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| Category: Prepar3D V1-4 - Utilities | |
| Flightplan Visualizer 1.11 |
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File Description:
Flightplan Visualizer (FV) version 1.11.0. Copyright 2018-2019 by Pelle F. S. Liljendal ([email protected]), all rights reserved.
FV comes with 540 pre-imported Commercial AI flightplans (+380 BizJet flightplans are available as a separate download). However you are able to import additional (AI) flightplans yourself. Once imported these (AI) flightplans can be visualized on a map-view, and the user will be able to search accross all these. Hence you can use the program as inspiration as to which routes to fly. E.g. you can search across all imported flightplans to find all flights in an A321 flying into/out from LDDU, or simply to look for all flights in a Boeing 747-8F.
Simply run the included installer to install the software. The program will be installed into "C:\Program Files (x86)\Flightplan Visualizer" and all datafiles will be installed into: "C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer". The program comes with a full manual explaining everything, and a 3 page quick manual to get you started. The first 3 times you run the program the quick manual will automatically open. The forum is hosted here: https://forum.aerosoft.com/index.php?/forum/919-flightplan-visualizer/
Version 1.11 Contains the following changes: The file-format of the Flightplan-files was changed to accommodate some planed changes. The program remains backward compatible, so "old" flightplans can still be loaded. I wanted to implement these changes BEFORE I began importing new flightplans, to ensure these new/updated flightplans are all utilizing the new format. On startup the old flightplans will automatically be converted to the new format. The new installer now comes bundled with 540 commercial flightplans (schedules:22291, legs:699158) whereas the old one "only" contained 300 commercial flighplans (schedules:16786, legs:536198). All BizJet flightplans were removed from the installer and are now available as a separate download. A new settings-form have been added to eliminate the need to manually edit the settings-file using a text-editor. A new menu-item have been added which opens an explore window browsing the content of the UserData folder. Individual (disabled) flightplan-files can now be permanently deleted via the "Enable/disable flightplans" form. Flightplan sub-folders (with exception of "Disabled") can now be marked as "enabled" (using a check-box). Meaning that the flightplans in these will be also loaded on startup (along with the files in the root-folder). Using the "Enable/disable flightplans" form you can now both move and copy flightplans (based on the value of the radio-buttons). A creator-field have been added to flightplans, which can be entered when you import/edit a flightplan. The name of the creator is displayed as a tool tip when hoovering the mouse over the combo-box in the bottom of the main-form. When importing new Flightplans the program will try to grab creator and provider from the files bundled with the flightplan. Likewise a button is added to the import-form which list the content of the text-files (e.g. "ReadMe.txt"), in case you need to manually grab the creators name from this file. Both when importing- and editing flightplans a new column have been added to the airport list-view containing comments regarding airports that have been redirected (from one ICAO to another), or airports classified as pseudo-airports (in case the airport does not exists in the flightsim). The elevation-column from previous versions was removed to make more room for the comment-column. Added a new form to edit airport-redirections (redirect from one ICAO to another on import). In the airport-info form you can now switch between showing flights for the selected flightplan/last search and all flights to/from the airport being displayed. Added a new "Nearby Airports" tab-sheet to the Airport-info form, which shows a distance-sorted list of nearby airports. In the previous versions all new aircraft were automatically added to the selection of favorite aircraft. From version 1.11 you must manually choose which are your favorites (upgrading from a previous version, your current selection of favorites will NOT be changed). First letter of decoded-metar is now changed to uppercase, and a checkbox lets you decide if you want to perserve line-breaks in the decoded text copied to the clipboard. Switched position of "Save" and "Cancel" buttons in airport-info form, to match layout of other forms. Like elsewhere in the program, the airport search-browser now lists the icao-codes with an asterisk (*) for each airport that is a pseudo airport. Greatly improved the responsiveness/performance of the browser-forms, when searching for : Airports, Airlines and Aircraft. Managed to shave off a few 10th of a second loading/processing data at startup. Added support for additional Aircraft. Many of the Airports in the supplied data-files were updated likewise some new Airlines were added as well. Made the importer stronger to import flightplans where aircraft names are not in quotes, and multiweek days are written as "1/3" in stead of "10". Fixed: When manually redirecting an airport during import, the flightplan was not visualized corretly until re-loading the flightplan (e.g. restarting the program). Fixed: Closing the Enable/Disable-flightplan using other means than the close-button would not make the program re-load active flightplans afterwards. Fixed: Several of the combo-boxes on the airport-info form allowed text being entered into them. Fixed: Corrected an issue with map-caching.
