Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| Essweiler Gliderfield, Germany Ver. 1.0 |
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File Description:
Essweiler is actually a classic glider field, but also engine aircrafts up to 2t are approved.
The field is situated in the region Rheinland-Pfalz/Germany at a hillside eastly of the village Essweiler, approximately 7,5 nautical miles north of the well known US-Airbase Ramstein.
The environment of the airfield is adapted by land classes. Surrounding villages and major roads are initially implemented.
As well the field is covered by a photo background, which includes four different images , each for one of the four seasons: spring, summer, autumn and winter. The buildings in this scenery should match quite good the originals. But also a lot of objects from three very popular freeware libraries are used.
If these libraries are not installed, many objects are not visible!
The following libraries are used:
1. FS-Piloten_Objektlibrary:
http://www.fs-piloten.de/thread.php?threadid=1063
2. FSX_FlightPortLib
http://www.flightport.de/libraries/flightport-library/
3: 3d People Library
http://library.avsim.net/download.php?DLID=192454
| Filename: | Essweiler_Gliderfield_Germany_Ver_10.zip |
| License: | Freeware |
| Added: | 29th November 2016, 19:15:50 |
| Downloads: | 605 |
| Author: | Wolfgang Allers |
| Size: | 168.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Washington AI Floatplanes And Other Goodies |
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File Description:
Five files to enhance your state of Washington adventures.
1) Adds AI floatplanes to 3 airports in the San Juan Island chain and two airports near Seattle with AI floatplane traffic to and from each airport utilizing Holger Sandmans AI Floatplane kit (ai_float.zip required as well as several floatplanes. See readme for details). Included is FSE scenery for each airport. Airports used are WN19, 83Q, W39, W33, and 21H.
2) Sound files using FSE for Richard Goldsteins Orcas Island scenery.
3) AI traffic of San Juan Airlines summer schedule using Ron Days SJA C208 and C208B textures.
4) Adds general aviation AI to the San Juan Island area at KFHR Friday Harbor, S31 Lopez Island, and 74S Anacortes Island and includes FSE scenery for all three airports.
5) Adds an FSE enhancement to Larry Silsbee's rendition of the Wilson Point Lighthouse by myself and Dexter Thomas. Requires Larrys wa_lighthouse.zip available here. (Its terrific!)
Lagos FSE for 2004 required to view the eye/ear candy but the traffic files all will work fine without it. Enjoy!
| Filename: | Washington_AI_Floatplanes_And_Other_Goodies.zip |
| License: | Check within download |
| Added: | 13th April 2004, 12:38:02 |
| Downloads: | 3,777 |
| Author: | Lauren Robison, Ron Day, Dexter Thomas |
| Size: | 4.83 MB |
| Category: Flight Simulator X - AFCAD Files | |
| UKOO - Odesa Intl. Odesa, Ukraine |
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File Description:
Odesa International Airport(IATA: ODS, ICAO: UKOO) is an airport located 7 km (4.3 mi) southwest from the centre of Odesa, Ukraine.
It serves both domestic and international flights. Airport's runways either were or are co-used by the Ukrainian Air Force.
The airport was built in 1961. In 2009, the airport served 651,000 passengers.
The area of Odessa International airport is 570 hectares. The airport concerns to group of the largest airports of Ukraine and connects Odesa by airlines with many cities of Ukraine and CIS, Western Europe, Asia and Africa.
Technical service of airport is based on 2800 square meters area and represented by 4 parking places to provide technical service to 4 planes simultaneously. European standards classify the airport as "class 1".
In May 2007, the airport started construction work that includes extending the main runway. The airport has ILS CAT I status.
The airport charts can be found here.
This file has the right coordenates, with the apron and characteristics of the airport and buildings.
| Filename: | UKOO__Odesa_Intl_Odesa_Ukraine.zip |
| License: | Freeware |
| Added: | 19th October 2012, 23:37:31 |
| Downloads: | 3,035 |
| Author: | Anwar Gonzalez |
| Size: | 484.36 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Santorini LGSR Big Scenery 2012 (airport and full island scenery) |
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File Description:
This FS2004 project is about the greek Santorini island (located in the Aegean Sea 200 km southeast from Greece's mainland) and contain two main scenery parts:
1) the "Santorini (Thira) International Airport" (Iata: JTR, Icao: LGSR) where you'll find all buldings (airport and close sourroundings buildings), hundred of custom made detailed objects, static and animated vehicles, animated scenery parts and various effects.
