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| Category: Flight Simulator 2004 - Original Aircraft | |
| AerMacchi C.202 FOLGORE (Lightning) EXPANSION PACK 1 |
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File Description:
The C.202 Folgore was a World War II fighter aircraft built by Macchi Aeronautica and operated by the Regia Aeronautica (Royal Italian Air Force). Considered one of the most beautiful fighters to fly with wartime Axis forces,the C.202 was a development of the earlier C.200 Saetta,with a more powerful German Daimler-Benz DB 601 engine and with an extremely streamlined fuselage.Undoubtedly the best wartime fighter to serve in large numbers with the Regia Aeronautica,the Folgore operated on all fronts in which Italy was involved.
ATTENTION, this is only an upgrade/fixing package, so you must have already installed the main package 'c202_v01.zip'.
Contains 2 FIXED/UPGRADED and 4 NEW Hi-Res GMax models (4 different versions) feature the usual moving parts, such as all flight controls,props pitch and leading edge flaps. Eight (8) different liveries. VC only. GMax Models and Skins by Manuele Villa,Huub Vink & Italianwings, Flight dynamics by Manuele Villa & Kikko Zanaboni. It also works (Tested) subject to some limitations within FSX. By Manuele Villa/MVG3D, May 2012.
| Filename: | AerMacchi_C202_FOLGORE_Lightning_EXPANSION_PACK_1.zip |
| License: | Freeware |
| Added: | 18th May 2012, 08:44:04 |
| Downloads: | 1,133 |
| Author: | Manuele Villa, Italianwings |
| Size: | 19.68 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Greater Moncton International Airport / Canada (CYQM) |
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File Description:
CYQM - Greater Moncton International Airport / Moncton, New Brunswick, Canada
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport was rather inaccurate. I've made several additions to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in the beautiful Canada!
Features:
*Expanded parking apron
*Main terminal building with it's 2 jetways and additional parking for regional jets/turboprops
*Seperate parking aprons for GA traffic near the old terminal
*Hangar and other airport buildings added
*Airport vehicles and objects throughout the airport
*Main road in front of airport added with static vehicles
*Parking lots with static vehicles
*Airport fire station with fire trucks
*Static de-icing vehicles
| Filename: | Greater_Moncton_International_Airport__Canada_CYQM.zip |
| License: | Freeware |
| Added: | 21st July 2012, 02:41:58 |
| Downloads: | 816 |
| Author: | Jaison Diaz |
| Size: | 10.6 KB |
| Category: Flight Simulator X - AFCAD Files | |
| CYLW - Kelowna International Airport / Kelowna, British Columbia, Canada |
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File Description:
CYLW - Kelowna International Airport / Kelowna, British Columbia, Canada
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and I've done my best to correct that wherever possible. I've made several additions to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in the beautiful Canada!
Features:
*Expanded parking apron
*Main terminal building with it's 8 gates some with jetways
*Seperate parking aprons for GA traffic
*Runway accurately expanded to 8,900ft to reflect 2008 runway project
*Hangar and other airport buildings added
*Airport vehicles and objects throughout the airport
*Main road in front of airport added with static vehicles
*Parking lots with static vehicles
*Airport fire station with fire trucks
*Static de-icing vehicles & runway plow
*2 Helipads
(Next up: CYWG Winnipeg Intl Airport)
| Filename: | CYLW__Kelowna_International_Airport__Kelowna_Briti.zip |
| License: | Freeware |
| Added: | 22nd July 2012, 15:13:45 |
| Downloads: | 1,129 |
| Author: | Jaison Diaz |
| Size: | 10.38 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| Boeing 737-800 NGX Cold and Dark to Cold and Dark |
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File Description:
These files describe the steps required to bring the PMDG 737 NGX from Cold and Dark to takeoff to landing and finally back to Cold and Dark. The package includes:
1) Illustrations of the primary panels in the airplane
a) Forward Overhead Panel
b) Aft Overhead Panel
c) Flight Panel
d) Throttle Panel
e) Aft Electronics Panel
2) 11 pages of "checklists" covering the following topics (Word Document)
a) Cold and Dark Startup
b) CDU Configuration
c) Cockpit Configuration (Pre-pushback)
d) Before Engine Start
e) Pushback and Engine Start
f) Takeoff
g) Descent Planning
h) Top of Descent
i) Descent (30-10nm)
j) Descent (10nm through Approach)
k) Landing
l) After Landing
m) Shutdown
n) Secure
3. Illustrations of the primary panels in the NGX
a) Forward Overhead
b) Aft Overhead
c) Flight Panel
d) EFIS-MCP
e) Throttle Quadrant
f) Aft Electronics Panel
4) A descent calculator that takes into account altitude change, speed change, head/tailwind ... gives a distance required to make the airport in nautical miles (Excel Spreadsheet).
