Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2002 - Scenery | |
| Mikonos and Ikaria Island Airports |
|
File Description:
FS2002 Mikonos LGMK and Ikaria LGIK of the Aegean sea in Greece. Two typical summer holiday destinations in Hellas. The scenery represents Mikonos and Ikaria Island Regional Airports. Several objects like trucks, houses, stones, fences, and proper photorealistic textures have been used to make this airport as real as it gets and help the scale perception of the pilot. Special care has been taken for night lighting. Ikaria, a mountainous, thickly forested island, perpetuates the myth of Ikarus and his fall into the sea near its south shores after his bold attempt to reach the sun with his waxen wings. Mikonos in the center of Aegean sea, has been one of the best keeper of traditional Aegean architecture and is well known for it's popular golden sandy beaches and ecstatic nightlife. It is called "The island of winds" and indeed it is. Most frequent North winds have no physical barrier, all the way from Northern Greece, to weaken them and the constant seabed from there helps the increase of wind's speed by the time it reaches Mikonos. Beware of steep rising terrain and the wind gusts and downdrafts on short finals. Use this scenery preferably tohether with the free Greek Mesh Scenery by Babis Perivolas.
| Filename: | Mikonos_and_Ikaria_Island_Airports.zip |
| License: | Freeware |
| Added: | 12th November 2002, 19:49:45 |
| Downloads: | 6,075 |
| Author: | Vangelis Generalis |
| Size: | 2.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lac des Plages grass strip in Quebec Canada |
|
Images related to this file:
File Description:
Lac des Plages is in Quebec on the north shore of the lake (and village) of the same name, some 55 miles northeast of Ottawa. It is an old grass strip and next to a tourist trailer park ("caravan" to the English). The runway is almost north-south and 2,200 feet long, and I went there to see if it is still in use. It is in good condition but there was nobody to ask (in early April) if it is still used and nobody turned up see if a plane had landed. I doubt if it is used regularly as there are no "wear" marks that show up on a grass strip, and the flare pots (actually old wheel rims with charcoal in them?) beside the runway could have been lit three months ago or three years ago, there was no way to tell. The single hangar is obviously no longer in use as a hangar, and the lack of a fence between the trailers and the grass strip would be a danger to pilot and strolling pedestrian alike. However, the runway still exists and here it is and as in real life the northern end slopes unevenly up.
| Filename: | Lac_des_Plages_grass_strip_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th May 2010, 16:03:42 |
| Downloads: | 283 |
| Author: | Roger Wensley |
| Size: | 1.33 MB |
| Category: Flight Simulator 2002 - Scenery Design | |
| BusyObjects v1.0 |
|
File Description: BusyObjects Version 1.0
The BusyObjects framework is a tool for scenery designers that want to add animated objects to sceneries without having to use dynamic sceneries. It can be used to animate ground vehicles, ships, planes and all other kind of moving objects.
BusyObjects is a technology that exploits a new way of animating objects in static FS2k+ sceneries. It allows you to play animations at varying speeds, begin (and end) animations at any time and have complex path definitions for the animated object. Since the object is rendered at different positions for every frame, the object transformation appears very smooth.
This work is freeware and MUST NOT be used as part of any commercial products without written permission of the author. Results produced with this work contain code and data that are part of the work; therefore results have the same restrictions as the original work and MUST NOT be used as part of commercial products without permission.
For more information visit http://www.brainon.ch/area51/brf/BusyObjects.
Copyright © 2003, Bernd R. Fix. All Rights Reserved.
| Filename: | BusyObjects_v10.zip |
| License: | Freeware, limited distribution |
| Added: | 19th March 2003, 01:37:25 |
| Downloads: | 2,510 |
| Author: | Bernd R. Fix |
| Size: | 420.03 KB |
| Category: Orbiter - Spaceships | |
| Minuteman II Missile |
|
File Description:
The Minuteman was Americas Third Operational ICBM System. During the Cuban Missile Crisis it was America's "Ace In The Hole". It has been operational at U.S. bases since 1962 reaching a peak of 1,000 missiles.
The Minuteman II program was economically crucial to the development of integrated circuits. It was the first mass-produced system to use a computer constructed from integrated circuits, and used most of the production of such circuits from 1962 through 1967. The other major customer of these circuits was the Apollo Guidance Computer, which had similar weight and ruggedness constraints.
