Where Flight Simulation Enthusiasts Gather from Around the World!

AVSIM Library - Search Results

Searching for: 'milky way' in AVSIM File Library and below.
Return to Library Index
Found 981 files (99 pages)

Category: Flight Simulator 2004 - Scenery
Chicoutimi / St-Honore CYRC in Quebec Canada Download

Images related to this file:

File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.


Filename: Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip
License: Freeware, limited distribution
Added: 12th November 2017, 17:35:21
Downloads: 342
Author: Roger Wensley
Size: 29.03 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Sorted POI global cities and airports pack for FSDiscover! Download

File Description:
README: FSDiscover! Global Point of Interest pack. Here is a poi pack of roughly 147 000 cities, 40 000 small airports, 1 177 seaplane bases, 4695 medium airports and 475 of the largest airports. Airports are split up in categories, small, medium, big, seaplane base. Cities are split up into files of 10 000 cities each by size. There are 15 files for cities. The smallest cities are in xaa, xab, xac, xad, and so on. The biggest cities are in xam, xan, until xao. You should open the files in notepad to see for yourself which city files to activate in FSDiscover! to balance clutter and detail. This has been my main problem with the default populated places list; there is no way to sort by population size Compared to the default FSDiscover! populated places here are some notes: I have noticed that in the default FSDiscover! set for europe and many other places, the coordinates are placed like on a "honeycomb" grid which obviously is not very precise. In general, in terms of city map precision, this pack should be better. In the default pack, in an area I am familiar with, a city was placed on the other side of a river compared to reality. In many other areas, you can clearly see that the cities are not well-aligned with Ultimate Terrain europe or even some places in UT USA. My theory is that either data was not super precise for europe to begin with or that the dataset has been arranged in the honeycomb grid fashion perhaps to reduce clutter or something. Mostly though, the default populated places FSDiscover! file is very useful for really small villages since these tend to be forgotten in other datasets. The problems come when you want to filter out smaller villages or airports. This is where this pack comes in handy. Since no data is perfect, you can use this pack alone or in combination with the FSDiscover! defaults. Personally, I put the same files in both "Documents/FSDiscover Files" and "Program Files/FSDiscover" so I can pick and choose a useful combo from relevant sets inside the options. Personally, I prefer the cities from this pack and the rest (mountains, rivers etc.) from the default FSDiscover! pack. INSTALLATION: Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files" or "C:\Program Files (x86)\FSDiscover!\geodata" or both! I do not know if the geodata folder is completely overwritten some times or not so keep that in mind. (probably safe, though) AUTHOR: fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com The source for cities: https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000 The source for airports: https://ourairports.com/data


Filename: Sorted_POI_global_cities_and_airports_pack_for_FSD.zip
License: Freeware
Added: 6th May 2024, 14:13:54
Downloads: 53
Author: Kim Husainov
Size: 3.18 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Shoot 1.6.3' Voice Contro File Download

File Description:
"Shoot 1.6.3" voice control file for use with FS2004. You will need to download the main "freeware" program from http://clans.gameclubcentral.com/shoot/downloads.php which will allow you to make use of this control file for FS2004. The program is brilliant and allows you to control FS2004 by voice and it's totally free! All I have done is made a config file that works very well with FS2004. It will allow you to; speak to ATC and instead of fighting with the keyboard or yoke/stick so you can fly more like a real pilot and keep your hands on the yoke more of the time. For example a commercial jet pilot calls out to the co-pilot to get the gear up and simply says "gear up". That's just what you will have to do, just like the real thing; the gear will go up when you make the call. When FS2004 ATC controller tells you to reply you can just say "roger" or "hello" or "ATC" or "air traffic" etc, etc, and the ATC window will pop up. Then all you have to do is call out the command instead of pushing buttons that real pilots don't use. Does a real pilot push a button to look out of the window or use a "mouse" to engage the autopilot? Similarly you can call out "autopilot engage" or "autopilot master" or "autopilot disengage" and that's just what happens; the autopilot comes on/off. The best part though is when you try looking around the cockpit. If you want to move your head up you just say "move up" and presto you are higher up in your seat. You can move to the left or Right, back or forward. You can say "zoom in" and that's what happens. You can say "reset zoom" and so on. You can say "next view" and then the view may be outside or another panel. Alternatively, you can say "panel 2" and the radio panel will come up in the 737 so you can tune the radios. If you have FS navigator installed all you have to do is say "navigator" and the map comes up, and then say navigator again and off it goes. Just for once it is easy and possible to make full use of FS2004. Using this program has afforded me the opportunity of making better use of the views available, (and I have CH products yoke so if was never hard) but now it's even easier. All the panels can be activated in this way, and control of the autopilot and control of FS2004. It's probably the best kept secret. I've made a file so we can all share in this freebie of a program. I've included a readme and instructions of how to make the best use of the program. Config file for FS2004 only is provided.