Pelle
| Filename: | Flightplan_Visualizer_111.zip |
| License: | Freeware, limited distribution |
| Added: | 7th July 2019, 18:15:30 |
| Downloads: | 227 |
| Author: | Pelle Liljendal |
| Size: | 29.95 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 394 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gjoa Haven CYHK, on King William Island, Nunavut, Canada, |
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File Description:
Gjoa Haven is a village of 1,200 or so inhabitants at N 68 38 W 95 51 on the southeast corner of King William Island, around 155 miles north of the Arctic Circle. It's Inuit name is Uqsuqtuuq; the Gjoa Haven name was given by the Norwegian explorer Roald Amundsen when he spent two years there from 1903 to 1905 during his exploration of the northwest passage from east to west. His boat was called Gjoa and the cove was named Gjoa Harbour, in Norwegian. The village has been added in this scenery with approximately the right shape; though the coastline with Ultimate Terrain does have the small cove that serves as a harbor the coast shape is wrong. The airfield runway is 4,400 feet of gravel 100 feet wide at 154 feet above sea level. There is no LL100 available, only JetA1, delivered once a year by ship along with all the other requirements of the town. There is also a nearby CAM-B remotely operated defence radar station with its three protective domes. The old terminal building is still there, albeit repainted and spruced up, along with the far larger and newer one alongside it.
One of the screen shots shows Gjoa Haven as it appears for at least 8 months of the year, with snow on the ground and sea ice all around. If you want the ice then download my recent post of All Canada frozen lakes, rivers, and the northern seas, reversible with an untick in the FS scenery library.
| Filename: | Gjoa_Haven_CYHK_on_King_William_Island_Nunavut_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 19th February 2011, 15:42:51 |
| Downloads: | 550 |
| Author: | Roger Wensley |
| Size: | 2.68 MB |
| Category: Flight Simulator X - Scenery | |
| Whale Island (Hi Resolution Photo and mesh), New Zealand |
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File Description:
Whale Island (Maori Name: Moutohora) is a small island located off the Bay of Plenty coast of New Zealand's North Island. It is located about 12 kilometers north of the town of Whakatane. A whaling station existed on the island during the 19th century. The 1.43 km island is a remnant of a complex volcano which has eroded, leaving two peaks. This is still an area of volcanic activity and there are hot springs on the island in Sulphur Valley, McEwans Bay, and Sulphur Bay.
This Hi Resolution scenery was created from a 0.25m pixel resolution Ortho-rectified Aerial mosaic owned by Environment Bay of Plenty (The Bay of Plenty Regional Council) and flown in 2007. The imagery has been slightly de-sampled for use in Flight Simulator X and utilizes the a custom hi resolution 5m Mesh derived from photogrammetry data off the photos. The textures are intended for summer daylight flying only, although due to the evergreen nature of New Zealand's native bush, the Islands appearance remains relatively constant throughout the year.
The island contains a small helicopter pad which is used for checking the various radio antennas on the Island. There is also a small Department of Conservation hut near the south western tip of the Island. These objects have been added from the FSX library of objects. Make sure to turn up your graphics sliders to make the most of this data! To find the Island fly north from Whakatane airport.
