Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Panels | |
| General Dynamics F-111 "Aardvark" PIG HUD Project (Upgrade, Revison 7) |
|
Images related to this file:
File Description:
FSX F-111 PIG HUD PROJECT - Navigation/Situation awareness cockpit.
REVISION 7.UPGRADE. MUST already have fxpiggb5.zip installed.
Unique STAND OFF capability has been added to both Pave Tack and Radar.
This is a stunning feature not previously implemented in FSX. Radar contours
now sea level to 17,000'and radar can view any airport worldwide from its
current position. Flt Pln leg toggle SW can set radar view. Pave Tack now
provides sharp detail close up views in steps to 20NM and has full 1 degree
increments with freedom of panning. Approx 5 pages added to current 56 page
Flight Manual, other minor improvements covered in the comprehensive notes.
Adds to what is already an extreme capability panel and package packed
with custom instruments and concepts not available in other aircraft.
All instruments and text are sized to be clearly and easily readable.
Includes enhanced HUD, multiple radars, GPS units, MFDs, and effects, TFR,
autopilot/autothrottle, is Carrier and Air to Air capable, ICAO entry and
day/night/IFR/VFR navigation with constant current position awareness.
HUD available in all views including the 10 Camera views. This package sets
the benchmark for the amount, type of data provided and its presentation.
Possibly the best pilot friendly military aircraft available.
This is the complete panel with simple installation procedure.
By Karol Chlebowski.
| Filename: | General_Dynamics_F111_Aardvark_PIG_HUD_Project_Upg.zip |
| License: | Check within download |
| Added: | 8th February 2011, 23:13:23 |
| Downloads: | 566 |
| Author: | Karol Chlebowski |
| Size: | 16.06 MB |
| Category: Flight Simulator X - Gauges | |
| AP - Alt - VS MultiFuel Flaps v1 |
|
Images related to this file:
File Description:
This gauge is for use in the Saitek FIP and is an extension to my recent Baron 58 (FSX default) gauge . That gauge was designed for a specific aircraft whilst this package of three gauges has the same functionality of the BB58 gauge but will work on all aircraft. Each of the three gauges displays fuel level for different tanks but are identical in all other respects. As part of your pre-flight checklist you will need to make sure the right gauge for the aircraft is being displayed.
The set of 3 gauges have been designed to complement the saitek AP / Multi panel. The gauges primarily show the selected AP Altitude and Vert Spd whilst the AP / multi panel is displaying HDG. Five indicators for "lights on" are included as well as lights for landing gear (in transition and down) . The flaps indicator shows a blue light for intermediate positions and a yellow light when at full down position. A separate flaps position indicator (numerical and needle) is included. The 5 fuel indicators in each gauge are vertical analogue 'meters'. Rudder and aileron trim is displayed and controlled by the two FIP rotary knobs. Pitch trim readout and other functions is included.
NOTE. This package includes a pitch trim image file that was inadvertently left out of my original BB58_AP_Alt_VS_and_Fuel_v1.zip folder.
| Filename: | AP__Alt__VS_MultiFuel_Flaps_v1.zip |
| License: | Freeware |
| Added: | 12th July 2014, 07:40:09 |
| Downloads: | 399 |
| Author: | Robert Budd |
| Size: | 183.72 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Prince George CYXS in British Columbia, Canada |
|
File Description:
Prince George is centrally located in British Columbia, mid way between the border with the USA in the south and the northern border with the Northern Territories, and around 100 miles west of the eastern border with Alberta. The town now has a population of around 74,000 and is regarded as the province's northern capital. It is at the meeting point of the Fraser and Nechako rivers and the crossroads of highways 16 and 97. It started out as Fort George in the early 1800's when a trading post was established by the Northwest Company,serviced by paddle boats on the rivers. The railway arrived in the area in 1914 and growth continued, albeit slowly due to wars and the financial collapse of the 1930's. Timber and timber products were and still are the mainstay of the area, along with a military and governmental presence.
The date for this scenery is around 2010. I have made some new buildings from memory and the available information online. They are not totally accurate reproductions; for instance I know that the terminal building is brick faced and also has parts that are stone (or metal?) faced, but where? So I used brick everywhere. The control tower is also brick faced, but is not exactly the right shape. The airport management team have continued to grow the activity and services provided with the result that flights and passenger numbers continue to increase. The 15-33 runway was lengthened to the south, (in the period 2003 to 2005) from the original FS9 scenery 7,400 feet to my updated 11,450 feet with central lighting and ILS at the northern end. This made it the third longest runway in Canada. At the same time a loading/unloading cargo area was created with professionally run storage and also a large scale refueling storage. If DHL want to refuel their 737 then they can do so without making prior arrangements.
The AI included here is for Air Canada Jazz and an Air Canada 737, Westjet 737 and Dash8, a helicopter company that is based there, Pacific Coastal, Central Mountain Air, and GA. The range of airlines and planes reflects the "northern capital" status of the town.
| Filename: | Prince_George_CYXS_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2022, 23:10:19 |
| Downloads: | 162 |
| Author: | Roger Wensley |
| Size: | 28.04 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Homer PaHO in Alaska US |
|
Images related to this file:
File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing.
