Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Edson CYET in Alberta, Canada |
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File Description:
Edson is 120 miles west of Edmonton in Alberta, on Highway 16. It was originally named Heatherwood, but that was changed to honour the vice president of the Grand Trunk Pacific Railway when it was made the local railway centre. It thrived, and when Highway 16 was upgraded it thrived even more. Coal mining and industry connected with timber are the main employers of a population of around 8,500. The airport is at the western edge of the town at 3,041 feet asl, with a single lit runway 6,000 feet long and 100 feet wide aligned 07-25, with displaced thresholds and VASI at each end. The two joined aprons are at the eastern end of the airfield, with fire fighting chemical tanks beside the western one which is reserved in the summer months for the Lockheed Electra Air Spray planes; these are included in the AI. The eastern apron is for visiting charters and GA planes, next to a small terminal building. There is further parking on the grass for resident planes next to a large gravel car parking area and clubhouse. As the Air Spray planes would not be fighting fires in the winter there are in fact two editions of the AI, one for the summer fire fighting season and the other for the winter freeze. Use whichever one is appropriate for your flight time; I never strayed far from Ottawa in the winter so for me it is the summer one only. While making this I came across something new in the shape of some incorrectly installed edge lights in the stock fs9 version that refused to be deleted. There is still an "Edson TOP" folder which would normally be used to delete all unwanted taxiway edge lights, but in this case it deletes only some of them. Apologies, but there is nothing more that I can do and so I suggest you use this in daylight only.
| Filename: | Edson_CYET_in_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th February 2019, 23:59:04 |
| Downloads: | 148 |
| Author: | Roger Wensley |
| Size: | 7.14 MB |
| Category: Flight Simulator X - Original Aircraft | |
| VC-25A (Air Force One) |
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File Description:
The VC-25A is a modified Boeing 747-200F used as a dignitary transport by the Air Mobility Command's 89th Airlift Wing, Andrews Air Force Base (KADF), Maryland. There are two twin sister aircraft with tail numbers 28000 and 29000. Both are used by the President of the United States (POTUS) and the First Lady of the United States (FLOTUS) and as a dignitary transport for high level personnel for special missions. When carrying the President, the call-sign is “Air Force Oneâ€, but otherwise uses a variety of call-signs when the President is not on-board. Each sister aircraft is nearly identical to the other, with all of the same accommodations. One can fly as a “Mask†when the President is on-board the other.
The aircraft is modified with many secret aspects, and is heavier at Empty Weight than a normal 747-200F because of this. However, she normally only carries 102 souls on board with enough supplies to last for any long range flight, so she operates at a lower weight than the normal 747-200F. Due to the fortifications employed within the design, her MTOW is lower, as well. The engines are a bit more powerful than normal, and have better fuel efficiency. She has specialized equipment on-board for communications, a weather/recon radar dome (not shown in this paint scheme), and missile/aircraft countermeasures if needed. The interior is almost silent due to the high pressure cabin structure and fortified frame, including bullet-proof windows.
With all of the above, she is still the most powerful, efficient, and the fastest 747 ever built.
Original Model Designers (FS2004):
C. Vincent Cho, Yosuke Ube, Nick Peterson, Warren C. Daniel, Simon Ng, Hin Tat, BIll Kovatchev.
Sound: Emil Serafino.
Panel: Philippe Wallaert.
Real World Aero/Engine Dynamics and Modifications by Douglas E. Trapp ([email protected]), June 2018.
| Filename: | VC25A_Air_Force_One.zip |
| License: | Freeware |
| Added: | 24th June 2018, 00:38:28 |
| Downloads: | 981 |
| Author: | Douglas E. Trapp |
| Size: | 118.85 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
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File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,127 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 7; Kobuk OBU & Dahl Creek DCK |
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File Description:
There are four main northwestern Alaska towns which are serviced by Alaska Airlines, and from which local flights spread out. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel (not yet made). This is a continuation of the series for the flights from Kotzebue, 170 miles to the east where Kobuk is on the bank of the Kobuk River, and Dahl Creek is 2 miles to the north. Kobuk is a small village on the Kobuk River, like Ambler and Shungnak, but with a population of only around 150. The river is the reason for the existance of the villages as it served (and still does) as both a source of food and a transport route. The airfield is just beside the village, with a runway around 4,500 feet of lit gravel and aligned 09-27, with PAPI on both ends. There are scheduled flights by Era (now renamed Ravn) and by Bering Air, both of them originating in Kotzebue and routing east to Ambler, Shungnak, Kobuk, and then back again. The AI includes these flights along with Everts Air and GA. The FS9 airfield has been relocated by approximately a mile to the correct position, and the elevation accordingly adjusted. The Dahl Creek strip is publicly owned, with no maintenance and a deteriorating gravel runway that has not long to survive. This probably does not work properly without Ultimate Terrain Alaska Canada as the village is now on the river bank. I am presuming that you have downloaded and installed Nome PAOM, along with the instructions on how to adjust Ultimate Terrain Alaska Canada to get the most realistic results. If you are not making the UT adjustments then you may be seeing duplicated roads, as I am including new local dirt or gravel roads to connect village to airfield etc to get the best overall result; I will not be making alternate versions.
