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| Category: Flight Simulator 2004 - Scenery | |
| Bethel: Yukon Area |
|
Images related to this file:
File Description:
This presumes you have already installed Bethel PABE, Bethel Local Airfields, and Bethel St Mary's. In the Yukon River area of Alaska to the north of Bethel and to the south around the equally wide (but shorter) Kuskowim River there are small villages, served by flights from both Bethel PABE and St Mary's PASM. These villages are dependent upon fishing for survival, and in this flat and very wet terrain are equally dependent upon the gravel runways that link them to the outside world. There are no surfaced roads, and the rivers and their tributaries wind into the distance and are impractical delivery routes except from nearby places. In an area 300 miles by 200 miles most places cannot be described as "nearby". This post is of the small villages, including those previously posted; I had missed on picking up some terrain conflicts between nighttime grass and town textures. They are corrected here and included along with new airfields. Bethel and St Mary's are also reposted to include the further enlargement of parking for the increased number of small AI aircraft. These smaller airfields vary in quality; some have runway signage but most do not, and while some have two or even three hangars/garages/terminal buildings on the apron there are others who have none at all. The 39 small airfields included here are as listed:
Akiak AKI, Akiakchak Z13, Alakanuk AUK, Anvik PANV, Atmautluak 4A2, Cape Romanzof PACZ, Chefornak PACK, Chevak VAK, Eek EEK, Emmonak PAEM, Goodnews GNU, Grayling KGX, Holy Cross HCA, Hooper Bay PAHP, Kako 9AK2, Kalskag KLG, Kasigluk Z09, Kipnuk PAKI, Kongiganak PADY, Kotlik KOT, Kwethluk KWT, Kwigillingok A85, Marshall MLL, Mountain Village MOU, Napakiak WNA, Napaskiak PKA, Newtok PAEW, Nightmute IGT, Nunapichuk 16A, Pilot Station 0AK, Quinhagak PAQH, Russian Mission RSH, Scammon Bay SCM, Shageluk SHX, Sheldon Point SXP, Toksook Bay OOK, Tuluksak TLT, Tuntutuliak A61, Tununak 4KA.
I am currently going through the airfields again to check if further modifications are required, and I am also adding a few new ones. As I am going to be updating my computer I am posting now, complete or not, and I will post an update later of further additions.
| Filename: | Bethel_Yukon_Area.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd May 2019, 17:20:53 |
| Downloads: | 174 |
| Author: | Roger Wensley |
| Size: | 6.3 MB |
| Category: Flight Simulator X - Utilities | |
| Graphic Realism and FSX Optimization |
|
File Description:
The add-ons configuration step by step
Not configured FSX is a pain in the neck for many people. A small number of fps and frequent CTD (crash to desktop) can be extremely annoying or even depressing to some users. A lot of you probably came to a conclusion that it was going to be a losing battle and you gave up after a few fruitless days or you spent money on the FSPS-XTREME FSX PC V2 program, which can automatically do practically everything for us. But what's the point of spending money on something that we can do by ourselves with the help of this handbook?
I myself was dealing with the FSX platform three times before I gave up FS9. Microsoft gave out the engine to us, but in order to make sense, our passion involves radical tuning of the device. On the ground of one's own experience and thousands of hours devoted by people to diving into the core of the platform, I'll present a way of installation, add-ons selection and their configuration starting from the installation of the system. Having done the procedures described below, FSX will look beautiful and it'll work smoothly even with challenging sceneries. The entirety is based on quite a popular hardware configuration, which will let us use 85% of the graphic potential of Microsoft Flight Simulator X. We want t to achieve the goal of minimum 25 fps in VC B738 PMDG NGX, with challenging sceneries, flying in the window mode. For the mode the full screen efficiency should reach 33 fps.
