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| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,653 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Tutoriel pour PMDG B736/737/738 and 739 en français / Tutorial for PMDG B736/737/738 and 739 in French |
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File Description:
PMDG 737-700 Full pack version (3 documents)
You'll discover how to fly this complex addon
from a cold and dark cockpit at LFPG to a
cold and dark cockpit at LFRB. There is two
"end" in order to understand how to use it
with ATC or FMC guidance. This document is
regularily released. Due to this,it's offered
from download directly on mypersonal page and
not from this server.Proceeding this way, I
can ensure an acurrate update process.
available in French at http://drk.free.fr.
(Ce pack complet de 3 documents ultra détaillés vous permettra de profiter pleinement de cet addon complexe en partant d'un cockpit froid à LFPG jusuq'à ce même cockpit froid à LFRB. Deux arrivées (gudage FLC / guidage ATC) sont prévues ainsi que l'utilisation du mode FLARE. Disponible en téléchargement http://drk.free.fr)
| Filename: | Tutoriel_pour_PMDG_B736737738_and_739__en_franais_.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2005, 17:31:30 |
| Downloads: | 1,209 |
| Author: | Jean-Michel MABILLE |
| Size: | 56.65 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Byron Bay, Cape Dyer, Cape Hooper, Dewar Lakes, and Durban Island adapted for the FSGenesis 76m North Canada Terrain Mesh |
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File Description:
These are replacement bgl's to convert five northern Canada fields for use with the FSGenesis 76m terrain mesh for northern Canada. The five are Byron Bay CWBB, Cape Dyer CWFD, Cape Hooper CWFH, Dewar Lakes CWFL, and Durban Island CWFB. These are not stand-alone, and the presumption is that you have already downloaded and installed the previously posted sceneries. The installation consists solely of replacing the existing scenery bgl's with the new. There will be further posts of northern airfields in groups of five, alphabetically, and observations regarding the amendments and any further corrections that are required would be welcomed.
| Filename: | Byron_Bay_Cape_Dyer_Cape_Hooper_Dewar_Lakes_and_Du.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd September 2017, 20:01:55 |
| Downloads: | 73 |
| Author: | Roger Wensley |
| Size: | 3.49 MB |
| Category: Flight Simulator X - Scenery | |
| Tindari Geographic Coordinates N 38.08.27 E 15.02.48.Important VFR reference point for planes coming from Palermo and heading to Reggio Calabria |
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File Description:
I wanted to realize the scenery of the sanctuary of Maria Santissima of Tindari village of Patti, in the province of Messina. It rises on the summit of the homonymous hill and overlooks Marinello's ponds in the homonymous nature reserve. Important VFR reference point for planes coming from Palermo and heading to Reggio Calabria. Geographic Coordinates N 38.08.27 E 15.02.48. For more information on the site search on google. In the Package you will also find instructions for installing the scenery.