2)the Santorini island scenery where you'll find real hand-made landmarks (churches, factories, windmills,harbors and more), boats/ferries, completely redesigned landclasses with custom (seasonal+night) ground textures, coastlines, roads, main towns with custom greek textures, extreme autogen density and a lot of objects.
Every scenery part (frame-rate friendly thanks to the low poly design) has photoreal textures and everything is placed in the right position (wich was found at spring 2012) and in according to the satellite image.English extendet handbook is included. Watch the screenshot and the demo video on the Albysim youtube chanel and enjoy all scenery features (in this free/demo edition some features are limited).
| Filename: | Santorini_LGSR_Big_Scenery_2012_airport_and_full_i.zip |
| License: | Check within download |
| Added: | 4th November 2012, 13:13:55 |
| Downloads: | 4,716 |
| Author: | Albysim Scenery Design (Alberto Di Bolzano) |
| Size: | 35.43 MB |
| Category: Flight Simulator X - Sounds | |
| Pratt and Whitney JT8D Mega Sound Pack |
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File Description:
SkyHigh Audio Simulations is proud to present our biggest project yet, Pratt & Whitney JT8D Madness X! This huge add-on features different sounds for all P&W JT8D powered planes from the 727 to the MD-80. Options for hush-kit or non-hushkit are included. Options for different interior sound point of views are included such as cockpit or passenger cabin. 3D Sound Cone technology has been used extensively with these sounds. Versions included: Boeing 727 JT8D "Early" and "Late" versions with options for hushkitted or non-hushkitted and two interior sound options. Same thing for the DC-9 versions. 737-200 version included with three interior sound options (Cockpit, cabin front, and cabin rear). MD-80 and 727RE versions with two interior sound options and finally the Sud-Aviation Caravelle 10/11 JT8D-7B with two interior sound options. Note: JT8D "Early" refers to JT8D-1 thru to JT8D-7B. JT8D "Late" refers to JT8D-9A thru to JT8D-17R. Please visit our website at: www.skyhighflightsim.webs.com for more info and sound packs!
| Filename: | Pratt_and_Whitney_JT8D_Mega_Sound_Pack.zip |
| License: | Freeware |
| Added: | 29th January 2013, 20:01:06 |
| Downloads: | 6,960 |
| Author: | Adam Murphy and Jesse Casserly - Skyhigh Audio Simulations |
| Size: | 300.27 MB |
| Category: Flight Simulator X - Gauges | |
| V-One Gauge for B737-200/Adv/C/F Complete |
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File Description:
Twenty call-outs sounds integrated into gauge.
Take-off V-Speeds calculated for Flaps 1, 5, 10, 15 or 25 with temperature and altitude adjustments.
Take-off speed bugs and Command speed bug automatically set for: V1, Vr, V2 (cmd speed bug), V2 + 15 and
flaps-up maneuvering speed (clean speed).
Optimum altitude and optimum EPR (EPR calc for M.728) are continually calculated.
Flap misconfiguration is displayed in RED text. Tooltip will indicate overweight value (LB/KG).
Take-off trim calculated for current gross weight.
Maximum Climb Thrust (MCT) calculated based on current TAT temperature.
Current EPR displayed adjacent to MCT with 3 decimal precision.
Display units can be toggled between LB and KG (default LB).
Resettable fuel use.
Resettable flight timer.
Selectable Vref landing configurations, Vref15, Vref30 or Vref40 (defaults to Vref30).
Approach / landing speed bugs and Command speed bug automatically set for: Vref, Vref + 5 (cmd speed bug),
Vref + 15 and flaps-up maneuvering speed (clean speed).
ZFW, Fuel, CG, Gross Weight and Barometric Pressure MSL (QNH) displayed.