| Filename: | Whale_Island_Hi_Resolution_Photo_and_mesh_New_Zeal.zip |
| License: | Freeware, limited distribution |
| Added: | 20th January 2010, 10:12:14 |
| Downloads: | 4,650 |
| Author: | Tim Barnes |
| Size: | 9.94 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lions Air Dornier 328 EXECJet |
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File Description:
With this I took some liberties... Lions Air Flies the Dornier and on their turbo
prop version has what I think is quite a beautiful paint scheme... I applied (to the
limits of my basic Microsoft Paint program) a close representation of this. Since
they do not..to my knowledge fly the Exec Jet version... I changed a couple of
things.. the LIONS AIR on the engine cowls is not quite the right size - and the
Lion's Head is not quite the same - this is because I haven't yet found a clipart
that is close enough to modify (However am still searching and will upload something
closer when I find it, which of course will change the Cowl display.. and then I will correct the size. I included a photo of the prototype in the file so you can see for yourself. Also.. if you use a panel that includes cockpiut and cabin views like I do(I use the panel from the Fokker F100 -- hey, its close and like I would ever see the flight deck of a real 328 anyway LOL) I have included a .jpg of the Exec Cabin... just convert to a .bmp and paste over the cabin view in your favorite panel... Textures only... you will need to download the Mike Stone package... pmstone.com
One last item... will also attempt to smooth out the curve... toward the center of
the aircraft... this is because the fuse is in two sections... but... hey, am still
an extreme novice at this
| Filename: | Lions_Air_Dornier_328__EXECJet.zip |
| License: | Freeware |
| Added: | 27th December 2004, 17:00:59 |
| Downloads: | 576 |
| Author: | Model and testures by Mike Stone Repaint by Dale Caruso |
| Size: | 750.84 KB |
| Category: Flight Simulator X - Utilities | |
| Flight Simulator First Officer V2.2 |
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File Description:
Flight Simulator First Officer is a generic virtual copilot for FSX and FS9. The primary function of FSFO is to assist the Pilot In Command (PIC) to fly the aircraft safely while adhering to Standard Operating Procedures (SOPs). This is accomplished via virtual checklist and sharing of cockpit duties/responsibilities. Specifically, the First Officer reads the following configurable checklist: Before Start, After Start, Before Takeoff, In-Range, After Landing and Shutdown. After reading the checklist items, the Copilot will wait to ensure you (i.e. the pilot) have configured the aircraft correctly before proceeding to the next item. Also, the Virtual copilot is capable of performing the following actions: Call Vspeeds based on your input, Raise the Landing Gear on Takeoff, Retract the Flaps, Manage the taxi/landing lights, Land the Aircraft, Tune the ILS frequencies, Call Climb Power based on your input, Reset Vertical Speed when the Aircraft is within 1000 ft of the programmed altitude, IAS warning (e.g. Aircraft is above 250 IAS while below 10000 ft), GS Warnings (e.g. Aircraft is above 25 knots while taxing), Resets the altimeter to standards when passing TA, Engage Heading Hold on Takeoff, Engage Altitude Hold on Takeoff, Reset Speed on Takeoff, Engage Speed Hold on Takeoff, Engages Rev Thrust on Landing, Ground Proximity Warning System (GPWS) and much more...
View the change log to view what's new with V2.2: http://flightsimaddons.proboards.com/thread/32/change-log-updated-july-2014
This is a complete installer; you DO NOT need FSFO V2.*. If upgrading from 2.*, please read the attached readme.txt file for instructions
| Filename: | Flight_Simulator_First_Officer_V22.zip |
| License: | Freeware, limited distribution |
| Added: | 12th July 2014, 08:19:29 |
| Downloads: | 2,358 |
| Author: | Matthew King |
| Size: | 67.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lake Hood LHD and Z41 in Anchorage Alaska UPDATED |
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File Description:
This is an updated version that is complete in itself and which greatly upgrades Lake Hood Airstrip Z41 and also makes minor modifications to LHD. Lake Hood is right next door and to the north of Ted Stevens Anchorage International Airport, and there is a second airfield on the north side of the lake called Lake Hood Airstrip. The airstrip is coded Z41, the International is PANC, and Lake Hood itself is LHD. You will need Ultimate Terrain Alaska Canada for this to work, and you should also download and install Anchorage International (verson 4?) by William Morgan of FRFStudio. LHD/Z41 includes a fair proportion of the 780 float planes that are based there and which make Lake Hood the largest and busiest float plane base in the world, averaging 190 flights per day during the year and a lot more than that per day during the summer months. There is fuel at two places on the lake, and a lot of maintenance help available. The documentation showing the VFR routes to Lake Hood is also included in the Lake Hood VFR procedures folder, and basically, if you listen to the ATC chatter, planes either route via the Ball Park or the Gravel Pit, which gets abbreviated to something like "You want the park or the gravel?" which wouldn't mean a whole lot to an unrehearsed stranger. Unfortunately FS doesn't reach that level of sophistication, but you can still take the right route. There is a google marked map showing the locations of the checkpoints.
