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Category: Flight Simulator X - Scenery
Freeware Project Kobe X (RJBE) Japan Download

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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.

You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.

Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly). I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next project and it's only going to be better.

This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)


Filename: Freeware_Project_Kobe_X_RJBE_Japan.zip
License: Freeware
Added: 12th June 2011, 08:28:51
Downloads: 6,653
Author: Sagga Toure
Size: 66.48 MB


Category: Flight Simulator 2004 - Utilities
FlightSim Manager v2.6.1 Download

File Description:
Compatible with both FS2002 and FS2004

FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.

You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.

Lan View feature allows you to create virtual cockpits with multiple monitor support, using networked PCs.

With FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.

You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.

Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.

You can find the latest version from: http://www.ranainside.com/

To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at: http://softwares.ranainside.com/forum/

You may not distribute the original archive/setup utility of the program(s) to anyone else, any Bulletin Board System, Portable Media or any web-site unless EXPRESS PERMISSION FROM THE AUTHOR is granted. You may not sell, lease, rent, or include this program or its original archive by any media without EXPRESS PERMISSION FROM THE AUTHOR. You are not required to pay for this program in any way, shape or form, but you are not licensed to distribute this program or its original archive for any financial gain.


Filename: FlightSim_Manager_v261.zip
License: Freeware, limited distribution
Added: 15th September 2004, 12:51:52
Downloads: 5,440
Author: Rana Hossain
Size: 4.43 MB


Category: Flight Simulator 2004 - Original Aircraft
Caproni-Vizzola C-22J Ventura Download

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File Description:
The Machine: A fully aerobatic, very-light Jet that compares to the Bede BD-5J, but heavier and sporting two instead of one TRS-18 turbojets. Up to Mach 0.47 and 650 NM of range, with a service ceiling of 25000ft. A low stall speed (for a jet) makes the aircraft good for short field operations. Certified for VFR operations only, yet includes a good avionics suite. This is a "Classic" aircraft featuring "Steam" gauges and radios. Yet, controls and systems are easy to operate. The History: The C-22J is the last aircraft to be adorned with the legendary Caproni name. Originally known as "Caproncino", then marketed as "Ventura". A very-light jet developed in the 1980s as a military trainer, surveillance and reconnaissance aircraft. Powered by two TRS-18 turbojets fed from a dorsal NACA intake, the aircraft reached Mach 0.47 and was fully aerobatic. The airframe shows its origin in a glider design, the Caproni A-21 Calif. After the merger with SIAI Marchetti, the project was cancelled in favor of the SF-260. The Simulation - 3D Model: This aircraft ships with a 3-D cockpit, that incorporates realistic night lighting, in the form of a dim dome flood light, backlit gauges and luminous digital displays. The flight crew of 2 is affected by your input in the payloads menu of Flight Simulator, allowing to choose between male, female or empty seats. The Copilot Figure can be hidden with a quick click in the internal 3D view as well. The Simulation - Realism: This aircraft has been tuned with the invaluable help of Engineer Carlo Ferrarin, who created the real aircraft. Unique and one-off documentation has been kindly provided, and used extensively, for the creation of this product! Just like the real aircraft, the systems are simple and of easy operation. Engines can be started with the press of a button. Systems modelling allows the following of real-world checklists as closely as Flight Simulator allows. An in-sim checklist is included, as well as a full flight manual. The flight model is tuned with advanced aerospace techniques, resulting in a highly realistic aircraft, yet, it is very pleasant to fly, both during aerobatic displays or "A to B" cruising. Highlights: - High-Resolution 3D cockpit - Full Documentation - Aerobatic FS-2004 Version comes with limited support and is free due to platform limitations. See Readme. FS-X & P3Dv4 (64-bit) versions are commercial products.


Filename: CaproniVizzola_C22J_Ventura.zip
License: Freeware, limited distribution
Added: 7th November 2020, 18:31:45
Downloads: 677
Author: Mario Noriega
Size: 157.85 MB


Category: Flight Simulator 2004 - Scenery
Nome PAOM on the northwestern coast of Alaska Download

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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.


Filename: Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 18th October 2016, 02:38:42
Downloads: 487
Author: Roger Wensley
Size: 22.65 MB


Category: Flight Simulator X - AFCAD Files
Robert J. Miller Air Park Airport (KMJX), NJ Download