| Filename: | Alaska_South_Slope_7_Kobuk_OBU__Dahl_Creek_DCK.zip |
| License: | Freeware, limited distribution |
| Added: | 13th October 2016, 18:10:08 |
| Downloads: | 233 |
| Author: | Roger Wensley |
| Size: | 2.94 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Antonov AN225-210 "Colossus" |
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File Description:
The AN225-210 is the result of a proposed 1 to 2-year projected modernization program which will
convert the current AN225 into a much more useful and capable aircraft than the already infamous
ÐœÑ€Ñ–Ñ (Mriya) . The latter First flew on December 21, 1988, and is currently 33 years old. There have
been a few maintenance periods and 1 major avionics modification, but otherwise is too old for reliable
future use. The 2 year process involves reconstructing the landing gear system to support much more weight. The
new engines are much more powerful, but lighter in weight, and much more fuel efficient. The wings
are replaced with similar wings with more wing-area built of modern light-weight material which gives
her higher lift capacity. The cargo hold area is reinforced for heavier weight limits. The crew areas
(upper deck, fore/aft main wing) are modernized for long duration flight, and two galleys are included.
The fuel tanks (9) now also involve 3 tanks in the upper center portion of the fuselage in order to put
less stress on the wings. The pressure system is modernized to achieve 6,000 feet cabin pressure up to
FL470. The internal and external lighting is fully modernized, the former for a pleasing effect and the
latter for distinct recognition during flight. Overall, the aircraft does not appear different to the
common observer.
Originally Created by:
Thomas Ruth & Alexander Kvitta (2009)
RB-211 Sounds by Sanjay Blair
Panel by: Philippe Wallaert
Auto Smoke Effects by: Richard Wisman
Camera Definitions by: Marc Renaud
Real World Aero/Engine Dynamics, EVP Mods, Effects and Data by:
Douglas E. Trapp
[email protected]
April 2021
All modifications herein are authorized by Thomas Ruth as contained within the AN225-210 Document pdf file.
This aircraft is designed for educational use protected by the Fair Use Doctrine:
http://www.expertlaw.com/library/intellectual_property/fair_use.html
| Filename: | Antonov_AN225210_Colossus.zip |
| License: | Freeware |
| Added: | 12th April 2021, 23:47:59 |
| Downloads: | 669 |
| Author: | Douglas Edward Trapp |
| Size: | 49.92 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| North American P-51D 3rd ACG (C) 'Bad Angel' |
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File Description:
This folder contains a second repaint for the A2A WoP3 P-51D Mustang, in the colors of P-51D-20 44-63272 “Bad Angelâ€, flown by Lt. Louis Curdes of the 4th Fighter Squadron, 3rd Air Commando Group. He is one of a very few American pilots to have kills against each of the three major Axis powers, and I believe the only US pilot to display an American flag among his victory markings.
While serving in the MTO, Curdes downed several Fw-190’s, and one of the Macchi C.202’s he downed is now on display at the National Air & Space Museum in Washington DC. He was shot down over Italy and spent a short time as a POW before escaping. Because he was an escaped POW, he couldn’t fly again against the Germans for security reasons.
He was transferred to the PTO, and on February 10, 1945, during a sweep to Bataan Island, he saw a P-51 pilot parachute into the sea. Curdes circled around him to pinpoint his position to rescuers. While circling, he saw a USAAF C-47 that was preparing to land on the Japanese-held strip on Batan. The C-47 crew didn’t respond to repeated attempts at radio contact and, unable to shepherd the C-47 to safety, Curdes saw only two possibilities – first that it was a Japanese plane bearing false US markings (the DC-3 having been built under licence in Japan prior to the war), or it was a US plane whose crew was unaware the field had fallen to the Japanese. He therefore carefully shot out both engines, causing the plane to land in the sea. All 13 people on board the C-47 were rescued – and they were indeed Americans, including a nurse Curdes had previously dated. Repaint by Jan Kees Blom.
| Filename: | North_American_P51D_3rd_ACG_C_Bad_Angel.zip |
| License: | Freeware |
| Added: | 3rd November 2018, 23:18:24 |
| Downloads: | 47 |
| Author: | Jan Kees Blom |
| Size: | 6.11 MB |
| Category: X-Plane - Scenery | |
| San Diego, Ca. 2004 - v6.70thru v7.30 |
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File Description:
San Diego Scenery Package
for X-Plane v6.51+v7.XX
by Bill Moore
January 3, 2004
Here is a new San Diego scenery package that I designed for my personal use. I have had numerous requests to do more cities and airports so this is my first free scenery for 2004. Being the lazy person I am, no research was done and no claim to real life designs are implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, stadiums, balloons, city scapes and other fun and interesting things. All of which were begged, borrowed or stolen from all the wonderful designers in the X-Plane Community such as Ken Spiker, Christian Franz, Ted Davis, Robert Bunce, Tom Curtis, B. Brooks and all the others who have inspired me. Many thanks to each of you for your contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are unaltered. I have enhanced "San Diego Intl.-Lindburg Fld. (KSAN), "North Island NAS. (KNZY), Miramar MCAS (KNKX), Imperial Beach NOLF (KNRS), General Abelardo L. Rodriquez Intl. (MMTJ) and a few other near by airports. A special thanks to Ted Davis for creating the orignal San Diego scenery that led me to adding to his great work. Also, Ken Spikers new KWIKCITYS package contributed to the completion of my version of San Diego and surrounding areas. His cities really added the crowning touch. Thanks Ken. If I inadvertently left out other object designers, it was purely unintentional and I offer my apologies.
