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Category: Flight Simulator X - Scenery
Ireland VFR Small Airports Part 3 Download

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File Description:
Ireland VFR Small Airports Part 3. This scenery consists of 1. EIKY Kerry International Airport, 2. EIBN Bantry Airfield, 3. EIBR Birr Airfield, and 4. Clonbullogue Airfield. Kerry is situated in the South West of Ireland and serves as a gateway to the world famous Lakes of Killarney, The Ring of Kerry and the Dingle Peninsula. Bantry is ideal for visiting the rugged beauty of West Cork. Clonbullogue is home to the Irish Parachute Club and is situated approximately 30 miles southwest of EIDW Dublin. Birr is almost in the centre of Ireland and is home to a very active group of GA aviators. The scenery has been created almost entirely from real photographs and all objects have been placed accurately using ordinance survey data and satellite imagery. It also includes animated marshallers, aircrew and passengers together with animated animals and vehicles. Appropriate sound effects have been added to each file together with smoke and strobe lighting. Full night lighting is included, with flood and wash lighting of the aprons and carparks. Each airport has been sub-divided into seperate elements, which can be switched on or off according to the users preference and hardware setup. It caters for GA enthuasiasts and for those who prefer to fly the heavies. This scenery has not been designed as a standalone, it calls on many objects from my Ireland VFR Small Airports parts 1 and 2. It has also been designed to complement photographic scenery but will also work with the default terrain and I have inlcuded a set of landclass and photoreal textures. It also includes an extended set of photoscenery treescapes. Full installation instructions, settings, credits and tips can be found in the README file. Please enjoy and I hope you like my airports as much as I enjoyed making them.


Filename: Ireland_VFR_Small_Airports_Part_3.zip
License: Freeware, limited distribution
Added: 8th April 2012, 22:40:52
Downloads: 3,747
Author: George Keogh
Size: 81.33 MB


Category: Flight Simulator X - Scenery
KLGB Long Beach Modernized Terminal Download

File Description:
DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL THIS IS THE AIRPORT AFTER ALL MODERNIZATION PROJECTS HAVE BEEN COMPLETED DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL The airport I chose is Long Beach Airport. This airport has been around for many years and has had everything from the Air Force One to the 787 Dreamliner land here! The airport is located between downtown Los Angeles and Orange County and offers a great landing for tourists that do not want to land in the fifth busiest airport in the world, Los Angeles International. The reason why I decided to create this airport was because it is my home airport and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport. Features included!: - Modern Terminal with correct gate placements - changed and edited roads and other buildings around airport - added the jetBlue offices on the airport - Cars added (all over the place!!!) - trees added near drop off (California Palm trees)! - baggage cars and other airport cars added. - buses and car parking lots added - "spring street" flight schools and private terminal added. - Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport! - "Runup" aircraft near runway 34R. - Boeing C-17 facility (no aircraft C17 there) - updated taxi ways and heliports - Airport Service vehicle roads updates and made with help from Google Earth. - Accurate fence, jetblast fence, and boarders of airport. - Cargo terminals added for ups and dhl - Private (gulfstream and other private) jet spots added. - Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made. - New taxi ways and terrain - Aflite fuel truck spaces added - Correct runway lengths of 25L - More items you just need to see to believe!!! Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).


Filename: KLGB_Long_Beach_Modernized_Terminal.zip
License: Freeware, limited distribution
Added: 14th December 2012, 01:37:48
Downloads: 2,589
Author: Rohan Patel
Size: 3.98 MB


Category: Flight Simulator 2004 - Scenery
PABA - Barter Island (Kaktovik) - Alaska North Slope 8 Download

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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Barter Island is a DEW station Air Force base 310 miles east of Barrow and 75 miles east of Bullen Point. The runway is just under 5,000 feet of gravel and aligned 06-24 on a spit of land at the northeast corner of the island. The big hangar is still there on the apron. Most of the DEW buildings have now been removed but this scenery is dated around 2005 when there were more of them still there. Between the DEW station and the airstrip is the village of Kaktovik, with a population of some 300 mainly traditional Inupiat. The village was first pioneered when the DEW station was built in the 1950's and grew as the years passed. The FS9 error discovered when making this scenery was that FS9 had mistakenly "placed" Kaktovik at Bullen Point (not physically, it was just wrongly stated as the local town); this is now only partly corrected as FS9 refused to accept my Bullen Point revision but allowed me to associate Kaktovik with Barter Island. Kaktovik is definitely on Barter Island. I could also mention that the runway was in the sea, but there isn't much point in that as Bill would say it was all the fault of Ultimate Terrain, so I won't bother. The next DEW station to the east is in Canada and called Komakuk; this has already been made and posted. The next in this series will be far to the west. The AI has daily flights by ERA, plus Northern Air Cargo, and some GA.


