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Category: Flight Simulator 2004 - Scenery
Bethel area airfields in southwest Alaska close to the Yukon River Download

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File Description:
This presumes you have already installed my post of Bethel PABE. In the Yukon River area of Alaska there are a lot of small villages close together, which is unusual for Alaska. Almost all of them are on the coast or a river bank, and the local economies depend on fishing. Some are larger than others and have a fish processing plant, such as in Emmonak. This is the largest such plant and it exports prepared fish by cargo planes which fly in on a daily basis, using an extended runway. This post includes airfields to the south and west of PABE, 17 of them; some of them already included and now modified. There will be more airfields to the north and northwest of Bethel in a future post. There are revisions to Bethel to include parking spaces for Yute Air (newly included here) and extra spaces for Ryan Air. Both of these flew Cessna 205 planes into the smaller village strips from Bethel (past tense as Yute Air recently went bankrupt). The northwest area is served both from Bethel and also from St Mary's PASM, which is in the northwest and at a more economical range to the local airfields (100 miles closer than Bethel). These smaller airfields have few airfield buildings or any other creature comforts; featuring heavily are a new standard blue garage building (sometimes not yet installed) and a small and old terminal shed (that has sometimes collapsed and been removed). Go to "http://vfrmap.com/" for free vfr maps of the area, There is a pic of the local chart area included here. The screenshots are a random sample. Kipnuk PAKI is the one that appears to have a second and long grass runway; what it actually has is the ground prepared for a new and long gravel runway but which hasn't been started yet as it has taken 10 years just to prepare the ground. I have no idea why.


Filename: Bethel_area_airfields_in_southwest_Alaska_close_to.zip
License: Freeware, limited distribution
Added: 16th April 2019, 22:47:47
Downloads: 155
Author: Roger Wensley
Size: 5.93 MB


Category: Flight Simulator 2004 - Scenery
Replacement Dynamic Water Textures Version 8 Download

File Description:
Replacement dynamic water texture-sets for FS2004 (VERSION 8). This is the full version 8. The default reflections and water colors leave a lot to be desired in FS2004. As an example; The default milky "white/green" texture is highly unrealistic in overcast conditions. The replacement textures will change this dramactically to a much more convincing and realistic "blue/grey", cast, with improved lighting and refections in respect to the sun. These replacement textures will generally give a much more realistic tone and color to the water effects in FS2004. The change is quite dramactic and transforms the flight sim experience to a much greater level of realism. Fully compatible with my earlier versions of "overcast" texture modifications. Textures included are; Clear weather; High noon, mid-sun, low sun, sun-rise and sun-set with a choice of four "overcast" tones and a choice of two sun sets Version 8 has improved sun-set and sun-rise textures which offer better colours and better transitions from daylight to dawn/dusk hours; and a small change to the reflections on the low-sun texture. As an added bonus with Version 8 you have a choice of sun sets to use. Now you can have the very bright "orange" sun sets or select one of the new "golden yellows" which offer two distinct variations. It is important to stress the default FS9 textures are fully compatible with these new textures and they can be used in any combinations and can be mixed and matched with the new textures. For example it may be that some users want to keep some of the water environment textures as they are by default but change only one or two textures. The choice is yours. As a further added bonus a voice control file has been included for "Shoot" which will control FS2004 by voice. It is brilliant and it's free.


Filename: Replacement_Dynamic_Water_Textures_Version_8.zip
License: Freeware
Added: 7th January 2004, 19:51:30
Downloads: 4,112
Author: Peter Wilding
Size: 2.71 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
FS2004/FSX/P3D Project Airbus Himalaya Airlines 9N-ALV Airbus A320-214(WL) Download