| Filename: | Tindari_Geographic_Coordinates_N_380827_E_150248Im.zip |
| License: | Freeware |
| Added: | 24th August 2017, 05:08:31 |
| Downloads: | 255 |
| Author: | Pasquale Marrulli |
| Size: | 1.6 KB |
| Category: Flight Simulator X - Flight Plans | |
| Flight plan Beijing Capital International Airport to King Khalid International Airport iFly 747-8 sp 3a for FSX and FSX SE |
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File Description:
This file contains information for the route for a flight between Beijing, china and Riyadh, Saudi Arabia using the following airports:
Departure: Beijing Capital International Airport
IATA: PEK
ICAO: ZBAA
WMO: 54511
Destination: King Khalid International Airport
IATA:RUH
ICAO: OERK
WMO: 40437
| Filename: | Flight_plan_Beijing_Capital_International_Airport_.zip |
| License: | Freeware |
| Added: | 21st March 2025, 20:36:07 |
| Downloads: | 8 |
| Author: | David M. Long |
| Size: | 9.68 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Atlantic City International Airport (KACY), NJ |
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File Description:
Located 09 miles NW of Atlantic City, New Jersey on 5000 acres of land, Atlantic City International Airport is a major airport serving the southern portion of New Jersey. It is also one of the main gateways for tourists looking to vacation in nearby Atlantic City, famous for its boardwalks and casinos. This airport has been very heavily modeled with many surrounding buildings and all aprons properly placed. Gates are all properly located and labeled according to the terminal chart (there are, however, no jetways like in the default scenery). General Aviation parking is available in its proper area � all aircraft in the parking area (middle of the tarmac) have collision disabled. If you select Military Cargo parking you will start on one of the helipads in the Coast Guard section. If you select Military Combat parking you will start next to the line of F-16s on ready-alert over on the Air National Guard tarmac. You can also start on a helipad north of the airport. This airport also features completely custom taxiway line and edge lighting. Because this airport uses ATC, it suffers the same bug as my KEWR airport, which is that you cannot receive taxi in directions from ATC � to gate, parking or fuel. Almost all arriving AI aircraft will also disappear from the taxiway after radioing in to ATC and failing to receive taxi instructions to the gate/parking. All traffic and instructions taxiing out works fine. All gate parking spaces have fuel, as well as the military parking and north helipad. GA aircraft can get fuel by taxiing over to the fuel station north of the GA tarmac. Taxiing onto a closed runway (marked with an �X�) will cause a crash. Broken-down taxiways are not good for your undercarriage!
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Atlantic_City_International_Airport_KACY_NJ.zip |
| License: | Freeware |
| Added: | 1st February 2011, 10:28:53 |
| Downloads: | 1,355 |
| Author: | Drew Sikora |
| Size: | 5.12 MB |
| Category: Flight Simulator X - Scenery | |
| Mid West Victoria v2 for ORBX v2. 14 airports. YARA YSWL YMBU YSTA YDOD YWYF YBIR YHPN YKER YSLK YSWH YNHL YHSM YWKB |
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File Description:
'Mid Western Victoria v2' is made to match ORBX Australia v2 scenery. Use 'Mid West Victoria update' for ORBX v1 or no ORBX. NOTE this is an UPDATE with Horsham replacing Hamilton in the instructions (it is Horsham in the actual scenery). There are 14 airports starting at Ararat and extending up to the Murray at Swan Hill. YARA Ararat YSWL Stawell YMBU Maryborough YSTA Saint Arnaud YDOD Donald YWYF Wycheproof YBIR Birchip YHPN Hopetoun YKER Kerang YSLK Sealake YSWH Swanhill YNHL Nhill YHSM Horsham YWKB Warracknabeal. A lot of airports but this is several hundred hours of effort over many months. ORBX has done these as they have done every airport included with FSX in Australia to a reasonable standard. If I had not already done them for ORBX V1 I would not have bothered. However these are better than ORBX because the surroundings have been modified to match real life. Towns have been added or shifted. Forests cut down or added. Race courses, sewage treatment ponds and other stuff added. Local obstacles (towers etc) added. There are 6 custom terminal buildings accurate to real life. Included is an AI traffic file that covers airports that dont already have AI. These files are for Flight Simulator X. Made using Airport Design Editor using some objects borrowed from Robert Budd's excellent Baccus Marsh and 'Static aircrafts' by Jean-Pierre Fillion. REQUIRED The scenery is designed to interface with ORBX FTX_AU V2 scenery for Australia (payware).