In this handbook, I'm neither going to describe each and every change made in cfg nor explain what the alterations are to conduce. You will be given a simple and ready recipe which I use myself. I can't guarantee a 100% satisfaction for the poorer equipment computers. I can assure you, however, that FSX will definitely work so much better and playing with FSX sliders or with the size of textures in REX you will be able to obtain the desired effect.
| Filename: | Graphic_Realism_and_FSX_Optimization.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2013, 20:33:26 |
| Downloads: | 5,754 |
| Author: | Grzegorz Trzoch |
| Size: | 3.96 MB |
| Category: Flight Simulator X - Scenery | |
| hythevillage_pier.zip |
|
File Description:
Hythe Village and Pier
Hythe Village [Town] nestles between the edge of Southampton Water and the New Forest, some 500 yards west of the ‘American Base – RAF Hythe’; the surrounding area is known as ‘The Waterside’. Hythe, with its waterfront, boasts incredible views across Southampton Water, while the village [town] centre, with its Georgian High Street, offers a range of shops, services, traffic-free precincts and parking facilities. Nearby is ‘Hythe Marina’, to be found on Southampton Water's southern shore; it’s a unique development of a 206 berth marina, together with waterside homes, shops, restaurants, bars and a boutique hotel.There is also a passenger ferry which sails back-and-forth from Hythe Pier to the City of Southampton every 30 minutes. Before Hythe Pier was built, ferry and other boats arriving at Hythe had to use a gravel hard ramp which ran from the land out to the low tide point in Southampton Water. Walking along the hard gravel was not easy and travellers often got very wet. Various ideas to improve the situation were suggested at the time and construction of Hythe Pier was eventually started in October 1879 and officially opened on the 1st January 1881. Many World War II heroes departed from this pier on D-Day in June 1944.The pier itself stretches some 640 meters into Southampton Water and is one of the ten longest piers in the British Isles. In 1922, a narrow gauge electric railway opened in order to take passengers the full length of the Pier. This railway, with its original engine and rolling stock, is the oldest operating electric pier train in the world and is still operational to this day – playing an important part in the local transportation system between Hythe and Southampton.
Scenery Features
* Bus Shelter
* Ferry Ticket Collectors (On pier landing platform)
* Ferry Ticket Office
* High Street Shops
* Hotspur House
* Hythe Library & Car Park
* Hythe Pier
* Hythe Pier Landing Platform
* Hythe Promenade
* Library Road & Shops
* Lidl Superstore & Car Park
* People (Static & animated)
* Pier Railway & Safety Railings
* Pier Train (Parked at village end of pier)
* Lord Nelson Public House
* Prospect Place Park
* Public Toilets
* Seashells Lounge Bar & Restaurant
* St. John's Church & Cemetery
* Street Lighting
* Streets & Roadways
* ‘The Marsh’ & New Road
* Vegetation (Trees, bushes)
* Vehicles (Buses & cars)
* Waitrose Supermarket & Car Park
* WWII Remembrance Plaque (Prospect Place)
Special Effects
* Animated Birds (seagulls-close to village & pier)
* Chimney Smoke
* Night, Dusk & Dawn Lighting Effects
* Seagull Cry Sounds
| Filename: | hythevillage_pierzip.zip |
| License: | Freeware |
| Added: | 21st November 2025, 12:42:28 |
| Downloads: | 80 |
| Author: | Barrie Semmens |
| Size: | 16.37 MB |
| Category: Orbiter - Orbital Stations | |
| New Skylab 2, 3 And 4 Mission |
|
File Description:
Skylab 2
25 May 1973 13:00 GMT. Duration: 28.03 days. Call Sign: Skylab. Backup
Crew: McCandless, Musgrave, Schweickart. Nation: USA. Agency: NASA.
Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle:
Saturn IB . LV Configuration: Saturn IB s/n SA-206. Program: Skylab.
Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload
: Apollo CSM 116. Mass: 19,979 kg. Location of Spacecraft: Naval
Aviation Museum, Pensacola, FL. Perigee: 427 km. Apogee: 439 km.
Inclination: 50.0 deg. Period: 93.2 min.
Epic repair mission which brought Skylab into working order. Included
such great moments as Conrad being flung through space by the whiplash
after heaving on the solar wing just as the debris constraining it
gave way; deployment of a lightweight solar shield, developed in
Houston in one week, which brought the temperatures down to tolerable
levels. With this flight US again took manned spaceflight duration
record.
When the meteoroid shield ripped loose, it disturbed the mounting of
workshop solar array "wing" two and caused it to partially deploy.
The exhaust plume of the second stage retro-rockets impacted the
partially deployed solar array and literally blew it into space.
Also, a strap of debris from the meteoroid shield overlapped solar
array "wing" number one such that when the programmed deployment
signal occurred, wing number one was held in a slightly opened
position where it was able to generate virtually no power.
In the meantime, the space station had achieved a near-circular orbit
at the desired altitude of 435 kilometers (270 miles). All other
major functions including payload shroud jettison, deployment of the
Apollo Telescope Mount (Skylab's solar observatory) and its solar
arrays, and pressurization of the space station occurred as planned.