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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
This was requested by Ney Costa on the Official Project Airbus Facebook Group.
This was my attempt on making my own lightmaps for the logo lights, and honestly, it came out better than I expected! I used Kevin Chung's photos of 9N-ALV from Flickr to copy it.
I also changed the wing inspection lights from the Incandescent Halogen Lightbulbs to the Light Emitting Diode, or LED Lightbulbs to match the aircraft.
A320s from the 2010s and 2020s usually arrive with these updated lights. Not just the NEO, LR and XLR planes but also the normal CEO planes as well.
My first attempt on doing the LED Wing Inspection Lightbulbs were bad as I usually just copy and paste them from A321 photos from Flickr, I needed them for my Royal Air Philippines NNJT A321PCF Livery Pack, which I will try to soon complete as it will include RP-C9867, RP-C9866, and RP-C9869.
So, my second attempt on finding photos was with this livery, and it just looks much better than the 2nd attempt. I even included both the Incandescent Lights and LED Lights in the Decal just in case someone wants to use it. It is from Kevin Chung's photos, which I greatly appreciated!!!
Another thing is that this is my 2nd attempt on doing the livery, as my first was actually done all the way back in late 2023 / early 2024. But unfortunately, while it was completed, it was from my old laptop, which is now broken. A lot of those other liveries that I made but never released were there as well. I could try re-creating them though, like the Sun Country A320 Fictional Livery I made months ago when I also originally did it back in 2024.


Filename: FS2004FSXP3D_Project_Airbus_Himalaya_Airlines_9NAL.zip
License: Freeware
Added: 12th July 2026, 14:17:33
Downloads: 63
Author: Ryubunao
Size: 48.17 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Airlift International C-46 1965 Download

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File Description:
This is a repaint of the C-46 in Airlift International 1965 colors. The freeware C-46 by Libardo Guzman and Tom Gibson is needed for this repaint. My previous uploads were the of Riddle Airline's fleet. This is a continuation of that airline's affairs. Riddle Airlines faced financial difficulties and in June 1962 all services were suspended. This crisis led to a reorganization of the airline in July 1962, under an entirely new management team. Subsequently, the airline was renamed Airlift International on November 29, 1963, and the corporate takeover took effect in March 1964. Airlift, got off on the right foot as they received 31 of Riddle's aircraft. They started international operations to Rome and Milan with their solo DC-8F aircraft, with another DC-8F joining the fleet in June 1964. By 1965 Airlift was on cloud nine as they earned and a net profit of $1,744,907. In 1966 they were able to take over Slick Airways, itself a big cargo carrier. In fact, it was previously the largest all-cargo airline in the USA, in 1951. Also, in 1966 they recorded a net profit of $3 million dollars. Airlift went from strength to strength, posting profits, and enhancing the quality of their fleet. In 1967 they received L-100 Hercules, 727-172Cs, and 707-365Cs. In 1970 however, they had a downturn due to the U.S. recession, and cutbacks in Vietnam airlift operations. For Airlift the 1970s did not allow them to reach the heights of the 1960s. They battled on, but financial problems plagued them that by 1981 Airlift had no physical assets and only $44,000 in cash on hand. They almost collapsed that year, but with restructuring, and a few ups and downs, they survived until 1993, when they eventually ceased operations. This repaint is of an Airlift C-46 (N75388) which was with the airline from 1956 to 1966.Airlift International had a lot of C-46s in their fleet over the years, 48 in total. N75388 was with Airlift from 1963 to 1966. Before that it was with Riddle Airlines from 1956 to 1963. This repaint was tested on FSX-SE. Textures are 32bit bmp. It should work on FSX, P3D v1-3, & FS2004.


Filename: Airlift_International_C46_1965.zip
License: Freeware
Added: 16th April 2019, 22:50:05
Downloads: 178
Author: Ted Giana
Size: 4.14 MB


