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| Category: Flight Simulator X - Original Aircraft | |
| VC-25A (Air Force One) |
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File Description:
The VC-25A is a modified Boeing 747-200F used as a dignitary transport by the Air Mobility Command's 89th Airlift Wing, Andrews Air Force Base (KADF), Maryland. There are two twin sister aircraft with tail numbers 28000 and 29000. Both are used by the President of the United States (POTUS) and the First Lady of the United States (FLOTUS) and as a dignitary transport for high level personnel for special missions. When carrying the President, the call-sign is “Air Force Oneâ€, but otherwise uses a variety of call-signs when the President is not on-board. Each sister aircraft is nearly identical to the other, with all of the same accommodations. One can fly as a “Mask†when the President is on-board the other.
The aircraft is modified with many secret aspects, and is heavier at Empty Weight than a normal 747-200F because of this. However, she normally only carries 102 souls on board with enough supplies to last for any long range flight, so she operates at a lower weight than the normal 747-200F. Due to the fortifications employed within the design, her MTOW is lower, as well. The engines are a bit more powerful than normal, and have better fuel efficiency. She has specialized equipment on-board for communications, a weather/recon radar dome (not shown in this paint scheme), and missile/aircraft countermeasures if needed. The interior is almost silent due to the high pressure cabin structure and fortified frame, including bullet-proof windows.
With all of the above, she is still the most powerful, efficient, and the fastest 747 ever built.
Original Model Designers (FS2004):
C. Vincent Cho, Yosuke Ube, Nick Peterson, Warren C. Daniel, Simon Ng, Hin Tat, BIll Kovatchev.
Sound: Emil Serafino.
Panel: Philippe Wallaert.
Real World Aero/Engine Dynamics and Modifications by Douglas E. Trapp ([email protected]), June 2018.
| Filename: | VC25A_Air_Force_One.zip |
| License: | Freeware |
| Added: | 24th June 2018, 00:38:28 |
| Downloads: | 986 |
| Author: | Douglas E. Trapp |
| Size: | 118.85 MB |
| Category: Flight Simulator 2004 - Utilities | |
| FlightSim Manager 2.5.1 |
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File Description:
Compatible with both FS2002 and FS2004
FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.
You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.
Using FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.
You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.
Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.
To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at:
http://softwares.ranainside.com/forum/
You can find the latest version from -
http://www.ranainside.com/
| Filename: | FlightSim_Manager_251.zip |
| License: | Freeware |
| Added: | 27th August 2004, 17:26:52 |
| Downloads: | 4,306 |
| Author: | Rana Hossain |
| Size: | 4.3 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dutch Harbour PADU in Alaska PLUS AI Air & Sea |
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File Description:
This is a revised and much-added-to update of my earlier Dutch Harbor post, adding more Air & Sea AI. It is complete in itself and does not require you to have previously installed the original. New parking is for a civilian freighter, a Coast Guard C-130, and Coast Guard helicopters that fly from St Paul Island.
There is also a daily flight from Dutch Harbor to Akutan that will be by the amphibious Goose as there is no land runway at Akutan [more posts follow].
The official airport name is Unalaska, but a seat booked with airlines will be to Dutch Harbor, known from the tv series as a fishing centre with major fish and crab processing plants. In town the largest company is Unisea, taking up all of what was once Expedition Island and the adjacent shoreline. The out-of-town expansion is taking place along the shore of Captains Bay to the southwest, and here the largest is Westward with the uniform green roof for the plant and the residential buildings for seasonal workers.
