Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Canadair CL-13 Mk 2 Sabre (F-86E) Royal Hellenic Air Force |
|
File Description:
This is one of the first jet age aircrafts served in Royal Hellenic Air Force, almost 50 years ago (!!!). There are two repaint versions of Royal Hellenic Air Force in the zip package: The first one, represents a Royal Hellenic Air Force Canadair CL-13 Mark 2 Sabre used to fly with 342nd Sqdr. of Royal Hellenic Air Force (RHAF) in Elefsina, Greece with an interception role. The second, represents the aniversary "Alexander the Great" texture, painted in "patriotic" colours, by a gas station owner (!!!) in Thessaloniki - Greece after buying the aircraft (sn. 19294) as scrap and finaly display it as a memorial by his store. This specific aircraft used to fly with 343rd Sqdr. In Nea Anchialos, Greece. The Canadair CL-13 Mark 2 Sabre aircraft (Canadian build F-86E under North American licence) used to be one of the most succesfull aircrafts during the 50'ies and the Korean war. This "CL-13_RHAF_v1.zip" package is full compatible with FS2K2 and FS9 too and contains realistic sound made by Angelos Hatzikatakos, NEW (made by the author) panel, the official checklist and a VERY completed (as always...) flight manual (31 pages) which can be read with Adobe Acrobat. This repaint was based on the original model made by Rey Lopez . The primary panel was made by Ken Mitchell and modified by Nick Karatzides to look more realistic and closer to the Hellenic CL-13 Mk 2 cockpit. A total NEW flight model ("air" file and aircraft.cfg file) have been created by Nick Karatzides and and I test it hard, to ensure that it flies as close as possible like a real fighter! This "CL-13_RHAF_v1.zip" package is for EXPERIENCED FlightSimers and virtual pilots who have a "good feeling" on the stick and do not "kick" the contol stick while flying. The package contains new visual effects, night lighting, fine looking mechanical parts movement, contrails, realistic gears extracting / retracting etc. Repaint and stuff by Nick Karatzides.
| Filename: | Canadair_CL13_Mk_2_Sabre_F86E_Royal_Hellenic_Air_F.zip |
| License: | Freeware |
| Added: | 4th October 2003, 00:15:30 |
| Downloads: | 1,408 |
| Author: | Nick Karatzides |
| Size: | 11.28 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 1 of 2 |
|
Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 1 of 2 - you also need file vicenh7b.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:23:17 |
| Downloads: | 23,161 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 56.8 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 2 of 2 |
|
Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 2 of 2 - you also need file vicenh7a.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:21:49 |
| Downloads: | 23,164 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 59.08 MB |
| Category: Flight Simulator X - Scenery | |
| Mielec EPML 20X |
|
Images related to this file:
File Description:
This is new version of EPML airport scenery for FSX. Main features of the scenery are: Airport ground high resolution textures - (four seasons + night textures); Highly detailed 3D objects, all photo textured; Detailed autogen and photorealistic trees. For more details please look at the README file attached to the scenery file.
EPML is home base of PZL-Mielec (Polskie Zaklady Lotnicze - Polish Aviation Works), formerly WSK-Mielec and WSK "PZL-Mielec" is the Polish aerospace manufacturer, based in Mielec. It has been the biggest Polish post-war aerospace manufacturer. In 2007 it was acquired by Sikorsky Aircraft Corporation, retaining the brand. Starting from 1950, the factory developed much and became the biggest Polish aircraft producer. It was a licensed producer of the Soviet jet fighters MiG-15 (produced as Lim-1), MiG-15bis (Lim-2), MiG-17 (Lim-5) and its Polish attack variant, Lim-6. The first Lim-1s were manufactured of Soviet parts in 1952, a full-scale production started in 1953. About 1500 Lims were built by 1964. In 1957-1960 there were also produced 250 Polish-designed piston trainers TS-8 Bies. From 1963 there was produced Polish-designed jet trainer TS-11 Iskra, being a basic trainer in the Polish military aviation. Its successor, designed with a part of PZL-Mielec, the PZL I-22 Iryda, appeared however a failure for different reasons, mostly lack of proper funding, and only a small series was built.