Category: Flight Simulator 2004 - Scenery
Ría de Vigo (Bay of Vigo) Download

File Description:
Comprehensive revision of the area surroinding the Bay of Vigo, near the Vigo Airport (LEVX, aprox. at 42º18'N 8º38'W), in Galicia, Spain, including a more accurate coastline, from the Ría de Aldán until Toralla Island, plus the San Simon Island and other minor islands, detailed piers in Vigo and Cangas, several beaches, and a lot of 3D VFR references (more than 180 macros added), such as buildings (the City Hall, the Hospital Xeral, the Balaídos Stadium, the Castro stronghold...), working lighthouses, several monuments and statues, some main streets redrawn, a new version of my Rande Bridge, now with collision detection and landable surface, and a handfull of eye-candies I can't even remember! - Completa revisión da costa da Ría de Vigo, dende a Ría de Aldán ata pasada a Illa de Toralla, incluíndo, por suposto, á Illa de San Simón e outros pequenos illotes, praias (Samil, Nerga...), os peiraos de Cangas e de Vigo, dende o Areal ata Bouzas, unha morea de novas referencias visuais (máis de 180 macros), con edificios (o Concello, o Hospital Xeral, o estadio de Balaídos, o castelo do Castro, o lazareto de San Simón...), faros (nas Cíes e na costa...), algún que outro monumento, unha revisión do trazado dalgunhas das vías principais, unha nova versión da miña Ponte de Rande, con detección de colisións e superficie "aterrable", e moitas cousas máis que xa nin eu mesmo lembro. - Completa revisión de la costa de la Ría de Vigo (Galicia, España, aprox. en 42º18'N 8º38'O), desde la Ría de Aldán hasta pasada la Isla de Toralla, incluyendo la Isla de San Simón y otros pequeños islotes, playas (Samil, Nerga...), los muelles de Cangas y de Vigo, desde el Areal hasta Bouzas, un montón de nuevas referencias visuales (más de 180 macros), con edificios (el Ayuntamiento, el Hospital Xeral, el estadio de Balaídos, el castillo del Castro, el lazareto de San Simón...), faros (en las Cíes y en la costa...), algún que otro monumento, una revisión del trazado de algunas de las vías principales, una nueva versión de mi Puente de Rande, con detección de colisiones y superficie "aterrizable", y muchas cosas más de las que ni yo mismo me acuerdo.


Filename: Ra_de_Vigo_Bay_of_Vigo.zip
License: Freeware
Added: 16th May 2004, 23:48:38
Downloads: 4,478
Author: Rubén Castiñeiras
Size: 366.85 KB


Category: X-Plane - Original Aircraft
B25 Mitchell for X-Plane 6.40/6.51 Download

File Description:
B25 Mitchell for X-Plane 6.40/6.51. Made famous by the Doolittle raid on Tokyo shortly after Pearl Harbour the B25 Mitchell bomber is the most famous medium bomber of WWII and perhaps of all time. The B25 was the most numerous twin engine aircraft built by the US during WWII; estimates of production vary from 9300 to 11000 built. On April 18, 1942 Doolittle led sixteen B-25 aircraft from the navy carrier, U.S.S. Hornet to bomb Japan in retaliation for that country's attack on Pearl Harbor on December 7, 1941. Although little damage was done and all planes were lost the raid proved to be one of the most famous missions of the war. The B25 was powered by a pair of 1,700 hp Wright R-2600-29 "Cyclone" 14 cylinder, air-cooled engines. Maximum speed was 272 mph at 15,000 ft, with a ceiling of 24,000 ft and a range of 1350 miles with a full load of bombs. Armament varied considerably in the B25 depending on the type of mission the plane was designed for. Heavenly Body is a B25J designed as a bomber, so it carried eleven 0.50 caliber machine guns; two in the top turret, two in the tail, one in the nose, two in cheek packs on each side under the pilot and one in each waste window. The top, nose and cheek pack guns could also be used in strafing, if so desired. This version carried 3,000 lbs of bombs (usually six 500 pounders) in an interior bomb bay. The X-Plane version is a fairly faithful rendition of the B25. The body consists of two sections consisting of the fuselage and a fuel tank. The main engine nacelles actually consist of two nacelles, one is the 1700 HP engine, the rear section is a 5 lb thrust rocket. Engine nacelles are also used for the two rudders in order to get the correct shape. Vertical stabilizers with rudders are buried within the nacelles. Decoration of the plane is complicated by the use of multiple nacelles but the resulting compromise is acceptable though not an authentic replica. As usual my panel leaves a lot to be desired but version 2 will correct this.


Filename: B25_Mitchell_for_XPlane_640651.zip
License: Freeware, limited distribution
Added: 25th February 2003, 00:15:23
Downloads: 495
Author: Robert App
Size: 1.85 MB


Category: Flight Simulator X - Scenery
Freeware Project Kobe X (RJBE) Japan Download

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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.

You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.

Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly). I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next project and it's only going to be better.