| Filename: | Mid_West_Victoria_v2_for_ORBX_v2_14_airports_YARA_.zip |
| License: | Freeware |
| Added: | 2nd May 2020, 23:11:14 |
| Downloads: | 255 |
| Author: | Colin Jeffery |
| Size: | 10.49 MB |
| Category: Flight Simulator X - Original Aircraft | |
| JELAIR - Maersk Air, Boeing 737-2L9 (OY-MBZ) - version 3 |
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File Description:
This aircraft (for FSX, with update-patch #2) is a simulated replica of Maersk Air's 'Pocket Rocket' OY-MBZ (a Boeing 737-2L9 a.k.a. 737-200/Advanced) anno 1989. It is designed for a screen-resolution of 1280x1024. Other resolutions have not been tested. It will NOT work correctly in FS2004 (FS9). It has been tested on Windows XP (32bit) and Windows 7 (64bit) only. It is designed to be as realistic as possible, and flight-experience from the real aircraft, as well as large amounts of documentation, have been used to get it as accurate as possible. It has a fairly advanced panel with many systems simulated, such as a passenger oxygen system, a cabin pressure system, anti-skid brakes, EPR control of each engine (with the possibility of asymmetric thrust), IVSI with TCAS, Sperry SP177 autopilot with working CWS and level-change button, active yaw-damper, Quality-of-flight index (so you can see how well you operate the aircraft), windshield wiper, custom flight-computer, automatic Vspeeds for takeoff and landing, takeoff trim calculator, master caution system, PAX simulator (if you make a mistake they may die), a JT8D-17 engine with slow spin-up time (do not idle it on approach). It features a relatively realistic random-failures/error simulation which will trigger, or de-trigger, any of a variety of possible failures/errors (from small gauge-errors to large engine-failures or cabin de-compression). The chance of a failure/error is very low (you may never even get one, but they can happen, so stay alert), maybe less than 1 percent chance per 24 hours of flight-time. It features engine-management simulation, so overheating an engine will cause it to fail (now you actually need to pay attention to the EGT during engine-startup, and have your finger ready at the fuel-cutoff switch just in case you need to save the engine from heat-damage). It features sounds recorded from the actual aircraft (OY-MBZ).
This is the third release of this JELAIR addon. A very big thank you to all the following very talented people that participated directly or in-directly in the production of this add-on: Original Model by Erick Cantu, Original Panel by Pablo Contouris, Original Panel BMP by Bob Scott, Original Panel Gauges by Ken Mitchell, Doug Dawson, Pierre Fasseaux, SPanel, www.FS2X.com, Original Sound by Christoffer Petersen, Original Textures by Henry William, FDE, various modifications and adjustments for aircraft type, as well as additional gauges and sounds by JELAIR
| Filename: | JELAIR__Maersk_Air_Boeing_7372L9_OYMBZ__version_3.zip |
| License: | Freeware |
| Added: | 16th April 2011, 13:52:24 |
| Downloads: | 7,035 |
| Author: | Erick Cantu, Pablo Contouris, Bob Scott, Ken Mitchell, Doug Dawson, Pierre Fasseaux, Christoffer Petersen, Henry William, Jacob Larsen |
| Size: | 80.51 MB |
| Category: Flight Simulator X - Sounds | |
| Pratt and Whitney R-2800 Radial Engine Sound Pack (for Douglas DC-6, Convair CV-240, CV-340, CV-440, Canadair CL-215, Curtiss C-46, etc.) |
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File Description:
SkyHigh Audio Simulations is proud to present what is quite possibly the most realistic sounding Pratt & Whitney R-2800 Radial Engine sound pack available! This sound pack is designed to work with ANY model in FSX, but moreso intended for Calclassic's R-2800 powered planes like the DC-6, Convairliners, Curtiss C-46, and also meant for the Canadair CL-215 water bomber. This sound pack includes many unique and realistic features, including realistic 3D sound cones giving a very realistic exterior sound experience, especially in the fly-by view mode. Realistic start up sounds and vintage propliner environment sounds are included. Realistic interior ambience noises such as the touchdown, hydraulic flaps, gear sound, and more are featured in this sound pack. Please visit our website at: www.skyhighflightsim.webs.com for more info and sound packs!
| Filename: | Pratt_and_Whitney_R2800_Radial_Engine_Sound_Pack_f.zip |
| License: | Freeware |
| Added: | 18th September 2011, 16:03:31 |
| Downloads: | 4,856 |
| Author: | Adam Murphy and Jesse Casserly - Skyhigh Audio Simulations |
| Size: | 22.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicoutimi / St-Honore CYRC in Quebec Canada |
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File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.
| Filename: | Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th November 2017, 17:35:21 |
| Downloads: | 342 |
| Author: | Roger Wensley |
| Size: | 29.03 MB |