Filename: Shoot_163_Voice_Contro_File.zip
License: Freeware
Added: 7th January 2004, 19:52:26
Downloads: 8,795
Author: Peter Wilding
Size: 21.83 KB


Category: X-Plane - Original Aircraft
B17 Flying Fortress Download

File Description:
The B17 is arguably the best known heavy bomber from WWII. Followed closely by it's direct successor the B29 SuperFortress it symbolizes the best of WWII's heavy Bombers. The B17 was one of the planes that barely made it into the war. In 1934 the then very small Boeing company had a prototype four engined bomber design called the B-299 but it had not been ordered by the US military. It had suffered several serious setbacks in it's design competition including a crash during a fly-off. Boeing continued work the plane and eventually secured a small service test order and the troubled early history of the bomber began. The B17 and bombers like it were planes created as "strategic bombers". The essential idea was that a strategic bomber should be able to carry a very large payload for long distances. The military had come to the realization that bombing technology was by nature imprecise even with new advances like the American Norden sight, and what was required was a large number of bombs delivered by large number of planes to assure that a target was destroyed. Although the Germans actually had a decent "smart bomb" and the British built specialty bombs, neither was reliable, so it seemed the best idea was just to blanket the target with bombs. An American extension to this concept was that of a self-defended bomber. Bombers could be built so tough and with so much defensive armament, it was thought, that they could simply fly to the target, drop bombs, and if necessary fight their way through fighters to get home. There would be security in the large number of bombers in formations, and the defensive capability would allow bombers to fly during the day for better accuracy in drops. It was to this design concept the B17 was built. Early experiences in the war with B17's and B-24's could only be termed as disastrous. Loss rates of up to 25% showed the concept of unescorted bombers in daytime to be entirely wrong. Escort fighters were a necessity for success. It soon became apparent that with fighter cover the B17 really was an unparalleled strategic bomber. Success for the B17 shot up dramatically, and it's initial design specifications of huge amounts of armor and gunner positions served it well when fighters did make it close in. The Fortress had enough strength to stave off attackers until escorts showed up, and it became legendary for the incredible punishment it could take and still make it home. Boeing B-17F Flying Fortress Wingspan: 103 ft. 9 in. Length: 74 ft. 9 in. Height: 19 ft. 1 in. Engine: 4 x Wright R-1820-97 Cyclone rated 1,200 hp. Loaded Weight: 65,500 lb. Maximum Speed: 287 mph. Service Ceiling: 37,500 ft. Combat Radius: 1,000 miles Armaments: 6,000 lbs. of bombs, 12 x .50 cal. machine guns


Filename: B17_Flying_Fortress.zip
License: Freeware
Added: 23rd March 2003, 15:42:16
Downloads: 3,544
Author: Robert App
Size: 761.49 KB


Category: Flight Simulator 2004 - Scenery
Bethel PABE in southwest Alaska Download

Images related to this file:

File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is this one, Bethel. The town of Bethel has a population of just over 6,000 and is 50 miles from the sea on the Kuskowim River, that splits and forks into many tributaries. Bethel Airport is close to the town and provides the only contact with the rest of Alaska, as there is no connecting highway system. There are scheduled flights by Alaska Airlines, ERA (now called Ravn) and Grant Aviation, plus others such as Ryan Air. There are cargo flights by Everts, Northern, and Lynden, and redistribution onwards to nearby villages by the smaller locally-based planes; all of these are included in the AI. There are two main runways, one just under 6,400 feet and another just under 3,900 feet, both of them aligned 19-1. The third runway is around 1,800 feet and mainly gravel, aligned 11-29. Parking at PABE is on three aprons, the northern for smaller commercial planes of Grant, ERA, Ryan etc, the central for larger planes of Alaska, Northern, Everts, and Lynden, and the southern for a large collection of GA; each apron has further hangars for maintenance companies and smaller operators. There is also another separate apron for the local military and Coastguard. There is not much photographic information available for PABE, and I have never been there; as a result it was impossible to make detailed photographic textures for some of the buildings. However, for most hangars I have made textures of at least the right colour etc based on the information I assembled and if it is green with white trim and side windows then that is how it now appears here. The exceptions are the Alaska Airlines terminal building which has complicated curved elements, and the two military hangars and workshops where I had to settle for an Alaska terminal building from another airport and the same for the military. There are numerous small villages in the vicinity of Bethel, all of them being beside either a river tributary or the coast. There are two Google Earth screenshots to show the villages that are served by the flights from Bethel and that are (mostly) included in the AI. Some of these airfields were not included in FS9 but AI will still operate in and out of Bethel. The smaller area screenshot shows the villages that are close to Bethel, and of these eight I have so far made six and they are included in this post: Napaskiak PKA, Napakiak WNA, Kwethluk KWT, Atmautluak 4A2, Nunapitchuk 16A, and Kasigluk Z09. I will work my way through the rest of the area.


