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Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
This is a repaint for the Max Holste Broussard from AT Simulations. It shows an imaginary Broussard with a registration code to fly over Benin and around (Togo, Ghana, Ivory Coast,...). The pictures on the plane are from old stamps of these countries. Rep Download

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File Description:
Repaint for the Max Holste Broussard from AT Simulations. Imaginary Broussard with a registration code to fly over Benin and around (Togo, Ghana, Ivory Coast,...). The pictures on the plane are from old stamps of these countries. Repaint by Jean Marc (made from the Jan Kees Blom's Belgian texture_Belgium).


Filename: This_is_a_repaint_for_the_Max_Holste_Broussard_fro.zip
License: Freeware
Added: 15th August 2020, 17:34:04
Downloads: 40
Author: jean marc
Size: 46.09 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Cessna C185F Skywagon (VH-ECV) Download

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File Description:
Textures for the VH-ECV for Carenado's C185 for FS2004. Please read the readme for installation and copyright.


Filename: Cessna_C185F_Skywagon_VHECV.zip
License: Freeware, limited distribution
Added: 6th June 2010, 12:26:42
Downloads: 324
Author: Philipp Mittelstaedt, Carenado
Size: 2.58 MB


Category: Flight Simulator 2002 - Utilities
FlightPlans Generation Tool Download

File Description:
Tools for generation flightplans for AI , include section for generation General Avioation plans and for schedules text files proceeding Documentation in archive.


Filename: FlightPlans_Generation_Tool.zip
License: Freeware
Added: 15th September 2003, 19:07:09
Downloads: 824
Author: Vladimir Svoboda (Cesmina)
Size: 680.74 KB


Category: Flight Simulator 2004 - AI Aircraft
Angolan Air Force Antonov AN-12 Download

File Description:
Angolan Air Force Antonov AN-12 repaints for AI traffic including fictional flightplans for 9 aircraft. Thanks to Valeriy Storozshko (aka "ALFER") for adapting his paintkit for Billy and (in extension) for me.


Filename: Angolan_Air_Force_Antonov_AN12.zip
License: Freeware
Added: 8th September 2008, 21:34:49
Downloads: 616
Author: Paul W. Irving
Size: 194.28 KB


Category: Flight Simulator 2002 - AFCAD Files
Esenboga Airport, Ankara LTAC Download

File Description:
AFCAD file for LTAC Esenboga Airport, Ankara. Expands the available parking for additional AI flights. Runway 03R/21L for takeoff, 03L/21R for landing.


Filename: Esenboga_Airport_Ankara_LTAC.zip
License: Freeware
Added: 2nd May 2003, 04:15:30
Downloads: 560
Author: V. F. Holderness
Size: 7.47 KB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Transavia Boeing 737-800 'PH-HZZ' Circa Summer 2005 Download

File Description:
PH-HZZ for TU B738 for AI traffic. Use for FS2002 and FS2004. On lease from SAA for summer 2005 together with PH-HZU.


Filename: Transavia_Boeing_737800_PHHZZ_Circa_Summer_2005.zip
License: Freeware
Added: 26th April 2005, 13:30:55
Downloads: 174
Author: Cornelis Boersma
Size: 218.2 KB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Marina Militare F35B Download

File Description:
Texture for F35B for model of Dimno CATTANEO for Marina Militare M.M. Italian Navy


Filename: Marina_Militare__F35B.zip
License: Freeware
Added: 18th November 2018, 16:22:53
Downloads: 77
Author: Massimiliano DI MASSMO
Size: 3.51 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
OLT Express Airbus A320 Download

File Description:
Livery for Airbus A320 CFM engines for OLT Express. Repaint is for Wilco A320. Enjoy!


Filename: OLT_Express_Airbus_A320.zip
License: Freeware
Added: 31st May 2012, 17:05:46
Downloads: 262
Author: Tomek Markowski
Size: 8.11 MB


Category: Flight Simulator 2004 - AI Aircraft
USAF F-15C/D 57FW 65AGRS (WA) Nellis Air Force Base Download

File Description:
Recoded and serialed Weescotty textures for Nellis AFB(WA) 433WS and 65AGRS for Nick Black's excellent F-15C/D AI model. 3 F-15C textures for 65AGRS Brown/Sand 2 F-15C textures for 65AGRS Blue /Blue 1 F-15D texture for 65AGRS Blue /Blue 2 F-15D textures for 65AGRS Brown/Sand 12 F-15c textures for 433WS gray markings. 1 F-15D texture for 433ws gray markings.


Filename: USAF_F15CD_57FW_65AGRS_WA_Nellis_Air_Force_Base.zip
License: Freeware
Added: 4th September 2007, 19:37:53
Downloads: 984
Author: Mark Walsh
Size: 7.56 MB


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