5) Airport information "cheat sheet (Word Document).
Criticisms, constructive and negative, will be reviewed at [email protected]
| Filename: | Boeing_737800_NGX_Cold_and_Dark_to_Cold_and_Dark.zip |
| License: | Freeware |
| Added: | 27th February 2013, 02:45:53 |
| Downloads: | 2,418 |
| Author: | Charles Blankenship |
| Size: | 1.15 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Austrian Airlines B777-200ER (GE) (OE-LPB) ** UPDATE ** |
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File Description:
REPAINT UPDATED FOR - new Captain Sim v1.0 folders, improved wear pattern on wings, correction to engine paint issues.
This is a repaint of a Boeing 777-200ER, registration code OE-LPB, operated by Austrian Airlines, the flag carrier airline of Austria. Austrian is headquartered in Office Park 2 on the grounds of Vienna International Airport in Schwechat, Wien-Umgebung and operates scheduled services to over 130 destinations. It is a member of the Star Alliance. Austrian currently operates four Boeing 777-200ERs and has orders for four more.
This repaint has plenty of clear markings so if you enjoy exterior detail, then you will love this repaint. You can see (and read): Door opening instructions; Static port directions; Air vent warnings; Engine hazard area; No Step warnings; RAT caution; APU intake warning; Stabilizer compartment access; Ground power supply; Forward and aft access door instructions; Pitot, ADA probe, Ice detector and TAT probe markings; Visible rivets; Enhanced window frames; Authentic Austrian logo; Bold, colorful Austrian livery and authentic flags; Lovely Austrian flight attendant; No frame rate hit.
To use this repaint, the Captain Sim B777-200 v1.0 is required. Repainted by Garrett Rowley, [email protected]
| Filename: | Austrian_Airlines__B777200ER_GE_OELPB____UPDATE_.zip |
| License: | Freeware |
| Added: | 27th February 2013, 14:41:44 |
| Downloads: | 3,777 |
| Author: | Garrett Rowley, Captain Sim |
| Size: | 29.73 MB |
| Category: Flight Simulator X - Gauges | |
| Advanced Radar System 4 (ARS4) |
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File Description:
This gauge has been developed for FSX Flight Simulator SP1 or SP2. It
has also been tested with Microsoft Acceleration also, but compatibility is not guaranteed by the author.
This new Advanced Radar System (ARS 4) includes significant new features,
functions and displays for FSX AI traffic. The new key features are:
1)AI traffic display for air targets and boat/ship targets.
2)Auto landing on carrier if the carrier is part of the scenery MECOPS.
3)Allows switching between air target display and boat target display.
4) Provides for air and boat display to optionally insert airport and/or basic terrain display on the screen.
5)Different screen presentations for air and boat targets.
6)Simplified installation procedure.
7)The A2A re-fuel function remains the same as in the ARS2 version.
8)The auto tracking function remains the same as well as in the ARS2 version.
All displays for air, or boat/ship traffic, can be selected in a range of 5, 10, 20, and 40 miles.
For installation and additional information look at the ARS4 documentation inside the zip file. For copyrights and credits please look at the documentation for this gauge.
| Filename: | Advanced_Radar_System_4__ARS4.zip |
| License: | Freeware |
| Added: | 5th March 2013, 15:53:52 |
| Downloads: | 3,811 |
| Author: | Dietmar Loleit |
| Size: | 1.18 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4J Phantom II USN/USMC |
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File Description:
McDonnell Douglas F-4J Phantom II (Version 2). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service.
This file contains early, middle, and late F-4J base models; as well as the F-4J-27 made world-famous by the Blue Angels flight demonstration team. The four main aircraft variants include a total of 27 loadout options, and 57 USN/USMC repaints, of which 52 are individual squadron repaints. I have also included a layered Photoshop paint kit for re-painters. This project continues my comprehensive (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation.