Filename: Bethel_PABE_in_southwest_Alaska.zip
License: Freeware, limited distribution
Added: 8th March 2019, 00:37:58
Downloads: 305
Author: Roger Wensley
Size: 32.02 MB


Category: Flight Simulator 2004 - Scenery
Homer PaHO in Alaska US Download

Images related to this file:

File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.


Filename: Homer_PaHO_in_Alaska_US.zip
License: Freeware, limited distribution
Added: 28th July 2021, 03:31:04
Downloads: 129
Author: Roger Wensley
Size: 11.86 MB


Category: Flight Simulator X - Original Aircraft
TU-95MS Bear H Download

Images related to this file:

File Description:
The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!


Filename: TU95MS_Bear_H.zip
License: Freeware
Added: 3rd November 2018, 23:28:41
Downloads: 742
Author: Douglas E. Trapp
Size: 42.71 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
P-47D 334th FS "Miss Plainfield" Download

File Description:
This folder contains a repaint for the A2A Wings of Power III P-47D Thunderbolt, representing P-47C 42-7945 flown by Lieutenant Spiros 'the Greek' Pisanos of the 334th FS, 4th FG, Finschhafen, New Guinea, 1944. Born in Athens, Greece, in the suburb of Kolonos, on 10 November 1919, Spiros Nicholas "Steve" Pisanos, the son of a subway motorman, came to America in April 1938, as a crew member on a Greek Merchant ship. Arriving in Baltimore, Maryland and unable to speak English, Steve found his way to New York City, where he worked in bakeries and restaurants. As he earned money he started flying lessons at Floyd Bennett Field. In August 1940, he setled i Plainfield, New Jersey, his adopted home town, and continued flying lessons at Westfield Airport. He earned a private pilot's license and, although still a Greek national, in October 1941 he joined the British Royal Air Force sponsored by the Clayton Knight Committee in New York City. Steve began his military flight training at Polaris Flight Academy in Glendale, California. Upon graduation, Pilot Officer Pisanos was transferred to England where he completed RAF Officers Training School at Cosford, England and OTU (Operational Training Unit) at Old Sarum Aerodrome in Salisbury. Pilot Officer Pisanos was posted to the 268 Fighter Squadron at Snailwell Aerodrome in Newmarket flying P-51A's. He later transferred to the 71 Eagle Squadron, one of the three Eagle squadrons in the RAF, comprised of American volunteers flyin Spitfires at Debden RAF Aerodrome. When the USAAF 4th Fighter Group absorbed the American members of the Eagle Squadrons in September and October 1942, Pilot Officer Pisanos was commissioned a lieutenant in the U.S. Army Air Forces. On 3 May 1943, Lt. Pisanos was naturalized as an American citizen in London, England, becoming the first individual in American history to be naturalized outside the Continental United States. Flying his first mission in his P-47 "Miss Plainfield" out of Debden Aerodrome with the 334th Fighter Squadron, 4th Fighter Group, Lt. Pisanos, "The Flying Greek," scored his first victory on 21 May 1943, when he downed a German FW-190 over Ghent, Belgium. by 1 January 1944 he had become an ace with five confirmed victories. On 5 March 1944, he obtained his 10th victory and while returning from that B-17 escort mission to Limoges and Bordeaux, France, Steve experienced engine failure in his P-51B and crash-landed south of Le Havre. For six months he evaded the Germans and worked with the French Resistance and the American OSS sabotaging the German war machine in occupied France. Lt. Pisanos returned to England on 2 September 1944, following the liberation of Paris. Upon returning to the United States, Captain Pisanos was assigned to the Flight Test Division at Wright Field, Ohio. He attended the USAF Test Pilot School and subsequently served as a test pilot at Wright Field and Muroc Lake, California, testing the YP-80 jet aircraft. During his career in the USAF, Steve graduated from the University of Maryland, attended the Air Command and Staff College and the Air War College. In December 1973, after a distinguished thirty years of service in the United States Air Force, he retired with the rank of Colonel. Repaint by Jan Kees Blom, based on the paintkit by Martin Catney