This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)


Filename: Freeware_Project_Kobe_X_RJBE_Japan.zip
License: Freeware
Added: 12th June 2011, 08:28:51
Downloads: 6,653
Author: Sagga Toure
Size: 66.48 MB


Category: Flight Simulator X - Miscellaneous Files
737NG Normal Procedures Non-APU version Download

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File Description:
After some input and ideas from a fellow FS2Crew pilot here is a non-APU version of my flow and checklist to even closer mimic real world OPs the way many big airlines operate in real life every day at big airports around the world where the use of APU is limited to only a short period of time a couple of minutes before engine start. I also (don't I always ;-)) did some other changes and what I think improvements since my last version so give it a try and see what you think! About fitting the list on 2 A4 pages when printing it from WordPad please set all your margins to 25 mm in WordPad and uncheck the option to print the page numbers. This time I will not ask the AVSIM Library Managers to replace my old version with this one since some of you might still want the version where the APU is used depending on what kind of flights you do and to what kind of airports. Instead this will be uploaded as a new and separate version. A flow/checklist for flying PMDG's 737NGX with FS2Crew Voice Edition. Did this mainly for my own use meaning the flow/checklist is adjusted for how I do my flying and with the addons I use like Aerosoft AES for example. Please also be aware this is not the kind of flow/checklist that includes all things you need to perform during a normal flight but instead you are expected to already have a general knowledge of both the NGX and FS2Crew. However I thought others might be helped by this too both newbies to get you going with the "flow" using FS2Crew but also for the more experienced users as a simple to print out and use memory note. It's also easy for you to change whatever you like to suit your own needs better since I created it in common rtf format using the standard Wordpad Windows application. I deliberately made it as compressed as possible leaving out stuff like all the answers to the checklists etc so it would fit on a single A4 sheet being easy to print and maybe also laminate if you like. Hope you'll enjoy it!


Filename: 737NG_Normal_Procedures_NonAPU_version.zip
License: Freeware
Added: 22nd June 2012, 03:34:37
Downloads: 1,085
Author: Richard Asberg (with input from Peter Wolf)
Size: 6.36 KB


Category: Flight Simulator 2004 - Scenery
Schefferville CYKL & Squaw Lake CSZ9 in Quebec Canada Download

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File Description:
Schefferville is a town in an area of Quebec that is surrounded by Labrador, the border taking an unusual wriggly course instead of the normal Canadian straight line. One has to presume that there was a lot of political negotiation involved. Take a look at Google Earth to see what I mean. The town was established in 1954 (initially at a site a bit north of the present location, and with a different name) to support newly established iron ore mining. To assist with the exploration for further iron ore and the construction of the railway it seems that there was a forced relocation of native population. Although iron ore mining around Schefferville in its current location flourished through the late 1960's these relocated folk were neglected and suffered "destitute poverty". Through the 1970's iron ore mining declined and ceased in Schefferville in 1982, when most of the 4,000 or so non-native residents left. Since the year 2000 there have been moves to reopen mining in the area and production restarted in 2011, the approximate date of this scenery. The main reason why iron ore mining started again in Schefferville as opposed to any other area in Quebec or Labrador is the existing railway, used for ore transportation. There is no road connection and the airport is the only other means of access for the 250(?) town inhabitants. This population figure is somewhat of a guess, and the town inhabitants are largely company officers who change and move in and out as required by their work. Schefferville airport is to the east of the town. It has a single lit asphalt runway that is aligned 18-36 and is 4,975 feet long and 150 feet wide, with PAPI at both ends. Air Inuit flights connect with Kuujjuaq to the north and Sept-Isles to the south with onward connections to all parts of Canada. There are other charter flights for company personnel. The terminal building has been renovated and the photos show just how dilapidated it had become before this was done. I like it. This scenery also includes Squaw Lake, a float base that is used by Air Saguenay. Or was, as the company was closed in 2019 after an accident involving several deaths. The reason for Air Saguenay establishing a float base here was, once again, the railway, which allowed people to reach Schefferville for a reasonable cost. They could then use the float planes for a shorter distance and reasonable price to reach fishing lodges on the lakes to the north. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.


Filename: Schefferville_CYKL__Squaw_Lake_CSZ9_in_Quebec_Cana.zip
License: Freeware, limited distribution
Added: 1st August 2021, 16:10:32
Downloads: 126
Author: Roger Wensley
Size: 16.63 MB


Category: Flight Simulator 2004 - Scenery
Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI Download

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Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.


Filename: Cyprus_Airfields_plus_landmarks_and_land_class_for.zip
License: Freeware, limited distribution
Added: 13th August 2017, 21:21:46
Downloads: 942
Author: Roger Wensley
Size: 29.61 MB


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