Scientists, engineers, astronauts, and management personnel at the
NASA Marshall Space Flight Center and elsewhere worked throughout
the first ten-day period of Skylab's flight to devise the means for
its rescue. Simultaneously, Skylab--seriously overheating--was
maneuvered through varying nose-up attitudes that would best maintain
an acceptable "holding" condition. Because of the loss of the
meteoroid shield, however, this positioning caused workshop
temperatures to rise to 52 degrees Celsius (126 degrees F). During
that ten-day period and for some time thereafter, the space station
operated on less than half of its designed electrical system, in the
partially nose-up attitudes, was generating power at reduced
efficiency. The optimum condition that maintained the most favorable
balance between Skylab temperatures and its power generation
capability occurred at approximately 50 degrees nose-up.
The crew rendezvoused with Skylab on the fifth orbit. After making
substantial repairs, including deployment of a parasol sunshade which
cooled the inside temperatures to 23.8 degrees C (75 degrees F), by
June 4 the workshop was in full operation. In orbit the crew conducted
solar astronomy and Earth resources experiments, medical studies, and
five student experiments; 404 orbits and 392 experiment hours were
completed; three EVAs totalled six hours, 20 minutes.
Skylab 3
28 July 1973 11:10 GMT. Duration: 59.46 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-207. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 117. Mass: 20,121 kg. Location of Spacecraft: NASA Lewis
Research Center, Cleveland, OH. Perigee: 422 km. Apogee: 442 km.
Inclination: 50.0 deg. Period: 93.2 min.
Continued maintenance of the Skylab space station and extensive
scientific and medical experiments. Installed twinpole solar shield
on EVA; performed major inflight maintenance; doubled record for
length of time in space. Completed 858 Earth orbits and 1,081 hours
of solar and Earth experiments; three EVAs totalled 13 hours, 43
minutes.
Skylab4
16 November 1973 14:01 GMT. Duration: 84.05 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-208. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 118. Mass: 20,847 kg. Location of Spacecraft: National Air
and Space Museum (Smithsonian Institution), Washington, DC. Perigee:
422 km. Apogee: 437 km. Inclination: 50.0 deg. Period: 93.1 min.
Included observation and photography of Comet Kohoutek among numerous
experiments. Completed 1,214 Earth orbits and four EVAs totalling 22
hours, 13 minutes. Increased manned space flight time record by 50%.
Rebellion by crew against NASA Ground Control overtasking led to none
of the crew ever flying again.
| Filename: | New_Skylab_2_3_And_4_Mission.zip |
| License: | Freeware |
| Added: | 11th January 2003, 16:39:14 |
| Downloads: | 1,934 |
| Author: | Ronald Dandurand |
| Size: | 6.06 KB |
| Category: Flight Simulator 2004 - Panels | |
| Golovin N93 and Solomon AK26 in Alaska |
|
Images related to this file:
File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Golovin_N93_and_Solomon_AK26_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 5th August 2019, 16:19:07 |
| Downloads: | 83 |
| Author: | Roger Wensley |
| Size: | 4.23 MB |
| Category: Miscellaneous Files - General Utilities | |
| CONCORDE PERFORMANCE SYSTEM NEW GENERATION |
|
File Description:
CONCORDE PERFORMANCE SYSTEM
NEW GENERATION
CPS-NG (Concorde Performance System New Generation) is the successor to CPS-X, the essential flight preparation utility created in 2011
and discontinued in 2018.
Since the end of its development, still present on AVSIM despite a large number of unavailable functions, it has been downloaded more
than 3000 times.
This new CPS opus will satisfy the most demanding Concorde simulation enthusiasts.
CPS-NG now makes it possible to plan Concorde flights with the following simulators:
- FsLabs Concorde X for FSX, and P3D up to version 3.
- Colimata Concorde FXP for X-Plane and Gaston Reif's beautiful mod, Heritage Concorde Avionics Package.
With these simulators, CPS-NG can export waypoints to INS, payload and fuel to aircraft.
Like its illustrious predecessors, CPS-NG uses authentic Air France data and charts.
It offers a map of the flight including the navigation points, the points to protect from the supersonic bang, on departure and on
arriva.
The flight preparation stages are done in a user-friendly way.
the subsonic steps are configurable, the anti-noise procedures are calculated as in reality. The aircraft loading is modifiable by
the user in order to obtain the ideal centering.