Filename: P47D_334th_FS_Miss_Plainfield.zip
License: Freeware
Added: 14th March 2009, 10:55:44
Downloads: 730
Author: Jan Kees Blom
Size: 7.17 MB


Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
Cessna 421 advanced physics Download

File Description:
C421C advanced physics Modification for the Alabeo C421 C Golden Eagle Version: tested for P3DV4; should work also with P3DV5 (and probably FSX) 1. Why I developed the advanced physics version I was asked via this forum, via PMs and also by e-mails to provide a modified version of the Alabeo C421C which can be used for serious multi-engine training. It should have accurate type specific performance for both AEO (all engine operative) and OEI (one engine inoperative), the latter for either a windmilling prop at various speeds and for a feathered engine. Feathering should work as realistic as possible. Thus, I developed an advanced physics version of the Alabeo C421C. It shows realistic physics for negative thrust (prop drives engine). This is necessary for OEI training and more realistic idle power simulation. 2. Modified files Modification includes “c421.air” and “aircraft.cfg” files. Data is based on real world Cessna 421C, N100L, 421C-0313. Aircraft data, equipment list, checklist and other documents for N100L, as well as some images of C421C, registration N100L, can be found here, too. Unfortunately, due to copyrights, I can’t upload the full files and can’t provide the AFM and other copyright protected documents. 3. How to install To update “c421.air”: - Copy the original Alabeo C421 to another aircraft folder, e.g. “C421C advanced physics”. - Use AirEd (freeware) and open the original “c421.air”. Open AirEd a second time and open “modifications advanced physics c421.air”. Copy the modified tables 511 and 512 to the original .air file (right click in modification file -> copy -> right click on original file -> replace from clipboard) To update “aircraft.cfg”: Just copy the modifications to the corresponding position in the original file. 4. Legend of modifications Modifications in aircraft.cfg: - Basic Empty Mass (actual mass for N100L 5,154 lbs inserted; most C421C are more heavy, ours is on diet) - correct basic data for engines + props - engine friction included (necessary for all negative thrust scenarios) - flaps lift + drag scalar adjusted (split flaps) - 2 vacuum pumps - VMO = 151 KIAS; VNE= 240 KIAS - cabin: max. differential pressure: 5.0 psi Modifications in c421.air: - implemented negative thrust scenarios in prop thrust and efficiency curves (tables 511 + 512); adjusted thrust curves for high TAS at high ALT 5. Side effects of modifications: - more realistic engine starting: starting the engine needs the throttle to be 2 cm above idle (see checklist) for the first 15 seconds - if you start the engine and don’t retard the prop to medium RPMs immediately, you will overstress engine and prop. So be careful when doing an air start, you might lose the prop and the aircraft. (In the real aircraft, these effects are less severe, but you have to avoid high RPMs until the engine is warmed up and have to avoid rapid change of RPM.) 6. Additional Notes: - Basic aircraft data as published by the manufacturer, like range and service ceilings, especially OEI, are based on MTOM. - The use of high payloads close to MTOM and higher ambient temperatures are making for a more challenging OEI training. - In the sim, climb power is too low compared to full power (about 65 % instead of 75 %). I have to find a way to adjust that. - I have buttons for engine failure under the mixture (see images) - Seat Position is, like in many Aircraft, higher than as per Default by the sim. For the C421C and me being 5 ft 7 in, that's about 7 clicks arrow up.