File Description:
Located 05 miles SW of Toms River, New Jersey on 232 acres of land, R.J. Miller Air Park is a public asphalt strip 5949' in length. The airport buildings and immediate surrounding area have been included, magnetic variation adjusted, PAPI properly placed, taxiway lines drawn accurately, beacon properly placed, lit winsock and wind tee (both functional). The parking available has been matched to the current configuration of the airport, which is still undergoing renovation. Not included is the under-construction building just to the south of the terminal and the additional large hangar just north of the already-existing one. Taxiway lighting could not be seen in aerial photos - complete liberty on behalf of the author was taken when placing taxiway lights. Helipad is lit at night although the real world pad is not. Tiedown parking is available on the main tarmac in three sections: Southwest, Northeast, and regular Parking which is in the middle. RAMP_GA_SMALL parking spots are for aircraft with wingspans no greater than 40 feet. RAMP_GA_MEDIUM parking spots are for aircraft with wingspans no greater than 60 feet. RAMP_GA parking spots are occupied/blocked by static objects and should not be chosen as a start location (although collision detection with all such objects has been disabled). There are 4 open hangars - three to the Southwest are for RAMP_GA_SMALL aircraft while the Northeast one is for RAMP_GA_MEDIUM aircraft or smaller. All hangar parking spots are labeled DOCK_GA. A hangar on the main tarmac and a hangar on the tarmac to the south and west removed from the airport have attendants that can be called on NAV2 - this appears to be FS9 only. Both hangars have undecorated interiors and no parking spots to start from. There is only one helipad to start on but helicopters can also start in any RAMP_GA_MEDIUM location with no problem. Fuel for aircraft/helicopters is available by stopping next to the fuel pumps (not the fuel tank) at the north end of the main tarmac. The helipad will supply fuel when landed on. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Robert_J_Miller_Air_Park_Airport_KMJX_NJ.zip
License: Freeware
Added: 4th August 2011, 21:45:08
Downloads: 372
Author: Drew Sikora
Size: 2.22 MB


Category: Prepar3D V1-4 - AI Aircraft
AI Click Mexicana Ai Aardvark Fokker 100 Fleet Pack Download

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File Description:
This is the Third Oldest Airline in the world, the Second Oldest Airline in Latin America, and the First Oldest Airline in Mexico, Mexicana Airlines (Mexicana de Aviacion), this is the Airbus A318-111 for now the pack have the Last New Livery (2010) and the Old Livery (2005), more later will upload the Older Liveries, the Old Livery but with the Thin Logo and No Wingtips Logos, and the most popular and old Mexicana´s livery, (1997-2005). For the 100th Anniversary I´ll upload all the fleet, since 1940´s with the DC-2 to the last fleet that had when it flies, the Mark and Airline still exists, BUT It doesn´t fly since 2011. In this case this is the Mexicana Click the low cost airline by Mexicana Airlines, founded in 1972 as Aerovias Caribe S.A. de C.V. (Aerocaribe), in 2005 Aerocaribe changed as Click Mexicana/Mexicana Click, the fleet consisted in 2010 in Fokker 100 and Boeing 717-2BL. The textures are Mexicana Click Fokker 100, the registrations of this aircraft are: N109MN, N305MX, N347MX, N388DF, XA-JXT (With Old Colors, White Colors included), XA-JXW (With New Colors, Old Colors, White Colors, Grupo Mexicana sticker included), XA-KXJ (With Old Colors, Grupo Mexicana sticker, No paint included), XA-KXR, XA-LXG (With New Colors, Old Colors, No Tail Logo included), XA-MQC (With New Colors, No Tail Logo included), XA-MQJ (With New Colors, Old Colors, No Tail Logo, White Colors included), XA-MQK, XA-MRA (With New Colors, No Tail Logo, White Colors, included), XA-MRB, XA-MRE (With New Colors No Tail Logo included), XA-MRG (With New Colors, No Tail Logo included), XA-MRH (With Old Colors, New Colors, White Colors included), XA-SGE (With Old Colors, No Paint, Grupo Mexicana sticker included), XA-SGF (With Old Colors, Grupo Mexicana sticker included), XA-SHI (With Old Colors, New Colors, No Tail Paint, Grupo Mexicana sticker included), XA-SHJ (With Old Colors, New Colors, White Colors included), XA-SHK, XA-SHL (With Old Colors, White Colors included), XA-TCG (With Old Colors, Grupo Mexicana sticker included), XA-TCH (With Old Colors, Grupo Mexicana sticker included), XA-TCM, XA-TCP (With New Colors Old Colors, No Tail Logo), XA-TKP (With Old Colors, Grupo Mexicana sticker, No Paint included), XA-TKR (With New Colors, Old Colors, No Paint Logo, White Colors, Grupo Mexicana sticker included). The model is AI Aardvark (AIA) Fokker 100 Basepack. I hope you enjoy it!.


Filename: AI_Click_Mexicana_Ai_Aardvark_Fokker_100_Fleet_Pac.zip
License: Freeware
Added: 22nd May 2025, 22:57:41
Downloads: 27
Author: Jesus Gibran Soriano Solleiro
Size: 264.28 MB


Category: Flight Simulator 2004 - Original Aircraft
North American T6_Harvard Download

