & ballance, flaps and engine locations for realism. There are no known issues with this model as it stands, and it is now possible to easily achieve FL510 and cruise over 8,500 nm, even with 16X simulation speed activated using auto-pilot. This perfection is based on real world aero/engine dynamic data and formulas employed within the aircraft.cfg and .air files. Flight Tuning is no longer used in this model. There is no other FSX Falcon 7X available anywhere (Free or Payware) that includes all of this realism to my knowledge, but if there is, I have a twin brother from another mother out there somewhere. Don't be fooled. I don't expect any world-wide awards or the "Nobel FS Prize" for any of this, but your comments related to the results will be appreciated, and acknowledged. Please understand that this work required many hours of study and testing, and is offered free for Educational Purposes only. The results illustrate the realism of the Falcon 7X in almost every aspect imaginable, which is possible with all FSX aircraft when you know how and what is needed. Original Model by Bob May and Danny Crance (2009). Panel by Jean-Pierre Brisard, Don Kuhn and Rob Barendregt. Sound by Aaron Swindle. Real World Aero/Engine Dynamics and Data by Douglas E. Trapp, [email protected], January 2018.
| Filename: | Dassault_Falcon_7X.zip |
| License: | Freeware |
| Added: | 21st January 2018, 00:38:31 |
| Downloads: | 1,761 |
| Author: | Douglas E. Trapp |
| Size: | 18.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Invermere CAA8 in British Columbia, Canada |
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File Description:
This airfield is in the Columbia Mountains (which are part of the Rockies) on the border between BC and Alberta. Invermere is in the same valley as Golden, 65 miles south and midway between Golden and Cranbrook. The town is at the northern end of Lake Windermere, on the western side, with a population of around 3,400. The main touristic feature of Invermere appears to be the provision of a wide choice of golf courses. These are included in the scenery, as are some of the surrounding commercial buildings including a nearby hotel and retail units. Invermere CAA8 is half a mile northeast of the lake, and is home to the non-profit Canadian Rockies Soaring Club that trains pilots during the summer months. The Invermere Soaring Centre, a separate organisation, provides glider towing services and rides for the general public. During the summer the airfield can only be described as busy, with gliders taking advantage of the terrain for ridge soaring. The AI here includes gliders that will take off and then circle around north of the field. The take off is not a realistic glider style launch, and the wind should be from the north; these gliders do not taxi and then turn around at the far end of a runway too well. Once again, like Golden, there is no runway or taxiway lighting, so daylight use only. There are GA visitors to CAA8 between the gliders, presumably carrying golfers and clubs. Due to the surrounding terrain AI aircraft might impact high ground before landing and then just show up on their parking spot.
| Filename: | Invermere_CAA8_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 16th October 2018, 02:11:34 |
| Downloads: | 171 |
| Author: | Roger Wensley |
| Size: | 6.11 MB |
| Category: Flight Simulator X - Utilities | |
| PJEZFSX |
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File Description:
PETER JAMES' EZCAM .CAM FILES AS OF 3-25-10. I have made some great cams to share based on the new
Flight1 EZDOK software. Installation is a snap. Just copy these into your EZDOK root directory and you're
ready to go! As a real commercial pilot with over 7500 hours flying time, I can assure you these cams
give you the most realistic virtual cockpit views possible. I base this on proper seat position, as
well as a zoom level I have been fiddling with since the beginning of FSX.
I have here cams for the A319 by Project Airbus, the Default A321, default Beaver, the 739 by Ariane, the LDS 767-300ER,
and the great free biplane (Tigermoth) by ORBIX ...Whether you own the two payware products or not
does not matter. These cams will work well on any similar aircraft. Just use the EZDOK interface to import these cams,
and then you can edit them for any plane you want. The real thing I did was take the default cams that came with EZDOK and dampen
out the touchdown head wobble...but that's about it. I am still learning all the tweaks available
with vibrational effects, but have gotten good at setting up 9 viewpoints for each virtual cockpit
included... when you run the EZDOK interface you'll see the titles and number key for each position.
Enjoy!
