Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Campbell River floats CAE3 in BC Canada |
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File Description:
Campbell River is a medium sized town on Vancouver Island, some 50 miles north of Vancouver. The base is just north and west of the town on Spit Road. And Ultimate Terrain is required for the cost to be in the right place. The docks are on the south side of the spit, on the (relatively) sheltered river side, though take offs and landings are requested to take place outside the harbour if conditions permit. The base is noted as used and run by Corilair, though in fact there is also another company based there, Vancouver Island Air, who like Coril Air also have two docks, one for boarding passengers and one for maintenance and refuelling tie-ups. At the river mouth there is a small marina, run by the same folks who run the trailer park, and next to that a dock for visiting float planes. There is a seventh dock at the end furthest from the river mouth; I don't know what that is used for but it is next to Vancouver Island Air and might be theirs. At low tide there are numerous sandbanks (and more permanent islands with bushes and trees) in the mouth of the Campbell River and I decided to ignore installing these with all the problems they would cause me. The main buildings and most of the others are modeled specifically for this scenery; minor items like parked cars are RWY12.
| Filename: | Campbell_River_floats_CAE3_in_BC_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th February 2010, 18:45:00 |
| Downloads: | 881 |
| Author: | Roger Wensley |
| Size: | 5.3 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Nick's LightFix |
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File Description:
The concept and the base textures for this package are from Mark Poole and his original light replacement releases. Mark's original Nav Light package has a really good concept and uses light textures which create sharp lens flairs or bursts. I found the lens flair in his packages to be a bit too large and out of scale for my display and taste. Also, I wanted to have an easy way to replace all the FS9 lights in one shot with little or no configuration file editing. With that in mind, this package was created. This release will automatically replace ALL the Flight Simulator aircraft and airport lights with more realistic ones along with better distance visuals of slower flashing radio tower/smoke stack and ground beacons. It also includes replacement lights in scale for the PMDG 737, 747 and for all Project Opensky aircraft offered on their site. It works automatically with Ultimate Traffic and other AI add-ons which use the default Microsoft aircraft lights. I added a diffused halo effect to Mark's original airport_lighting_v2 texture which gives a more realistic look in cloudy or weather conditions and enhances the dynamic directional brightness of the lights. In addition to the navigation lights, I have also created aircraft beacons and strobes which will also install automatically . A restore package is included allowing to you to revert back to default FS9 texture and FX files.
ENJOY!
From Nick Needham
[email protected]
| Filename: | Nicks_LightFix.zip |
| License: | Freeware, limited distribution |
| Added: | 4th April 2006, 21:47:56 |
| Downloads: | 19,332 |
| Author: | Nick Needham |
| Size: | 1.55 MB |
| Category: Prepar3D V1-4 - Scenery | |
| EPBK - Bialystok-Krywlany 2020 |
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File Description:
EPBK - Białystok-Krywlany 2020 - P3D V4.5 Scenery
PL:
Prosta sceneria lotniska Białystok-Krywlany i landclass miasta oraz okolic.
EPBK:
- zaktualizowane wymiary pasa trawiastego 9L/27R i odpowiednie położenie
- dodany nowy asfaltowy pas 9R/27L - uzyska certyfikat z dniem 23 maja 2020 - do tej daty wyłączony z użytku
- dodana płyta postojowa przed hangarem
- dodane 2 helipady
- dodane obiekty i ogrodzenie lotniska z domyślnej biblioteki obiektów
MIASTO I OKOLICE:
- dodany domyślny obiekt stadionu w miejscu Stadionu Miejskiego
- dodane najważniejsze ulice i drogi w okolicy lotniska - min. Ciołkowskiego, Mickiewicza, nowa obwodnica miasta - Trasa Niepodległości
- zaktualizowany landclass terenów wokół lotniska
- zaktualizowany kształt lasów na terenie całego miasta oraz w jego okolicach - min. Las Turczyński, Las Solnicki, Las Bacieczkowski
Najlepsze wrażenia wizualne z ORBX Global + Vector i openLC Europe.