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File Description:
North American T6_Harvard This aircraft has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. There are two models- each has seven LODs. The aircraft has had an amazing history with first prototype flying in 1935. To quote from Wikipedia "A total of 15,495 T-6s of all variants were built.During the Korean War and to a lesser extent, the Vietnam war, T-6s were pressed into service as forward air control aircraft. These aircraft were designated T-6 "Mosquito"s.[1] The RAF used the Harvard in Kenya against the Mau Mau in the 1950s where they operated with 20 lb bombs and machine guns against the gangs. Some operations took place at altitudes around 20,000 ft asl. A Harvard was the longest-serving RAF aeroplane, with an example, taken on strength in 1945, still serving in the 1990s (as a chase plane for helicopter test flights - a role the Shorts Tucano's high stall speed was ill-suited for). The T-6G was also used in a light attack or counter insurgency role by France during the Algerian war in special Escadrilles d'Aviation L�������©g�������¨re d'Appui (EALA), armed with machine guns, bombs and rockets. At its peak there were 38 EALA's active. The largest unit was the Groupe d'Aviation L�������©g�������¨re d'Appui 72, which consisted of up to 21 EALAs. Portugal also used ex-French aircraft during the Portuguese Colonial War. Since the Second World War, the T-6 has been a regular participant at air shows, and was used in many movies. For example, in Tora! Tora! Tora! and The Final Countdown, converted single-seat T-6s painted in Japanese markings represent Mitsubishi Zeroes. The New Zealand Warbirds "Roaring 40s" aerobatic team use ex-Royal New Zealand Air Force Harvards. The Reno National Air Races also has a class specifically for the T-6 during the National Air Races each year." This GMax model is quite fun to fly as a normal aircraft, but was originally designed specifically to enhance the AI aircraft population. I would like to especially thank Ray Blake who has kindly made these high quality textures for this package. A paintkit is being posted as a separate zip file.


Filename: North_American_T6_Harvard.zip
License: Freeware, limited distribution
Added: 3rd December 2009, 19:01:27
Downloads: 1,569
Author: Mike Cronin - aircraft and paintkit; Ray Blake - textures
Size: 1.78 MB


Category: Flight Simulator 2004 - Scenery
VAGO Goa/Dabolim Navy, India Download

File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for civilian flights which is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner. Today Goa is a popular tourist destination, but it does not have its own civilian airport. Instead the ever-increasing number of charter flights use the Indian Navy's airport. But they may only land when the Navy's novice pilots are not pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads to the small terminal ramp being literally packed with aircraft at times. All kinds of jets from around the world up to Boeing 747s call here, flown by European and Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook, Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines, Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways along with ATR turboprops on shorter flights with Air Deccan. The Indian Coast Guard has a base here for its aircraft, and the Indian Air Force carry out exercises from time to time with their fighter bombers. The Navy's three-aircraft aerobatic team is also based here. To cope with the increasing traffic, the airport is currently under development and enlargement but details of this are not currently available so this scenery has been created showing the existing arrangements. This, combined with the limitations of Flight Simulator and its parking and taxying arrangements, means that it isn't possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will find itself diverted to the Navy's parking area or even the aircraft museum. However, my observations are that many of the schedules prepared for Flight Simulator do not recognise the limited landing times and the traffic is spread fairly evenly throughout the day, so such overflows should be infrequent. The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing. You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.


Filename: VAGO_GoaDabolim_Navy_India.zip
License: Freeware
Added: 8th August 2007, 23:14:21
Downloads: 3,959
Author: John Hinson
Size: 78.48 KB


Category: Flight Simulator X - Scenery
St. Helena, Ascension, and Tristan da Cunha Islands Download

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File Description:
This project was begun to add the new airport (FHSH) to St. Helena Island and eventually was expanded to include a complete remake of Ascension Island (FHAW) and Tristan da Cunha (with an optional airport FHTC) and Gough Island with the actual weather station heliport (FHGH). Tested in both the default FSX/Acceleration and with FTX Global/Vector, accurate coastlines, lakes, road data, and SRTMGL1 (30m) mesh, as well as corrected landclass are provided based on the latest available satellite imagery. Flight plans are provided for the proposed commercial service to St. Helena, and some additional GA and military flights to the island are added as well. The FSX St. Helena (FHSH) airport was created by aligning master plans for the airport with current satellite data and by studying many of the pictures that have been posted as the airport has taken shape. The official opening of the real airport on May 21, 2016, has been pushed back for more field tests due to challenging crosswinds. The Ascension Island (FHAW) airport was updated after I realized that Ascension could receive commercial service as a result of the new St. Helena airport. The entire airfield is redesigned to allow the volcanic terrain to display properly. The airbase, towns, BBC Atlantic relay station, and numerous satellite dishes, radomes, and wind turbines now appear in their real-world locations. Since I was already in the region, I added the Tristan da Cunha Islands (including Inaccessible, Nightingale and Gough Islands) and the Gough Island weather station maintained by the South African National Antarctic Programme. I also added an optional airport (and flight plans) to Tristan da Cunha (FHTC), which can be easily enabled/disabled. The FHTC airport is placed on the only part of the island that appears to be free of people or farmland, and the area is just long enough to accommodate a pared-down version of the St. Helena airport. Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.67.5684, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The animated flag model is by Dietmar Loleit, the FSX apron lights included are from the set created by Jim Dhaenens, and the animated wind turbines and radomes are from the freeware package by Ray Porter.


Filename: St_Helena_Ascension_and_Tristan_da_Cunha_Islands.zip
License: Freeware
Added: 1st May 2016, 11:23:05
Downloads: 6,077
Author: Carlyle Sharpe
Size: 10.52 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


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