Peter James / [email protected]
| Filename: | PJEZFSX.zip |
| License: | Freeware |
| Added: | 25th March 2010, 06:23:33 |
| Downloads: | 2,535 |
| Author: | Peter James |
| Size: | 16.85 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Zambia Airways DHC-2 Beaver c1966 |
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File Description:
This is a repaint of a DHC-2 Beaver in Zambia Airways colors. The freeware DHC-2 Beaver (wheels) by John L. Woodward is needed for this repaint. It is an FS2004 plane, but I flew it in FSX-SE using the default Beaver panel. The plane can be downloaded here on Avsim, file name: beaver_wheels_2005.zip. Zambia Airways was formed as a subsidiary of Central African Airways (CAA) in April 1964. When CAA collapsed in 1967, Zambia Airways became a fully Zambian owned carrier. In 1968, the fleet consisted of DHC2 Beavers, DC-3s, and two newly delivered BAC-111s from the defunct CAA. They flew on regional routes to Kenya, Malawi, Tanzania, and Mauritius. Alitalia was also hired to provide support of the initiation of new international services. A Douglas DC-8-43 leased from Alitalia was used for the long-haul Lusaka to London flights, which were inaugurated in November 1968, via Nairobi and Rome. In 1970 Zambia Airways took delivery of 3 HS-748s, and in 1974 they received their first Boeing liner; the 707-343C. One year later the two BAC-111s were sold to Dan-Air. July 1976 saw the delivery of the carrier's first 737-200. Zambia Airways received their first wide-body DC-10-30 in July 1984. Zambia Airways did well financially over the years, but by the end of the 1980s and early 1990s, things were a bit more complicated. With financial difficulties facing Zambia Airways, it was forced into liquidation in December 1994. Zambia Airways operated a total of 4 DHC-2 Beavers on local services. This aircraft, 9J-RFZ, was with the airline from 1964 to 1967. This repaint should work on FSX & FS2004. Textures are 32bit BMP.
| Filename: | Zambia_Airways_DHC2_Beaver_c1966.zip |
| License: | Freeware |
| Added: | 22nd August 2019, 08:34:05 |
| Downloads: | 82 |
| Author: | Ted Giana |
| Size: | 2.48 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX/P3D Seaboard World 707-345C 1968 |
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File Description:
This is a repaint of the 707-345C in Seaboard World 1968 colors. The payware Captain Sim 707-300C is needed for this repaint. New York based, Seaboard & Western Airlines - an all cargo airline, was renamed Seaboard World Airlines on 26 April 1961. The "new" airline received the first of 6 CL-44 turboprops in August 1961. The CL-44 was the first modern airliner designed solely to carry freight. They were put into service after August 1961. By 1962, the Lockheed Constellations were all replaced, and Seaboard became an all-turbine-powered airline (with the exception of a solitary C-46 based in Europe). Two years later in 1964, Seaboard received their first pure jets in three DC-8-Fs. 1964 was the airline's best year ever, as profits jumped by 53%, and the future looked very bright. However, it was not to be. Seaboard was forced to compete over its routes with the freight capacity of the passenger airlines, which annually became more competent in the cargo field. Although they did have a bright spot in providing charters to the military, the air freight industry as a whole will eventually fail to achieve the traffic potential envisioned by "aviation experts". Nevertheless, Seaboard, with new jetliners at their disposal, went on and provided excellent service to its customers. They offered a wide range of cargo services to many points in Europe. Eventually, falling passenger charters and stiff competition took their toll. Seaboard was bought out in 1980 by the only real all-cargo success at the time - The Flying Tiger Line. Seaboard operated 2n 707-300Cs from 1968 to 1969. This aircraft, N7322S, was leased from VARIG in 1968. This repaint was tested on FSX-SE. It should work on FSX & P3D v1-3. Textures are DXT5 dds.
| Filename: | FSXP3D_Seaboard_World_707345C_1968.zip |
| License: | Freeware |
| Added: | 14th February 2019, 18:21:31 |
| Downloads: | 105 |
| Author: | Ted Giana |
| Size: | 3.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
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File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 425 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska North Slope 9; Point Hope PAPO |
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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and east of Barrow on the North Slope. There will be further additions. Point Hope is a village on a spit of land that is one of the oldest and continuously inhabited places in all of North America, not just the polar regions. The "Point" is what brought this about, migrating whales passing close to land as they rounded the point, and the traditional way of life continues to this day. The population is now around 670. The airport surpassed all my expectations of FS9. Go look at the area before you install this. The first thing you will notice is that FS9 does not list Point Hope PAPO. The town is there (way too big and in totally the wrong place) and the airport background is there (wrong place of course) but there is no airport! Some buildings, but no runway, no apron, nothing that can be used by a plane?!? In real life the town is 3 miles east of the point, the runway is situated between town and point and, unusually in the north, is asphalt. This is presumably possible because of the gravel make-up of the point itself, with very little vegetable content and the warming sea restricting permafrost movements. 4,000 feet of 75 feet wide asphalt, lit, PAPI at both ends, and aligned 01-19. The building that appears to be wrongly situated away from the apron is like that intentionally; it is a helicopter hangar (not used in winter?) and they presumably did not want the apron traffic to get in their way. The AI has daily flights by ERA, plus Northern Air Cargo, and some GA.
