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Category: Microsoft Flight Simulator (2020) - Utilities
FSTramp v8.84 for MSFS, FSX(-SE), Prepart3D, X-Plane (Win) Download

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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.


Filename: FSTramp_v884_for_MSFS_FSXSE_Prepart3D_XPlane_Win.zip
License: Shareware, time limited
Added: 7th July 2023, 04:35:12
Downloads: 111
Author: Helge Schroeder
Size: 358.21 MB


Category: Prepar3D V5 - Utilities
FSTramp v8.84 for Prepart3D 2-6, MSFS, FSX(-SE), X-Plane (Win) Download

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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.


Filename: FSTramp_v884_for_Prepart3D_26_MSFS_FSXSE_XPlane_Wi.zip
License: Shareware, time limited
Added: 7th July 2023, 04:35:26
Downloads: 43
Author: Helge Schroeder
Size: 358.21 MB


Category: Flight Simulator X - Utilities
FSTramp v8.84 for MSFS, FSX(-SE), Prepart3D, X-Plane (Win) Download

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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.


Filename: FSTramp_v884_for_MSFS_FSXSE_Prepart3D_XPlane_Win.zip
License: Shareware, time limited
Added: 7th July 2023, 04:35:43
Downloads: 130
Author: Helge Schroeder
Size: 358.21 MB


Category: Flight Simulator X - AFCAD Files
Parker Airport (70NJ), NJ Download

File Description:
Located 02 miles S of Asbury, New Jersey on 13 acres of land, Parker Airport is a private turf strip located on residential property. This airport is challenging in many ways. For one, when approaching from the southeast the airport is located immediately after a tall ridge, so when topping this ridge at altitude you may not even see the airport over the nose of your aircraft before you overfly it. The runway for this airport is 1600' feet long but it is curved and slightly sloped perpendicular to your roll, so significant rudder will be needed to stay aligned - be careful when operating with any crosswind component! It is highly recommended that you only depart via Runway 25 and arrive via Runway 07 to avoid having to clear significant obstacles prior to landing or after taking off. This airport has no hard-surfaced runway and there is a very noticeable "bump" in the terrain halfway down the runway that will literally bounce your aircraft into the air - I tried my best to smooth it over but could not get rid of it entirely. When taking off make sure you have back pressure applied so your main gear only bounce you high enough to remain within ground effect - hitting your nose wheel can cause an extreme pitch up leading to a stall. Trees close in tight to the runway at the end of Runway 07 or the start of Runway 25, however collision has been disabled with the trees nearest the runway so you can scrape some branches if needed on the takeoff/landing rolls. The author has successfully departed and arrived on both runways in the default Cessna 172 under moderate crosswind from the northeast. This field may definitely require some practice but it is usable!! This airport has no edge lighting, so daytime VFR operations only are recommended. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Parker_Airport_70NJ_NJ.zip
License: Freeware
Added: 10th February 2011, 05:04:30
Downloads: 215
Author: Drew Sikora
Size: 559.02 KB


Category: Flight Simulator 2004 - Scenery
Nome PAOM on the northwestern coast of Alaska Download

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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.


Filename: Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 18th October 2016, 02:38:42
Downloads: 487
Author: Roger Wensley
Size: 22.65 MB


Category: Flight Simulator 2004 - Panels
Golovin N93 and Solomon AK26 in Alaska Download

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File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.


Filename: Golovin_N93_and_Solomon_AK26_in_Alaska.zip
License: Freeware, limited distribution
Added: 5th August 2019, 16:19:07
Downloads: 83
Author: Roger Wensley
Size: 4.23 MB


Category: Flight Simulator X - Original Aircraft
Airbus A318 FD Special Version V3 - Light Pack Download

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File Description:
This is the new version of my Airbus A318 with the Panel in V3 opened on the A321 - here in a light pack version, included is 1 livery only (Frontier Airlines NR807 Painted by Derek Mayer & Steve Mac Bee of PA Team). This light pack contains only the user manual in english version (and low resolution). If you want the french version of this manual, use the "zipdrive" function with the complete pack of this aircraft (search by name file "pa318fd_v3.zip"). This light version has been made by request for all those with low download speeds and limits.

The original complete pack is available HERE (filename: pa318fd_v3.zip)

I remind you that this aircraft is based on the Project Airbus A318, with an ehanced panel based on the work of stefan Liebe.
This latest development can see the more realistic Airbus available as freeware. With a new version of the panel, the aircraft has a 100% cold & dark Status at the start of a flight, a real fuel system management with all valves, piumps and crossfeed work, the complete Bleed circuit with X-bleed, a real engines manual startup procedure like the real aircraft. I have also ehanced the navigation display with TCAS function in ARC and NAV mode; There is also the engines failure procedure to work (fire, oil leaks....) and many improved function that I cannot describe here. The aircraft comes with user manual in English and in French, and it is essantial to read it before you fly.

All the functions of the V2 have been kept and improved, like the vertical navigation gauge, the terrain radar map on the navigation display, the autolanding function, the SFCC. This version is only in CFm engines, but with real engine data (CFM56-5B9) and custom HD sounds. Now, the Fly By wire works in 2 modes: "Normal Law" and "Direct Law". I put 300 hours into the development of this panel and I hope that you will like it.
Please, note that this panel is the v3.05 version, witch fixes the bugs of the first version that came with the A321 (there is an update panel for the A321). So, It seems that this aircraft works with PREPAR3D Francois Dore


Filename: Airbus_A318_FD_Special_Version_V3__Light_Pack.zip
License: Freeware, limited distribution
Added: 14th July 2012, 15:34:06
Downloads: 6,728
Author: Francois Dore, Project Airbus
Size: 64.88 MB


Category: Flight Simulator 2004 - Scenery
Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI Download

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File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.