If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Homer_PaHO_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 03:31:04 |
| Downloads: | 131 |
| Author: | Roger Wensley |
| Size: | 11.86 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anaktuvuk PAKP Runway and Taxiway Lighting in Alaska |
|
Images related to this file:
File Description:
Anaktuvuk is in Alaska, and this posting adds proper runway and taxiway lighting to the scenery, as shown in the screenshots. There will be runway and taxiway lights visible during the day and at night there will be lit lights that properly illuminate the runway for landing, and at a lower level of brightness the taxiways. Put the bgl's into the existing scenery folder of your previous Anaktuvuk PAKP installation and say yes to replace the existing bgl's that have the same names. Instal the Library objects once and for all by placing the CONTENTS of the Lighting Library scenery folder in your static objects scenery folder and the CONTENTS of the texture folder in the static objects texture folder (which is how I install scenery objects libraries). Alternatively, put them in the scenery and texture folders of your Add on scenery folder, or even in the main scenery and texture folders. They just have to be in related scenery and texture folders that are always active when FS9 is running. If you do all this and there are no textures to the lights then put the library textures into the Anaktuvuk texture folder too; FS9 has done some strange things while I was making scenery so I would never rule out a possibility.
There will be further retro upgrades to other recent scenery that was posted with temporary lighting. Say thank you to Greg Putz for making the lighting.
| Filename: | Anaktuvuk_PAKP_Runway_and_Taxiway_Lighting_in_Alas.zip |
| License: | Freeware, limited distribution |
| Added: | 25th November 2019, 17:52:18 |
| Downloads: | 136 |
| Author: | Roger Wensley |
| Size: | 699.17 KB |
| Category: Microsoft Flight Simulator (2020) - Scenery Design | |
| MSFS 2020 object library with 200+ models ranging from towers hangars to cones (v10 12 extra models) |
|
Images related to this file:
File Description:
Object libraries for scenery developers (version 10 - improvements on curved surfaces + 10 lights(improved) + 3 windsocks + 3 animals + 5 animated people + 10 fuel_area +stable +fire_tower + 28 new fences + church + sheds). All objects in these libraries will be used in my own sceneries and the result of 100s hrs of effort. All objects from the real world. All objects use LOD (Level Of Detail) to keep frame rates high. Final long distance models have a large triangle added below ground to stop them disappearing in the distance. PBR materials used extensively. Included are 2 PDF files with photos of every object to make selection easy. Republish these files in any freeware scenery if required. READ "read me library instructions" before using.
---------------library1v10-cbj
Cones x4 Gables x3
Church x1
Fences (10 types farm chainlink x4 mesh x2 horse hand-rail paling cattle_grid) x94
Flag pole x1
Fuel_Signs_ x6
Fuel_area_pipes x2
Gas (petrol) station x3
Gliders x4
Glider trailers x4
Grain storage hoppers silos x 4
Power poles x2
Rail platforms station x5
Rail locomotive passenger_carriage grain_hoppers x5
Tower_forest_observation
Towers_radio x6
Weather station small x4
Windsock x3 Windsock-light x1
-------------library2v10-cbj
Animals - Cows x2 Sheep
Grain bunkers - large piles of grain covered with canvas x5
Hangars small airfield x15
Medical transfer station (building) x2
Obstacle-light x10
People x5 Men Women
Pivot irrigator x3
Sheds x10
Shelters x2
Terminals - small airfield x12
Water tanks x3
Towers water x4
Tractors farm x3
Water tanks x3
| Filename: | MSFS_2020_object_library_with_200_models_ranging_f.zip |
| License: | Freeware |
| Added: | 6th March 2022, 19:34:52 |
| Downloads: | 396 |
| Author: | COLIN JEFFERY |
| Size: | 198.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| LIMN Cameri, Italy (v2) - closed Army area Babini |
|
Images related to this file:
File Description:
This scenery is complementary to the Cameri_V2's main one. It has been revised with complete new ground that solves the previous flickering problems, built up mainly with existing objects and through Generic Building system.
Historical Infos: the 31th Armored Brigade 'Curtatone' that was born after the reorganization of the Italian Army on 21th October 1975 and was incorporated into the 131th Armored Division 'Centauro', part of the 3th Corpo d'Armata of Milan, that also regiment the Mechanized Brigades 'Goito' e 'Legnano'. It got his name in honour of the Curtatone's historical battle, fought on 29th May 1848, during the first independent war between the royal Italian army and the Austrian one. The 'Curtatone' Brigade was placed with all their units in Piemonte area, as Novara, Vercelli and Bellinzago Novarese (this scenery place). On the November 1st 1986, the Curtatone Brigade was dissolved following the cleaning of the divisional level, and in its place the 31th Armored Brigade 'Centauro' was created.