The fuel is calculated as in reality and its distribution in the 11 tanks of Concorde complies with the filling law of Air France and
British Airways.
CPS-NG like its previous version also offers the user a flight report in the form of a PDF document which contains all the elements
necessary for the preparation of the aircraft.
it also offers Concorde-specific settings such as
- Initial climb angle.
- Time to anti noise procedure.
- Throttle levers angle during anti noise procedure.
- Fuel flow.
- Maximum pressure in P7 compressor.
- Trim adjustment and everything a pilot and flight engineer could want for a perfect flight.
CPS-NG also offers in the flight report, Take-off and landing forms in accordance with the real documents and the user has the choice
between the Air France form and the British Airways one.
Finally, CPS-NG allows the use of real-time weather from NOAA, personalized weather or the one generated by Active Sky 2016,
Active Sky for P3D and Active Sky for X-Plane 11 or 12.
In summary, here you have the ultimate tool for Concorde simulation.
NOTE: The manual curently in writing, thanks for your patience.
You dreamed it, we did it!
Break the sound barrier.
| Filename: | CONCORDE_PERFORMANCE_SYSTEM_NEW_GENERATION.zip |
| License: | Freeware, limited distribution |
| Added: | 20th July 2023, 05:20:23 |
| Downloads: | 135 |
| Author: | Pierre Chassang |
| Size: | 19.49 MB |
| Category: Miscellaneous Files - Miscellaneous Files | |
| CPS-NG RC 5 |
|
File Description:
CPS-NG (Concorde Performance System New Generation) is the successor to CPS-X, the essential flight preparation utility created in 2011
and discontinued in 2018.
Since the end of its development, still present on AVSIM despite a large number of unavailable functions, it has been downloaded more
than 3000 times.
This new CPS opus will satisfy the most demanding Concorde simulation enthusiasts.
CPS-NG now makes it possible to plan Concorde flights with the following simulators:
FsLabs Concorde X for FSX, and P3D up to version 3.
Colimata Concorde FXP for X-Plane and Gaston Reif's beautiful mod, Heritage Concorde Avionics Package.
With these simulators, CPS-NG can export waypoints to INS, payload and fuel to aircraft.
Like its illustrious predecessors, CPS-NG uses authentic Air France data and charts.
It offers a map of the flight including the navigation points, the points to protect from the supersonic bang, on departure and on
arrival
The flight preparation stages are done in a user-friendly way.
the subsonic levels are configurable, the anti-noise procedures are calculated as in reality. The loading of the plane is modifiable by
the user in order to obtain the ideal centering.
The fuel is calculated as in reality and its distribution in the 11 tanks of Concorde complies with the filling law of Air France and
British Airways.
CPS-NG like its previous version also offers the user a flight report in the form of a PDF document which contains all the elements
necessary for the preparation of the aircraft.
it also offers Concorde-specific settings such as initial climb angle, time until anti noise procedure, throttle levers angle during
anti noise procedure, fuel flow, maximum pressure in P7,
trim adjustment and everything a pilot and flight engineer could want for a perfect flight.
CPS-NG also offers in the flight report, Take-off and landing forms in accordance with the real documents and the user has the choice
between the Air France form and the British Airways one.
Finally, CPS-NG allows the use of real-time weather from NOAA, personalized weather or the one generated by Active Sky 2016,
Active Sky for P3D and Active Sky for X-Plane 11 or 12.
In summary, here you have the ultimate tool for Concorde simulation.
You dreamed it, we did it!
Break the sound barrier.
| Filename: | CPSNG_RC_5.zip |
| License: | Freeware |
| Added: | 10th August 2023, 15:48:00 |
| Downloads: | 77 |
| Author: | Pierre Chassang |
| Size: | 19.49 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
|
File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,960 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Fort Nelson CYYE in British Columbia, Canada |
|
Images related to this file:
File Description:
Fort Nelson is close to the Peace River in the northeast corner of British Columbia, around 70 miles from the northern border, 90 from the eastern border, and 80 miles east of the Rockies. The wartime construction of the Alaska Highway actually started from Fort Nelson, as there was already a road from Fort St John (which is close to Dawson Creek) north to Fort Nelson. The airfield was part of this construction effort and after the wartime ferrying of planes to Russia it was used by the US Army Air Force and then by the Canadian Air Force. Fort Nelson flourished with the oil and gas exploration of the 1950's and the following years, and this continued to grow until the collapse of the oil price in 2014.