The most numerous plane built in Mielec was the licensed Soviet Antonov An-2 utility biplane, produced from 1960 in different variants. Over 13,000 of these aircraft were manufactured by 1991, mostly on the Soviet order, but also used in Poland and exported to other countries. From 1984 PZL-Mielec manufactured Soviet STOL transport planes Antonov An-28, as its only producer in the world. The plane was subsequently developed in Mielec and in a modernized variant PZL M-28 Skytruck/Bryza is offered for the Polish Army, Polish Navy and services abroad, with some success.
| Filename: | Mielec_EPML_20X.zip |
| License: | Freeware |
| Added: | 15th May 2010, 08:52:09 |
| Downloads: | 3,678 |
| Author: | Marcin Bobro, Kuba Paczek |
| Size: | 91.27 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 8AK7 - Bullen Point - Alaska North Slope 7 |
|
Images related to this file:
File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Bullen Point is a DEW station Air Force base 240 miles east of Barrow and 75 miles east of Oliktok. The runway is just under 4,000 feet of gravel and aligned 05-23; this is approximately at right angles to the default FS9 alignment and how that came about is something I doubt Bill Gates could explain. Most of the DEW buildings have now been removed (including the large hangar, which is unusual) but as I had a layout I made the whole site as it was originally, way back in the days when the north slope was still a wilderness. The AI is one day a C-130, on another a Cessna, and on a third a DC3. When I started this North Slope series it was my intention to create the full monty and make all the oil and gas installations and Deadhorse airport etc. I have come to realise that the oil side is impossible to make. There is so much of it and each bit is as time consuming as Heathrow while the actual airfields are more like Rockcliffe CYRO, so a lot of effort for what is just background to an adjoining airfield. But at the same time, if I make the new airstrips it is impossible NOT to make the oil installations as they are the dominating feature. So no new airstrips, and this is going to be just the 1960's or 1970's, when the oil business was only exploratory and the airfields were for villages or DEW stations, and Harmon Helmerick had his dirt strip on the Colville River estuary and was guiding hunters and fishermen and had just started to help out Sinclair Oil with oil exploration in 1966. Read his book. Download my previous post of his field.
| Filename: | 8AK7__Bullen_Point__Alaska_North_Slope_7.zip |
| License: | Freeware, limited distribution |
| Added: | 15th July 2016, 17:46:54 |
| Downloads: | 278 |
| Author: | Roger Wensley |
| Size: | 2.5 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Hellenic Air Force Supermarine Spitfire Collection |
|
File Description:
This package includes all the Hellenic Spitfires expect the Spitfire pr Mk.XI witch appeared in one unit and pr Mk.XIII in three units. You can fly the spitfire mk.Vb/c, Spitfire mk.IXe LF/HF and Spitfire Mk.XVIe LF. Greece in 9/23/1938 ordered 12 Spitfires and 12 Anson. During the June of 1939 it was signed the order of 24 Spitfires which cost 9335 pounds each. When Hitler attacked to Poland, England used all the aircrafts that were under construction and of course the Greek were some of them. On 10/12/1943, the 336th Olympus Squadron received the first Spitfire and followed the 335th Tiger Squadron. The Spitfire mk.Vb/c replaced the Hurricane mk.IIb/c. When the two greek Squadrons were at North Africa, their Spitfires wore the
| Filename: | Royal_Hellenic_Air_Force_Supermarine_Spitfire_Coll.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2005, 19:59:29 |
| Downloads: | 3,883 |
| Author: | Delizisis Thanasis, Delizisis Panagiotis, Ken Harrison (Merlin66) |
| Size: | 19.6 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 5 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_5.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:51:08 |
| Downloads: | 348 |
| Author: | Nicholas Weber |
| Size: | 121 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 6 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_6.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:57:25 |
| Downloads: | 358 |
| Author: | Nicholas Weber |
| Size: | 145.96 MB |
| Category: Flight Simulator 2002 - Gauges | |
| Reality XP 737-500 ADI True Display XP Unlocked Demo |
|
File Description:
Not to be redistributed in any form without prior approval from Reality XP
Reality XP 737 ADI in True Display XP Demo Important information
This is the readme for the fully unlocked version 1.1
Dear Flight Simulator Enthusiast, we thank you for flying with Flight Line Avionics, and are pleased to offer an example of our unique technology: True Display XP.