ENG:
Simple scenery of the Bialystok-Krywlany airport and the landclass of the city and the surrounding area.
EPBK:
- updated grass runway 9L / 27R
- new asphalt 9R / 27L runway added - will be certified on May 23, 2020 - out of service until this date
- parking apron added
- 2 helipads added
- added objects and airport fence from the default object library
CITY AND VICINITY:
- default stadium object added in place of the City Stadium
- the most important streets and roads around the airport have been added - min. Ciołkowskiego, Mickiewicza, the new city beltway - Independence Route
- updated landclass of areas around the airport
- updated shape of forests throughout the city and in its vicinity - Turczyński Forest, Solnicki Forest, Bacieczkowski Forest and others
| Filename: | EPBK__BialystokKrywlany_2020.zip |
| License: | Freeware |
| Added: | 26th April 2020, 19:05:34 |
| Downloads: | 178 |
| Author: | Åukasz Tyszkiewicz |
| Size: | 8.34 KB |
| Category: Flight Simulator X - Scenery | |
| Frankfurt Main Airport (EDDF) v8 - Manual installation |
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File Description:
This major update represents EDDF in the July 2015 timeframe.
This version includes further expansion of the Terminal 3 area now in use as extended apron parking, with new J and K ramps for airline, general aviation and cargo aircraft, new apron night lighting, vehicular traffic/roadways as well as support for 70+ airlines coded for AI traffic.
In addition, this update features some brand new taxiways and updated airport navaids including use of the secondary 3.2 degree ILS approach paths for the Northwest runway.
For visual improvements, a new sound wall for the northern perimeter is included along with improvements in landclass to match Orbx FTX Global and inclusion of an optional 200Mb ground photo scenery layer providing even more realism.
Extended compatibility is also provided for P3D and GSX v1.9 (Ground Services for FSX) with the latter providing customized service vehicle parking for each parking position across the whole airport and in some cases, custom GSX pushback operations have been introduced at selected gates. The associated GSX airport .ini file is supplied in this package.
Last of all, more flexibility is delivered. This new scenery now comes supplied with 3 separate .BGL files - the standard .BGL AFCAD file together with the exclusions file ( _CVX) and the separate airport objects file ( _OBJ) so that the airport AFCAD can continue to be updated independently from the airport objects and exclusion files by users wishing to modify the airport layout to their own needs.
Default FSX scenery is required.
Please consult the readme and the comprehensive help manual prior to installation and for more information.
| Filename: | Frankfurt_Main_Airport_EDDF_v8__Manual_installatio.zip |
| License: | Freeware |
| Added: | 5th August 2015, 18:49:53 |
| Downloads: | 7,210 |
| Author: | Mark Aldridge |
| Size: | 230.24 MB |
| Category: Flight Simulator X - Scenery | |
| Frankfurt Main Airport (EDDF) v8 - Auto installer |
|
Images related to this file:
File Description:
This major update represents EDDF in the July 2015 timeframe.
This version includes further expansion of the Terminal 3 area now in use as extended apron parking, with new J and K ramps for airline, general aviation and cargo aircraft, new apron night lighting, vehicular traffic/roadways as well as support for 70+ airlines coded for AI traffic.
In addition, this update features some brand new taxiways and updated airport navaids including use of the secondary 3.2 degree ILS approach paths for the Northwest runway.
For visual improvements, a new sound wall for the northern perimeter is included along with improvements in landclass to match Orbx FTX Global and inclusion of an optional 200Mb ground photo scenery layer providing even more realism.
Extended compatibility is also provided for P3D and GSX v1.9 (Ground Services for FSX) with the latter providing customized service vehicle parking for each parking position across the whole airport and in some cases, custom GSX pushback operations have been introduced at selected gates. The associated GSX airport .ini file is supplied in this package.
Last of all, more flexibility is delivered. This new scenery now comes supplied with 3 separate .BGL files - the standard .BGL AFCAD file together with the exclusions file ( _CVX) and the separate airport objects file ( _OBJ) so that the airport AFCAD can continue to be updated independently from the airport objects and exclusion files by users wishing to modify the airport layout to their own needs.
