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| Category: Flight Simulator 2004 - Panels | |
| Sperry 177 FCU Autopilot Panel Modification v2.1 for the Tinmouse II Boeing 737-200 |
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File Description:
This package includes the files and installation procedures for a modification of the terrific Tinmouse II Boeing 737-200 panel available on AVSIM to add a Sperry 177 FCU autopilot to the panel. While the Tinmouse II panel is simply one of the best freeware 2D panels ever created, a number of pilots have expressed a desire for a replacement of the Sperry 77 (CWS) autopilot with the Sperry 177 (dials and digits) autopilot. The previous Sperry 177 modification I released had many of the elements of a Sperry 177, but did not entirely look or function like a Sperry 177 FCU. This version (2.1) corrects many of these issues, and should bring an entirely new level of realism to your Tinmouse II panel over the v1.0 modification. Here's the list of corrections and improvements implemented in the v2.1 package over v1 and v2: Actual Sperry 177 layout and functionality, Course knob now fully functional and works in synergy with gyro course knob, Panel refresh rate now accurate and smooth (no "click delay"), VOR LOC button drives the FS NAV1 Lock button, LNAV turns on the GPS Drives NAV1 signal, and an optional Sperry 177 full MCP layout or condensed w/ FD layout. This package requires the latest Tinmouse II aircraft and panel, which at the time of this release was v1.26.
| Filename: | Sperry_177_FCU_Autopilot_Panel_Modification_v21_fo.zip |
| License: | Freeware |
| Added: | 5th December 2010, 08:44:27 |
| Downloads: | 2,291 |
| Author: | Mark McCoy |
| Size: | 2.66 MB |
| Category: Flight Simulator 2004 - Sounds | |
| General Electric & Snecma CFM56-7B Series for the Boeing 737NG |
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File Description:
Not happy with your default iFly Soundset? Or maybe you're looking for a little extra from your payware or freeware CFM56-7B sounds. Well, look no further. These sounds are more or less a rework of the original CFM56-7B set I did for Project Opensky in 2008. These are not a replacement but more so a different experience from a sounds perspective... putting emphasis on what you want to hear, and not on what your not so interested in hearing. Complete with all of the CFM56-7B's trademark sounds, from the deep grinding buzzsaw at high power to the low frequency buzzing going in and out of idle. You get it all with this truly authentic soundset.
The sounds have been specifically optimized for use alongside the iFly's panel sounds, a combination that is extremely pleasing to the ears. In addition, as you've come to expect from my work, quality is extremely important to me. As is evident by the remastering of all these sounds in Lossless CD Quality, and the time taken to ensure accurate, error free work. No sloppy mixing or pops and clicks here! I do have plans for an FSX/P3D version complete with 360 Degree sound, although there is no specific timeframe for that. Anyway, I sincerely hope you enjoy these sounds as much as I do!!
| Filename: | General_Electric__Snecma_CFM567B_Series_for_the_Bo.zip |
| License: | Freeware |
| Added: | 4th February 2014, 08:48:27 |
| Downloads: | 2,998 |
| Author: | Emil Serafino |
| Size: | 66.26 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| KLM 1956-1960, Lockheed L-749A Constellation |
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File Description:
First of all for those who installed the repaint package 'Lockheed L-749A Constellation KLM 1950-1955': I overlooked a mistake in the folder texture.KLM-1955-PHLDP. In this package you will also find a replacement bitmap.
KLM was a major European operator of various models of the Lockheed Constellation and Super Constellation. Out of 48 Connies and Super Connies, 11 were L-749 (8 of them later converted to L-749A) and 9 were L-749A Constellations. The first L-749 entered service with KLM in August 1947, and for some 13 years this and the other L-749(A) Connies served on various medium- and long-haul routes. By the end of the 1950's the career of KLM's (Super) Constellation started to come to an end with the arrival of the Douglas DC-7C and, introducing the airlines' jet-age, the DC-8.