Installation: Place the extracted "San Diego" folders in your "Custom Scenery" folder.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your feedback.
Have fun and FLY SAFE!
| Filename: | San_Diego_Ca_2004__v670thru_v730.zip |
| License: | Freeware |
| Added: | 4th January 2004, 05:18:56 |
| Downloads: | 814 |
| Author: | Bill Moore |
| Size: | 7.96 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of the Falkland Islands |
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File Description:
Inspired by Jim Keir's Falkland Islands mesh, coastlines and landclass, herewith a couple of dozen little strips from around the area, to give the opportunity to generate a bit of GA AI (and possibly a few scheduled flights) in an otherwise relatively ignored area in the South Atlantic. Please do note, other than Stanley, most of these airstrips are just that, a cleared strip of land in an otherwise empty landscape, (just as they are in real life), simply to provide a variety of destinations for the occasional aircraft to or from Stanley.
Most of the airfield locations are listed on WikiPedia and the layout confirmed using on-line satellite imagery. Other than the two main airports, none of these airstrips seem to have "official" ICAO codes, so I've generated a selection of alpha-numeric codes in the SF0* configuration, (as Stanley Airport has the ICAO code of SFAL), so the FS9 AI engine has some codes to work with and the airfields can be found on the map. Hopefully these pseudo-codes won't clash with anything else.
As with my other sceneries, the files for each airstrip can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airstrip will exist as a stand-alone entity should you only want a few of them.
Having said that, Paul Denton's AFCAD and scenery for EGYP Mount Pleasant (available on AVSIM and possibly elsewhere) might be considered a worthwhile addition, especially if you want to see the twice-weekly scheduled RAF flights from Brize Norton (via Ascension Island), and the Saturday LATAM flight from Chile. Suitable AFCADs for EGVN Brize Norton and SCCI Punta Arenas may also be required. Appropriate traffic files and aircraft/texture suggestions are provided.
Please read the remainder of this "blurb" in the included text file, there may be a couple of details of interest.
| Filename: | Airstrips_of_the_Falkland_Islands.zip |
| License: | Freeware |
| Added: | 30th March 2025, 18:55:33 |
| Downloads: | 88 |
| Author: | Chris Eve |
| Size: | 295.87 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
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File Description:
This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 201 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Douglas C-54 (VH-PAF) Pacific Air Freighters |
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File Description:
This folder contains a repaint for the Douglas C-54 / DC-4 by Flight Replicas. It shows Douglas DC-4 VH-PAF in the colors of Pacific Air Freighters.
VH-Paf was originally delivered new to the USAAF as 44-9126 on May 14, 1945. It transferred to the USAF in 1947 and was Withdrawn from service and stored at Davis Montahan, Arizona - December 1971. She was sold to Dross Metals in 1975 and entered onto the United States Aircraft Register as N9013V.She then flew for several companies in the US until she was seized by Bahamas authorities for alleged smuggling activities in April 1981. She was sold again, among others flying for Lynch Air Tankers Inc, Billings, Montana between 1984 and 1995 as 'City of Billings'.
She then went to Australia with Pacific Air Freighters Pty Ltd, arriving in Cairns on completion of the ferry flight to Australia in June 1995.
The ferry route was Chino - Hilo - Majuro - Honiara - Cairns, the first leg of this ferry flight took 14 hours. On arrival at Majuro some problems associated with Number 2 engine were worked on before departing for Honiara. During this leg Number 2 engine began to play up so it was shut down in flight. As the problem could not be rectified it was decided to carry on to Cairns as planned on three engines. She was ferried Cairns - Brisbane (Archerfield) on three engines in june 1995 and entered onto the Australian Aircraft Register as VH-PAF on January 31, 1996
She commenced long term contract with Goroka Air Service, Papua New Guinea - October 14, 1996. Returned to Brisbane after 3 months and placed in open storage and sold at auction to Airfreighters International P/L - May 22, 1997. Services were flown under the name of Pacific Air Freighters. Chartered by Ansett Australia Cargo for service Brisbane - Darwin - September 15, 2000. She was then sold to Historical Aviation Restoration Society Inc and ferried to Brisbane - Albion Park Regional Airport, where she was reregistered as VH-EAY - June 23, 2008. At present, she is undergoing complete overhaul for return to airworthy condition.
A repaint by Jan Kees Blom, based on the paintkit by Flight Replicas.
| Filename: | Douglas_C54_VHPAF_Pacific_Air_Freighters.zip |
| License: | Freeware |
| Added: | 28th November 2019, 23:21:36 |
| Downloads: | 101 |
| Author: | Jan Kees Blom |
| Size: | 58.97 MB |