Default FSX scenery is required.
Please consult the readme and the comprehensive help manual prior to installation and for more information.
| Filename: | Frankfurt_Main_Airport_EDDF_v8__Auto_installer.zip |
| License: | Freeware |
| Added: | 5th August 2015, 18:50:05 |
| Downloads: | 15,671 |
| Author: | Mark Aldridge |
| Size: | 232.05 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lake Hood LHD and Z41 in Anchorage Alaska UPDATED |
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File Description:
This is an updated version that is complete in itself and which greatly upgrades Lake Hood Airstrip Z41 and also makes minor modifications to LHD. Lake Hood is right next door and to the north of Ted Stevens Anchorage International Airport, and there is a second airfield on the north side of the lake called Lake Hood Airstrip. The airstrip is coded Z41, the International is PANC, and Lake Hood itself is LHD. You will need Ultimate Terrain Alaska Canada for this to work, and you should also download and install Anchorage International (verson 4?) by William Morgan of FRFStudio. LHD/Z41 includes a fair proportion of the 780 float planes that are based there and which make Lake Hood the largest and busiest float plane base in the world, averaging 190 flights per day during the year and a lot more than that per day during the summer months. There is fuel at two places on the lake, and a lot of maintenance help available. The documentation showing the VFR routes to Lake Hood is also included in the Lake Hood VFR procedures folder, and basically, if you listen to the ATC chatter, planes either route via the Ball Park or the Gravel Pit, which gets abbreviated to something like "You want the park or the gravel?" which wouldn't mean a whole lot to an unrehearsed stranger. Unfortunately FS doesn't reach that level of sophistication, but you can still take the right route. There is a google marked map showing the locations of the checkpoints.
| Filename: | Lake_Hood_LHD_and_Z41_in_Anchorage_Alaska_UPDATED.zip |
| License: | Freeware, limited distribution |
| Added: | 18th July 2010, 08:16:48 |
| Downloads: | 984 |
| Author: | Roger Wensley |
| Size: | 9.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gjoa Haven CYHK, on King William Island, Nunavut, Canada, |
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File Description:
Gjoa Haven is a village of 1,200 or so inhabitants at N 68 38 W 95 51 on the southeast corner of King William Island, around 155 miles north of the Arctic Circle. It's Inuit name is Uqsuqtuuq; the Gjoa Haven name was given by the Norwegian explorer Roald Amundsen when he spent two years there from 1903 to 1905 during his exploration of the northwest passage from east to west. His boat was called Gjoa and the cove was named Gjoa Harbour, in Norwegian. The village has been added in this scenery with approximately the right shape; though the coastline with Ultimate Terrain does have the small cove that serves as a harbor the coast shape is wrong. The airfield runway is 4,400 feet of gravel 100 feet wide at 154 feet above sea level. There is no LL100 available, only JetA1, delivered once a year by ship along with all the other requirements of the town. There is also a nearby CAM-B remotely operated defence radar station with its three protective domes. The old terminal building is still there, albeit repainted and spruced up, along with the far larger and newer one alongside it.
One of the screen shots shows Gjoa Haven as it appears for at least 8 months of the year, with snow on the ground and sea ice all around. If you want the ice then download my recent post of All Canada frozen lakes, rivers, and the northern seas, reversible with an untick in the FS scenery library.