Filename: Cyprus_Airfields_plus_landmarks_and_land_class_for.zip
License: Freeware, limited distribution
Added: 13th August 2017, 21:21:46
Downloads: 943
Author: Roger Wensley
Size: 29.61 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Sorted POI global cities and airports pack for FSDiscover! Download

File Description:
README: FSDiscover! Global Point of Interest pack. Here is a poi pack of roughly 147 000 cities, 40 000 small airports, 1 177 seaplane bases, 4695 medium airports and 475 of the largest airports. Airports are split up in categories, small, medium, big, seaplane base. Cities are split up into files of 10 000 cities each by size. There are 15 files for cities. The smallest cities are in xaa, xab, xac, xad, and so on. The biggest cities are in xam, xan, until xao. You should open the files in notepad to see for yourself which city files to activate in FSDiscover! to balance clutter and detail. This has been my main problem with the default populated places list; there is no way to sort by population size Compared to the default FSDiscover! populated places here are some notes: I have noticed that in the default FSDiscover! set for europe and many other places, the coordinates are placed like on a "honeycomb" grid which obviously is not very precise. In general, in terms of city map precision, this pack should be better. In the default pack, in an area I am familiar with, a city was placed on the other side of a river compared to reality. In many other areas, you can clearly see that the cities are not well-aligned with Ultimate Terrain europe or even some places in UT USA. My theory is that either data was not super precise for europe to begin with or that the dataset has been arranged in the honeycomb grid fashion perhaps to reduce clutter or something. Mostly though, the default populated places FSDiscover! file is very useful for really small villages since these tend to be forgotten in other datasets. The problems come when you want to filter out smaller villages or airports. This is where this pack comes in handy. Since no data is perfect, you can use this pack alone or in combination with the FSDiscover! defaults. Personally, I put the same files in both "Documents/FSDiscover Files" and "Program Files/FSDiscover" so I can pick and choose a useful combo from relevant sets inside the options. Personally, I prefer the cities from this pack and the rest (mountains, rivers etc.) from the default FSDiscover! pack. INSTALLATION: Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files" or "C:\Program Files (x86)\FSDiscover!\geodata" or both! I do not know if the geodata folder is completely overwritten some times or not so keep that in mind. (probably safe, though) AUTHOR: fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com The source for cities: https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000 The source for airports: https://ourairports.com/data


Filename: Sorted_POI_global_cities_and_airports_pack_for_FSD.zip
License: Freeware
Added: 6th May 2024, 14:13:54
Downloads: 53
Author: Kim Husainov
Size: 3.18 MB


Category: Flight Simulator 2004 - Scenery
Prudhoe Bay area on Alaska North Slope US Download

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File Description:
The Prudhoe Bay area of the Alaska north slope is dominated by all the equipment and machinery that is necessary for the extraction of oil and its transfer by the pipeline that reaches south to Valdez. Prudhoe Bay airport is now closed, and its replacement just to the south is Deadhorse PASC, with numerous storage, maintenance, and accomodation areas immediately to the north of the apron, and others adjacent to the road between the two. The runway is just under 6,500 feet with approach lights at both ends and ILS on 04 (true heading of 75 degrees). This scenery reflects the overall situation in 2011 and oil production facilities and buildings are included here. The airport buildings and those close to the airport are replicas of the real life buildings; while as distance increases the accuracy fades somewhat there are everywhere replica trucks and cross country vehicles that are true to life. Deadhorse handles around 7,000 passengers per month as staff are rotated in and out on Alaska Air and ERA flights and by oil company private flights. There are also freight flights to complement the trucking effort up the Dalton Highway. The Alaska Airlines terminal building and ERA (the red buildings nearby) are at one end of the apron, while at the other end is a very large and new green terminal, storage, hangar building built by the airport authority. All of the airport components, runways, taxiways, and aprons, are built up on a gravel base to raise them above the surrounding terrain that floods with melting snow, freezes, or dries out, according to the seasons. There are other new airstrips included here that serve the oil industry. Around 33 miles to the east is Badami PABP airport servicing a subsiduary oil producing area, with 5,000 feet of gravel runway. Some 28 miles to the west of Deadhorse is Ugnu-Kuparuk UBW with just over 6,000 feet of gravel (gravel in 2011, it is now asphalted) servicing oil production by Conoco Phillips, which uses 737's to fly staff in and out. A further 32 miles west is Alpine AK15 with 5,400 feet of gravel and also served by the Conoco Phillips 737's. To the south of Alpine and connected by road is the village of Nuiqsut. To the north of Alpine and reachable only by air in the delta of the Sagavanirktok River is CD-3, an oil collection and pump station area with another gravel runway of 3,000 feet. Other airstrips that were prviously posted are now updated, Nuiqsut and Oliktok. I experimented, but decided against trying to reproduce the several hundred miles of pipelines. The are new AI aircraft, and there are notes regarding downloading. There is a new "cement" texture (not its name, but used as that by SBuilder) for the built up gravel bases. It is slightly darker than the original but not so much that any previous use will be spoilt. You may wish to download my "Alaska Frozen Rivers and Lakes" which freezes lakes and the northern sea and makes them landable on wheels.


Filename: Prudhoe_Bay_area_on_Alaska_North_Slope_US.zip
License: Freeware, limited distribution
Added: 19th December 2017, 00:38:06
Downloads: 586
Author: Roger Wensley
Size: 28.54 MB


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