The airport has just over 3,900 feet of 100 feet wide asphalt, aligned 30/12, lit, and between sea and hill with two aprons at the southeast end. There is no control tower at the airport, so don't be surprised when you are required to contact Cold Bay USAF for landing permission. Runway 30 has at its threshold a road; when a plane is landing or taking off traffic is stopped by barriers and lights. To encourage full use of the runway the fence is made up of plastic rods that bend on impact instead of chainlink topped with barbed wire that will turn a light plane upside down.
| Filename: | Dutch_Harbour_PADU_in_Alaska_PLUS_AI_Air__Sea.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2012, 20:56:03 |
| Downloads: | 1,530 |
| Author: | Roger Wensley |
| Size: | 13.4 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Modernized Terminal |
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File Description:
DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL
THIS IS THE AIRPORT AFTER ALL MODERNIZATION PROJECTS HAVE BEEN COMPLETED
DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL
The airport I chose is Long Beach Airport. This airport has been around for many years and has had everything from the Air Force One to the 787 Dreamliner land here! The airport is located between downtown Los Angeles and Orange County and offers a great landing for tourists that do not want to land in the fifth busiest airport in the world, Los Angeles International.
The reason why I decided to create this airport was because it is my home airport and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Modernized_Terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 14th December 2012, 01:37:48 |
| Downloads: | 2,589 |
| Author: | Rohan Patel |
| Size: | 3.98 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX/P3D Project OpenSky V4 Northwest Orient Cargo N618US Boeing 747-251F(SCD) |
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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
This was requested by Carl Lyndon Nepomuceno on Facebook.
If there is a tutorial online on how to make bare metal textures, I would totally make it by hand. Unfortunately there are none, and I mean like nothing at all. There was no complete tutorial or video on how to make that said texture, so I used AI to create one. I still have to sort a lot of things out like removing some of the belly and the back. There are also limited sources, both for references and decals. I made the "NORTHWEST ORIENT CARGO" Text using a Helvetica font from Fontsgeek, made my own letter "S" and used it for my livery. I had a previous version where I just used the text from a high quality Flickr photo, removed the background and added color. The references are limited for the "NORTHWEST CARGO" Livery specifically, as it seems like there are only 2 available photos of N618US with that exact livery. One in Facebook and another from Flickr (if I can remember). I also am not sure if the "CARGO" Text is a very dark shade of blue, or just black. If someone could verify that it is black, feel free to contact me so I can change it!
After this, I'll make the N800FT and N801FT liveries, but I would still have to make the JA822J 787-8 "Old Livery" of JAL.
The Livery 2 is the livery in 1977 while Livery 1 is 1979, so I may have accidentally switched it! But it is too late now...
Instructions and more information are included in the readme file.
| Filename: | FS2004FSXP3D_Project_OpenSky_V4_Northwest_Orient_C.zip |
| License: | Freeware |
| Added: | 17th January 2026, 19:19:07 |
| Downloads: | 43 |
| Author: | Ryubunao |
| Size: | 187.5 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 394 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-52J |
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File Description:
Since it became operational in 1955, the B-52 has been the main long-range heavy bomber of the U.S. Air Force. It first flew on Apr. 15, 1952. Nearly 750 B-52s were built when production ended in Oct. 1963. This "J" model is the future re-engined "h" model 60-0042 of the 917th Wing AFRC based at Barksdale AFB (KBAD). She flies higher, further, and faster than any previous version. The aircraft can cruise at 380 KIAS at 500 ft agl over about 5,000 nm which makes her capable of reaching targets within enemy airspace anywhere on the globe without being detected by radar until it's too late. Her normal high altitude cruise speed has been increased to Mach .88 above FL550E over 9,000 nm without refueling, and her service ceiling has increased to FL570E. The 50,000 lb payload is still nominal, but due to the lighter engines she now has more accomidations for the crew, and does not require refueling very often. She can range much further with less speed (i.e., Mach .85), but there is normally no need for that. This aircraft is designed to fly like the real thing. It is likely one of the best B-52 models available at this time. I have test-flown this aircraft around the globe several times to reassure myself that all is well. You will not have a bouncing effect occur when cruising with 16x speed acceleration and autopilot engaged because all aerodynamics and balance are perfected to a very low margin of error, or no error margin at all. Please be sure to read the INSTRUCT.TXT file for extended details. Original aircraft designer: Mike Stone; Textures by Bill Baldwin; Panel and gauges by Philippe Wallaert; Auto Smoke Effects by Richard Wisman; BR-725 Sound by Ronald Buffalo; Real World aero/engine dynamics, data, lights and effects by: Douglas E. Trapp, FS Flight Dynamics Engineer, Irving, Texas, [email protected], October 2018. The use of this model, and the configuaration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | B52J.zip |