As you might have been aware off, we are currently designing the overall systems and avionics of the upcoming Flight1’s Piper Meridian. This extraordinary aircraft features an advanced cockpit panel, with Glass Cockpit Meggitt Avionics EADI, EHSI and EDU, coupled with a state of the art S-TEC Autopilot System and a full featured Garmin Radio Stack and Navigation System. Rest assured that our rendition of the Meridian avionics far above the standards of the Flight Line Avionics depth and accuracy, and even more!
To let you prefigure what our unique technology brings to the overall simulated experience, we have especially designed this 737 ADI Demo to showcase a small fraction of the overall design techniques and tools we have built: True Display XP.
True Display XP is meant to provide enough visual cues and precision, while not sacrificing the accuracy at any resolution. This is achieved with both a high refresh rate and a highly sophisticated rendering engine, while virtually having no impact to the FS2002 Frame Rate. With this technology in any aircraft product, you’ll be able to precisely hand fly any ILS approach to a level of precision you’ve never been used to with any other FS2002 add-on. Seeing is believing!
Unlike the other “vector gauges”, our unique technology not only resembles and feels like a real CRT/LCD, but is more elaborate than an Anti Aliasing Line Drawing system. This prevent any “jitter” in effectively rendering all the display at a sub pixel resolution.
We are glad to let you share our excitement for the Flight1’s Meridian with this demo which showcases our unique technology.
We thank you for your fidelity to Reality XP.
Best Regards,
Reality XP
www.reality-xp.com
| Filename: | Reality_XP_737500_ADI_True_Display_XP_Unlocked_Dem.zip |
| License: | Freeware, limited distribution |
| Added: | 11th December 2002, 00:53:03 |
| Downloads: | 4,030 |
| Author: | Reality XP |
| Size: | 361.33 KB |
| Category: Orbiter - Spaceships | |
| U.S.S. Enterprise 2702-D |
|
File Description:
The U.S.S. Enterprise NCC-1701-D was a Galaxy-class extended-duration starship and the flagship of Starfleet. The fifth starship to be named Enterprise, she was commanded by Captain Jean-Luc Picard. With a total of 42 decks, the U.S.S. Enterprise-D was twice the length and had eight times the interior space of the Constitution-class ships of over a century earlier; she carried a combined crew and passenger load of about 1,012.
Defensive systems included 10 phaser banks, 250 photon torpedoes, and a high capacity shield grid; there are some 4,000 power systems in all aboard ship.
Full acceleration time from reverse, sub-light impulse through nominal top warp speed, warp 9, was 0.03 milliseconds. The ship achieved maximum speed of warp 9.5 maximum when pursued by the entity known as "Q"; at warp 9.3 its engines had passed the red line.
By stardate 43205, she had already logged tens of thousands of light-years since setting out around stardate 41153.7 after Jean-Luc Picard formally became her first captain on stardate 41124.
An average day aboard ship, according to Lieutenant Commander Data, included four birthdays, two personnel transfers, two chess tournaments, a secondary school play, four promotions, the celebration of the Hindu Festival of Lights — and a birth and wedding.
Some 13 planets were represented among the ship's complement as of stardate 44247. During the Borg incursion of 2366, Decks 23-25 were sliced open by the enemy during the final battle over Earth and requiring a refit at Earth Station McKinley which lasted 5-6 weeks.
It was far less damage than the kamikaze warp-driven collision Commander Riker had readied as one last recourse, however. During that refit, the starship received a phaser upgrade as well as damage repair and a dilithium chamber articulation frame. It off-loaded the original three Runabouts and the first arriving officers at Deep Space Nine.
The U.S.S. Enterprise-D was destroyed in 2371 after an attack by renegade Klingons breached her warp core. Although the saucer section separated before the breach, the force of the explosion caused the section to crash on the planet Veridian III. Fortunately, losses were minimal.
| Filename: | USS_Enterprise_2702D.zip |
| License: | Freeware |
| Added: | 12th July 2004, 04:41:12 |
| Downloads: | 2,212 |
| Author: | Jim Williams |
| Size: | 1.45 MB |