| Filename: | Alaska_North_Slope_9_Point_Hope_PAPO.zip |
| License: | Freeware, limited distribution |
| Added: | 25th July 2016, 20:20:35 |
| Downloads: | 255 |
| Author: | Roger Wensley |
| Size: | 3.02 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Global 7000 for "iris_easter_eggs_2013_fsx" |
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File Description:
Repaint for "iris_easter_eggs_2013_fsx" by "IRIS Flight Simulation Software" "Bombardier's Global 7000 and the Global 8000 were launched together at NBAA in October 2010 as derivatives of the Global 6000 program. The aircraft completed its first flight Nov. 4, 2016, marking the start of a rigorous flight-testing program. Entry-into-service of the large jet was scheduled in the second half of 2018. The Global 7000 has a four-zone cabin and will carry up to 12 passengers. It features 14 windows on each side of the fuselage - One more than the legacy Global Express and one less than the 6000. The Global 7000 also features the high swept supercritical wing with winglets and a high swept T-tail. As far as performance, the Global 7000 is powered by GE Aviation Passport engines and has a range of 7,400 nm and a top speed of 530 knots. The two GE Passport engines are side mounted at the rear of the aircraft. The Global 7000, which was priced at about $73 million is indeed large. The cabin (not including the baggage compartment) is 54 feet, seven inches long; six feet, three inches tall; and eight feet, two inches wide. Aft of the galley, the passenger area is divided into four distinct living areas. Depending on the layout, they can include a seating area, a dining or meeting area, a cinema room, and a bedroom. In April 2018, the Global 7000 and its cabin won a Red Dot in the Ships, Trains and Planes category of this year’s Red Dot Design Award, ainternational competition conducted annually since 1955 by Design Zentrum Nordrhein Westfalen in Essen, Germany. As judging criteria, the 39-member jury looked at each product’s levels of innovation, functionality, formal quality, ergonomics, and durability."
| Filename: | Global_7000__for_iris_easter_eggs_2013_fsx.zip |
| License: | Freeware |
| Added: | 16th November 2019, 18:49:23 |
| Downloads: | 378 |
| Author: | David Robles |
| Size: | 25.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dutch Harbour PADU in Alaska PLUS AI Air & Sea |
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File Description:
This is a revised and much-added-to update of my earlier Dutch Harbor post, adding more Air & Sea AI. It is complete in itself and does not require you to have previously installed the original. New parking is for a civilian freighter, a Coast Guard C-130, and Coast Guard helicopters that fly from St Paul Island.
There is also a daily flight from Dutch Harbor to Akutan that will be by the amphibious Goose as there is no land runway at Akutan [more posts follow].
The official airport name is Unalaska, but a seat booked with airlines will be to Dutch Harbor, known from the tv series as a fishing centre with major fish and crab processing plants. In town the largest company is Unisea, taking up all of what was once Expedition Island and the adjacent shoreline. The out-of-town expansion is taking place along the shore of Captains Bay to the southwest, and here the largest is Westward with the uniform green roof for the plant and the residential buildings for seasonal workers.
The airport has just over 3,900 feet of 100 feet wide asphalt, aligned 30/12, lit, and between sea and hill with two aprons at the southeast end. There is no control tower at the airport, so don't be surprised when you are required to contact Cold Bay USAF for landing permission. Runway 30 has at its threshold a road; when a plane is landing or taking off traffic is stopped by barriers and lights. To encourage full use of the runway the fence is made up of plastic rods that bend on impact instead of chainlink topped with barbed wire that will turn a light plane upside down.
| Filename: | Dutch_Harbour_PADU_in_Alaska_PLUS_AI_Air__Sea.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2012, 20:56:03 |
| Downloads: | 1,536 |
| Author: | Roger Wensley |
| Size: | 13.4 MB |