| Filename: | Gjoa_Haven_CYHK_on_King_William_Island_Nunavut_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 19th February 2011, 15:42:51 |
| Downloads: | 551 |
| Author: | Roger Wensley |
| Size: | 2.68 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Big Creek U60 public use airfield in Idaho USA |
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File Description:
This airfield is in the mountains of Idaho, 30 miles south of Dixie A05, which was the first in the series to be posted. Big Creek is now regularly used for picnic fly-ins and overnight camping, or for just a day of fishing in the creek; the creek does not appear in FS9 as it is not exactly huge, and within the Ultimate Terrain USA settings I have in fact turned streams off as in some cases they cross the grass or (in conjunction with the roads) left insufficient runway space. The U60 runway is at 5,743 feet ASl, 3,550 feet long, aligned 01-19, and in good condition. At the southern end there is the new replica of the old original Big Creek Lodge which was built in 1935. This burned down in 2008, and is now being rebuilt by a group of pilots, pilots having formed a large part of the early clientel courtesy of the grass strip. It is shown here as still under construction. There are also Forest Service buildings on the west side of the runway. All of this is located in the Frank Church Wilderness area and the Payette National Forest. The AI is increased at the weekends, reflecting reality, and also revised to use Boise as one of the starting places. Dixie is also reissued here with a revised positioning to fit with the roads. I had concluded that the roads were wrong, while in fact the position of the airstrip was at fault.
| Filename: | Big_Creek_U60_public_use_airfield_in_Idaho_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 25th May 2017, 17:53:58 |
| Downloads: | 132 |
| Author: | Roger Wensley |
| Size: | 11.06 MB |
| Category: Miscellaneous Files - General Utilities | |
| Flight plan management table |
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File Description:
THe Flight management table is an excel file which will help you to monitor weights and time of your flight plan.
You can insert the following info:
-Departure
-Arrival
-Callsign
-Flight number
-Route distance
-Number of pax
-Cost index
-Cruise altitude
-Block fuel, taxi fuel, trip fuel, extra fuel, reserve fuel
You can also manage time by inserting simulation date, start time, cockpit preparation time and many more.
The file also gives you an advice if you make a mistake and will calculate the fuel you have to burn if you have to perform an emergency landing but you are above the max landing weight.
The excel file will then calculate zero fuel weight, gross weight, takeoff and landing weights based on the "active aircraft management table".
It will also calculate off and on block time as well as takeoff and landing time.
You can use this file with any aircraft by adding tamplates to it or using one that is already in the file. At present the tamplates available are:
X plane
-Flight Factor A320 Ultimate
-Zibo mod B738
-IXEG B733
-Aerobask Eclipse 550NG
Prepar3d/Flight sim X
-PMDG B738 NGX
-Majestic Dash 8 Q400
Creating a new tamplate is easy. All you need to do is having weights info about the aircraft you wish to add in hand.
The file is under development which means that I am going to add new feature to it.
A good breefing is the first step for a good flight.
| Filename: | Flight_plan_management_table.zip |
| License: | Freeware |
| Added: | 9th August 2018, 14:21:41 |
| Downloads: | 336 |
| Author: | Luca Tessieri |
| Size: | 17.92 KB |
| Category: Flight Simulator X - Scenery | |
| Toulouse Blagnac (LFBO) v1 |
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File Description:
This is an addon scenery for FSX of the Toulouse Blagnac Airport LFBO. It has been made using the excellent freeware tool Airport Design Editor for the layout. I have used Sketchup from Google and Model Converter X to design the buildings of the airport.
You will find all the terminals of LFBO and the control tower, as well as the Airbus facilities of the A380 Lagardere plant North East of LFBO, the A380 delivery center Henry Ziegler North West of LFBO, and some buildings of the Airbus facilities in Blagnac, West of LFBO. All buildings have photo textures, most of them taking with my camera, as I am working in the area. All buildings include night textures. You have two landing pads for helicopters like in reality South East of LFBO.
I used google earth for some items position, but the current view not being up to date, I used my knowledge of the area to correctly position the taxiways, parkings, gates and building position.
I used the FSX generic buildings for the other missing buildings, however they have the size and position which corresponds as far as possible to the position of the real buildings. The surroundings of the airport not being too realistic with Ultimate Terrain X or with FSX, I have modified the landclass of the surroundings to make them look more in accordance with reality. I have changed the parking assignment to make sure that the usual traffic will park on the parkings E, F D AB, V and U.
| Filename: | Toulouse_Blagnac_LFBO_v1.zip |
| License: | Freeware |
| Added: | 21st December 2011, 13:09:29 |
| Downloads: | 23,277 |
| Author: | Jose Mauriz |
| Size: | 34.72 MB |