The town of Fort Nelson became the capital of the Northern Rockies Regional District when it was founded in 2009, and as a result the official name of the Fort Nelson airport is the Northern Rockies Regional Airport. The date for this scenery is around 2016, by which time the economic fortunes of the town were in decline. Five times per day flights by Central Mountain Air were starting to be reduced in number to the current (in 2022) one per day and none on Sunday; in the AI included here there are two flights per day. The main resident users of the airport are four helicopter companies, the helicopters presumably used for maintenance trips to whatever parts of the oil and gas fields that are still in use in the surrounding area.
There are two runways, the main one is aligned 03-21, 6,400 feet long and 200 feet wide, with ILS at the southern end and PAPI at the northern. The second runway (a narrower rebuild on a previously existing runway) is aligned 07-25 and 77 feet wide, and is without any lights. These are the alignments as per the original build of FS9 and not as per the approximate 2016 date of the buildings; I had a problem at a very late stage in making this scenery which prevented me from continuing with some final details.
On YouTube there is a series of posts by Angle of Attack showing the preparation and then the flight of an old Cessna 172 from Homer to Oshkosh for the installation of modern instruments. Interesting for me as they visit or fly over airfields I have made (Homer, Merrill, Tok Junction, Burwash, Silver City, Haines Junction, Watson Lake, Fort Nelson, and Grande Prairie) but in the winter so it all looks very different.
| Filename: | Fort_Nelson_CYYE_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd January 2022, 20:11:18 |
| Downloads: | 188 |
| Author: | Roger Wensley |
| Size: | 28.35 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Air Force 101Sqn Douglas DC10-30 (Fictional) |
|
Images related to this file:
File Description:
SGA/FFX DC10-30 Royal Air Force 101 Squadron: This is a fictional repaint based on the paint scheme used on the Lockheed Tristar of Transport Command. To the best of my knowledge, 101 Squadron has never used DC10-30's. SGA DC-10 model included - This is a complete package containing the aircraft, panel, gauges & sounds. Credit for the work is contained within the readme file.
Number 101 Squadron was formed at South Farnborough on 12 July 1917, and two weeks later went to St Andre-aux Bois, France with FE2s as a night bomber squadron. It main tasks involved attacking enemy communications and aerodromes in Northern France and Belgium, with occasional strafing attacks on troops aimed at drowning the noise of tanks and soldiers positioning for battle in the trenches. In March 1919, the squadron was reduced to a cadre and returned to the UK before disbandment at the end of the year. It remained dormant until March 1928, when it reformed at Bircham Newton and flew Sidestrands in the day-bomber role until these were replaced by Overstrands in early 1935.
At the outbreak of World War II, the squadron was equipped with Blenheim IVs and was involved in attacks against enemy barge concentrations in the Channel Ports. In mid-1941, No. 101 Sqn became part of Bomber Command's medium-bomber force with Wellingtons and flew many night sorties against Germany and Italy. These aircraft were replaced barely 18 months later by the Lancaster and became specialised in airborne radar jamming to disrupt German night-fighters interceptions. After the war, Lincolns replaced the Lancasters and the unit moved to Binbrook. In June 1951, No. 101 became the RAF's first jet-bomber squadron when it received Canberras, and it was with this aircraft that the squadron was involved in operations in both Malaya and Suez before once again disbanding on 1 Feb 1957.
A brief period of inactivity ended on 15 Oct 1957, when No. 101 Sqn joined the V-bomber force with Vulcans as part of the Finningley Wing before moving to Waddington four years later. The squadron became synonymous with the type, and took part in Operation Corporate, the Falklands Conflict, operating from Ascension Island. Shortly after the conflict, the squadron relinquished its Vulcans and disbanded again, until it reformed on 1 May 1984 to operate VC10s in the air-to-air-refuelling role, and has since demonstrated the flexibility the aerial refuelling offers to combat aircraft in such operations as the Gulf War and Operation Allied Force.
Following the disbanding of sister VC10 squadron, No 10, 101 became the sole operator of the type in October 2005.
| Filename: | Royal_Air_Force_101Sqn_Douglas_DC1030_Fictional.zip |
| License: | Freeware |
| Added: | 18th August 2013, 15:04:44 |
| Downloads: | 394 |
| Author: | Andy Kewley, SGA |
| Size: | 36.36 MB |