The Orbiter version keeps up with the historical aspect of this horrible weapon. This add-on is created for historical purposes only, and we do not condone using Orbiter to simulate nuclear war. No active Minuteman II missiles currently exist today. The only way to see one now is at a museum or on display at various Air Force bases world wide. This add-on simulates the flight plan and package delivery of a real Minuteman II missile.
The warhead included in this add-on is from the Trinity package created by Dave Rowbothham. The warhead activates at about 4 minutes to impact. It arms at 2000 feet and detonation occurs at 1800 feet.
| Filename: | Minuteman_II_Missile.zip |
| License: | Freeware |
| Added: | 27th September 2004, 16:24:26 |
| Downloads: | 1,380 |
| Author: | Jim Williams |
| Size: | 1.12 MB |
| Category: Flight Simulator X - Scenery | |
| PLAN Fleet |
|
Images related to this file:
File Description:
Here is a mighty PLAN fleet, capable of respectable force projection anywhere within the nine dash line and even beyond! I tried to find the Chinese Navy crest, similar to the one I used to represent my US Navy collection, but the only thing available anywhere is a depiction of the Peoples Liberation Army Navy flag.
These ships are currently assigned to the South Sea Fleet and so might be present at any of the events in the disputed South China Sea.
The LST YutingII/Type 072a Luhua Shan, pennant number 997, is the same type vessel that participated in the "near collision" with USS Cowpens recently. Now you can re-enact how a 18 knot transport was able to in any way interfere with the 32 knot Arleigh Burke class destroyer. Also in this fleet are two Houbei class missile boat catamarans, the Yuzhao class type 071 amphibious transport dock Changbai Shan, Luyang II/Lanzhou class type 052C destroyer DDG-171 Haikou and the Jiangkai II class type 054A frigate Hengshui.
All ships have landable decks, animated effects and night lights, Haikou has an animated Z-9 helicopter escort.
The ships are intended for placement with AICarriers, by Lamont Clark.
| Filename: | PLAN_Fleet.zip |
| License: | Freeware, limited distribution |
| Added: | 15th June 2014, 05:55:02 |
| Downloads: | 500 |
| Author: | Rick Keller |
| Size: | 31.7 MB |
| Category: Flight Simulator 2004 - Utilities | |
| Active Camera 2004 Version 1.1 |
|
File Description:
(Shareware, non time limited and fully functional - limited to the Seattle area). FS2004 Active Camera 2004. This version replaces Active Camera 2004 1.0 (ac2004.zip). With this module you can enable additional views in Microsoft Flight Simulator 2004 - A Century of Flight. Several new camera views are selectable from the FS2004 - Options menu. When activated this module replaces the original tower and virtual cockpit views of FS2004. Features: Fly by, approach and spotter view, mouse driven spot plane view, allows mouse panning, zooming and clicking, discover spectacular effects like head latency, pre-stall buffeting, ground turbulence, thanks to FS2004 interactive virtual cockpits it is easy to move the mouse, pan and click, so allowing a more realistic way of flying, the virtual pilot can walk in the cabin (ability to create passenger and wing views) and outside of the aircraft, ability to save and call up to 10 views presets per aircraft, either in the VC or in external view, and this for an unlimited number of aircraft, ambient sounds like steps, wind and aircraft stress sounds, main features can be called through keyboard shortcuts, built-in TCAS that allows AI traffic tracking view (dynamic padlock like in combat simulators).
| Filename: | Active_Camera_2004_Version_11.zip |
| License: | Commercial demo |
| Added: | 1st October 2003, 15:22:54 |
| Downloads: | 40,034 |
| Author: | Serge Baye, Guillaume Darier |
| Size: | 3.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Montana Unleashed! - Part One |
|
Images related to this file:
File Description:
Montana Unleashed! Part 1 is the first in a two part series of a collection of airports in Montana. The majority of airports covered in Part 1 are located in the western half of the state. THIS IS A RE-UPLOAD OF A PREVIOUS UPLOADED SCENERY THAT WAS LOST DURING THE AVSIM HACK! NOTHING HAS CHANGED!