Filename: Cessna_421_advanced_physics.zip
License: Freeware
Added: 20th March 2021, 01:09:34
Downloads: 190
Author: Andreas Kunzi
Size: 18.06 KB


Category: Orbiter - Orbital Stations
New Skylab 2, 3 And 4 Mission Download

File Description:
Skylab 2 25 May 1973 13:00 GMT. Duration: 28.03 days. Call Sign: Skylab. Backup Crew: McCandless, Musgrave, Schweickart. Nation: USA. Agency: NASA. Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn IB . LV Configuration: Saturn IB s/n SA-206. Program: Skylab. Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload : Apollo CSM 116. Mass: 19,979 kg. Location of Spacecraft: Naval Aviation Museum, Pensacola, FL. Perigee: 427 km. Apogee: 439 km. Inclination: 50.0 deg. Period: 93.2 min. Epic repair mission which brought Skylab into working order. Included such great moments as Conrad being flung through space by the whiplash after heaving on the solar wing just as the debris constraining it gave way; deployment of a lightweight solar shield, developed in Houston in one week, which brought the temperatures down to tolerable levels. With this flight US again took manned spaceflight duration record. When the meteoroid shield ripped loose, it disturbed the mounting of workshop solar array "wing" two and caused it to partially deploy. The exhaust plume of the second stage retro-rockets impacted the partially deployed solar array and literally blew it into space. Also, a strap of debris from the meteoroid shield overlapped solar array "wing" number one such that when the programmed deployment signal occurred, wing number one was held in a slightly opened position where it was able to generate virtually no power. In the meantime, the space station had achieved a near-circular orbit at the desired altitude of 435 kilometers (270 miles). All other major functions including payload shroud jettison, deployment of the Apollo Telescope Mount (Skylab's solar observatory) and its solar arrays, and pressurization of the space station occurred as planned. Scientists, engineers, astronauts, and management personnel at the NASA Marshall Space Flight Center and elsewhere worked throughout the first ten-day period of Skylab's flight to devise the means for its rescue. Simultaneously, Skylab--seriously overheating--was maneuvered through varying nose-up attitudes that would best maintain an acceptable "holding" condition. Because of the loss of the meteoroid shield, however, this positioning caused workshop temperatures to rise to 52 degrees Celsius (126 degrees F). During that ten-day period and for some time thereafter, the space station operated on less than half of its designed electrical system, in the partially nose-up attitudes, was generating power at reduced efficiency. The optimum condition that maintained the most favorable balance between Skylab temperatures and its power generation capability occurred at approximately 50 degrees nose-up. The crew rendezvoused with Skylab on the fifth orbit. After making substantial repairs, including deployment of a parasol sunshade which cooled the inside temperatures to 23.8 degrees C (75 degrees F), by June 4 the workshop was in full operation. In orbit the crew conducted solar astronomy and Earth resources experiments, medical studies, and five student experiments; 404 orbits and 392 experiment hours were completed; three EVAs totalled six hours, 20 minutes. Skylab 3 28 July 1973 11:10 GMT. Duration: 59.46 days. Call Sign: Skylab. Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn IB . LV Configuration: Saturn IB s/n SA-207. Program: Skylab. Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload: Apollo CSM 117. Mass: 20,121 kg. Location of Spacecraft: NASA Lewis Research Center, Cleveland, OH. Perigee: 422 km. Apogee: 442 km. Inclination: 50.0 deg. Period: 93.2 min. Continued maintenance of the Skylab space station and extensive scientific and medical experiments. Installed twinpole solar shield on EVA; performed major inflight maintenance; doubled record for length of time in space. Completed 858 Earth orbits and 1,081 hours of solar and Earth experiments; three EVAs totalled 13 hours, 43 minutes. Skylab4 16 November 1973 14:01 GMT. Duration: 84.05 days. Call Sign: Skylab. Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn IB . LV Configuration: Saturn IB s/n SA-208. Program: Skylab. Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload: Apollo CSM 118. Mass: 20,847 kg. Location of Spacecraft: National Air and Space Museum (Smithsonian Institution), Washington, DC. Perigee: 422 km. Apogee: 437 km. Inclination: 50.0 deg. Period: 93.1 min. Included observation and photography of Comet Kohoutek among numerous experiments. Completed 1,214 Earth orbits and four EVAs totalling 22 hours, 13 minutes. Increased manned space flight time record by 50%. Rebellion by crew against NASA Ground Control overtasking led to none of the crew ever flying again.


Filename: New_Skylab_2_3_And_4_Mission.zip
License: Freeware
Added: 11th January 2003, 16:39:14
Downloads: 1,934
Author: Ronald Dandurand
Size: 6.06 KB


Prev Page   Next Page
AVSIM Library System Version 3.00 -- 2025-Apr
© 2001-2026 AVSIM Online
All Rights Reserved
Privacy Policy |