| Filename: | Lake_Hood_LHD_and_Z41_in_Anchorage_Alaska_UPDATED.zip |
| License: | Freeware, limited distribution |
| Added: | 18th July 2010, 08:16:48 |
| Downloads: | 983 |
| Author: | Roger Wensley |
| Size: | 9.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Quesnel CYQZ in British Columbia, Canada |
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File Description:
Quesnel is around 65 miles south of Prince George, at the junction of the Fraser and Quesnel Rivers. It has a population of less than 10,000 and is reliant on the timber industry and tourism (hiking, canoeing, fishing, hunting) in the surrounding area for it's income. The date for this scenery is, once again, around 2010. The airport is on the northern edge of the town and has a runway of 5,500 feet aligned 13-31 with PAPI at both ends. Because of the surrounding terrain runway 13 has a right hand VFR circuit. Parking for GA aircraft is organised by the Quesnel Flying Club in a grassed area adjacent to the concrete and asphalt apron. Also adjacent to the apron is the extraordinary terminal building, and next to that is the comparatively very ordinary building that houses the flying club. There are the usual airfield and plane maintenance buildings, and at the southern end of the runway two private hangars. There is also a Fire Base housing personnel that either drive from the base or fly by helicopter to deal with local forest fires at ground level. The AI included here is for Central Mountain Air and GA. I added to and adjusted the CYXS AI so that there are GA flights between CYXS and CYQZ, so just replace your current CYXS AI with this new one. Please email me if you find faults, such as a plane without textures. Note my newish email address at the end of these notes.
| Filename: | Quesnel_CYQZ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th December 2022, 19:27:14 |
| Downloads: | 147 |
| Author: | Roger Wensley |
| Size: | 9.49 MB |
| Category: Flight Simulator X - Scenery | |
| LYBE Belgrade Nikola Tesla Airport |
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File Description:
Belgrade Nikola Tesla Airport (IATA: BEG, ICAO: LYBE) is the primary international airport serving Belgrade, Serbia. Previously known as Belgrade International Airport, it was renamed in 2006 in honour of Serbian-American scientist and
inventor Nikola Tesla.
The airport is situated 12 km (7.5 mi) west, of central Belgrade, in the Surcin Municipality, surrounded by Syrmia's fertile lowlands. Passengers on the right hand side of planes descending from the east have a view of downtown
Belgrade, especially the districts of Cukarica and Novi Beograd. In 2008 the airport installed ILS CAT IIIb equipment to allow aircraft to land and depart in the heaviest of fog, which in past years led to numerous flight diversions
mostly in late December and early January.
The airport is owned and operated by the Public enterprise Aerodrom Nikola Tesla Beograd��. The company recorded profit of 21.5 million euros at the end of 2010.
The national flag carrier and largest airline of Serbia, Jat Airways, uses Belgrade Nikola Tesla as their main hub. It is also one of the hubs for low cost airline Wizz Air. Aviogenex charter airline, and air taxi airlines Air Pink,
Jat Airways AVIO taxi, Prince Aviation and Pelikan Airways also call the airport their home.
The airport charts are included.
This file has the right coordenates, with the apron and characteristics of the airport, airport vehicules and buildings, please take note the the gates numbers needed to changed: C1A= C11, C3A=C13, C5A=C15; general aviation parking
were added a extra number due to repetion on the numbers.
| Filename: | LYBE_Belgrade_Nikola_Tesla_Airport.zip |
| License: | Freeware |
| Added: | 8th November 2012, 03:32:04 |
| Downloads: | 8,822 |
| Author: | Anwar Gonzalez |
| Size: | 15.17 MB |
| Category: Flight Simulator X - Scenery | |
| YMNG - Mangalore Airport - Victoria, Australia |
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File Description:
Mangalore Airport is located in central Victoria, Australia and provides pilot training services and facilities for student pilots.
This airport has been modeled from photographs freely available off the internet. This package has two versions. One is for anyone who has the orbxAU/Blue package installed and the other is for generic fsx landscape. The two options are provided as the blending of the airport into the surrounding scenery is different for each. I have modeled the main terminal building and a couple of buildings close to it and the control tower so as to look something like the actual ones but I have used generic textures in addition to some of my own. All the other buildings are generic ones and chosen for their size and architectural resemblance (albeit rather vague because of the generic library lack of choice) to the actual ones. I have included two hangars of my own but these are not exactly like those at the actual airport but
are similar in size and shape. This means that the overall layout reflects the actual airport but
the finer detail does not. In any event its an improvement on what came with the default version.
| Filename: | YMNG__Mangalore_Airport__Victoria_Australia.zip |
| License: | Freeware |
| Added: | 6th March 2016, 19:16:13 |
| Downloads: | 565 |
| Author: | Robert Budd |
| Size: | 1.42 MB |