Featured are KLM's PH-LDS 'Soerabaja' (1957 livery), PH-LDE 'Utrecht (1958 livery), PH-LDT 'Tilburg' (1958 livery) and PH-LDK 'Amsterdam' (1959 livery), both without and with "Speedpak" cargo pod. These are textures only. You will require Team 749's (Manfred Jahn & Co) Lockheed L-749 Constellation package (lockheed749.zip). Also required Team 749's Lockheed L-749 Constellation models update (749_models_update.zip). Repaints (based on Manfred Jahn's textures) by Maarten Brouwer.
| Filename: | KLM_19561960_Lockheed_L749A_Constellation.zip |
| License: | Freeware, limited distribution |
| Added: | 9th April 2010, 21:51:03 |
| Downloads: | 623 |
| Author: | Maarten Brouwer |
| Size: | 19.15 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Fokker F27 Friendship (Mk500) for AI |
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File Description:
Fokker F27 Friendship (Mk500) for AI
The Dutch government provided funding to assist with constructing the Fokker F27, which first first flew in 1955, and Fairchild were licenced to build the Friendship in the United States in 1958. The Mk500 could carry 52 passengers.
This model is designed specifically to enhance the AI aircraft population . It is basically too heavy (at 45000lbs all up) to use with the marvellous GA-Traffic programme by Marcus Brunner, but I am using it happily with my general AI traffic on normal routes. I had found that the numerous F27s that have been built were very frame-rate heavy, and as this aircraft has sentimental meaning to me from childhood days, I decided to make a frame-rate friendly version.
It is also quite fun to fly as a normal aircraft so I have left a link to a testing panel (Baron 58), but I would suggest you substitute a more suitable replacement.
This model incorporates animated rudder, elevator, flaps and ailerons and landing gear.The main model contains only 1671 polygons with a single texture file to ensure the absolute minimum impact on your framerates. It also has night lighting.
There are three other models incorporated to give a total of 4 LOD models.
There are three textures included (Air New Zealand, Fed Ex and Uniair), plus a paintkit, in this zip file.
Designed with FSDS v2.24
Aircraft and textures by Mike Cronin
| Filename: | Fokker_F27_Friendship_Mk500_for_AI.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2004, 21:12:11 |
| Downloads: | 3,346 |
| Author: | Mike Cronin |
| Size: | 322.8 KB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Fairchild C-82A Packet (Project Phoenix) |
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File Description:
First and foremost, this aircraft package is dedicated to the memory of the late Paul Mantz, a veteran stunt pilot who gave his life in the making of the 1965, 20th Century Fox movie, “Flight of the Phoenix” starring James Stewart and a strong cast of other well known actors.
This package contains not only the C-82 Packet, but, as a special feature, “The Phoenix” as well. For those of you who have not seen this classic, you are missing a real jewel. It can still be obtained in VHS or DVD at www.amazon.com I highly recommend it.
The C-82 comes in three paint schemes, U.S.A.F., Bush Flying Unlimited, and of course, Arabco Oil. The Phoenix is painted as it was in the movie. Both aircraft have excellent panels built by K. Mitchell and the C-82 possesses a very nice virtual cockpit on par with that found in the C-119; previously released. These are DXT-3 textures with no mip-maps to preserve image clarity. I chose this format in the attempt to maintain a minimal upload/download package size. I will be following up with individual texture replacement packages in 32-bit for those who wish them.
I hope you enjoy this flightsim model as much as I did putting this package together. I could not have done so without the excellent help and work of Daisuke Yamamoto, Herb Morse, K. Mitchell, Mike Hambly, and Brent Hricziscse.
Enjoy! Heather
| Filename: | Fairchild_C82A_Packet_Project_Phoenix.zip |
| License: | Freeware, limited distribution |
| Added: | 16th January 2004, 01:12:01 |
| Downloads: | 12,477 |
| Author: | Heather Sherman and Crew |
| Size: | 18.97 MB |
| Category: Flight Simulator X - AFCAD Files | |
| MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica |
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File Description:
MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica.
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and I've tried to fix that a little bit. The stock airport file for the Liberia airport was sub par to say the least. There were absolutely no parking spots for commercial aircraft and no terminal buildings.
I've done major reworking to this airport and added the brand new terminal, which opened several months ago, I hope you enjoy. Below is a list of changes/additions. All these enhancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Costa Rica!