| Filename: | VOne_Gauge_for_B737200AdvCF_Complete.zip |
| License: | Freeware, limited distribution |
| Added: | 31st December 2012, 22:30:01 |
| Downloads: | 2,096 |
| Author: | Paul Tally |
| Size: | 3.55 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| VASP 1998 AI Package |
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File Description:
VASP was the 2nd largest airline in Brazil, but was scaling down by 1998. VASP still had a great international network stretching to ATH/KIX/ICN/LAX/YYZ/JFK/BCN/ZRH ect. A fleet of 10 MD-11s did all the long haul flying, as well as plenty of domestic flights. 3 A300s and a large 737-200/300 fleet served the domestic routes. While VARIG was based in GIG, VASP was based in GRU and the planes tend to hang out there. There was only 1 special livery, which was a named MD-11, so not much variation unlike VARIG. VASP did serve SDU and CGH with mainline equipment, however, so these plans will help populate those airports. Included are repaints by Raphael Rodrigues for the FAIB 737-200, 737-300, FSPX MD-11, and TFS A300B4. Flightplans by Chasen Richardson. Part of the 1998 Flight Simulator Project. Follow us on Facebook at facebook.com/flightsim98 and on instagram as @bayviationsim. For more Retro AI, check out the forums at: http://retroai.proboards.com/
| Filename: | VASP_1998_AI_Package.zip |
| License: | Freeware, limited distribution |
| Added: | 29th October 2019, 07:18:35 |
| Downloads: | 304 |
| Author: | Raphael Rodrigues, Chasen Richardson/Bayviation |
| Size: | 4.51 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| R2 Level-D 767 X-House Livery GE PW RR Engine Tuneup Kit |
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File Description:
Revision 2 - I noticed the following issues on the default GE, PW, and RR Level-D 767 X-House livery winglet models. 1. The GE and PW X-House models were missing the stopped and running fan blade textures. 2. The GE X-House model uses a matching X-House engine nacelle texture. However, when selecting the PW or RR X-House models, the standard Level-D House livery (non-winglet) engine nacelle texture is used. This Level-D 767 X-House GE, PW, and RR Engine Tuneup Kit fixes the above issues with 4 edited textures (complete folders included). NOTE: This package is for FSX, FSX SE, and Prepar3D only and won't work as is for FS2004. To use with FS2004, the 4 textures would simply need to be flipped (images and alphas) with DXTBMP and resaved as 32 bit .BMP's. There are no changes to any default Level-D texture folders and you can revert back to the Level-D X-House livery quickly. Naturally, the Level-D 767 is required !!! Enjoy!!!
| Filename: | R2_LevelD_767_XHouse_Livery_GE_PW_RR_Engine_Tuneup.zip |
| License: | Freeware |
| Added: | 29th October 2017, 19:43:24 |
| Downloads: | 280 |
| Author: | Jack Pickett |
| Size: | 15.8 MB |
| Category: Flight Simulator X - Missions | |
| Challenging Approach: Innsbruck, Austria, LOWI |
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File Description:
This is the first in a series of missions on challenging approaches and landings. The mission begins with you are approaching SBG VOR, enroute to Innsbruck, Austria, LOWI. As you approach Rattenberg NDB, ATC commands 200 KIAS and 9500' to intercept RTT (Goal 1). You are also advised to enter a holding pattern at RTT, your fix, to allow time for snow removal from the runway. The pattern is standard right-hand turns with 1.5 minute legs and 200 knots at 9500'. The inbound track is 226°, while outbound is 46°. Winds are high, so you will have to compensate to stay aligned in the pattern and certify (Goal 2). Next up is to achieve a stabilized approach on the steep glide slope to runway 25 as Goal 2. The final goal is a safe full stop landing on runway 26 at elevation 1894' The descent is near 4° gradient and the runway VOR (111.1) is offset to the right, thus the “challengeâ€. Complete all three goals and you certify to fly to LOWI and receive a Reward.
| Filename: | Challenging_Approach_Innsbruck_Austria_LOWI.zip |
| License: | Check within download |
| Added: | 6th May 2023, 13:41:36 |
| Downloads: | 109 |
| Author: | Jake Rogers |
| Size: | 10.73 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| AES configuration file for the SSTSIM Concorde |
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File Description:
AES configuration file for the payware SSTSIM Concorde. Docking gates or mobile air stairs will connect with the left forward door. This is the only door that I activated for this file. Tested only with the production models - not tested with pre-production or prototype models. Requires Airport Enhancement Services from Aerosoft. Please note the following: - 1) Due to a limitation with AES, catering service vehicles will not align properly with the right forward door. In AES, its position is deduced from the position of the LEFT door, which with this product, as with the real aircraft, is a few feet further toward the rear. Therefore the gate/stairs willl align properly, but the catering truck driver will miss the mark. 2) I chose not to include baggage vehicles as the forward cargo doors are in an awkward position under the fuselage, and the rear door is too high to be reached properly by the AES baggage vehicles. 3) None of the cargo doors operate on this model anyway.
| Filename: | AES_configuration_file_for_the_SSTSIM_Concorde.zip |
| License: | Freeware |
| Added: | 3rd August 2008, 17:03:25 |
| Downloads: | 1,397 |
| Author: | Philip Dawson |
| Size: | 1.25 KB |