Contents: several buildings by Generic Building system, few others by existing objects, one GMax custom made; military vehicles inside the area, as trucks, jeeps, cars and an armored cars patrol; lights on patrol zone and all over the boundaries; entrance gates by GMax, boundary by fences for the complete areas, connecting with the airport one; several trees all over the scenery. You can find separate further Cameri complementary scenery as airport Museum
| Filename: | LIMN_Cameri_Italy_v2__closed_Army_area_Babini.zip |
| License: | Freeware |
| Added: | 20th October 2011, 00:24:43 |
| Downloads: | 1,699 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi |
| Size: | 4.46 MB |
| Category: Flight Simulator X - Utilities | |
| PJEZFSX |
|
File Description:
PETER JAMES' EZCAM .CAM FILES AS OF 3-25-10. I have made some great cams to share based on the new
Flight1 EZDOK software. Installation is a snap. Just copy these into your EZDOK root directory and you're
ready to go! As a real commercial pilot with over 7500 hours flying time, I can assure you these cams
give you the most realistic virtual cockpit views possible. I base this on proper seat position, as
well as a zoom level I have been fiddling with since the beginning of FSX.
I have here cams for the A319 by Project Airbus, the Default A321, default Beaver, the 739 by Ariane, the LDS 767-300ER,
and the great free biplane (Tigermoth) by ORBIX ...Whether you own the two payware products or not
does not matter. These cams will work well on any similar aircraft. Just use the EZDOK interface to import these cams,
and then you can edit them for any plane you want. The real thing I did was take the default cams that came with EZDOK and dampen
out the touchdown head wobble...but that's about it. I am still learning all the tweaks available
with vibrational effects, but have gotten good at setting up 9 viewpoints for each virtual cockpit
included... when you run the EZDOK interface you'll see the titles and number key for each position.
Enjoy!
Peter James / [email protected]
| Filename: | PJEZFSX.zip |
| License: | Freeware |
| Added: | 25th March 2010, 06:23:33 |
| Downloads: | 2,534 |
| Author: | Peter James |
| Size: | 16.85 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| LIPZ - Venezia Tessera Intl. Airport "Marco Polo" - v2.0 |
|
Images related to this file:
File Description:
Afcad of LIPZ (Venice Tessera "Marco Polo") airport for FS9 default scenery.
In order to make the scenery as close as possible to the real airport the layout is based on the newest Jeppesen parking chart of LIPZ, on the Aeronautical Information Publication Italy and on photos of the real airport.
The previous version was v1.4; instead of naming this version v1.5, I named it v2.0 because the entire airport had been redesigned from the begining in order to achieve a new level of realism. When I decided to redesign the entire airport, the idea that I had in mind was to make it more like a full scenery as real as it gets using FS stock buildings and objects than only a plain afcad.
Main features that have been added since v1.4 (released on April 19th, 2007):
- since October 2009 a new tower is operative on LIPZ to better manage the ground traffic on the apron, I added it trying to make the environment look as close as possible to the real one;
- more than 95% of the buildings of the real world airport have their place in the scenery using FS stock buildings;
- static objects and vehicles have been added;
- pole lights and antenas have been added;
- parking gates and ramps have been adjusted;
- airline parking codes have been updated.
For more afcads made by me visit my website www.skycolors.com.
| Filename: | LIPZ__Venezia_Tessera_Intl_Airport_Marco_Polo__v20.zip |
| License: | Freeware |
| Added: | 6th March 2010, 23:05:28 |
| Downloads: | 1,042 |
| Author: | Claudio Adriano Dobre / SKYCOLORS.com |
| Size: | 206.9 KB |
| Category: Prepar3D V1-4 - Scenery | |
| Mount Diablo Summit Museum |
|
Images related to this file:
File Description:
The museum and visitor center house a diorama of the parks ecosystems, complete with the sounds found in nature, and a topographic model of the mountain. On one wall, an instructional video and lighted display case describes the geologic forces that created the mountain. On anther wall, cultural history is chronicled with splendid photographs. The lower level of the summit building contains panels describing the Native American history of the region and an audio-visual room. Rotating displays of art and photography complement the permanent exhibits. In addition to the exhibits, there is a small gift center within the building.
Outside the summit building, telescopes are mounted on the observation deck. A close-up view of the Delta and the surrounding geology is just a quarter. On a clear day, the Sierra Nevada can be seen with the naked eye. If you look carefully, ancient marine fossils embedded in the sandstone walls can be seen along the stairway walls leading to the observation deck. The rotunda on top of the summit building is a reminder of Mount Diablo's importance as a survey point. Sitting atop the rotunda is the old navigation beacon, lighted once a year on December 7 in memory of Pearl Harbor.
http://www.mdia.org/site/park-information/park-info/summit-museum/2-information/21-summit-building.
Made with SketchUp, designed for ORBX FTXNCA Northern California using Prepar3d V3.2. The files are simple and will probably work with other versions of the simulator.
| Filename: | Mount_Diablo_Summit_Museum.zip |
| License: | Freeware, limited distribution |
| Added: | 13th June 2016, 20:46:13 |
| Downloads: | 185 |
| Author: | Rick Keller |
| Size: | 1.08 MB |