Features:
*Greatly expanded parking apron
*Old terminal building added with GA parking area
*Brand new terminal building added with its 4 jetways and 3 additional ramp parking spots
*Parking lots with static vehicles
*Small current construction area
*Road that connects the airport to the main highway w/ static vehicles
*Hilton Garden Inn hotel south of runway 25
*Static vehicles and GA aircraft on the ramp
*Fire station
*Birds in the vicinity of the airport
| Filename: | MRLB__Daniel_Oduber_Quiros_International_Airport__.zip |
| License: | Freeware |
| Added: | 12th July 2012, 16:35:27 |
| Downloads: | 879 |
| Author: | Jaison Diaz |
| Size: | 7.63 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| 737NG Normal Procedures Non-APU version |
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File Description:
After some input and ideas from a fellow FS2Crew pilot here is a non-APU version of my flow and checklist to even closer mimic real world OPs the way many big airlines operate in real life every day at big airports around the world where the use of APU is limited to only a short period of time a couple of minutes before engine start. I also (don't I always ;-)) did some other changes and what I think improvements since my last version so give it a try and see what you think! About fitting the list on 2 A4 pages when printing it from WordPad please set all your margins to 25 mm in WordPad and uncheck the option to print the page numbers. This time I will not ask the AVSIM Library Managers to replace my old version with this one since some of you might still want the version where the APU is used depending on what kind of flights you do and to what kind of airports. Instead this will be uploaded as a new and separate version.
A flow/checklist for flying PMDG's 737NGX with FS2Crew Voice Edition. Did this mainly for my own use meaning the flow/checklist is adjusted for how I do my flying and with the addons I use like Aerosoft AES for example. Please also be aware this is not the kind of flow/checklist that includes all things you need to perform during a normal flight but instead you are expected to already have a general knowledge of both the NGX and FS2Crew. However I thought others might be helped by this too both newbies to get you going with the "flow" using FS2Crew but also for the more experienced users as a simple to print out and use memory note. It's also easy for you to change whatever you like to suit your own needs better since I created it in common rtf format using the standard Wordpad Windows application. I deliberately made it as compressed as possible leaving out stuff like all the answers to the checklists etc so it would fit on a single A4 sheet being easy to print and maybe also laminate if you like. Hope you'll enjoy it!
| Filename: | 737NG_Normal_Procedures_NonAPU_version.zip |
| License: | Freeware |
| Added: | 22nd June 2012, 03:34:37 |
| Downloads: | 1,085 |
| Author: | Richard Asberg (with input from Peter Wolf) |
| Size: | 6.36 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 2 of 2 |
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File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 2 of 2 (also requires glbayv2a.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_2_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:36:31 |
| Downloads: | 40,552 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 85.99 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 1 of 2 |
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Images related to this file:
File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 1 of 2 (also requires glbayv2b.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_1_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:34:54 |
| Downloads: | 41,280 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 56.46 MB |
| Category: Flight Simulator X - AFCAD Files | |
| MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1) |
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File Description:
MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1)
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport file for Roatan was completely devoid of any life. There were absolutely no parking spots for commercial aircraft and no terminal buildings; the nearby areas of Colonia/Loma Linda were completely barren. I've done major reworking to this airport and added the small terminal building as well as renumbered the runway to the correct designation and length. The nearby town has been rendered complete with a variety of vessels small and large in the ocean. I hope you enjoy. Below is a list of changes/additions. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Honduras!
Features:
*Expanded parking apron
*Terminal building with parking for commercial traffic (Delta and United fly to Roatan from the US with regular service)
*Renumbered runways to correct designations and modified runway length and lighting accurately
*Nearby neighborhoods modeled complete with marinas and cruise ship port (cruise ship parked at the pier visible on approach)
*Diving, fishing, cargo and recreational vessels visible in the ocean surrounding the airport v1.1
*Several hotels dotting the area near the airport as well as West End/Gibson Bight
*Roads with static vehicles near the airport
*Corrected taxiway signs v1.1
| Filename: | MHRO__Juan_Manuel_Galvez_International_Airport__Ro.zip |
| License: | Freeware |
| Added: | 15th July 2012, 06:47:04 |
| Downloads: | 686 |
| Author: | Jaison Diaz |
| Size: | 6.85 KB |