Filename: PABA__Barter_Island_Kaktovik__Alaska_North_Slope_8.zip
License: Freeware, limited distribution
Added: 19th July 2016, 17:49:16
Downloads: 208
Author: Roger Wensley
Size: 3.42 MB


Category: Flight Simulator 2004 - Scenery
Alaska South Slope 12; Teller K54 Download

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File Description:
There are four main northwestern Alaska towns which are serviced by Alaska Airlines, and from which local flights spread out. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel (not yet made). This is the fifth in a series for local flights from Nome, and it is on the coast around 55 miles east of Wales and 55 miles northwest of Nome. There are two other airfields around a large lagoon that is almost totally enclosed from the sea, and Teller is on the easten shore, just 15 miles east of Port Clarence and 5 miles southeast of Brevig Mission, both already posted. Teller has a populaton of around 230, down from the 5,000 or so in the early 1900's after the Bluestone Placer Mine struck gold. Tollef Brevik was a Lutheran missionary who was both a pastor and teacher for the Inuit in the area from 1894 onward, travelling from community to community but based in Teller, where the Teller Mission Church was later renamed the Brevig Mission. The name was later appropriated and used for the curent village of that name; he was surely very well regarded by the local population. Unusually, it is possible to drive from Nome to Teller in summer, on a dirt road. Conversely, the road that shows in FS9 to the north towards Brevig Mission (courtesy of Ultimate Terrain) does not in fact exist except in winter, when it is estabished on the snow by the tyre tracks of users. The airstrip is southeast and 2 miles by road from the main part of the village on the spit, with a gravel runway 02-25 which is 3,500 feet of gravel. The AI is the usual for this area, Bering and ERA with some GA and cargo by Everts.


Filename: Alaska_South_Slope_12_Teller_K54.zip
License: Freeware, limited distribution
Added: 25th October 2016, 21:21:14
Downloads: 235
Author: Roger Wensley
Size: 2.96 MB


Category: Flight Simulator 2004 - Scenery
Stewart CZST and CAC9 in British Columbia Canada, plus Hyder 4Z7 in AK Download

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File Description:
Stewart is in northern British Columbia, around 115 miles north of Terrace, 70 miles northeast of the open sea, and 2 miles from the Canada/US border at the head of a fjord named the Portland Canal. Both Stewart and the nearby Hyder in AK thrived along with silver and gold mining in the early 1900's in the AK and BC interiors and in 1914 Stewart's population was over 10,000, but the current population is now less than 500. This scenery includes Stewart airport (CZST) and also Stewart floats (CAC9) plus Hyder floats 4Z7 which is within sight of Stewart but in Alaska. 4Z7 is based upon the three FSAddon freeware and payware Alaska sceneries, and without whichever one covers Hyder (I forget which) the float base will be isolated way offshore. The Stewart airport is adjacent to the town. There is a single runway that is unlit and just under 4,000 feet of asphalt aligned 18-36, with right hand circuits on 18; a brief view of the surrounding terrain makes it quite clear why. This version is for a period around 2010 to 2012 or so, before a second fuel tank was installed. There are no regularly scheduled flights to Stewart, only GA and charters, but the airport survives with the tourist trips. I have not forgotten the signage for CZST; there isn't any. There is also no clearly defined and fenced boundary to the airport, with a gravel apron beyond the asphalt that then fades to dirt and grass and a road. Hyder has no land connection to the rest of Alaska except through Stewart and a long road trip; the only direct link is by float plane to Ketchikan, 75 miles in a straight line. The AI includes this.


Filename: Stewart_CZST_and_CAC9_in_British_Columbia_Canada_p.zip
License: Freeware, limited distribution
Added: 18th January 2019, 18:08:29
Downloads: 174
Author: Roger Wensley
Size: 8.9 MB


Category: Flight Simulator 2004 - Scenery
CZNL - Nelson - Nelson, British Columbia, Canada Download

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File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.