| License: | Freeware |
| Added: | 27th October 2018, 18:57:21 |
| Downloads: | 629 |
| Author: | Douglas E. Trapp |
| Size: | 24.51 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
|
File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAEN, PAEX, 3AK4, 30AK, 52AK - Alaska, USA |
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File Description:
The town of Kenai is on the east coast of Cook Inlet, 60 miles southwest of Anchorage. The airport is in the northern part of the town, with a runway aligned 1-19, 7,550 feet long and 150 feet wide (with an ILS on 19). A second runway is gravel, 2,000 feet long and for winter use by ski planes. There is also a water runway, and all three are aligned the same and called "1 left-19 right" (the main runway) "1 right-19 left" (gravel) and "1 water-19 water". The taxiways are extensive and designed for a far larger traffic than the airport has today, though even now the airport is fairly busy. In FS9 a water runway for AI cannot work with an ATC control tower; the water part of PAEN has therefore been separated into another call sign PAEX which has ONLY the water runway; the tower will therefore direct the plane that makes contact to use the water runway. The PAEN airport runway has taxiway connections at each end and also two intermediates; at the northern end there are in fact two so a total of 5; B, C, D, E, and F; there is an airport diagram included. GA traffic goes to one of two parking aprons, both at the southern end, and at the far southern end there is the hangar for the Civil Air Patrol. The AI includes aircraft from my previous Alaska posts, as Kenai is where I sent them when they departed from, for instance, Palmer. Airlines and cargo companies that operate from and to Kenai are included in the AI: ERA (which has recently changed it's name), Grant Aviation, Air North, Wings of Alaska, North Star Air, and a small local company Air Supply Alaska, along with Fedex, UPS, Everts, and Northern Air Cargo. There is also GA and float AI. Nearby smaller airfields are included, partly because one of them was dramatically misaligned in FS9.
| Filename: | PAEN_PAEX_3AK4_30AK_52AK___Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 26th December 2015, 15:33:19 |
| Downloads: | 485 |
| Author: | Roger Wensley |
| Size: | 23.08 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| North American P-51D 3rd ACG (C) 'Bad Angel' |
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File Description:
This folder contains a second repaint for the A2A WoP3 P-51D Mustang, in the colors of P-51D-20 44-63272 “Bad Angelâ€, flown by Lt. Louis Curdes of the 4th Fighter Squadron, 3rd Air Commando Group. He is one of a very few American pilots to have kills against each of the three major Axis powers, and I believe the only US pilot to display an American flag among his victory markings.
While serving in the MTO, Curdes downed several Fw-190’s, and one of the Macchi C.202’s he downed is now on display at the National Air & Space Museum in Washington DC. He was shot down over Italy and spent a short time as a POW before escaping. Because he was an escaped POW, he couldn’t fly again against the Germans for security reasons.
He was transferred to the PTO, and on February 10, 1945, during a sweep to Bataan Island, he saw a P-51 pilot parachute into the sea. Curdes circled around him to pinpoint his position to rescuers. While circling, he saw a USAAF C-47 that was preparing to land on the Japanese-held strip on Batan. The C-47 crew didn’t respond to repeated attempts at radio contact and, unable to shepherd the C-47 to safety, Curdes saw only two possibilities – first that it was a Japanese plane bearing false US markings (the DC-3 having been built under licence in Japan prior to the war), or it was a US plane whose crew was unaware the field had fallen to the Japanese. He therefore carefully shot out both engines, causing the plane to land in the sea. All 13 people on board the C-47 were rescued – and they were indeed Americans, including a nurse Curdes had previously dated. Repaint by Jan Kees Blom.
| Filename: | North_American_P51D_3rd_ACG_C_Bad_Angel.zip |
| License: | Freeware |
| Added: | 3rd November 2018, 23:18:24 |
| Downloads: | 49 |
| Author: | Jan Kees Blom |
| Size: | 6.11 MB |