Montana Unleashed! is a collection of 14 highly detailed airports, created using Abacus' EZ-Scenery, scattered about the state of Montana and one in Washington. Do a ZipDive and check out some of the screenshots! The state of Montana, from what I've seen, seems to have been very neglected by scenery makers over the years which is surprising considering the beautiful and varied landscapes the state has to offer. There's some very cool approaches at many of these airports. The size of the airports vary from large all the way down to small county airports meaning you can fly just about any kind and size of aircraft with these sceneries. Fly your Delta 737 from Salt Lake to Bozeman. Fly your shiny new Skywest EMB-120 from Missoula to Billings. Or fly your Piper Cub from Havre City to Choteau and on to Dillon. It's all here!
| Filename: | Montana_Unleashed__Part_One.zip |
| License: | Freeware, limited distribution |
| Added: | 18th April 2010, 09:48:54 |
| Downloads: | 7,072 |
| Author: | Lauren Robison |
| Size: | 3.81 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAHT - Amchitka - Aleutians, Alaska - USA |
|
Images related to this file:
File Description:
Amchitka is near the western end of the Aleutian chain of islands in Alaska, around 180 miles west of Adak, and was not included in FS9. There is no small town on Amchitka Island, which is why it was used for atom bomb testing after being closed down as an Air Force base. There are three runways from the 1940's, the largest of which is aligned 07-25 and just over 10,000 feet of overgrown asphalt 300 feet wide. The second runway is aligned 15-33 and 6,000 feet (also 300 feet wide) and the third is 05-23 and 5,000 feet. The whole eastern end of the island is crowded with old munitions storage areas and other military paraphernalia, including old quonset huts; some of those are included here. There are also some old buildings still standing but on their way to becoming piles of old wood or rust, and some of these are included. There is almost no visual information available about Amchitka; even Google Earth has snow obscuring what buildings still exist and where they are, so much of this is at best only approximate apart from the two large hangars. There are no markings, lights, signage, or a control tower.
| Filename: | PAHT__Amchitka__Aleutians_Alaska__USA.zip |
| License: | Freeware, limited distribution |
| Added: | 6th February 2015, 00:06:26 |
| Downloads: | 269 |
| Author: | Roger Wensley |
| Size: | 2.6 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Trail CAD4 in British Columbia, Canada |
|
Images related to this file:
File Description:
Trail is in the valley carved out by the Columbia River, around 7 miles north of the Canada-US border and on both banks of the river. The town has a population of just under 8,000 and the main industry is mining. The airport is around 3 miles south-east of the town and on the east bank, with the runway parallel to the river and aligned 16-34, 75 feet wide and asphalt. There are currently no runway or taxiway lights, though there is an overall improvement programme in place to cope with increasing passenger demand. A new terminal building was recently completed, along with alterations to road access and parking; as I have no information regarding these road changes I have left the original "terminal" building in place and in use by Pacific Coastal, the only airline to fly to Trail. There is a Youtube video which gives a very good idea of the basic facilities, and of the surrounding hilly terrain which is similar to that at Bella Cooola at the far side of Pacific Coastal's coverage area. The original position of the airport in FS9 before I corrected it was best described as "in a hole". The hole remains nearby as there is no easy way to deal with it.
| Filename: | Trail_CAD4_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd December 2018, 17:27:38 |
| Downloads: | 140 |
| Author: | Roger Wensley |
| Size: | 12.3 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Green Lake CBG2 in British Columbia Canada |
|
Images related to this file:
File Description:
Green Lake is on the eastern side of the Coast Mountains of British Columbia, around 40 miles north of Cache Creek and 15 miles south of 100 Miles House (a previous posting). The airfield is beside the lake shore and serves the Flying U holiday ranch with a grass runway 2,575 feet long and aligned 18-36. There is no lighting. There is also mooring on the lake for boats and float planes. I have posted it as Green Lake CBG2, but I suggest that you just add it to your previously created "BC airfields", if you followed my previous suggestion. You then avoid the inevitable doubling up of common textures etc. Plus that way you will have just one FS9 library post to do and new airfields will not need yet another posting. Up to you. It just occurred to me that probably only a few of you have a copy of the Nav Canada Airfields handbook, so won't know the airfield altitudes, which is useful to have amid mountains. So, Pemberton is 670 feet Above Sea Level, Cache Creek 2,034 feet ASL, and Green Lake 3,550 feet ASL. The others to follow as posted. If you find a defect, email me.
| Filename: | Green_Lake_CBG2_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 18th November 2020, 19:44:00 |
| Downloads: | 88 |
| Author: | Roger Wensley |
| Size: | 10.05 MB |