Filename: CZNL__Nelson__Nelson_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 7th June 2015, 10:23:49
Downloads: 425
Author: Roger Wensley
Size: 17.84 MB


Category: Flight Simulator 2004 - Scenery
Frozen Canadian & USA Rivers & Lakes Revision Download

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File Description:
This "freezes" all lakes and rivers for winter flying and means they can be landed on with skis or wheels; it is meant for low level flying rather than high level jet flights. This edition is complete in itself and now really covers all of Canada and parts of the USA along the border, including large parts of Michigan, Wisconsin, Minnesota, North Dakota, and Montana. It is reversible with an "untick" in the FS scenery library. The revision is the addition of frozen sea in the area of Baffin Island (where I and Sid & Pete have recently posted all of the Baffin Island airfields) as I missed this area last time. Sorry about that. I have spent some time making sure that the sea and the inlets along the coast in the south do not get frozen too, and also some of the lakes that are close to the coast and rarely get cold enough to freeze over. The Great Lakes do not usually totally freeze, but this is an either ON or OFF modification and partial freezing cannot be convincingly simulated, so I went for total ice. Along the north shore I went for the peak of the winter with sea ice all the way to the permanent polar cap; this is not totally realistic as there is usually a partially open lead along the coast, but as with the Great Lakes...... It will work without Ultimate Terrain, but as UT is what gets all the lakes and rivers there and in the right place (except in the far north) it is obviously much improved with UT. The pics show Rockcliffe in the winter with the frozen Ottawa River for real and in FS for comparison; without UT the river would not be in the right place.


Filename: Frozen_Canadian__USA_Rivers__Lakes_Revision.zip
License: Freeware, limited distribution
Added: 6th September 2011, 00:42:43
Downloads: 623
Author: Roger Wensley
Size: 1.2 MB


Category: Flight Simulator 2004 - Scenery
Airstrips of the Falkland Islands Download

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File Description:
Inspired by Jim Keir's Falkland Islands mesh, coastlines and landclass, herewith a couple of dozen little strips from around the area, to give the opportunity to generate a bit of GA AI (and possibly a few scheduled flights) in an otherwise relatively ignored area in the South Atlantic. Please do note, other than Stanley, most of these airstrips are just that, a cleared strip of land in an otherwise empty landscape, (just as they are in real life), simply to provide a variety of destinations for the occasional aircraft to or from Stanley. Most of the airfield locations are listed on WikiPedia and the layout confirmed using on-line satellite imagery. Other than the two main airports, none of these airstrips seem to have "official" ICAO codes, so I've generated a selection of alpha-numeric codes in the SF0* configuration, (as Stanley Airport has the ICAO code of SFAL), so the FS9 AI engine has some codes to work with and the airfields can be found on the map. Hopefully these pseudo-codes won't clash with anything else. As with my other sceneries, the files for each airstrip can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airstrip will exist as a stand-alone entity should you only want a few of them. Having said that, Paul Denton's AFCAD and scenery for EGYP Mount Pleasant (available on AVSIM and possibly elsewhere) might be considered a worthwhile addition, especially if you want to see the twice-weekly scheduled RAF flights from Brize Norton (via Ascension Island), and the Saturday LATAM flight from Chile. Suitable AFCADs for EGVN Brize Norton and SCCI Punta Arenas may also be required. Appropriate traffic files and aircraft/texture suggestions are provided. Please read the remainder of this "blurb" in the included text file, there may be a couple of details of interest.


Filename: Airstrips_of_the_Falkland_Islands.zip
License: Freeware
Added: 30th March 2025, 18:55:33
Downloads: 90
Author: Chris Eve
Size: 295.87 KB


Category: Flight Simulator 2004 - Scenery
Airstrips of North-East Germany Download

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File Description:
Moving towards completing my Airstrips of Western Europe project, herewith 50+ sceneries for smaller airfields in NE Germany, that I haven't included in my previous uploads, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields. If you have my "German Airstrips" folder from my previous uploads, these are in addition to that and the folders can be merged. Any apparent duplicates will be (minor) updates and can be over-written. Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration. As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them. Very few basic library objects are used ... you can add "eye-candy" to suit your own taste should you wish, or just leave them as vague shapes in the scenery that can put a few more small aircraft into the air. As with other airfields in this series, now these are "ai-activated" you can expect to see the occasional little aircraft turn up at some of them if you've got any third-party traffic installed. Please read the rest of this "blurb" in the enclosed text file ... there may be some details of interest.


Filename: Airstrips_of_NorthEast_Germany.zip
License: Freeware
Added: 14th April 2025, 19:55:20
Downloads: 79
Author: Chris Eve
Size: 2.11 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) Download

File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***


Filename: Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip
License: Freeware, limited distribution
Added: 16th March 2005, 04:10:43
Downloads: 5,604
Author: Jim Vile
Size: 134.3 KB


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