This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4J_Phantom_II_USNUSMC.zip |
| License: | Freeware |
| Added: | 21st December 2012, 22:50:14 |
| Downloads: | 570 |
| Author: | Michael Pearson |
| Size: | 34.49 MB |
| Category: X-Plane - Original Aircraft | |
| Piaggio P180 Avanti II |
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File Description:
Features:
-Flight model within 10% of the real aircraft (as per manual);
-Autopilot operations as the real aircraft;
-Many functions and screen indications are SASL driven;
-X-Plane 10 64 bit full compatible;
-Main landing gear object has added (was missing for XP10 in the previous version);
-Electronic checklist in MFD;
-Real clock functions;
-Engine indication turn red when limits exceeded;
-UFMC and X-FMC config files are included. Those files have been adapted specially for this aircraft;
-New 2-page checklist to be printed in a single sheet;
-Updated Operating manual;
-You can use now the condition levers and flap lever by mouse.
PAY ATTENTION:
Use caution when using the throttles! As in the real aircraft, be advancing the throttles too full, torque limits can be exceeded by a lot!
PLEASE: Any questions or problems post them to the forum for this aircraft. I'm visiting it daily so I can respond as quick as possible.
At last, I want to THANK Tony Day, who, with his experience and work, helped me to make this aircraft as real as possible.
| Filename: | Piaggio_P180_Avanti_II.zip |
| License: | Freeware |
| Added: | 24th April 2013, 23:20:42 |
| Downloads: | 631 |
| Author: | Ilias Tselios |
| Size: | 49.42 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tampa General Aviation Airports |
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File Description:
Tampa General Aviation Airports for FS9
Tampa has three General Aviation Airports: Tampa Executive Airport, Peter O. Knight Airport and Plant City Municipal Airport. They are operated by the Hillsborough Aviation Authority, in addition to Tampa International Airport.
All three airports are represented in this package. The airports were made using Aircraft Design Editor. This program was produced by Scruffyduck Software. I also wish to thank John B. Loney who has kindly consented to allow me to use the buildings and textures from his original release of Peter O. Knight Airport in 2005. This is the first version of KPCM designed over and above the original FS9 stock airport.
Here is a list of the scenery objects used in Tampa Executive and Plant City Muni:
DB Parkinglots
ez-extra-objects
ga hangars ss vol vol 2 v1
ga hangars ss v3
large hangars ss v2
loney's buildings
loney's hangars and buildings
loney's hangars and buildings2
warehouse airport vehicles
You must have these objects installed in a folder in your FS9 Addon Scenery folder
You may download these from AVSIM and Flightsim.com
John Loney's Objects may be downloaded from www.lfssd.net
| Filename: | Tampa_General_Aviation_Airports.zip |
| License: | Freeware, limited distribution |
| Added: | 11th August 2013, 22:56:15 |
| Downloads: | 370 |
| Author: | Michael Verlin /John B. Loney |
| Size: | 1021.15 KB |
| Category: Flight Simulator X - Scenery Design | |
| Airfield Lights Toolbox (AFLT) |
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File Description:
Airfield Lights Toolbox (or AFLT for short) is a comprehensive utility for the creation of standard airfield lights and light arrays for Microsoft Flight Simulator and Prepare3D v1.4 (collectively referred to as "FlightSim") airports. AFLT includes 3D models for the usual airfield light fixtures (runway/taxiway edge and centerline lights, runway threshold/end split lights, obstruction lights and beacons, PAPI/VASIs, wigwags and various approach light configurations) from which you should be able to create just about any airfield light arrangement. AFLT generates complete approach and threshold light arrays (including strobes) based on simple text configuration files. As well, pilot-control of airfield lighting is fully implemented.
The light sources in AFLT's light models are BGL_LIGHTs. Unfortunately, P3D Version 2 does not (yet) support BGL_LIGHTs and does not provide any alternative. (We had hoped that v2.1 would have fixed this, but "no joy". Hopefully, Lockheed Martin will see fit to rectify this deficiency.) Consequently, AFLT is only "P3Dv2-ready".
ALFT is not a library of airfield lights; it is a utility for creating object libraries and light arrays. A general knowledge of FlightSim scenery file organization and airport design is necessary for its use.
| Filename: | Airfield_Lights_Toolbox_AFLT.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd February 2014, 01:21:14 |
| Downloads: | 1,793 |
| Author: | Don Grovestine |
| Size: | 3.85 MB |